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Dark elves · Lineage II C3: Rise of Darkness

Bladedancer

Bladedancer is a class of Lineage II C3 (race: Dark elves). It comes from Palus Knight.

Bladedancer: weapons, armor and skills

  • Weapons it masters: Dual swords.
  • Different skills learned: 22, between levels 40 and 74.

Skills learned by level

Level 40

  • Confusion Lv. 5 — 43000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
  • Drain Health Lv. 17–19 — 14000 SP each · active, magic. Absorbs HP. Power X. (Power: 49 / 50 / 52)
  • Freezing Strike Lv. 3–4 — 22000 SP each · active, magic · element/trait: Water. Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power X. (Power: 30 / 31)
  • Power Break Lv. 3 — 43000 SP · active, magic. Instantly reduces enemy's P. Atk Effect 3.
  • Hex Lv. 1 — 43000 SP · active, magic · requires Spellbook: Hex. Instantly decreases enemy's P. Def. Effect 3.
  • Dual Weapon Mastery Lv. 1–3 — 14000 SP each · passive. Increases attack power when using dual weapons.
  • Magic Resistance Lv. 15–17 — 14000 SP each · passive. Increases M. Def.
  • Sting Lv. 13–15 — 14000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect X. (Power: 123 / 131 / 139; Effect: 4 / 4 / 5)
  • Dance of Fire Lv. 1 — 43000 SP · active. Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. Used with two-handed swords.

Level 43

  • Confusion Lv. 6 — 46000 SP · active, magic
  • Drain Health Lv. 20–22 — 15000 SP each · active, magic. (Power: 53 / 55 / 57)
  • Freezing Strike Lv. 5–6 — 23000 SP each · active, magic · element/trait: Water. (Power: 33 / 34)
  • Power Break Lv. 4 — 46000 SP · active, magic
  • Hex Lv. 2 — 46000 SP · active, magic
  • Dual Weapon Mastery Lv. 4–6 — 15000 SP each · passive
  • Magic Resistance Lv. 18–20 — 15000 SP each · passive
  • Focus Mind Lv. 2 — 46000 SP · passive. Increases one's MP Recovery Speed.
  • Sting Lv. 16–18 — 15000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 5. (Power: 148 / 157 / 166)
  • Dance of Light Lv. 1 — 46000 SP · active. Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. Used with two-handed swords.

Level 46

  • Confusion Lv. 7 — 66000 SP · active, magic
  • Drain Health Lv. 23–25 — 22000 SP each · active, magic. (Power: 58 / 60 / 61)
  • Freezing Strike Lv. 7–8 — 33000 SP each · active, magic · element/trait: Water. (Power: 36 / 37)
  • Power Break Lv. 5 — 66000 SP · active, magic
  • Hex Lv. 3 — 66000 SP · active, magic
  • Dual Weapon Mastery Lv. 7–9 — 22000 SP each · passive
  • Magic Resistance Lv. 21–23 — 22000 SP each · passive
  • Sting Lv. 19–21 — 22000 SP each · active. (Power: 175 / 185 / 196)
  • Dance of Inspiration Lv. 1 — 66000 SP · active. Temporarily increases party's Accuracy. Continuous dancing consumes additional MP. Used with two-handed swords.

Level 49

  • Confusion Lv. 8 — 89000 SP · active, magic
  • Drain Health Lv. 26–28 — 30000 SP each · active, magic. (Power: 63 / 65 / 66)
  • Freezing Strike Lv. 9–10 — 45000 SP each · active, magic · element/trait: Water. (Power: 39 / 40)
  • Power Break Lv. 6 — 89000 SP · active, magic
  • Hex Lv. 4 — 89000 SP · active, magic
  • Poison Lv. 2 — 89000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 5.
  • Dual Weapon Mastery Lv. 10–12 — 30000 SP each · passive
  • Magic Resistance Lv. 24–26 — 30000 SP each · passive
  • Focus Mind Lv. 3 — 89000 SP · passive
  • Sting Lv. 22–24 — 30000 SP each · active. (Power: 206 / 217 / 229)
  • Dance of Mystic Lv. 1 — 89000 SP · active. Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Used with two-handed swords.

Level 52

  • Confusion Lv. 9 — 170000 SP · active, magic
  • Drain Health Lv. 29–31 — 56000 SP each · active, magic. (Power: 68 / 70 / 72)
  • Freezing Strike Lv. 11–12 — 83000 SP each · active, magic · element/trait: Water. (Power: 42 / 43)
  • Power Break Lv. 7 — 170000 SP · active, magic
  • Hex Lv. 5 — 170000 SP · active, magic
  • Dual Weapon Mastery Lv. 13–15 — 56000 SP each · passive
  • Magic Resistance Lv. 27–29 — 56000 SP each · passive
  • Sting Lv. 25–27 — 56000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 6. (Power: 241 / 253 / 266)
  • Dance of Concentration Lv. 1 — 170000 SP · active. Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. Used with two-handed swords.

