Dark elves · Lineage II Interlude
Bladedancer
Bladedancer is a class of Lineage II Interlude (race: Dark elves). It comes from Palus Knight. It evolves into Spectral Dancer.
Bladedancer: weapons, armor and skills
- Weapons it masters: Dual swords.
- Different skills learned: 25, between levels 40 and 76.
Skills learned by level
Level 40
- Confusion Lv. 5 — 43000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Drain Health Lv. 17–19 — 14000 SP each · active, magic · enchantable. Transfers HP from a target to yourself. Power X. (Power: 49 / 50 / 52)
- Freezing Strike Lv. 3–4 — 22000 SP each · active, magic · enchantable. Freezes an enemy, instantly reducing their speed. Power X. Effect 2. (Power: 30 / 31)
- Power Break Lv. 3 — 43000 SP · active, magic · enchantable. Instantly reduces enemy's P. Atk Effect 3.
- Hex Lv. 1 — 43000 SP · active, magic · requires Spellbook: Hex; enchantable. Instantly decreases enemy's P. Def. Effect 3.
- Dual Weapon Mastery Lv. 1–3 — 14000 SP each · passive. Increases attack power when using dual weapons.
- Magic Resistance Lv. 15–17 — 14000 SP each · passive. Increases M. Def.
- Sting Lv. 13–15 — 14000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect X. (Power: 123 / 131 / 139; Effect: 4 / 4 / 5)
- Dance of Fire Lv. 1 — 43000 SP · active · enchantable. Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
Level 43
- Confusion Lv. 6 — 46000 SP · active, magic
- Drain Health Lv. 20–22 — 15000 SP each · active, magic · enchantable. (Power: 53 / 55 / 57)
- Freezing Strike Lv. 5–6 — 23000 SP each · active, magic · enchantable. (Power: 33 / 34)
- Power Break Lv. 4 — 46000 SP · active, magic · enchantable
- Hex Lv. 2 — 46000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 4–6 — 15000 SP each · passive
- Magic Resistance Lv. 18–20 — 15000 SP each · passive
- Focus Mind Lv. 2 — 46000 SP · passive. Increases MP regeneration.
- Sting Lv. 16–18 — 15000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 5. (Power: 148 / 157 / 166)
- Dance of Light Lv. 1 — 46000 SP · active · enchantable. Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
Level 46
- Confusion Lv. 7 — 67000 SP · active, magic
- Drain Health Lv. 23–25 — 22000 SP each · active, magic · enchantable. (Power: 58 / 60 / 61)
- Freezing Strike Lv. 7–8 — 33000 SP each · active, magic · enchantable. (Power: 36 / 37)
- Power Break Lv. 5 — 67000 SP · active, magic · enchantable
- Hex Lv. 3 — 67000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 7–9 — 22000 SP each · passive
- Magic Resistance Lv. 21–23 — 22000 SP each · passive
- Sting Lv. 19–21 — 22000 SP each · active · enchantable. (Power: 175 / 185 / 196)
- Dance of Inspiration Lv. 1 — 67000 SP · active · enchantable. Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
Level 49
- Confusion Lv. 8 — 89000 SP · active, magic
- Drain Health Lv. 26–28 — 30000 SP each · active, magic · enchantable. (Power: 63 / 65 / 66)
- Freezing Strike Lv. 9–10 — 45000 SP each · active, magic · enchantable. (Power: 39 / 40)
- Power Break Lv. 6 — 89000 SP · active, magic · enchantable
- Hex Lv. 4 — 89000 SP · active, magic · enchantable
- Poison Lv. 2 — 89000 SP · active, magic. Instantly poisons enemy. Effect 5.
