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Dark elves · Lineage II High Five

Bladedancer

Bladedancer is a class of Lineage II High Five (race: Dark elves). It comes from Palus Knight. It evolves into Spectral Dancer.

Bladedancer: weapons, armor and skills

  • Weapons it masters: Dual swords.
  • Different skills learned: 27, between levels 40 and 76.

Skills learned by level

Level 40

  • Confusion Lv. 5 — 39000 SP · active, magic. Throws the enemy into confusion, changing their target of attack.
  • Drain Health Lv. 17–19 — 13000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Inflicts dark damage on the target with X Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP. (with: 49 / 50 / 52)
  • Freezing Strike Lv. 3–4 — 20000 SP each · active, magic · element/trait: Water: 20; enchantable. Temporarily freezes the surrounding air, inflicting Water damage on the enemy with X Power and decreasing their Speed by 20%%. for 1 minute. (with: 30 / 31)
  • Power Break Lv. 3 — 39000 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 23%%. for 30 seconds.
  • Hex Lv. 1 — 39000 SP · active, magic · enchantable. Decreases the enemy's P. Def. by 23%%. for 30 seconds.
  • Dual Weapon Mastery Lv. 1–3 — 13000 SP each · passive · enchantable. Increases P. Atk. by X when using a dualsword. (by: 23.7 / 25.4 / 27.1)
  • M. Def. Lv. 15–17 — 13000 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 5%%. (by: 48 / 50 / 51)
  • Sting Lv. 13–15 — 13000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., and inflicts Bleed causing loss of X HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. (with: 246 / 262 / 278; of: 34 / 34 / 44)
  • Dance of Fire Lv. 1 — 39000 SP · active · enchantable. Increases Critical Damage of all party members by 35%%. for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
  • Deadly Strike Lv. 1 — 39000 SP · active. Attacks the enemy with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 43

  • Confusion Lv. 6 — 42000 SP · active, magic
  • Drain Health Lv. 20–22 — 14000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 53 / 55 / 57)
  • Freezing Strike Lv. 5–6 — 21000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 33 / 34)
  • Power Break Lv. 4 — 42000 SP · active, magic · enchantable
  • Hex Lv. 2 — 42000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 4–6 — 14000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9)
  • M. Def. Lv. 18–20 — 14000 SP each · passive · enchantable. (by: 53 / 55 / 57)
  • Focus Mind Lv. 2 — 42000 SP · passive · enchantable. Increases MP Recovery Bonus by 3.5.
  • Sting Lv. 16–18 — 14000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. (with: 295 / 313 / 331)
  • Dance of Light Lv. 1 — 42000 SP · active · enchantable. Increases holy P. Atk. of all party members by 20 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
  • Deadly Strike Lv. 2 — 42000 SP · active. Attacks the enemy with 992 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 46

  • Confusion Lv. 7 — 60000 SP · active, magic
  • Drain Health Lv. 23–25 — 20000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 58 / 60 / 61)
  • Freezing Strike Lv. 7–8 — 30000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 36 / 37)
  • Power Break Lv. 5 — 60000 SP · active, magic · enchantable
  • Hex Lv. 3 — 60000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 7–9 — 20000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4)
  • M. Def. Lv. 21–23 — 20000 SP each · passive · enchantable. (by: 59 / 61 / 62)
  • Sting Lv. 19–21 — 20000 SP each · active · enchantable. (with: 350 / 370 / 391)
  • Dance of Inspiration Lv. 1 — 60000 SP · active · enchantable. Increases Accuracy of all party members by 4 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
  • Deadly Strike Lv. 3 — 60000 SP · active. Attacks the enemy with 1171 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 49

  • Confusion Lv. 8 — 82000 SP · active, magic
  • Drain Health Lv. 26–28 — 27000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 63 / 65 / 66)
  • Freezing Strike Lv. 9–10 — 41000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 39 / 40)
  • Power Break Lv. 6 — 82000 SP · active, magic · enchantable
  • Hex Lv. 4 — 82000 SP · active, magic · enchantable
  • Poison Lv. 2 — 82000 SP · active, magic. Poisons the target, causing loss of 41 HP per second for 30 seconds.
  • Dual Weapon Mastery Lv. 10–12 — 27000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6)
  • M. Def. Lv. 24–26 — 27000 SP each · passive · enchantable. (by: 64 / 67 / 69)
  • Focus Mind Lv. 3 — 82000 SP · passive · enchantable. Increases MP Recovery Bonus by 3.9.
  • Sting Lv. 22–24 — 27000 SP each · active · enchantable. (with: 412 / 434 / 457)
  • Dance of the Mystic Lv. 1 — 82000 SP · active · enchantable. Increases M. Atk. of all party members by 20%%. for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
  • Deadly Strike Lv. 4 — 82000 SP · active. Attacks the enemy with 1371 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 52

