Dark elves · Lineage II The 2nd Throne: Gracia Part 1
Bladedancer
Bladedancer is a class of Lineage II Gracia Part 1 (race: Dark elves). It comes from Palus Knight. It evolves into Spectral Dancer.
Bladedancer: weapons, armor and skills
- Weapons it masters: Dual swords.
- Different skills learned: 24, between levels 40 and 74.
Skills learned by level
Level 40
- Confusion Lv. 5 — 43000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Drain Health Lv. 17–19 — 14000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Absorb the target's HP. Power X. (Power: 49 / 50 / 52)
- Freezing Strike Lv. 3–4 — 22000 SP each · active, magic · element/trait: Water: 20; enchantable. Freezes an enemy, instantly reducing their speed. Power X. Effect 2. (Power: 30 / 31)
- Power Break Lv. 3 — 43000 SP · active, magic · enchantable. Instantly reduces enemy's P. Atk. Effect 3.
- Hex Lv. 1 — 43000 SP · active, magic · enchantable. Temporarily reduces a target's P. Def. Effect 3.
- Dual Weapon Mastery Lv. 1–3 — 14000 SP each · passive · enchantable. Increases P. Atk. when using dual weapons.
- Magic Resistance Lv. 15–17 — 14000 SP each · passive · enchantable. Increases M. Def.
- Sting Lv. 13–15 — 14000 SP each · active · enchantable. Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect X. (Power: 123 / 131 / 139; Effect: 4 / 4 / 5)
- Dance of Fire Lv. 1 — 43000 SP · active · enchantable. Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Level 43
- Confusion Lv. 6 — 46000 SP · active, magic
- Drain Health Lv. 20–22 — 15000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 53 / 55 / 57)
- Freezing Strike Lv. 5–6 — 23000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 33 / 34)
- Power Break Lv. 4 — 46000 SP · active, magic · enchantable
- Hex Lv. 2 — 46000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 4–6 — 15000 SP each · passive · enchantable
- Magic Resistance Lv. 18–20 — 15000 SP each · passive · enchantable
- Focus Mind Lv. 2 — 46000 SP · passive · enchantable. Increases MP regeneration.
- Sting Lv. 16–18 — 15000 SP each · active · enchantable. Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect 5. (Power: 148 / 157 / 166)
- Dance of Light Lv. 1 — 46000 SP · active · enchantable. Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Level 46
- Confusion Lv. 7 — 67000 SP · active, magic
- Drain Health Lv. 23–25 — 22000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 58 / 60 / 61)
- Freezing Strike Lv. 7–8 — 33000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 36 / 37)
- Power Break Lv. 5 — 67000 SP · active, magic · enchantable
- Hex Lv. 3 — 67000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 7–9 — 22000 SP each · passive · enchantable
- Magic Resistance Lv. 21–23 — 22000 SP each · passive · enchantable
- Sting Lv. 19–21 — 22000 SP each · active · enchantable. (Power: 175 / 185 / 196)
- Dance of Inspiration Lv. 1 — 67000 SP · active · enchantable. Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Level 49
- Confusion Lv. 8 — 89000 SP · active, magic
- Drain Health Lv. 26–28 — 30000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 63 / 65 / 66)
- Freezing Strike Lv. 9–10 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 39 / 40)
- Power Break Lv. 6 — 89000 SP · active, magic · enchantable
- Hex Lv. 4 — 89000 SP · active, magic · enchantable
- Poison Lv. 2 — 89000 SP · active, magic. Instantly poisons enemy. Effect 5.
- Dual Weapon Mastery Lv. 10–12 — 30000 SP each · passive · enchantable
- Magic Resistance Lv. 24–26 — 30000 SP each · passive · enchantable
- Focus Mind Lv. 3 — 89000 SP · passive · enchantable
- Sting Lv. 22–24 — 30000 SP each · active · enchantable. (Power: 206 / 217 / 229)
- Dance of the Mystic Lv. 1 — 89000 SP · active · enchantable. Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Level 52
- Confusion Lv. 9 — 167000 SP · active, magic
- Drain Health Lv. 29–31 — 56000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 68 / 70 / 72)
- Freezing Strike Lv. 11–12 — 83000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 42 / 43)
- Power Break Lv. 7 — 167000 SP · active, magic · enchantable
- Hex Lv. 5 — 167000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 13–15 — 56000 SP each · passive · enchantable
- Magic Resistance Lv. 27–29 — 56000 SP each · passive · enchantable
- Sting Lv. 25–27 — 56000 SP each · active · enchantable. Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect 6. (Power: 241 / 253 / 266)
- Dance of Concentration Lv. 1 — 167000 SP · active · enchantable. Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
Level 55
- Confusion Lv. 10 — 170000 SP · active, magic
- Drain Health Lv. 32–34 — 56000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 73 / 75 / 77)
- Poison Blade Dance Lv. 1 — 170000 SP · active · enchantable. Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 6.
