Dark elves · Lineage II Freya
Bladedancer
Bladedancer is a class of Lineage II Freya (race: Dark elves). It comes from Palus Knight. It evolves into Spectral Dancer.
Bladedancer: weapons, armor and skills
- Weapons it masters: Dual swords.
- Different skills learned: 25, between levels 40 and 76.
Skills learned by level
Level 40
- Confusion Lv. 5 — 43000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Drain Health Lv. 17–19 — 14000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Supplements user's M. Atk. with X Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP. (with: 49 / 50 / 52)
- Freezing Strike Lv. 3–4 — 22000 SP each · active, magic · element/trait: Water: 20; enchantable. Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect X. (Effect: 30 / 31)
- Power Break Lv. 3 — 43000 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 23% for 30 seconds.
- Hex Lv. 1 — 43000 SP · active, magic · enchantable. Decreases the enemy's P. Def. by 23% for 30 seconds.
- Dual Weapon Mastery Lv. 1–3 — 14000 SP each · passive · enchantable. P. Atk. increases by X when using a dualsword. (by: 23.7 / 25.4 / 27.1)
- Magic Resistance Lv. 15–17 — 14000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%. (by: 48 / 50 / 51)
- Sting Lv. 13–15 — 14000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of X HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 246 / 262 / 278; of: 34 / 34 / 44)
- Dance of Fire Lv. 1 — 43000 SP · active · enchantable. Increases the critical attack power of all party members by 35% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Level 43
- Confusion Lv. 6 — 46000 SP · active, magic
- Drain Health Lv. 20–22 — 15000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 53 / 55 / 57)
- Freezing Strike Lv. 5–6 — 23000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 33 / 34)
- Power Break Lv. 4 — 46000 SP · active, magic · enchantable
- Hex Lv. 2 — 46000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 4–6 — 15000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9)
- Magic Resistance Lv. 18–20 — 15000 SP each · passive · enchantable. (by: 53 / 55 / 57)
- Focus Mind Lv. 2 — 46000 SP · passive · enchantable. MP recovery bonus increases by 3.5.
- Sting Lv. 16–18 — 15000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 295 / 313 / 331)
- Dance of Light Lv. 1 — 46000 SP · active · enchantable. Increases the divine attribute P. Atk. of all party members by 20 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Level 46
- Confusion Lv. 7 — 67000 SP · active, magic
- Drain Health Lv. 23–25 — 22000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 58 / 60 / 61)
- Freezing Strike Lv. 7–8 — 33000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 36 / 37)
- Power Break Lv. 5 — 67000 SP · active, magic · enchantable
- Hex Lv. 3 — 67000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 7–9 — 22000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4)
- Magic Resistance Lv. 21–23 — 22000 SP each · passive · enchantable. (by: 59 / 61 / 62)
- Sting Lv. 19–21 — 22000 SP each · active · enchantable. (with: 350 / 370 / 391)
- Dance of Inspiration Lv. 1 — 67000 SP · active · enchantable. Increases the accuracy of all party members by 4 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Level 49
- Confusion Lv. 8 — 89000 SP · active, magic
- Drain Health Lv. 26–28 — 30000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 63 / 65 / 66)
- Freezing Strike Lv. 9–10 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 39 / 40)
- Power Break Lv. 6 — 89000 SP · active, magic · enchantable
- Hex Lv. 4 — 89000 SP · active, magic · enchantable
- Poison Lv. 2 — 89000 SP · active, magic. Poisons an enemy, doing 41 HP of damage per second for 30 seconds.
- Dual Weapon Mastery Lv. 10–12 — 30000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6)
- Magic Resistance Lv. 24–26 — 30000 SP each · passive · enchantable. (by: 64 / 67 / 69)
- Focus Mind Lv. 3 — 89000 SP · passive · enchantable. MP recovery bonus increases by 3.9.