  • Confusion Lv. 9 — 150000 SP · active, magic
  • Drain Health Lv. 29–31 — 50000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 68 / 70 / 72)
  • Freezing Strike Lv. 11–12 — 75000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 42 / 43)
  • Power Break Lv. 7 — 150000 SP · active, magic · enchantable
  • Hex Lv. 5 — 150000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 13–15 — 50000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6)
  • M. Def. Lv. 27–29 — 50000 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 10%%. (by: 71 / 73 / 75)
  • Sting Lv. 25–27 — 50000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. (with: 481 / 506 / 531)
  • Dance of Concentration Lv. 1 — 150000 SP · active · enchantable. Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30%%. for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
  • Deadly Strike Lv. 5 — 150000 SP · active. Attacks the enemy with 1592 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 55

  • Confusion Lv. 10 — 160000 SP · active, magic
  • Drain Health Lv. 32–34 — 52000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 73 / 75 / 77)
  • Poison Blade Dance Lv. 1 — 160000 SP · active · enchantable. A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword. Effect 6.
  • Freezing Strike Lv. 13–14 — 79000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 45 / 46)
  • Power Break Lv. 8 — 160000 SP · active, magic · enchantable
  • Hex Lv. 6 — 160000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 16–18 — 52000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3)
  • M. Def. Lv. 30–32 — 52000 SP each · passive · enchantable. (by: 77 / 79 / 82)
  • Focus Mind Lv. 4 — 160000 SP · passive · enchantable. Increases MP Recovery Bonus by 4.3.
  • Sting Lv. 28–30 — 52000 SP each · active · enchantable. (with: 557 / 584 / 611)
  • Dance of the Warrior Lv. 1 — 160000 SP · active · enchantable. Increases P. Atk. of all party members by 12%%. for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
  • Arrest Lv. 1 — 160000 SP · active · enchantable. Provokes the enemy to attack, then immobilizes them for 10 seconds.
  • Demonic Blade Dance Lv. 1 — 160000 SP · active. Attacks nearby enemies with 825 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 6 — 160000 SP · active. Attacks the enemy with 1832 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 58

  • Confusion Lv. 11 — 180000 SP · active, magic
  • Drain Health Lv. 35–37 — 62000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 78 / 80 / 82)
  • Freezing Strike Lv. 15–16 — 90000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 48 / 49)
  • Power Break Lv. 9 — 180000 SP · active, magic · enchantable
  • Hex Lv. 7 — 180000 SP · active, magic · enchantable
  • Poison Lv. 3 — 180000 SP · active, magic. Poisons the target, causing loss of 50 HP per second for 30 seconds.
  • Dual Weapon Mastery Lv. 19–21 — 62000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7)
  • M. Def. Lv. 33–35 — 62000 SP each · passive · enchantable. (by: 84 / 86 / 89)
  • Sting Lv. 31–33 — 62000 SP each · active · enchantable. (with: 639 / 668 / 697)
  • Dance of Fury Lv. 1 — 180000 SP · active · enchantable. Increases Atk. Spd. of all party members by 15%%. for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
  • Arrest Lv. 2 — 180000 SP · active · enchantable
  • Demonic Blade Dance Lv. 2 — 180000 SP · active. Attacks nearby enemies with 941 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 7 — 180000 SP · active. Attacks the enemy with 2091 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 60

