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Dark elves · Lineage II Freya

Spellhowler

Spellhowler is a class of Lineage II Freya (race: Dark elves). It comes from Dark Wizard. It evolves into Storm Screamer.

Spellhowler: weapons, armor and skills

  • Armor: Robes.
  • Different skills learned: 33, between levels 40 and 76.

Skills learned by level

Level 40

  • Anti Magic Lv. 13–15 — 9000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%. (by: 40 / 42 / 43)
  • Boost Mana Lv. 3 — 28000 SP · passive · enchantable. Max MP increases by 70.
  • Fast Spell Casting Lv. 2 — 28000 SP · passive · enchantable. Casting Spd. increases by 7%.
  • Robe Mastery Lv. 9–11 — 9000 SP each · passive · enchantable. P. Def. increases by X when a robe is equipped. (by: 14.5 / 15.3 / 16.2)
  • Weapon Mastery Lv. 10–12 — 9000 SP each · passive. P. Atk. increases by X and M. Atk. increases by X. (by 1: 16 / 17 / 18.1; by 2: 20 / 21.3 / 22.6)
  • Higher Mana Gain Lv. 9–10 — 14000 SP each · passive · enchantable. Increases the recovery rate when MP is being recovered by recharge.
  • Silence Lv. 1 — 28000 SP · active, magic · enchantable. Blocks the enemy's use of magic for 1 minute.
  • Sleep Lv. 10–12 — 9000 SP each · active, magic · enchantable. Causes an enemy to sleep for 30 seconds.
  • Surrender To Wind Lv. 1 — 28000 SP · active, magic · element/trait: Wind: 20; enchantable. For 30 seconds, decreases the enemy's resistance to wind attacks by 20 and increases resistance to earth attacks by 10.
  • Corpse Life Drain Lv. 3 — 28000 SP · active, magic · enchantable. Drains HP from corpses and uses it to restore your HP.
  • Body To Mind Lv. 2 — 28000 SP · active, magic · enchantable. Sacrifices user's HP to regenerate MP by 35.
  • Slow Lv. 2 — 28000 SP · active, magic · enchantable. Decreases the enemy's movement speed by 30% for 1 minute.
  • Curse Fear Lv. 1 — 28000 SP · active, magic · enchantable. Frightens an enemy into fleeing for 10 seconds.
  • Curse Chaos Lv. 2 — 28000 SP · active, magic · enchantable. Decreases the enemy's accuracy by 12 for 30 seconds.
  • Surrender To Poison Lv. 4 — 28000 SP · active, magic · enchantable. Decreases the enemy's resistance to poison attacks by 30 for 30 seconds.
  • Vampiric Claw Lv. 1–2 — 14000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with X Power added to M. Atk. Absorbs 40% of the damage as HP. (with: 49 / 52)
  • Hurricane Lv. 1–2 — 14000 SP each · active, magic · element/trait: Wind: 20; enchantable. Creates a whirlwind that uses X Power to inflict wind damage to an enemy. (uses: 49 / 52)
  • Shadow Flare Lv. 1 — 28000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 65 Power added to M. Atk. Over-hit is possible.
  • Clear Mind Lv. 1 — 28000 SP · passive. MP recovery bonus is 2.6 while standing and increases to 3.2 when walking.

Level 44

  • Anti Magic Lv. 16–18 — 12000 SP each · passive · enchantable. (by: 46 / 47 / 49)
  • Fast HP Recovery Lv. 2 — 37000 SP · passive · enchantable. HP recovery bonus increases by 1.6.
  • Fast Mana Recovery Lv. 3 — 37000 SP · passive · enchantable. MP recovery bonus increases by 1.9.
  • Robe Mastery Lv. 12–14 — 12000 SP each · passive · enchantable. (by: 17.9 / 18.8 / 19.8)
  • Weapon Mastery Lv. 13–15 — 12000 SP each · passive. (by 1: 20.4 / 21.6 / 22.8; by 2: 25.4 / 26.9 / 28.5)
  • Higher Mana Gain Lv. 11–12 — 18000 SP each · passive · enchantable
  • Silence Lv. 2 — 37000 SP · active, magic · enchantable
  • Sleep Lv. 13–15 — 12000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 2 — 37000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 1 — 37000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 58 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 4 — 37000 SP · active, magic · enchantable
  • Slow Lv. 3 — 37000 SP · active, magic · enchantable
  • Curse: Poison Lv. 4 — 37000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 41 HP every second.
  • Curse Fear Lv. 2 — 37000 SP · active, magic · enchantable
  • Curse Chaos Lv. 3 — 37000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 5 — 37000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 3–4 — 18000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 55 / 58)
  • Hurricane Lv. 3–4 — 18000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 55 / 58)
  • Shadow Flare Lv. 2 — 37000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 73 Power added to M. Atk. Over-hit is possible.

