Dark elves · Lineage II C4: Scions of Destiny
Bladedancer
Bladedancer is a class of Lineage II C4 (race: Dark elves). It comes from Palus Knight. It evolves into Spectral Dancer.
Bladedancer: weapons, armor and skills
- Weapons it masters: Dual swords.
- Different skills learned: 22, between levels 40 and 74.
Skills learned by level
Level 40
- Confusion Lv. 5 — 43000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Drain Health Lv. 17–19 — 14000 SP each · active, magic · element/trait: Unholy; enchantable. Absorbs HP. Power X. (Power: 49 / 50 / 52)
- Freezing Strike Lv. 3–4 — 22000 SP each · active, magic · element/trait: Water; enchantable. Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power X. (Power: 30 / 31)
- Power Break Lv. 3 — 43000 SP · active, magic · enchantable. Instantly reduces enemy's P. Atk Effect 3.
- Hex Lv. 1 — 43000 SP · active, magic · requires Spellbook: Hex; enchantable. Instantly decreases enemy's P. Def. Effect 3.
- Dual Weapon Mastery Lv. 1–3 — 14000 SP each · passive. Increases attack power when using dual weapons.
- Magic Resistance Lv. 15–17 — 14000 SP each · passive. Increases M. Def.
- Sting Lv. 13–15 — 14000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect X. (Power: 123 / 131 / 139; Effect: 4 / 4 / 5)
- Dance of Fire Lv. 1 — 43000 SP · active · enchantable. Temporarily increases the party member's critical damage. Continuous dancing consumes additional MP. Usable when a dual-sword is equipped.
Level 43
- Confusion Lv. 6 — 46000 SP · active, magic
- Drain Health Lv. 20–22 — 15000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 53 / 55 / 57)
- Freezing Strike Lv. 5–6 — 23000 SP each · active, magic · element/trait: Water; enchantable. (Power: 33 / 34)
- Power Break Lv. 4 — 46000 SP · active, magic · enchantable
- Hex Lv. 2 — 46000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 4–6 — 15000 SP each · passive
- Magic Resistance Lv. 18–20 — 15000 SP each · passive
- Focus Mind Lv. 2 — 46000 SP · passive. Increases MP Recovery Speed.
- Sting Lv. 16–18 — 15000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect 5. (Power: 148 / 157 / 166)
- Dance of Light Lv. 1 — 46000 SP · active · enchantable. Temporarily bestows sacred power to the party member's physical attack. Continuous dancing consumes additional MP. Usable when a dual-sword is equipped.
Level 46
- Confusion Lv. 7 — 66000 SP · active, magic
- Drain Health Lv. 23–25 — 22000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 58 / 60 / 61)
- Freezing Strike Lv. 7–8 — 33000 SP each · active, magic · element/trait: Water; enchantable. (Power: 36 / 37)
- Power Break Lv. 5 — 66000 SP · active, magic · enchantable
- Hex Lv. 3 — 66000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 7–9 — 22000 SP each · passive
- Magic Resistance Lv. 21–23 — 22000 SP each · passive
- Sting Lv. 19–21 — 22000 SP each · active · element/trait: Bleed; enchantable. (Power: 175 / 185 / 196)
- Dance of Inspiration Lv. 1 — 66000 SP · active · enchantable. Temporarily increases the party member's accuracy. Continuous dancing consumes additional MP. Usable when a dual-sword is equipped.
Level 49
- Confusion Lv. 8 — 89000 SP · active, magic
- Drain Health Lv. 26–28 — 30000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 63 / 65 / 66)
- Freezing Strike Lv. 9–10 — 45000 SP each · active, magic · element/trait: Water; enchantable. (Power: 39 / 40)
- Power Break Lv. 6 — 89000 SP · active, magic · enchantable
- Hex Lv. 4 — 89000 SP · active, magic · enchantable
- Poison Lv. 2 — 89000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 5.
- Dual Weapon Mastery Lv. 10–12 — 30000 SP each · passive
- Magic Resistance Lv. 24–26 — 30000 SP each · passive
- Focus Mind Lv. 3 — 89000 SP · passive
- Sting Lv. 22–24 — 30000 SP each · active · element/trait: Bleed; enchantable. (Power: 206 / 217 / 229)
- Dance of Mystic Lv. 1 — 89000 SP · active · enchantable. Temporarily increases the party member's M. Atk. Continuous dancing consumes additional MP. Usable when a dual-sword is equipped.
Level 52
- Confusion Lv. 9 — 170000 SP · active, magic
- Drain Health Lv. 29–31 — 56000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 68 / 70 / 72)
- Freezing Strike Lv. 11–12 — 83000 SP each · active, magic · element/trait: Water; enchantable. (Power: 42 / 43)
- Power Break Lv. 7 — 170000 SP · active, magic · enchantable
- Hex Lv. 5 — 170000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 13–15 — 56000 SP each · passive
- Magic Resistance Lv. 27–29 — 56000 SP each · passive
- Sting Lv. 25–27 — 56000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect 6. (Power: 241 / 253 / 266)
- Dance of Concentration Lv. 1 — 170000 SP · active · enchantable. Temporarily decreases the party member's magic cancel rate to damage and increases Casting Spd. Continuous dancing consumes additional MP. Usable when a dual-sword is equipped.