- Freezing Strike Lv. 13–14 — 85000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 45 / 46)
- Power Break Lv. 8 — 170000 SP · active, magic · enchantable
- Hex Lv. 6 — 170000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 16–18 — 56000 SP each · passive · enchantable
- Magic Resistance Lv. 30–32 — 56000 SP each · passive · enchantable
- Focus Mind Lv. 4 — 170000 SP · passive · enchantable
- Sting Lv. 28–30 — 56000 SP each · active · enchantable. (Power: 279 / 292 / 306)
- Dance of the Warrior Lv. 1 — 170000 SP · active · enchantable. Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
- Arrest Lv. 1 — 170000 SP · active · enchantable. Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- Demonic Blade Dance Lv. 1 — 170000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. Requires a dual-sword weapon. Power 275. Effect 1.
Level 58
- Confusion Lv. 11 — 200000 SP · active, magic
- Drain Health Lv. 35–37 — 67000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 78 / 80 / 82)
- Freezing Strike Lv. 15–16 — 100000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 48 / 49)
- Power Break Lv. 9 — 200000 SP · active, magic · enchantable
- Hex Lv. 7 — 200000 SP · active, magic · enchantable
- Poison Lv. 3 — 200000 SP · active, magic. Instantly poisons enemy. Effect 6.
- Dual Weapon Mastery Lv. 19–21 — 67000 SP each · passive · enchantable
- Magic Resistance Lv. 33–35 — 67000 SP each · passive · enchantable
- Sting Lv. 31–33 — 67000 SP each · active · enchantable. (Power: 320 / 334 / 349)
- Dance of Fury Lv. 1 — 200000 SP · active · enchantable. Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
- Arrest Lv. 2 — 200000 SP · active · enchantable
- Demonic Blade Dance Lv. 2 — 200000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. Requires a dual-sword weapon. Power 314. Effect 1.
Level 60
- Confusion Lv. 12 — 264000 SP · active, magic
- Drain Health Lv. 38–39 — 132000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Absorb the target's HP. Power X (Power: 84 / 85)
- Poison Blade Dance Lv. 2 — 264000 SP · active · enchantable. Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 7.
- Freezing Strike Lv. 17 — 264000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 51)
- Power Break Lv. 10 — 264000 SP · active, magic · enchantable
- Hex Lv. 8 — 264000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 22–23 — 132000 SP each · passive · enchantable
- Magic Resistance Lv. 36–37 — 132000 SP each · passive · enchantable
- Sting Lv. 34–35 — 132000 SP each · active · enchantable. Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect X. (Power: 364 / 379; Effect: 6 / 7)
- Arrest Lv. 3 — 264000 SP · active · enchantable
- Demonic Blade Dance Lv. 3 — 264000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. Requires a dual-sword weapon. Power 341. Effect 1.
Level 62
- Confusion Lv. 13 — 360000 SP · active, magic
- Drain Health Lv. 40–41 — 180000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 87 / 89)
- Freezing Strike Lv. 18 — 360000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 53)
- Power Break Lv. 11 — 360000 SP · active, magic · enchantable
- Hex Lv. 9 — 360000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 24–25 — 180000 SP each · passive · enchantable
- Magic Resistance Lv. 38–39 — 180000 SP each · passive · enchantable
- Sting Lv. 36–37 — 180000 SP each · active · enchantable. Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect 7. (Power: 395 / 410)
- Dance of Earth Guard Lv. 1 — 360000 SP · active · enchantable. Temporarily increase your party members' resistance to earth attacks. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
- Arrest Lv. 4 — 360000 SP · active · enchantable
- Demonic Blade Dance Lv. 4 — 360000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. Requires a dual-sword weapon. Power 369. Effect 2.
Level 64
- Confusion Lv. 14 — 440000 SP · active, magic
- Drain Health Lv. 42–43 — 220000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 90 / 92)
- Freezing Strike Lv. 19 — 440000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 56)
- Power Break Lv. 12 — 440000 SP · active, magic · enchantable
- Hex Lv. 10 — 440000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 26–27 — 220000 SP each · passive · enchantable
- Magic Resistance Lv. 40–41 — 220000 SP each · passive · enchantable
- Focus Mind Lv. 5 — 440000 SP · passive · enchantable
- Sting Lv. 38–39 — 220000 SP each · active · enchantable. (Power: 426 / 443)
- Arrest Lv. 5 — 440000 SP · active · enchantable
- Demonic Blade Dance Lv. 5 — 440000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. Requires a dual-sword weapon. Power 398. Effect 2.
Level 66
- Confusion Lv. 15 — 580000 SP · active, magic
- Drain Health Lv. 44–45 — 290000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 94 / 96)
- Freezing Strike Lv. 20 — 580000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 58)
- Power Break Lv. 13 — 580000 SP · active, magic · enchantable
- Hex Lv. 11 — 580000 SP · active, magic · enchantable
- Poison Lv. 4 — 580000 SP · active, magic. Instantly poisons enemy. Effect 7.
- Dual Weapon Mastery Lv. 28–29 — 290000 SP each · passive · enchantable
- Magic Resistance Lv. 42–43 — 290000 SP each · passive · enchantable
- Sting Lv. 40–41 — 290000 SP each · active · enchantable. (Power: 459 / 475)
- Dance of Protection Lv. 1 — 580000 SP · active · enchantable. Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
- Arrest Lv. 6 — 580000 SP · active · enchantable
- Demonic Blade Dance Lv. 6 — 580000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. Requires a dual-sword weapon. Power 428. Effect 3.