- Dual Weapon Mastery Lv. 10–12 — 30000 SP each · passive
- Magic Resistance Lv. 24–26 — 30000 SP each · passive
- Focus Mind Lv. 3 — 89000 SP · passive
- Sting Lv. 22–24 — 30000 SP each · active · enchantable. (Power: 206 / 217 / 229)
- Dance of the Mystic Lv. 1 — 89000 SP · active · enchantable. Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
Level 52
- Confusion Lv. 9 — 167000 SP · active, magic
- Drain Health Lv. 29–31 — 56000 SP each · active, magic · enchantable. (Power: 68 / 70 / 72)
- Freezing Strike Lv. 11–12 — 83000 SP each · active, magic · enchantable. (Power: 42 / 43)
- Power Break Lv. 7 — 167000 SP · active, magic · enchantable
- Hex Lv. 5 — 167000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 13–15 — 56000 SP each · passive
- Magic Resistance Lv. 27–29 — 56000 SP each · passive
- Sting Lv. 25–27 — 56000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 6. (Power: 241 / 253 / 266)
- Dance of Concentration Lv. 1 — 167000 SP · active · enchantable. Temporarily decreases party members' magic cancel rate to damage and increases Casting Spd. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs you can receive.
Level 55
- Confusion Lv. 10 — 170000 SP · active, magic
- Drain Health Lv. 32–34 — 56000 SP each · active, magic · enchantable. (Power: 73 / 75 / 77)
- Poison Blade Dance Lv. 1 — 170000 SP · active · enchantable. Sword emits cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 6.
- Freezing Strike Lv. 13–14 — 85000 SP each · active, magic · enchantable. (Power: 45 / 46)
- Power Break Lv. 8 — 170000 SP · active, magic · enchantable
- Hex Lv. 6 — 170000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 16–18 — 56000 SP each · passive
- Magic Resistance Lv. 30–32 — 56000 SP each · passive
- Focus Mind Lv. 4 — 170000 SP · passive
- Sting Lv. 28–30 — 56000 SP each · active · enchantable. (Power: 279 / 292 / 306)
- Dance of the Warrior Lv. 1 — 170000 SP · active · enchantable. Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- Arrest Lv. 1 — 170000 SP · active · enchantable. Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- Demonic Blade Dance Lv. 1 — 170000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 229. Effect 1.
Level 58
- Confusion Lv. 11 — 200000 SP · active, magic
- Drain Health Lv. 35–37 — 67000 SP each · active, magic · enchantable. (Power: 78 / 80 / 82)
- Freezing Strike Lv. 15–16 — 100000 SP each · active, magic · enchantable. (Power: 48 / 49)
- Power Break Lv. 9 — 200000 SP · active, magic · enchantable
- Hex Lv. 7 — 200000 SP · active, magic · enchantable
- Poison Lv. 3 — 200000 SP · active, magic. Instantly poisons enemy. Effect 6.
- Dual Weapon Mastery Lv. 19–21 — 67000 SP each · passive
- Magic Resistance Lv. 33–35 — 67000 SP each · passive
- Sting Lv. 31–33 — 67000 SP each · active · enchantable. (Power: 320 / 334 / 349)
- Dance of Fury Lv. 1 — 200000 SP · active · enchantable. Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- Arrest Lv. 2 — 200000 SP · active · enchantable
- Demonic Blade Dance Lv. 2 — 200000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 262. Effect 1.
Level 60
- Confusion Lv. 12 — 264000 SP · active, magic
- Drain Health Lv. 38–39 — 132000 SP each · active, magic · enchantable. Transfers HP from a target to yourself. Power X (Power: 84 / 85)
- Poison Blade Dance Lv. 2 — 264000 SP · active · enchantable. Sword emits cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 7.
- Freezing Strike Lv. 17 — 264000 SP · active, magic · enchantable. (Power: 51)
- Power Break Lv. 10 — 264000 SP · active, magic · enchantable
- Hex Lv. 8 — 264000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 22–23 — 132000 SP each · passive
- Magic Resistance Lv. 36–37 — 132000 SP each · passive
- Sting Lv. 34–35 — 132000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect X. (Power: 364 / 379; Effect: 6 / 7)
- Arrest Lv. 3 — 264000 SP · active · enchantable
- Demonic Blade Dance Lv. 3 — 264000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 284. Effect 1.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version)
Level 62
- Confusion Lv. 13 — 360000 SP · active, magic
- Drain Health Lv. 40–41 — 180000 SP each · active, magic · enchantable. (Power: 87 / 89)
- Freezing Strike Lv. 18 — 360000 SP · active, magic · enchantable. (Power: 53)
- Power Break Lv. 11 — 360000 SP · active, magic · enchantable
- Hex Lv. 9 — 360000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 24–25 — 180000 SP each · passive
- Magic Resistance Lv. 38–39 — 180000 SP each · passive
- Sting Lv. 36–37 — 180000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 7. (Power: 395 / 410)
- Dance of Earth Guard Lv. 1 — 360000 SP · active · enchantable. Temporarily increases party members' resistance to attacks by earth. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- Arrest Lv. 4 — 360000 SP · active · enchantable
- Demonic Blade Dance Lv. 4 — 360000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 308. Effect 2.
