Dark elves · Lineage II C2: Age of Splendor
Bladedancer
Bladedancer is a class of Lineage II C2 (race: Dark elves). It comes from Palus Knight.
Bladedancer: weapons, armor and skills
- Weapons it masters: Dual swords.
- Different skills learned: 23, between levels 40 and 74.
Skills learned by level
Level 40
- Drain Health Lv. 17–19 — 19000 SP each · active, magic. Absorbs HP. Power X. (Power: 49 / 50 / 52)
- Freezing Strike Lv. 3–4 — 29000 SP each · active, magic · element/trait: Water. Freezes surrounding air for an instant. Power X. (Power: 30 / 31)
- Hex Lv. 1 — 57000 SP · active, magic · requires Spellbook: Hex. Decreases resistance. Effect 3.
- Dual Weapon Mastery Lv. 1–3 — 19000 SP each · passive. Increases attack power when using dual weapons.
- Magic Resistance Lv. 15–17 — 19000 SP each · passive. Increases M. Def.
- Sting Lv. 13–15 — 19000 SP each · active. Wounds opponent in vital spot. Power X. Intensity X. Over-hit available. (Power: 123 / 131 / 139; Intensity: 4 / 4 / 5)
- Dance of Fire Lv. 1 — 57000 SP · active. Temporarily increases party's critical damage. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
- Aura Bolt Lv. 1 — 18000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 26.
Level 43
- Drain Health Lv. 20–22 — 22000 SP each · active, magic. (Power: 53 / 55 / 57)
- Freezing Strike Lv. 5–6 — 33000 SP each · active, magic · element/trait: Water. (Power: 33 / 34)
- Dual Weapon Mastery Lv. 4–6 — 22000 SP each · passive
- Magic Resistance Lv. 18–20 — 22000 SP each · passive
- Focus Mind Lv. 2 — 65000 SP · passive. Increases one's MP Recovery Speed.
- Sting Lv. 16–18 — 22000 SP each · active. Wounds opponent in vital spot. Power X. Intensity 5. Over-hit available. (Power: 148 / 157 / 166)
- Dance of Light Lv. 1 — 65000 SP · active. Temporarily grants sacred power to party's attack. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Level 44
- Aura Bolt Lv. 2 — 22000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 29.
Level 46
- Confusion Lv. 2 — 85000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Drain Health Lv. 23–25 — 29000 SP each · active, magic. (Power: 58 / 60 / 61)
- Freezing Strike Lv. 7–8 — 43000 SP each · active, magic · element/trait: Water. (Power: 36 / 37)
- Dual Weapon Mastery Lv. 7–9 — 29000 SP each · passive
- Magic Resistance Lv. 21–23 — 29000 SP each · passive
- Sting Lv. 19–21 — 29000 SP each · active. (Power: 175 / 185 / 196)
- Dance of Inspiration Lv. 1 — 85000 SP · active. Temporarily increases party's hit rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Level 48
- Aura Bolt Lv. 3 — 35000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 33.
Level 49
- Drain Health Lv. 26–28 — 42000 SP each · active, magic. (Power: 63 / 65 / 66)
- Freezing Strike Lv. 9–10 — 62000 SP each · active, magic · element/trait: Water. (Power: 39 / 40)
- Poison Lv. 2 — 120000 SP · active, magic · element/trait: Poison. Poisons. Intensity 5.
- Dual Weapon Mastery Lv. 10–12 — 42000 SP each · passive
- Magic Resistance Lv. 24–26 — 42000 SP each · passive
- Focus Mind Lv. 3 — 120000 SP · passive
- Sting Lv. 22–24 — 42000 SP each · active. (Power: 206 / 217 / 229)
- Dance of Mystic Lv. 1 — 120000 SP · active. Temporarily increases party member's magic attack. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Level 52
- Drain Health Lv. 29–31 — 62000 SP each · active, magic. (Power: 68 / 70 / 72)
- Freezing Strike Lv. 11–12 — 94000 SP each · active, magic · element/trait: Water. (Power: 42 / 43)
- Power Break Lv. 2 — 190000 SP · active, magic. Reduces P. Atk. Effect 3.
- Hex Lv. 2 — 190000 SP · active, magic
- Dual Weapon Mastery Lv. 13–15 — 62000 SP each · passive
- Magic Resistance Lv. 27–29 — 62000 SP each · passive
- Sting Lv. 25–27 — 62000 SP each · active. Wounds opponent in vital spot. Power X. Intensity 6. Over-hit available. (Power: 241 / 253 / 266)
- Dance of Concentration Lv. 1 — 190000 SP · active. Temporarily increases party's casting speed, and decreases cancel rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
- Aura Bolt Lv. 4 — 56000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 36.