Level 68
- Confusion Lv. 16 — 780000 SP · active, magic
- Drain Health Lv. 46–47 — 390000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 97 / 99)
- Freezing Strike Lv. 21 — 780000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 59)
- Power Break Lv. 14 — 780000 SP · active, magic · enchantable
- Hex Lv. 12 — 780000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 30–31 — 390000 SP each · passive · enchantable
- Magic Resistance Lv. 44–45 — 390000 SP each · passive · enchantable
- Sting Lv. 42–43 — 390000 SP each · active · enchantable. (Power: 492 / 509)
- Arrest Lv. 7 — 780000 SP · active · enchantable
- Demonic Blade Dance Lv. 7 — 780000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. Requires a dual-sword weapon. Power 458. Effect 3.
Level 70
- Confusion Lv. 17 — 850000 SP · active, magic
- Drain Health Lv. 48–49 — 420000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 100 / 102)
- Freezing Strike Lv. 22 — 850000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 61)
- Power Break Lv. 15 — 850000 SP · active, magic · enchantable
- Hex Lv. 13 — 850000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 32–33 — 420000 SP each · passive · enchantable
- Magic Resistance Lv. 46–47 — 420000 SP each · passive · enchantable
- Sting Lv. 44–45 — 420000 SP each · active · enchantable. Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect X. (Power: 526 / 542; Effect: 7 / 8)
- Dance of Aqua Guard Lv. 1 — 850000 SP · active · enchantable. Temporarily increases party members' resistance to water attacks. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
- Arrest Lv. 8 — 850000 SP · active · enchantable
- Demonic Blade Dance Lv. 8 — 850000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. Requires a dual-sword weapon. Power 488. Effect 4.
Level 72
- Confusion Lv. 18 — 1000000 SP · active, magic
- Drain Health Lv. 50–51 — 500000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 104 / 105)
- Poison Blade Dance Lv. 3 — 1000000 SP · active · enchantable. Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 8.
- Freezing Strike Lv. 23 — 1000000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 63)
- Power Break Lv. 16 — 1000000 SP · active, magic · enchantable
- Hex Lv. 14 — 1000000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 34–35 — 500000 SP each · passive · enchantable
- Magic Resistance Lv. 48–49 — 500000 SP each · passive · enchantable
- Focus Mind Lv. 6 — 1000000 SP · passive · enchantable
- Sting Lv. 46–47 — 500000 SP each · active · enchantable. Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect 8. (Power: 559 / 576)
- Arrest Lv. 9 — 1000000 SP · active · enchantable
- Demonic Blade Dance Lv. 9 — 1000000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. Requires a dual-sword weapon. Power 518. Effect 4.
Level 74
- Confusion Lv. 19 — 2170000 SP · active, magic
- Drain Health Lv. 52–53 — 1080000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 107 / 108)
- Freezing Strike Lv. 24 — 2170000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 65)
- Power Break Lv. 17 — 2170000 SP · active, magic · enchantable
- Hex Lv. 15 — 2170000 SP · active, magic · enchantable
- Poison Lv. 5 — 2170000 SP · active, magic. Instantly poisons enemy. Effect 8.
- Dual Weapon Mastery Lv. 36–37 — 1080000 SP each · passive · enchantable
- Magic Resistance Lv. 50–51 — 1080000 SP each · passive · enchantable
- Sting Lv. 48–49 — 1080000 SP each · active · enchantable. (Power: 593 / 609)
- Dance of the Vampire Lv. 1 — 2170000 SP · active · enchantable. Party members absorb some HP from damage inflicted on enemies. Excludes damage from skills or ranged attacks. Continuous dancing consumes additional MP. Requires a dual-sword weapon.
- Arrest Lv. 10 — 2170000 SP · active · enchantable
- Demonic Blade Dance Lv. 10 — 2170000 SP · active. Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. Requires a dual-sword weapon. Power 548. Effect 5.
In other chronicles
- Bladedancer — Lineage II Interlude
- Bladedancer — Lineage II The 1st Throne: The Kamael
- Bladedancer — Lineage II The 1st Throne: Hellbound
- Bladedancer — Lineage II The 2nd Throne: Gracia Part 2
- Bladedancer — Lineage II The 2nd Throne: Gracia Final
- Bladedancer — Lineage II The 2nd Throne: Gracia Epilogue
- Bladedancer — Lineage II Freya
- Bladedancer — Lineage II High Five
- Bladedancer — Lineage II C5: Oath of Blood
- Bladedancer — Lineage II C4: Scions of Destiny
- Bladedancer — Lineage II C3: Rise of Darkness
- Bladedancer — Lineage II C2: Age of Splendor
- Bladedancer — Lineage II C1: Harbingers of War
Bladedancer: frequently asked questions
What weapons does Bladedancer use?
Weapons it masters: Dual swords.
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