Level 55

  • Confusion Lv. 10 — 200000 SP · active, magic
  • Drain Health Lv. 32–34 — 67000 SP each · active, magic. (Power: 73 / 75 / 77)
  • Poison Blade Dance Lv. 1 — 200000 SP · active · element/trait: Poison. Sword emits cloud that poisons nearby enemies. Used with double-bladed weapons. Effect 6.
  • Freezing Strike Lv. 13–14 — 100000 SP each · active, magic · element/trait: Water. (Power: 45 / 46)
  • Power Break Lv. 8 — 200000 SP · active, magic
  • Hex Lv. 6 — 200000 SP · active, magic
  • Dual Weapon Mastery Lv. 16–18 — 67000 SP each · passive
  • Magic Resistance Lv. 30–32 — 67000 SP each · passive
  • Focus Mind Lv. 4 — 200000 SP · passive
  • Sting Lv. 28–30 — 67000 SP each · active. (Power: 279 / 292 / 306)
  • Dance of Warrior Lv. 1 — 200000 SP · active. Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Used with two-handed swords.

Level 58

  • Confusion Lv. 11 — 240000 SP · active, magic
  • Drain Health Lv. 35–37 — 80000 SP each · active, magic. (Power: 78 / 80 / 82)
  • Freezing Strike Lv. 15–16 — 120000 SP each · active, magic · element/trait: Water. (Power: 48 / 49)
  • Power Break Lv. 9 — 240000 SP · active, magic
  • Hex Lv. 7 — 240000 SP · active, magic
  • Poison Lv. 3 — 240000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 6.
  • Dual Weapon Mastery Lv. 19–21 — 80000 SP each · passive
  • Magic Resistance Lv. 33–35 — 80000 SP each · passive
  • Sting Lv. 31–33 — 80000 SP each · active. (Power: 320 / 334 / 349)
  • Dance of Fury Lv. 1 — 240000 SP · active. Temporarily increases party's Atk. Spd. Continuous dancing consumes additional MP. Used with two-handed swords.

Level 60

  • Confusion Lv. 12 — 320000 SP · active, magic
  • Drain Health Lv. 38–39 — 160000 SP each · active, magic. Absorbs HP. Power X (Power: 84 / 85)
  • Poison Blade Dance Lv. 2 — 320000 SP · active · element/trait: Poison. Sword emits cloud that poisons nearby enemies. Used with double-bladed weapons. Effect 7.
  • Freezing Strike Lv. 17 — 320000 SP · active, magic · element/trait: Water. (Power: 51)
  • Power Break Lv. 10 — 320000 SP · active, magic
  • Hex Lv. 8 — 320000 SP · active, magic
  • Dual Weapon Mastery Lv. 22–23 — 160000 SP each · passive
  • Magic Resistance Lv. 36–37 — 160000 SP each · passive
  • Sting Lv. 34–35 — 160000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect X. (Power: 364 / 379; Effect: 6 / 7)

Level 62

  • Confusion Lv. 13 — 440000 SP · active, magic
  • Drain Health Lv. 40–41 — 220000 SP each · active, magic. (Power: 87 / 89)
  • Freezing Strike Lv. 18 — 440000 SP · active, magic · element/trait: Water. (Power: 53)
  • Power Break Lv. 11 — 440000 SP · active, magic
  • Hex Lv. 9 — 440000 SP · active, magic
  • Dual Weapon Mastery Lv. 24–25 — 220000 SP each · passive
  • Magic Resistance Lv. 38–39 — 220000 SP each · passive
  • Sting Lv. 36–37 — 220000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 7. (Power: 395 / 410)
  • Dance of Earth Guard Lv. 1 — 440000 SP · active. Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. Used with a two-bladed weapon.