Level 48

  • Anti Magic Lv. 19–21 — 19000 SP each · passive · enchantable. (by: 52 / 54 / 56)
  • Quick Recycle Lv. 3 — 57000 SP · passive. When using magic, re-use time decreases by 20%.
  • Boost Mana Lv. 4 — 57000 SP · passive · enchantable. Max MP increases by 100.
  • Robe Mastery Lv. 15–17 — 19000 SP each · passive · enchantable. (by: 21.7 / 22.7 / 23.7)
  • Weapon Mastery Lv. 16–18 — 19000 SP each · passive. (by 1: 25.5 / 26.9 / 28.3; by 2: 31.8 / 33.6 / 35.4)
  • Higher Mana Gain Lv. 13–14 — 29000 SP each · passive · enchantable
  • Silence Lv. 3 — 57000 SP · active, magic · enchantable
  • Sleep Lv. 16–18 — 19000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 3 — 57000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 2 — 57000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 65 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 5 — 57000 SP · active, magic · enchantable
  • Slow Lv. 4 — 57000 SP · active, magic · enchantable
  • Poisonous Cloud Lv. 3 — 57000 SP · active, magic · enchantable. Creates a poison cloud around an enemy, causing 41 HP of damage per second for 30 seconds.
  • Curse Fear Lv. 3 — 57000 SP · active, magic · enchantable
  • Tempest Lv. 1–2 — 29000 SP each · active, magic · element/trait: Wind: 20; enchantable. Stirs up a hurricane that inflicts wind damage near the enemy with X Power added to M. Atk. (with: 31 / 33)
  • Curse Chaos Lv. 4 — 57000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 6 — 57000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 5–6 — 29000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 61 / 65)
  • Hurricane Lv. 5–6 — 29000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 61 / 65)
  • Shadow Flare Lv. 3 — 57000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 81 Power added to M. Atk. Over-hit is possible.
  • Clear Mind Lv. 2 — 57000 SP · passive. MP recovery bonus is 3.2 while standing and increases to 4 when walking.

Level 52

  • Anti Magic Lv. 22–24 — 27000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%. (by: 59 / 61 / 63)
  • Fast HP Recovery Lv. 3 — 82000 SP · passive · enchantable. HP recovery bonus increases by 1.7.
  • Fast Mana Recovery Lv. 4 — 82000 SP · passive · enchantable. MP recovery bonus increases by 2.3.
  • Robe Mastery Lv. 18–20 — 27000 SP each · passive · enchantable. (by: 25.8 / 26.8 / 27.9)
  • Weapon Mastery Lv. 19–21 — 27000 SP each · passive. (by 1: 31.4 / 33 / 34.6; by 2: 39.2 / 41.2 / 43.2)
  • Higher Mana Gain Lv. 15–16 — 41000 SP each · passive · enchantable
  • Silence Lv. 4 — 82000 SP · active, magic · enchantable
  • Sleep Lv. 19–21 — 27000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 4 — 82000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 3 — 82000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 72 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 6 — 82000 SP · active, magic · enchantable
  • Body To Mind Lv. 3 — 82000 SP · active, magic · enchantable. Sacrifices user's HP to regenerate MP by 47.
  • Curse Death Link Lv. 1–2 — 41000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Transfers user's pain, using X Power to inflict Dark damage on an enemy. Power increases as HP decreases. (using: 68 / 72)
  • Slow Lv. 5 — 82000 SP · active, magic · enchantable
  • Curse: Poison Lv. 5 — 82000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 50 HP every second.
  • Curse Fear Lv. 4 — 82000 SP · active, magic · enchantable
  • Tempest Lv. 3–4 — 41000 SP each · active, magic · element/trait: Wind: 20; enchantable. (with: 34 / 36)
  • Curse Chaos Lv. 5 — 82000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 7 — 82000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 7–8 — 41000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 68 / 72)
  • Hurricane Lv. 7–8 — 41000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 68 / 72)
  • Shadow Flare Lv. 4 — 82000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 89 Power added to M. Atk. Over-hit is possible.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 56