Level 55
- Drain Health Lv. 32–34 — 100000 SP each · active, magic. (Power: 73 / 75 / 77)
- Poison Blade Dance Lv. 1 — 300000 SP · active · element/trait: Poison. Inflicts damage to surrounding enemies by poisoning them. Can be used along with a two-sword type equipment.
- Freezing Strike Lv. 13–14 — 150000 SP each · active, magic · element/trait: Water. (Power: 45 / 46)
- Dual Weapon Mastery Lv. 16–18 — 100000 SP each · passive
- Magic Resistance Lv. 30–32 — 100000 SP each · passive
- Focus Mind Lv. 4 — 300000 SP · passive
- Sting Lv. 28–30 — 100000 SP each · active. (Power: 279 / 292 / 306)
- Dance of Warrior Lv. 1 — 300000 SP · active. Temporarily increases party member's attack power. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Level 56
- Aura Bolt Lv. 5 — 56000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 39.
Level 58
- Confusion Lv. 3 — 410000 SP · active, magic
- Drain Health Lv. 35–37 — 140000 SP each · active, magic. (Power: 78 / 80 / 82)
- Freezing Strike Lv. 15–16 — 210000 SP each · active, magic · element/trait: Water. (Power: 48 / 49)
- Poison Lv. 3 — 410000 SP · active, magic · element/trait: Poison. Poisons. Intensity 6.
- Dual Weapon Mastery Lv. 19–21 — 140000 SP each · passive
- Magic Resistance Lv. 33–35 — 140000 SP each · passive
- Sting Lv. 31–33 — 140000 SP each · active. (Power: 320 / 334 / 349)
- Dance of Fury Lv. 1 — 410000 SP · active. Temporarily increases party's attack speed. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
- Aura Bolt Lv. 6 — 79000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 41.
Level 60
- Drain Health Lv. 38–39 — 160000 SP each · active, magic. Absorbs HP. Power X (Power: 84 / 85)
- Poison Blade Dance Lv. 2 — 320000 SP · active · element/trait: Poison
- Freezing Strike Lv. 17–18 — 160000 SP each · active, magic · element/trait: Water. Instantly freezes surrounding air and everything in it. Power X. (Power: 51 / 53)
- Dual Weapon Mastery Lv. 22–23 — 160000 SP each · passive
- Magic Resistance Lv. 36–37 — 160000 SP each · passive
- Sting Lv. 34–35 — 160000 SP each · active. Inflicts a wound in a vital part of the body. Power X. Effect X. Over-hit is possible. (Power: 364 / 379; Effect: 6 / 7)
- Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.
- Aura Bolt Lv. 7 — 94000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 43.
Level 62
- Drain Health Lv. 40–41 — 220000 SP each · active, magic. (Power: 87 / 89)
- Freezing Strike Lv. 19–20 — 220000 SP each · active, magic · element/trait: Water. (Power: 56 / 58)
- Dual Weapon Mastery Lv. 24–25 — 220000 SP each · passive
- Magic Resistance Lv. 38–39 — 220000 SP each · passive
- Sting Lv. 36–37 — 220000 SP each · active. Inflicts a wound in a vital part of the body. Power X. Effect 7. Over-hit is possible. (Power: 395 / 410)
- Dance of Earth Guard Lv. 1 — 670000 SP · active. Instantly increases party members' P. Def. against earth type attack. If one dances continuously, additional MP will be consumed.
- Aura Bolt Lv. 8 — 140000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 45.
Level 64
- Drain Health Lv. 42–43 — 270000 SP each · active, magic. (Power: 90 / 92)
- Freezing Strike Lv. 21–22 — 270000 SP each · active, magic · element/trait: Water. (Power: 59 / 61)
- Dual Weapon Mastery Lv. 26–27 — 270000 SP each · passive
- Magic Resistance Lv. 40–41 — 270000 SP each · passive
- Focus Mind Lv. 5 — 530000 SP · passive
- Sting Lv. 38–39 — 270000 SP each · active. (Power: 426 / 443)
- Aura Bolt Lv. 9 — 160000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 46.
Level 66
- Drain Health Lv. 44–45 — 350000 SP each · active, magic. (Power: 94 / 96)
- Freezing Strike Lv. 23–24 — 350000 SP each · active, magic · element/trait: Water. (Power: 63 / 65)
- Poison Lv. 4 — 700000 SP · active, magic · element/trait: Poison. Poisons. Intensity 7.