- Sting Lv. 22–24 — 30000 SP each · active · enchantable. (with: 412 / 434 / 457)
- Dance of the Mystic Lv. 1 — 89000 SP · active · enchantable. Increases the M. Atk. of all party members by 20% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Level 52
- Confusion Lv. 9 — 167000 SP · active, magic
- Drain Health Lv. 29–31 — 56000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 68 / 70 / 72)
- Freezing Strike Lv. 11–12 — 83000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 42 / 43)
- Power Break Lv. 7 — 167000 SP · active, magic · enchantable
- Hex Lv. 5 — 167000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 13–15 — 56000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6)
- Magic Resistance Lv. 27–29 — 56000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%. (by: 71 / 73 / 75)
- Sting Lv. 25–27 — 56000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 481 / 506 / 531)
- Dance of Concentration Lv. 1 — 167000 SP · active · enchantable. Decreases the magic-canceling damage of all party members by 40 and increases Casting Spd. by 30% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 55
- Confusion Lv. 10 — 170000 SP · active, magic
- Drain Health Lv. 32–34 — 56000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 73 / 75 / 77)
- Poison Blade Dance Lv. 1 — 170000 SP · active · enchantable. Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword weapon. Effect 6.
- Freezing Strike Lv. 13–14 — 85000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 45 / 46)
- Power Break Lv. 8 — 170000 SP · active, magic · enchantable
- Hex Lv. 6 — 170000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 16–18 — 56000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3)
- Magic Resistance Lv. 30–32 — 56000 SP each · passive · enchantable. (by: 77 / 79 / 82)
- Focus Mind Lv. 4 — 170000 SP · passive · enchantable. MP recovery bonus increases by 4.3.
- Sting Lv. 28–30 — 56000 SP each · active · enchantable. (with: 557 / 584 / 611)
- Dance of the Warrior Lv. 1 — 170000 SP · active · enchantable. Increases the P. Atk. of all party members by 12% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
- Arrest Lv. 1 — 170000 SP · active · enchantable. Provokes an enemy to attack, then immobilizes them for 10 seconds.
- Demonic Blade Dance Lv. 1 — 170000 SP · active. Attacks nearby enemies with 275 power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 15 seconds. Over-hit and critical hit are possible.
Level 58
- Confusion Lv. 11 — 200000 SP · active, magic
- Drain Health Lv. 35–37 — 67000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 78 / 80 / 82)
- Freezing Strike Lv. 15–16 — 100000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 48 / 49)
- Power Break Lv. 9 — 200000 SP · active, magic · enchantable
- Hex Lv. 7 — 200000 SP · active, magic · enchantable
- Poison Lv. 3 — 200000 SP · active, magic. Poisons an enemy, doing 50 HP of damage per second for 30 seconds.
- Dual Weapon Mastery Lv. 19–21 — 67000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7)
- Magic Resistance Lv. 33–35 — 67000 SP each · passive · enchantable. (by: 84 / 86 / 89)
- Sting Lv. 31–33 — 67000 SP each · active · enchantable. (with: 639 / 668 / 697)
- Dance of Fury Lv. 1 — 200000 SP · active · enchantable. Increases the Atk. Spd. of all party members by 15% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
- Arrest Lv. 2 — 200000 SP · active · enchantable
- Demonic Blade Dance Lv. 2 — 200000 SP · active. Attacks nearby enemies with 314 power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 15 seconds. Over-hit and critical hit are possible.
Level 60
- Confusion Lv. 12 — 264000 SP · active, magic
- Drain Health Lv. 38–39 — 132000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 84 / 85)
- Poison Blade Dance Lv. 2 — 264000 SP · active · enchantable. Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword weapon. Effect 7.
- Freezing Strike Lv. 17 — 264000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 51)
- Power Break Lv. 10 — 264000 SP · active, magic · enchantable
- Hex Lv. 8 — 264000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 22–23 — 132000 SP each · passive · enchantable. (by: 76 / 79.3)
- Magic Resistance Lv. 36–37 — 132000 SP each · passive · enchantable. (by: 91 / 94)
- Sting Lv. 34–35 — 132000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of X HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 727 / 758; of: 54 / 62)
- Arrest Lv. 3 — 264000 SP · active · enchantable
- Demonic Blade Dance Lv. 3 — 264000 SP · active. Attacks nearby enemies with 341 power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 15 seconds. Over-hit and critical hit are possible.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Confusion Lv. 13 — 360000 SP · active, magic
- Drain Health Lv. 40–41 — 180000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 87 / 89)
- Freezing Strike Lv. 18 — 360000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 53)
- Power Break Lv. 11 — 360000 SP · active, magic · enchantable
- Hex Lv. 9 — 360000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 24–25 — 180000 SP each · passive · enchantable. (by: 82.7 / 86.1)
- Magic Resistance Lv. 38–39 — 180000 SP each · passive · enchantable. (by: 96 / 98)
- Sting Lv. 36–37 — 180000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 789 / 820)
- Dance of Earth Guard Lv. 1 — 360000 SP · active · enchantable. Increases party members' resistance to earth attacks by 30 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
- Arrest Lv. 4 — 360000 SP · active · enchantable
- Demonic Blade Dance Lv. 4 — 360000 SP · active. Attacks nearby enemies with 369 power added to P. Atk. and decreases P. Atk./M. Atk. by 15% for 15 seconds. Over-hit and critical hit are possible.