Level 55
- Confusion Lv. 10 — 200000 SP · active, magic
- Drain Health Lv. 32–34 — 67000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 73 / 75 / 77)
- Poison Blade Dance Lv. 1 — 200000 SP · active · element/trait: Poison; enchantable. Sword emits cloud that instantly poisons nearby enemies. Usable when a dual-sword is equipped. Effect 6.
- Freezing Strike Lv. 13–14 — 100000 SP each · active, magic · element/trait: Water; enchantable. (Power: 45 / 46)
- Power Break Lv. 8 — 200000 SP · active, magic · enchantable
- Hex Lv. 6 — 200000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 16–18 — 67000 SP each · passive
- Magic Resistance Lv. 30–32 — 67000 SP each · passive
- Focus Mind Lv. 4 — 200000 SP · passive
- Sting Lv. 28–30 — 67000 SP each · active · element/trait: Bleed; enchantable. (Power: 279 / 292 / 306)
- Dance of Warrior Lv. 1 — 200000 SP · active · enchantable. Temporarily boosts the party member's P. Atk. Continuous dancing consumes additional MP. Usable when a dual-sword is equipped.
Level 58
- Confusion Lv. 11 — 240000 SP · active, magic
- Drain Health Lv. 35–37 — 80000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 78 / 80 / 82)
- Freezing Strike Lv. 15–16 — 120000 SP each · active, magic · element/trait: Water; enchantable. (Power: 48 / 49)
- Power Break Lv. 9 — 240000 SP · active, magic · enchantable
- Hex Lv. 7 — 240000 SP · active, magic · enchantable
- Poison Lv. 3 — 240000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 6.
- Dual Weapon Mastery Lv. 19–21 — 80000 SP each · passive
- Magic Resistance Lv. 33–35 — 80000 SP each · passive
- Sting Lv. 31–33 — 80000 SP each · active · element/trait: Bleed; enchantable. (Power: 320 / 334 / 349)
- Dance of Fury Lv. 1 — 240000 SP · active · enchantable. Temporarily increases the party member's attack speed. Continuous singing consumes additional MP. Usable when a dual-sword is equipped.
Level 60
- Confusion Lv. 12 — 320000 SP · active, magic
- Drain Health Lv. 38–39 — 160000 SP each · active, magic · element/trait: Unholy; enchantable. Absorbs HP. Power X (Power: 84 / 85)
- Poison Blade Dance Lv. 2 — 320000 SP · active · element/trait: Poison; enchantable. Sword emits cloud that instantly poisons nearby enemies. Usable when a dual-sword is equipped. Effect 7.
- Freezing Strike Lv. 17 — 320000 SP · active, magic · element/trait: Water; enchantable. (Power: 51)
- Power Break Lv. 10 — 320000 SP · active, magic · enchantable
- Hex Lv. 8 — 320000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 22–23 — 160000 SP each · passive
- Magic Resistance Lv. 36–37 — 160000 SP each · passive
- Sting Lv. 34–35 — 160000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect X. (Power: 364 / 379; Effect: 6 / 7)
Level 62
- Confusion Lv. 13 — 440000 SP · active, magic
- Drain Health Lv. 40–41 — 220000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 87 / 89)
- Freezing Strike Lv. 18 — 440000 SP · active, magic · element/trait: Water; enchantable. (Power: 53)
- Power Break Lv. 11 — 440000 SP · active, magic · enchantable
- Hex Lv. 9 — 440000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 24–25 — 220000 SP each · passive
- Magic Resistance Lv. 38–39 — 220000 SP each · passive
- Sting Lv. 36–37 — 220000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect 7. (Power: 395 / 410)
- Dance of Earth Guard Lv. 1 — 440000 SP · active · enchantable. Temporarily increases the party member's resistance to attacks by earth. Continuous singing consumes additional MP. Usable when a dual-sword is equipped.
Level 64
- Confusion Lv. 14 — 530000 SP · active, magic
- Drain Health Lv. 42–43 — 270000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 90 / 92)
- Freezing Strike Lv. 19 — 530000 SP · active, magic · element/trait: Water; enchantable. (Power: 56)
- Power Break Lv. 12 — 530000 SP · active, magic · enchantable
- Hex Lv. 10 — 530000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 26–27 — 270000 SP each · passive
- Magic Resistance Lv. 40–41 — 270000 SP each · passive
- Focus Mind Lv. 5 — 530000 SP · passive
- Sting Lv. 38–39 — 270000 SP each · active · element/trait: Bleed; enchantable. (Power: 426 / 443)
Level 66
- Confusion Lv. 15 — 700000 SP · active, magic
- Drain Health Lv. 44–45 — 350000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 94 / 96)
- Freezing Strike Lv. 20 — 700000 SP · active, magic · element/trait: Water; enchantable. (Power: 58)
- Power Break Lv. 13 — 700000 SP · active, magic · enchantable
- Hex Lv. 11 — 700000 SP · active, magic · enchantable
- Poison Lv. 4 — 700000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 7.