Level 64
- Confusion Lv. 14 — 440000 SP · active, magic
- Drain Health Lv. 42–43 — 220000 SP each · active, magic · enchantable. (Power: 90 / 92)
- Freezing Strike Lv. 19 — 440000 SP · active, magic · enchantable. (Power: 56)
- Power Break Lv. 12 — 440000 SP · active, magic · enchantable
- Hex Lv. 10 — 440000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 26–27 — 220000 SP each · passive
- Magic Resistance Lv. 40–41 — 220000 SP each · passive
- Focus Mind Lv. 5 — 440000 SP · passive
- Sting Lv. 38–39 — 220000 SP each · active · enchantable. (Power: 426 / 443)
- Arrest Lv. 5 — 440000 SP · active · enchantable
- Demonic Blade Dance Lv. 5 — 440000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 332. Effect 2.
Level 66
- Confusion Lv. 15 — 580000 SP · active, magic
- Drain Health Lv. 44–45 — 290000 SP each · active, magic · enchantable. (Power: 94 / 96)
- Freezing Strike Lv. 20 — 580000 SP · active, magic · enchantable. (Power: 58)
- Power Break Lv. 13 — 580000 SP · active, magic · enchantable
- Hex Lv. 11 — 580000 SP · active, magic · enchantable
- Poison Lv. 4 — 580000 SP · active, magic. Instantly poisons enemy. Effect 7.
- Dual Weapon Mastery Lv. 28–29 — 290000 SP each · passive
- Magic Resistance Lv. 42–43 — 290000 SP each · passive
- Sting Lv. 40–41 — 290000 SP each · active · enchantable. (Power: 459 / 475)
- Dance of Protection Lv. 1 — 580000 SP · active · enchantable. Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- Arrest Lv. 6 — 580000 SP · active · enchantable
- Demonic Blade Dance Lv. 6 — 580000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 357. Effect 3.
Level 68
- Confusion Lv. 16 — 780000 SP · active, magic
- Drain Health Lv. 46–47 — 390000 SP each · active, magic · enchantable. (Power: 97 / 99)
- Freezing Strike Lv. 21 — 780000 SP · active, magic · enchantable. (Power: 59)
- Power Break Lv. 14 — 780000 SP · active, magic · enchantable
- Hex Lv. 12 — 780000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 30–31 — 390000 SP each · passive
- Magic Resistance Lv. 44–45 — 390000 SP each · passive
- Sting Lv. 42–43 — 390000 SP each · active · enchantable. (Power: 492 / 509)
- Arrest Lv. 7 — 780000 SP · active · enchantable
- Demonic Blade Dance Lv. 7 — 780000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 382. Effect 3.
Level 70
- Confusion Lv. 17 — 850000 SP · active, magic
- Drain Health Lv. 48–49 — 420000 SP each · active, magic · enchantable. (Power: 100 / 102)
- Freezing Strike Lv. 22 — 850000 SP · active, magic · enchantable. (Power: 61)
- Power Break Lv. 15 — 850000 SP · active, magic · enchantable
- Hex Lv. 13 — 850000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 32–33 — 420000 SP each · passive
- Magic Resistance Lv. 46–47 — 420000 SP each · passive
- Sting Lv. 44–45 — 420000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect X. (Power: 526 / 542; Effect: 7 / 8)
- Dance of Aqua Guard Lv. 1 — 850000 SP · active · enchantable. Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- Arrest Lv. 8 — 850000 SP · active · enchantable
- Demonic Blade Dance Lv. 8 — 850000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 407. Effect 4.
Level 72
- Confusion Lv. 18 — 1000000 SP · active, magic
- Drain Health Lv. 50–51 — 500000 SP each · active, magic · enchantable. (Power: 104 / 105)
- Poison Blade Dance Lv. 3 — 1000000 SP · active · enchantable. Sword emits cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 8.