Level 64
- Confusion Lv. 14 — 440000 SP · active, magic
- Drain Health Lv. 42–43 — 220000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 90 / 92)
- Freezing Strike Lv. 19 — 440000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 56)
- Power Break Lv. 12 — 440000 SP · active, magic · enchantable
- Hex Lv. 10 — 440000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 26–27 — 220000 SP each · passive · enchantable. (by: 89.6 / 93.1)
- Magic Resistance Lv. 40–41 — 220000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%. (by: 101 / 103)
- Focus Mind Lv. 5 — 440000 SP · passive · enchantable. MP recovery bonus increases by 4.7.
- Sting Lv. 38–39 — 220000 SP each · active · enchantable. (with: 852 / 885)
- Arrest Lv. 5 — 440000 SP · active · enchantable
- Demonic Blade Dance Lv. 5 — 440000 SP · active. Attacks nearby enemies with 398 power added to P. Atk. and decreases P. Atk./M. Atk. by 15% for 15 seconds. Over-hit and critical hit are possible.
Level 66
- Confusion Lv. 15 — 580000 SP · active, magic
- Drain Health Lv. 44–45 — 290000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 94 / 96)
- Freezing Strike Lv. 20 — 580000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 58)
- Power Break Lv. 13 — 580000 SP · active, magic · enchantable
- Hex Lv. 11 — 580000 SP · active, magic · enchantable
- Poison Lv. 4 — 580000 SP · active, magic. Poisons an enemy, doing 58 HP of damage per second for 30 seconds.
- Dual Weapon Mastery Lv. 28–29 — 290000 SP each · passive · enchantable. (by: 96.6 / 100.2)
- Magic Resistance Lv. 42–43 — 290000 SP each · passive · enchantable. (by: 106 / 109)
- Sting Lv. 40–41 — 290000 SP each · active · enchantable. (with: 917 / 950)
- Dance of Protection Lv. 1 — 580000 SP · active · enchantable. For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword weapon.
- Arrest Lv. 6 — 580000 SP · active · enchantable
- Demonic Blade Dance Lv. 6 — 580000 SP · active. Attacks nearby enemies with 428 power added to P. Atk. and decreases P. Atk./M. Atk. by 20% for 15 seconds. Over-hit and critical hit are possible.
Level 68
- Confusion Lv. 16 — 780000 SP · active, magic
- Drain Health Lv. 46–47 — 390000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 97 / 99)
- Freezing Strike Lv. 21 — 780000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 59)
- Power Break Lv. 14 — 780000 SP · active, magic · enchantable
- Hex Lv. 12 — 780000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 30–31 — 390000 SP each · passive · enchantable. (by: 103.8 / 107.5)
- Magic Resistance Lv. 44–45 — 390000 SP each · passive · enchantable. (by: 111 / 114)
- Sting Lv. 42–43 — 390000 SP each · active · enchantable. (with: 984 / 1017)
- Arrest Lv. 7 — 780000 SP · active · enchantable
- Demonic Blade Dance Lv. 7 — 780000 SP · active. Attacks nearby enemies with 458 power added to P. Atk. and decreases P. Atk./M. Atk. by 20% for 15 seconds. Over-hit and critical hit are possible.