- Dual Weapon Mastery Lv. 28–29 — 350000 SP each · passive
- Magic Resistance Lv. 42–43 — 350000 SP each · passive
- Sting Lv. 40–41 — 350000 SP each · active. (Power: 459 / 475)
- Dance of Protection Lv. 1 — 700000 SP · active. Instantly bestows one's party members resistance against terrain damage. If one dances continuously, additional MP will be consumed.
- Aura Bolt Lv. 10 — 220000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 48.
Level 67
- Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.
Level 68
- Drain Health Lv. 46–47 — 490000 SP each · active, magic. (Power: 97 / 99)
- Freezing Strike Lv. 25–26 — 490000 SP each · active, magic · element/trait: Water
- Dual Weapon Mastery Lv. 30–31 — 490000 SP each · passive
- Magic Resistance Lv. 44–45 — 490000 SP each · passive
- Sting Lv. 42–43 — 490000 SP each · active. (Power: 492 / 509)
- Aura Bolt Lv. 11 — 240000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 50.
Level 70
- Drain Health Lv. 48–49 — 520000 SP each · active, magic. (Power: 100 / 102)
- Freezing Strike Lv. 27–28 — 520000 SP each · active, magic · element/trait: Water
- Dual Weapon Mastery Lv. 32–33 — 520000 SP each · passive
- Magic Resistance Lv. 46–47 — 520000 SP each · passive
- Sting Lv. 44–45 — 520000 SP each · active. Inflicts a wound in a vital part of the body. Power X. Effect X. Over-hit is possible. (Power: 526 / 542; Effect: 7 / 8)
- Dance of Aqua Guard Lv. 1 — 1500000 SP · active. Instantly increases party members' P. Def. against water type attack. If one dances continuously, additional MP will be consumed.
- Aura Bolt Lv. 12 — 310000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 51.
Level 72
- Drain Health Lv. 50–51 — 750000 SP each · active, magic. (Power: 104 / 105)
- Poison Blade Dance Lv. 3 — 1500000 SP · active · element/trait: Poison
- Freezing Strike Lv. 29–30 — 750000 SP each · active, magic · element/trait: Water
- Power Break Lv. 3 — 1500000 SP · active, magic
- Dual Weapon Mastery Lv. 34–35 — 750000 SP each · passive
- Magic Resistance Lv. 48–49 — 750000 SP each · passive
- Focus Mind Lv. 6 — 1500000 SP · passive
- Sting Lv. 46–47 — 750000 SP each · active. Inflicts a wound in a vital part of the body. Power X. Effect 8. Over-hit is possible. (Power: 559 / 576)
- Aura Bolt Lv. 13 — 500000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 53.
Level 74
- Drain Health Lv. 52–53 — 1200000 SP each · active, magic. (Power: 107 / 108)
- Freezing Strike Lv. 31–32 — 1200000 SP each · active, magic · element/trait: Water
- Poison Lv. 5 — 2300000 SP · active, magic · element/trait: Poison. Poisons. Intensity 8.
- Dual Weapon Mastery Lv. 36–37 — 1200000 SP each · passive
- Magic Resistance Lv. 50–51 — 1200000 SP each · passive
- Sting Lv. 48–49 — 1200000 SP each · active. (Power: 593 / 609)
- Dance of Vampire Lv. 1 — 2300000 SP · active. Instantly restores one's own HP by using part of the damage dealt to an enemy in a general attack. If one dances continuously, additional MP will be consumed.
- Aura Bolt Lv. 14 — 720000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 54.
In other chronicles
- Bladedancer — Lineage II Interlude
- Bladedancer — Lineage II The 1st Throne: The Kamael
- Bladedancer — Lineage II The 1st Throne: Hellbound
- Bladedancer — Lineage II The 2nd Throne: Gracia Part 1
- Bladedancer — Lineage II The 2nd Throne: Gracia Part 2
- Bladedancer — Lineage II The 2nd Throne: Gracia Final
- Bladedancer — Lineage II The 2nd Throne: Gracia Epilogue
- Bladedancer — Lineage II Freya
- Bladedancer — Lineage II High Five
- Bladedancer — Lineage II C5: Oath of Blood
- Bladedancer — Lineage II C4: Scions of Destiny
- Bladedancer — Lineage II C3: Rise of Darkness
- Bladedancer — Lineage II C1: Harbingers of War
Bladedancer: frequently asked questions
What weapons does Bladedancer use?
Weapons it masters: Dual swords.
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