  • Confusion Lv. 12 — 240000 SP · active, magic
  • Drain Health Lv. 38–39 — 120000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 84 / 85)
  • Poison Blade Dance Lv. 2 — 240000 SP · active · enchantable. A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword. Effect 7.
  • Freezing Strike Lv. 17 — 240000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 51)
  • Power Break Lv. 10 — 240000 SP · active, magic · enchantable
  • Hex Lv. 8 — 240000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 22–23 — 120000 SP each · passive · enchantable. (by: 76 / 79.3)
  • M. Def. Lv. 36–37 — 120000 SP each · passive · enchantable. (by: 91 / 94)
  • Sting Lv. 34–35 — 120000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., and inflicts Bleed causing loss of X HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. (with: 727 / 758; of: 54 / 62)
  • Arrest Lv. 3 — 240000 SP · active · enchantable
  • Demonic Blade Dance Lv. 3 — 240000 SP · active. Attacks nearby enemies with 1023 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 8 — 240000 SP · active. Attacks the enemy with 2272 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
  • Defense Motion Lv. 1 — 240000 SP · active. For 2 minutes, increases your P. Def. by 25%%. Evasion by 3, and M. Def. by 10%%. Increases the additional MP consumption when dancing while sing/dance effect lasts.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Confusion Lv. 13 — 330000 SP · active, magic
  • Drain Health Lv. 40–41 — 170000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 87 / 89)
  • Freezing Strike Lv. 18 — 330000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 53)
  • Power Break Lv. 11 — 330000 SP · active, magic · enchantable
  • Hex Lv. 9 — 330000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 24–25 — 170000 SP each · passive · enchantable. (by: 82.7 / 86.1)
  • M. Def. Lv. 38–39 — 170000 SP each · passive · enchantable. (by: 96 / 98)
  • Sting Lv. 36–37 — 170000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. (with: 789 / 820)
  • Dance of Earth Guard Lv. 1 — 330000 SP · active · enchantable. Increases party members' Resistance to Earth by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
  • Arrest Lv. 4 — 330000 SP · active · enchantable
  • Demonic Blade Dance Lv. 4 — 330000 SP · active. Attacks nearby enemies with 1107 Power added to P. Atk. and decreases P. Atk./M. Atk. by 15%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 9 — 330000 SP · active. Attacks the enemy with 2460 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 64

  • Confusion Lv. 14 — 400000 SP · active, magic
  • Drain Health Lv. 42–43 — 200000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 90 / 92)
  • Freezing Strike Lv. 19 — 400000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 56)
  • Power Break Lv. 12 — 400000 SP · active, magic · enchantable
  • Hex Lv. 10 — 400000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 26–27 — 200000 SP each · passive · enchantable. (by: 89.6 / 93.1)
  • M. Def. Lv. 40–41 — 200000 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 15%%. (by: 101 / 103)
  • Focus Mind Lv. 5 — 400000 SP · passive · enchantable. Increases MP Recovery Bonus by 4.7.
  • Sting Lv. 38–39 — 200000 SP each · active · enchantable. (with: 852 / 885)
  • Arrest Lv. 5 — 400000 SP · active · enchantable
  • Demonic Blade Dance Lv. 5 — 400000 SP · active. Attacks nearby enemies with 1194 Power added to P. Atk. and decreases P. Atk./M. Atk. by 15%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 10 — 400000 SP · active. Attacks the enemy with 2653 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 66

  • Confusion Lv. 15 — 540000 SP · active, magic
  • Drain Health Lv. 44–45 — 270000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 94 / 96)
  • Freezing Strike Lv. 20 — 540000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 58)
  • Power Break Lv. 13 — 540000 SP · active, magic · enchantable
  • Hex Lv. 11 — 540000 SP · active, magic · enchantable
  • Poison Lv. 4 — 540000 SP · active, magic. Poisons the target, causing loss of 58 HP per second for 30 seconds.
  • Dual Weapon Mastery Lv. 28–29 — 270000 SP each · passive · enchantable. (by: 96.6 / 100.2)
  • M. Def. Lv. 42–43 — 270000 SP each · passive · enchantable. (by: 106 / 109)
  • Sting Lv. 40–41 — 270000 SP each · active · enchantable. (with: 917 / 950)
  • Dance of Protection Lv. 1 — 540000 SP · active · enchantable. For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
  • Arrest Lv. 6 — 540000 SP · active · enchantable
  • Demonic Blade Dance Lv. 6 — 540000 SP · active. Attacks nearby enemies with 1283 Power added to P. Atk. and decreases P. Atk./M. Atk. by 20%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 11 — 540000 SP · active. Attacks the enemy with 2850 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 68