Level 70
- Confusion Lv. 17 — 850000 SP · active, magic
- Drain Health Lv. 48–49 — 420000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 100 / 102)
- Freezing Strike Lv. 22 — 850000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 61)
- Power Break Lv. 15 — 850000 SP · active, magic · enchantable
- Hex Lv. 13 — 850000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 32–33 — 420000 SP each · passive · enchantable. (by: 111.1 / 114.8)
- Magic Resistance Lv. 46–47 — 420000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%. (by: 116 / 119)
- Sting Lv. 44–45 — 420000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of X HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1051 / 1084; of: 62 / 67)
- Dance of Aqua Guard Lv. 1 — 850000 SP · active · enchantable. Increases party members' resistance to water attacks by 30 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
- Arrest Lv. 8 — 850000 SP · active · enchantable
- Demonic Blade Dance Lv. 8 — 850000 SP · active. Attacks nearby enemies with 488 power added to P. Atk. and decreases P. Atk./M. Atk. by 25% for 15 seconds. Over-hit and critical hit are possible.
Level 72
- Confusion Lv. 18 — 1000000 SP · active, magic
- Drain Health Lv. 50–51 — 500000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 104 / 105)
- Poison Blade Dance Lv. 3 — 1000000 SP · active · enchantable. Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword weapon. Effect 8.
- Freezing Strike Lv. 23 — 1000000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 63)
- Power Break Lv. 16 — 1000000 SP · active, magic · enchantable
- Hex Lv. 14 — 1000000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 34–35 — 500000 SP each · passive · enchantable. (by: 118.4 / 122.1)
- Magic Resistance Lv. 48–49 — 500000 SP each · passive · enchantable. (by: 122 / 124)
- Focus Mind Lv. 6 — 1000000 SP · passive · enchantable. MP recovery bonus increases by 5.1.
- Sting Lv. 46–47 — 500000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1118 / 1151)
- Arrest Lv. 9 — 1000000 SP · active · enchantable
- Demonic Blade Dance Lv. 9 — 1000000 SP · active. Attacks nearby enemies with 518 power added to P. Atk. and decreases P. Atk./M. Atk. by 25% for 15 seconds. Over-hit and critical hit are possible.
Level 74
- Confusion Lv. 19 — 2170000 SP · active, magic
- Drain Health Lv. 52–53 — 1080000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 107 / 108)
- Freezing Strike Lv. 24 — 2170000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 65)
- Power Break Lv. 17 — 2170000 SP · active, magic · enchantable
- Hex Lv. 15 — 2170000 SP · active, magic · enchantable
- Poison Lv. 5 — 2170000 SP · active, magic. Poisons an enemy, doing 63 HP of damage per second for 30 seconds.
- Dual Weapon Mastery Lv. 36–37 — 1080000 SP each · passive · enchantable. (by: 125.7 / 129.3)
- Magic Resistance Lv. 50–51 — 1080000 SP each · passive · enchantable. (by: 127 / 130)
- Sting Lv. 48–49 — 1080000 SP each · active · enchantable. (with: 1185 / 1218)
- Dance of the Vampire Lv. 1 — 2170000 SP · active · enchantable. For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
- Arrest Lv. 10 — 2170000 SP · active · enchantable
- Demonic Blade Dance Lv. 10 — 2170000 SP · active. Attacks nearby enemies with 548 power added to P. Atk. and decreases P. Atk./M. Atk. by 30% for 15 seconds. Over-hit and critical hit are possible.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Bladedancer — Lineage II Interlude
- Bladedancer — Lineage II The 1st Throne: The Kamael
- Bladedancer — Lineage II The 1st Throne: Hellbound
- Bladedancer — Lineage II The 2nd Throne: Gracia Part 1
- Bladedancer — Lineage II The 2nd Throne: Gracia Part 2
- Bladedancer — Lineage II The 2nd Throne: Gracia Final
- Bladedancer — Lineage II The 2nd Throne: Gracia Epilogue
- Bladedancer — Lineage II High Five
- Bladedancer — Lineage II C5: Oath of Blood
- Bladedancer — Lineage II C4: Scions of Destiny
- Bladedancer — Lineage II C3: Rise of Darkness
- Bladedancer — Lineage II C2: Age of Splendor
- Bladedancer — Lineage II C1: Harbingers of War
Bladedancer: frequently asked questions
What weapons does Bladedancer use?
Weapons it masters: Dual swords.
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