- Dual Weapon Mastery Lv. 28–29 — 350000 SP each · passive
- Magic Resistance Lv. 42–43 — 350000 SP each · passive
- Sting Lv. 40–41 — 350000 SP each · active · element/trait: Bleed; enchantable. (Power: 459 / 475)
- Dance of Protection Lv. 1 — 700000 SP · active · enchantable. Temporarily increases the party member's resistance to terrain damage. Continuous singing consumes additional MP. Usable when a dual-sword is equipped.
Level 68
- Confusion Lv. 16 — 970000 SP · active, magic
- Drain Health Lv. 46–47 — 490000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 97 / 99)
- Freezing Strike Lv. 21 — 970000 SP · active, magic · element/trait: Water; enchantable. (Power: 59)
- Power Break Lv. 14 — 970000 SP · active, magic · enchantable
- Hex Lv. 12 — 970000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 30–31 — 490000 SP each · passive
- Magic Resistance Lv. 44–45 — 490000 SP each · passive
- Sting Lv. 42–43 — 490000 SP each · active · element/trait: Bleed; enchantable. (Power: 492 / 509)
Level 70
- Confusion Lv. 17 — 1000000 SP · active, magic
- Drain Health Lv. 48–49 — 520000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 100 / 102)
- Freezing Strike Lv. 22 — 1000000 SP · active, magic · element/trait: Water; enchantable. (Power: 61)
- Power Break Lv. 15 — 1000000 SP · active, magic · enchantable
- Hex Lv. 13 — 1000000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 32–33 — 520000 SP each · passive
- Magic Resistance Lv. 46–47 — 520000 SP each · passive
- Sting Lv. 44–45 — 520000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect X. (Power: 526 / 542; Effect: 7 / 8)
- Dance of Aqua Guard Lv. 1 — 1000000 SP · active · enchantable. Temporarily increases the party member's resistance to attacks by water. Continuous singing consumes additional MP. Usable when a dual-sword is equipped.
Level 72
- Confusion Lv. 18 — 1500000 SP · active, magic
- Drain Health Lv. 50–51 — 750000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 104 / 105)
- Poison Blade Dance Lv. 3 — 1500000 SP · active · element/trait: Poison; enchantable. Sword emits cloud that instantly poisons nearby enemies. Usable when a dual-sword is equipped. Effect 8.
- Freezing Strike Lv. 23 — 1500000 SP · active, magic · element/trait: Water; enchantable. (Power: 63)
- Power Break Lv. 16 — 1500000 SP · active, magic · enchantable
- Hex Lv. 14 — 1500000 SP · active, magic · enchantable
- Dual Weapon Mastery Lv. 34–35 — 750000 SP each · passive
- Magic Resistance Lv. 48–49 — 750000 SP each · passive
- Focus Mind Lv. 6 — 1500000 SP · passive
- Sting Lv. 46–47 — 750000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect 8. (Power: 559 / 576)
Level 74
- Confusion Lv. 19 — 2300000 SP · active, magic
- Drain Health Lv. 52–53 — 1200000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 107 / 108)
- Freezing Strike Lv. 24 — 2300000 SP · active, magic · element/trait: Water; enchantable. (Power: 65)
- Power Break Lv. 17 — 2300000 SP · active, magic · enchantable
- Hex Lv. 15 — 2300000 SP · active, magic · enchantable
- Poison Lv. 5 — 2300000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 8.
- Dual Weapon Mastery Lv. 36–37 — 1200000 SP each · passive
- Magic Resistance Lv. 50–51 — 1200000 SP each · passive
- Sting Lv. 48–49 — 1200000 SP each · active · element/trait: Bleed; enchantable. (Power: 593 / 609)
- Dance of Vampire Lv. 1 — 2300000 SP · active · enchantable. Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. Continuous singing consumes additional MP. Usable when a dual-sword is equipped.
In other chronicles
- Bladedancer — Lineage II Interlude
- Bladedancer — Lineage II The 1st Throne: The Kamael
- Bladedancer — Lineage II The 1st Throne: Hellbound
- Bladedancer — Lineage II The 2nd Throne: Gracia Part 1
- Bladedancer — Lineage II The 2nd Throne: Gracia Part 2
- Bladedancer — Lineage II The 2nd Throne: Gracia Final
- Bladedancer — Lineage II The 2nd Throne: Gracia Epilogue
- Bladedancer — Lineage II Freya
- Bladedancer — Lineage II High Five
- Bladedancer — Lineage II C5: Oath of Blood
- Bladedancer — Lineage II C3: Rise of Darkness
- Bladedancer — Lineage II C2: Age of Splendor
- Bladedancer — Lineage II C1: Harbingers of War
Bladedancer: frequently asked questions
What weapons does Bladedancer use?
Weapons it masters: Dual swords.
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