- Freezing Strike Lv. 23 — 1000000 SP · active, magic · enchantable. (Power: 63)
- Power Break Lv. 16 — 1000000 SP · active, magic · enchantable
- Hex Lv. 14 — 1000000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 34–35 — 500000 SP each · passive
- Magic Resistance Lv. 48–49 — 500000 SP each · passive
- Focus Mind Lv. 6 — 1000000 SP · passive
- Sting Lv. 46–47 — 500000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 8. (Power: 559 / 576)
- Arrest Lv. 9 — 1000000 SP · active · enchantable
- Demonic Blade Dance Lv. 9 — 1000000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 432. Effect 4.
Level 74
- Confusion Lv. 19 — 2170000 SP · active, magic
- Drain Health Lv. 52–53 — 1080000 SP each · active, magic · enchantable. (Power: 107 / 108)
- Freezing Strike Lv. 24 — 2170000 SP · active, magic · enchantable. (Power: 65)
- Power Break Lv. 17 — 2170000 SP · active, magic · enchantable
- Hex Lv. 15 — 2170000 SP · active, magic · enchantable
- Poison Lv. 5 — 2170000 SP · active, magic. Instantly poisons enemy. Effect 8.
- Dual Weapon Mastery Lv. 36–37 — 1080000 SP each · passive
- Magic Resistance Lv. 50–51 — 1080000 SP each · passive
- Sting Lv. 48–49 — 1080000 SP each · active · enchantable. (Power: 593 / 609)
- Dance of the Vampire Lv. 1 — 2170000 SP · active · enchantable. Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- Arrest Lv. 10 — 2170000 SP · active · enchantable
- Demonic Blade Dance Lv. 10 — 2170000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 457. Effect 5.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version)
Tips about Bladedancer
Bladedancer: what it specializes in
Bladedancer (Dark Elves, comes from Palus Knight): specializes in dual swords and heavy armor; new skills: Hex (Lv. 40), Dance of Fire (Lv. 40), Dance of Light (Lv. 43), Dance of Inspiration (Lv. 46), Dance of the Mystic (Lv. 49), Dance of Concentration (Lv. 52), Poison Blade Dance (Lv. 55), Dance of the Warrior (Lv. 55), Arrest (Lv. 55), Demonic Blade Dance (Lv. 55), Dance of Fury (Lv. 58), Dance of Earth Guard (Lv. 62) and 5 more.
Bladedancer: books and amulets you need
Not sold (drop, exchange, or quest): Spellbook: Hex (Hex, Lv. 40): drop from Enchanted Monstereye (Lv. 41, Ivory Tower…) 0.43%; Ancient Book - Divine Inspiration (Modern Language Version) (Divine Inspiration, Lv. 52): exchange with Black Marketeer of Mammon; Ancient Book - Divine Inspiration (Original Language Version) (Divine Inspiration, Lv. 61): raid boss: Antharas Priest Cloe (Lv. 74, raid boss) 56% and Krokian Padisha Sobekk (Lv. 74, raid boss) 56%; Ancient Book - Divine Inspiration (Manuscript) (Divine Inspiration, Lv. 76): drop from Antharas (Lv. 79, Antharas' Nest) 100% ×10–30; Ancient Book - Divine Inspiration (Original Version) (Divine Inspiration, Lv. 76): exchange (the wiki doesn't list the NPC).
In other chronicles
- Bladedancer — Lineage II The 1st Throne: The Kamael
- Bladedancer — Lineage II The 1st Throne: Hellbound
- Bladedancer — Lineage II The 2nd Throne: Gracia Part 1
- Bladedancer — Lineage II The 2nd Throne: Gracia Part 2
- Bladedancer — Lineage II The 2nd Throne: Gracia Final
- Bladedancer — Lineage II The 2nd Throne: Gracia Epilogue
- Bladedancer — Lineage II Freya
- Bladedancer — Lineage II High Five
- Bladedancer — Lineage II C5: Oath of Blood
- Bladedancer — Lineage II C4: Scions of Destiny
- Bladedancer — Lineage II C3: Rise of Darkness
- Bladedancer — Lineage II C2: Age of Splendor
- Bladedancer — Lineage II C1: Harbingers of War
Bladedancer: frequently asked questions
What weapons does Bladedancer use?
Weapons it masters: Dual swords.
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