  • Confusion Lv. 16 — 710000 SP · active, magic
  • Drain Health Lv. 46–47 — 350000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 97 / 99)
  • Freezing Strike Lv. 21 — 710000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 59)
  • Power Break Lv. 14 — 710000 SP · active, magic · enchantable
  • Hex Lv. 12 — 710000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 30–31 — 350000 SP each · passive · enchantable. (by: 103.8 / 107.5)
  • M. Def. Lv. 44–45 — 350000 SP each · passive · enchantable. (by: 111 / 114)
  • Sting Lv. 42–43 — 350000 SP each · active · enchantable. (with: 984 / 1017)
  • Arrest Lv. 7 — 710000 SP · active · enchantable
  • Demonic Blade Dance Lv. 7 — 710000 SP · active. Attacks nearby enemies with 1373 Power added to P. Atk. and decreases P. Atk./M. Atk. by 20%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 12 — 710000 SP · active. Attacks the enemy with 3050 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 70

  • Confusion Lv. 17 — 780000 SP · active, magic
  • Drain Health Lv. 48–49 — 390000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 100 / 102)
  • Freezing Strike Lv. 22 — 780000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 61)
  • Power Break Lv. 15 — 780000 SP · active, magic · enchantable
  • Hex Lv. 13 — 780000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 32–33 — 390000 SP each · passive · enchantable. (by: 111.1 / 114.8)
  • M. Def. Lv. 46–47 — 390000 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 20%%. (by: 116 / 119)
  • Sting Lv. 44–45 — 390000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., and inflicts Bleed causing loss of X HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. (with: 1051 / 1084; of: 62 / 67)
  • Dance of Aqua Guard Lv. 1 — 780000 SP · active · enchantable. Increases party members' Resistance to Water by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
  • Arrest Lv. 8 — 780000 SP · active · enchantable
  • Demonic Blade Dance Lv. 8 — 780000 SP · active. Attacks nearby enemies with 1464 Power added to P. Atk. and decreases P. Atk./M. Atk. by 25%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 13 — 780000 SP · active. Attacks the enemy with 3252 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 72

  • Confusion Lv. 18 — 920000 SP · active, magic
  • Drain Health Lv. 50–51 — 460000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 104 / 105)
  • Poison Blade Dance Lv. 3 — 920000 SP · active · enchantable. A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword. Effect 8.
  • Freezing Strike Lv. 23 — 920000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 63)
  • Power Break Lv. 16 — 920000 SP · active, magic · enchantable
  • Hex Lv. 14 — 920000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 34–35 — 460000 SP each · passive · enchantable. (by: 118.4 / 122.1)
  • M. Def. Lv. 48–49 — 460000 SP each · passive · enchantable. (by: 122 / 124)
  • Focus Mind Lv. 6 — 920000 SP · passive · enchantable. Increases MP Recovery Bonus by 5.1.
  • Sting Lv. 46–47 — 460000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. (with: 1118 / 1151)
  • Arrest Lv. 9 — 920000 SP · active · enchantable
  • Demonic Blade Dance Lv. 9 — 920000 SP · active. Attacks nearby enemies with 1554 Power added to P. Atk. and decreases P. Atk./M. Atk. by 25%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 14 — 920000 SP · active. Attacks the enemy with 3453 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 74

  • Confusion Lv. 19 — 2000000 SP · active, magic
  • Drain Health Lv. 52–53 — 1000000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 107 / 108)
  • Freezing Strike Lv. 24 — 2000000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 65)
  • Power Break Lv. 17 — 2000000 SP · active, magic · enchantable
  • Hex Lv. 15 — 2000000 SP · active, magic · enchantable
  • Poison Lv. 5 — 2000000 SP · active, magic. Poisons the target, causing loss of 63 HP per second for 30 seconds.
  • Dual Weapon Mastery Lv. 36–37 — 1000000 SP each · passive · enchantable. (by: 125.7 / 129.3)
  • M. Def. Lv. 50–51 — 1000000 SP each · passive · enchantable. (by: 127 / 130)
  • Sting Lv. 48–49 — 1000000 SP each · active · enchantable. (with: 1185 / 1218)
  • Dance of the Vampire Lv. 1 — 2000000 SP · active · enchantable. For 2 minutes, gives all party members the ability to recover as HP 8%%. of any standard melee damage inflicted on the enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
  • Arrest Lv. 10 — 2000000 SP · active · enchantable
  • Demonic Blade Dance Lv. 10 — 2000000 SP · active. Attacks nearby enemies with 1644 Power added to P. Atk. and decreases P. Atk./M. Atk. by 30%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 15 — 2000000 SP · active. Attacks the enemy with 3653 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

In other chronicles

Bladedancer: frequently asked questions

What weapons does Bladedancer use?

Weapons it masters: Dual swords.

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