  • Anti Magic Lv. 25–27 — 30000 SP each · passive · enchantable. (by: 66 / 68 / 70)
  • Boost Mana Lv. 5 — 91000 SP · passive · enchantable. Max MP increases by 140.
  • Fast Spell Casting Lv. 3 — 91000 SP · passive · enchantable. Casting Spd. increases by 10%.
  • Robe Mastery Lv. 21–23 — 30000 SP each · passive · enchantable. (by: 30.1 / 31.2 / 32.4)
  • Weapon Mastery Lv. 22–24 — 30000 SP each · passive. (by 1: 38 / 39.8 / 41.7; by 2: 47.5 / 49.8 / 52.1)
  • Higher Mana Gain Lv. 17–18 — 45000 SP each · passive · enchantable
  • Silence Lv. 5 — 91000 SP · active, magic · enchantable
  • Sleep Lv. 22–24 — 30000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 5 — 91000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 4 — 91000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 78 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 7 — 91000 SP · active, magic · enchantable
  • Curse Death Link Lv. 3–4 — 45000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 75 / 78)
  • Slow Lv. 6 — 91000 SP · active, magic · enchantable
  • Poisonous Cloud Lv. 4 — 91000 SP · active, magic · enchantable. Creates a poison cloud around an enemy, causing 50 HP of damage per second for 30 seconds.
  • Curse Fear Lv. 5 — 91000 SP · active, magic · enchantable
  • Tempest Lv. 5–6 — 45000 SP each · active, magic · element/trait: Wind: 20; enchantable. (with: 38 / 39)
  • Curse Chaos Lv. 6 — 91000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 8 — 91000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 9–10 — 45000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 75 / 78)
  • Hurricane Lv. 9–10 — 45000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 75 / 78)
  • Shadow Flare Lv. 5 — 91000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 98 Power added to M. Atk. Over-hit is possible.
  • Clear Mind Lv. 3 — 91000 SP · passive. MP recovery bonus is 3.5 while standing and increases to 4.3 when walking.

Level 58

  • Anti Magic Lv. 28–29 — 53000 SP each · passive · enchantable. (by: 72 / 74)
  • Fast HP Recovery Lv. 4 — 105000 SP · passive · enchantable. HP recovery bonus increases by 2.1.
  • Robe Mastery Lv. 24–25 — 53000 SP each · passive · enchantable. (by: 33.5 / 34.7)
  • Weapon Mastery Lv. 25–26 — 53000 SP each · passive. (by 1: 43.5 / 45.4; by 2: 54.4 / 56.8)
  • Higher Mana Gain Lv. 19 — 105000 SP · passive · enchantable
  • Silence Lv. 6 — 105000 SP · active, magic · enchantable
  • Sleep Lv. 25–26 — 52000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 6 — 105000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 5 — 105000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 82 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 8 — 105000 SP · active, magic · enchantable
  • Body To Mind Lv. 4 — 105000 SP · active, magic · enchantable. Sacrifices user's HP to regenerate MP by 53.
  • Curse Death Link Lv. 5–6 — 105000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 80 / 82)
  • Slow Lv. 7 — 105000 SP · active, magic · enchantable
  • Curse Fear Lv. 6 — 105000 SP · active, magic · enchantable
  • Tempest Lv. 7 — 105000 SP · active, magic · element/trait: Wind: 20; enchantable. (with: 41)
  • Curse Chaos Lv. 7 — 105000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 9 — 105000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 11–12 — 52000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 80 / 82)
  • Hurricane Lv. 11–12 — 52000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 80 / 82)
  • Shadow Flare Lv. 6 — 105000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 102 Power added to M. Atk. Over-hit is possible.
  • Aura Flash Lv. 1 — 105000 SP · active, magic · enchantable. Inflicts non-attribute damage on nearby enemies with 49 Power added to magic power. Consumes 2 Spirit Ore. Cancel target.