Level 64

  • Confusion Lv. 14 — 530000 SP · active, magic
  • Drain Health Lv. 42–43 — 270000 SP each · active, magic. (Power: 90 / 92)
  • Freezing Strike Lv. 19 — 530000 SP · active, magic · element/trait: Water. (Power: 56)
  • Power Break Lv. 12 — 530000 SP · active, magic
  • Hex Lv. 10 — 530000 SP · active, magic
  • Dual Weapon Mastery Lv. 26–27 — 270000 SP each · passive
  • Magic Resistance Lv. 40–41 — 270000 SP each · passive
  • Focus Mind Lv. 5 — 530000 SP · passive
  • Sting Lv. 38–39 — 270000 SP each · active. (Power: 426 / 443)

Level 66

  • Confusion Lv. 15 — 700000 SP · active, magic
  • Drain Health Lv. 44–45 — 350000 SP each · active, magic. (Power: 94 / 96)
  • Freezing Strike Lv. 20 — 700000 SP · active, magic · element/trait: Water. (Power: 58)
  • Power Break Lv. 13 — 700000 SP · active, magic
  • Hex Lv. 11 — 700000 SP · active, magic
  • Poison Lv. 4 — 700000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 7.
  • Dual Weapon Mastery Lv. 28–29 — 350000 SP each · passive
  • Magic Resistance Lv. 42–43 — 350000 SP each · passive
  • Sting Lv. 40–41 — 350000 SP each · active. (Power: 459 / 475)
  • Dance of Protection Lv. 1 — 700000 SP · active. Temporarily bestows one's party members resistance to terrain damage. Continuous dancing consumes additional MP. Used with a two-bladed weapon.

Level 68

  • Confusion Lv. 16 — 970000 SP · active, magic
  • Drain Health Lv. 46–47 — 490000 SP each · active, magic. (Power: 97 / 99)
  • Freezing Strike Lv. 21 — 970000 SP · active, magic · element/trait: Water. (Power: 59)
  • Power Break Lv. 14 — 970000 SP · active, magic
  • Hex Lv. 12 — 970000 SP · active, magic
  • Dual Weapon Mastery Lv. 30–31 — 490000 SP each · passive
  • Magic Resistance Lv. 44–45 — 490000 SP each · passive
  • Sting Lv. 42–43 — 490000 SP each · active. (Power: 492 / 509)

Level 70

  • Confusion Lv. 17 — 1000000 SP · active, magic
  • Drain Health Lv. 48–49 — 520000 SP each · active, magic. (Power: 100 / 102)
  • Freezing Strike Lv. 22 — 1000000 SP · active, magic · element/trait: Water. (Power: 61)
  • Power Break Lv. 15 — 1000000 SP · active, magic
  • Hex Lv. 13 — 1000000 SP · active, magic
  • Dual Weapon Mastery Lv. 32–33 — 520000 SP each · passive
  • Magic Resistance Lv. 46–47 — 520000 SP each · passive
  • Sting Lv. 44–45 — 520000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect X. (Power: 526 / 542; Effect: 7 / 8)
  • Dance of Aqua Guard Lv. 1 — 1000000 SP · active. Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP.

Level 72

  • Confusion Lv. 18 — 1500000 SP · active, magic
  • Drain Health Lv. 50–51 — 750000 SP each · active, magic. (Power: 104 / 105)
  • Poison Blade Dance Lv. 3 — 1500000 SP · active · element/trait: Poison. Sword emits cloud that poisons nearby enemies. Used with double-bladed weapons. Effect 8.
  • Freezing Strike Lv. 23 — 1500000 SP · active, magic · element/trait: Water. (Power: 63)
  • Power Break Lv. 16 — 1500000 SP · active, magic
  • Hex Lv. 14 — 1500000 SP · active, magic
  • Dual Weapon Mastery Lv. 34–35 — 750000 SP each · passive
  • Magic Resistance Lv. 48–49 — 750000 SP each · passive
  • Focus Mind Lv. 6 — 1500000 SP · passive
  • Sting Lv. 46–47 — 750000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 8. (Power: 559 / 576)

Level 74

  • Confusion Lv. 19 — 2300000 SP · active, magic
  • Drain Health Lv. 52–53 — 1200000 SP each · active, magic. (Power: 107 / 108)
  • Freezing Strike Lv. 24 — 2300000 SP · active, magic · element/trait: Water. (Power: 65)
  • Power Break Lv. 17 — 2300000 SP · active, magic
  • Hex Lv. 15 — 2300000 SP · active, magic
  • Poison Lv. 5 — 2300000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 8.
  • Dual Weapon Mastery Lv. 36–37 — 1200000 SP each · passive
  • Magic Resistance Lv. 50–51 — 1200000 SP each · passive
  • Sting Lv. 48–49 — 1200000 SP each · active. (Power: 593 / 609)
  • Dance of Vampire Lv. 1 — 2300000 SP · active. Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. Used with a two-bladed weapon.

In other chronicles

Bladedancer: frequently asked questions

What weapons does Bladedancer use?

Weapons it masters: Dual swords.

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