Level 60

  • Anti Magic Lv. 30–31 — 75000 SP each · passive · enchantable. (by: 76 / 78)
  • Boost Mana Lv. 6 — 150000 SP · passive · enchantable. Max MP increases by 150.
  • Fast Mana Recovery Lv. 5 — 150000 SP · passive · enchantable. MP recovery bonus increases by 2.7.
  • Robe Mastery Lv. 26–27 — 75000 SP each · passive · enchantable. (by: 35.9 / 37.1)
  • Weapon Mastery Lv. 27–28 — 75000 SP each · passive. (by 1: 47.4 / 49.4; by 2: 59.2 / 61.7)
  • Higher Mana Gain Lv. 20 — 150000 SP · passive · enchantable
  • Silence Lv. 7 — 150000 SP · active, magic · enchantable
  • Sleep Lv. 27–28 — 75000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 7 — 150000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 6 — 150000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 85 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 9 — 150000 SP · active, magic · enchantable
  • Curse Death Link Lv. 7–8 — 75000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 84 / 85)
  • Slow Lv. 8 — 150000 SP · active, magic · enchantable
  • Curse Fear Lv. 7 — 150000 SP · active, magic · enchantable
  • Tempest Lv. 8 — 150000 SP · active, magic · element/trait: Wind: 20; enchantable. (with: 43)
  • Curse Chaos Lv. 8 — 150000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 10 — 150000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 13–14 — 75000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 84 / 85)
  • Hurricane Lv. 13–14 — 75000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 84 / 85)
  • Shadow Flare Lv. 7 — 150000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 107 Power added to M. Atk. Over-hit is possible.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Anti Magic Lv. 32–33 — 100000 SP each · passive · enchantable. (by: 80 / 82)
  • Robe Mastery Lv. 28–29 — 100000 SP each · passive · enchantable. (by: 38.4 / 39.6)
  • Weapon Mastery Lv. 29–30 — 100000 SP each · passive. (by 1: 51.4 / 53.5; by 2: 64.3 / 66.8)
  • Higher Mana Gain Lv. 21 — 190000 SP · passive · enchantable
  • Silence Lv. 8 — 190000 SP · active, magic · enchantable
  • Sleep Lv. 29–30 — 100000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 8 — 190000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 7 — 190000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 89 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 10 — 190000 SP · active, magic · enchantable
  • Curse Death Link Lv. 9–10 — 100000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 87 / 89)
  • Slow Lv. 9 — 190000 SP · active, magic · enchantable
  • Curse: Poison Lv. 6 — 190000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 58 HP every second.
  • Curse Fear Lv. 8 — 190000 SP · active, magic · enchantable
  • Tempest Lv. 9 — 190000 SP · active, magic · element/trait: Wind: 20; enchantable. (with: 45)
  • Curse Chaos Lv. 9 — 190000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 11 — 190000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 15–16 — 100000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 87 / 89)
  • Hurricane Lv. 15–16 — 100000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 87 / 89)
  • Shadow Flare Lv. 8 — 190000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 111 Power added to M. Atk. Over-hit is possible.
  • Clear Mind Lv. 4 — 190000 SP · passive. MP recovery bonus is 4.1 while standing and increases to 5.1 when walking.
  • Aura Flash Lv. 2 — 190000 SP · active, magic · enchantable. Inflicts non-attribute damage on nearby enemies with 53 Power added to magic power. Consumes 2 Spirit Ore. Cancel target.

Level 64

  • Anti Magic Lv. 34–35 — 120000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 25%. (by: 84 / 86)
  • Fast HP Recovery Lv. 5 — 240000 SP · passive · enchantable. HP recovery bonus increases by 2.6.
  • Robe Mastery Lv. 30–31 — 120000 SP each · passive · enchantable. (by: 40.8 / 42.1)
  • Weapon Mastery Lv. 31–32 — 120000 SP each · passive. (by 1: 55.6 / 57.7; by 2: 69.4 / 72.1)
  • Higher Mana Gain Lv. 22 — 240000 SP · passive · enchantable
  • Silence Lv. 9 — 240000 SP · active, magic · enchantable
  • Sleep Lv. 31–32 — 120000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 9 — 240000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 8 — 240000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 92 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 11 — 240000 SP · active, magic · enchantable
  • Curse Death Link Lv. 11–12 — 120000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 90 / 92)
  • Slow Lv. 10 — 240000 SP · active, magic · enchantable
  • Poisonous Cloud Lv. 5 — 240000 SP · active, magic · enchantable. Creates a poison cloud around an enemy, causing 58 HP of damage per second for 30 seconds.
  • Curse Fear Lv. 9 — 240000 SP · active, magic · enchantable
  • Tempest Lv. 10 — 240000 SP · active, magic · element/trait: Wind: 20; enchantable. (with: 46)
  • Curse Chaos Lv. 10 — 240000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 12 — 240000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 17–18 — 120000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 90 / 92)
  • Hurricane Lv. 17–18 — 120000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 90 / 92)
  • Shadow Flare Lv. 9 — 240000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 115 Power added to M. Atk. Over-hit is possible.

Level 66

  • Anti Magic Lv. 36–37 — 160000 SP each · passive · enchantable. (by: 88 / 91)
  • Boost Mana Lv. 7 — 320000 SP · passive · enchantable. Max MP increases by 180.
  • Robe Mastery Lv. 32–33 — 160000 SP each · passive · enchantable. (by: 43.4 / 44.7)
  • Weapon Mastery Lv. 33–34 — 160000 SP each · passive. (by 1: 59.8 / 62; by 2: 74.8 / 77.4)
  • Silence Lv. 10 — 320000 SP · active, magic · enchantable
  • Sleep Lv. 33–34 — 160000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 10 — 320000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 9 — 320000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 96 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 12 — 320000 SP · active, magic · enchantable
  • Body To Mind Lv. 5 — 320000 SP · active, magic · enchantable. Sacrifices user's HP to regenerate MP by 61.
  • Curse Death Link Lv. 13–14 — 160000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 94 / 96)
  • Slow Lv. 11 — 320000 SP · active, magic · enchantable
  • Curse Fear Lv. 10 — 320000 SP · active, magic · enchantable
  • Tempest Lv. 11 — 320000 SP · active, magic · element/trait: Wind: 20; enchantable. (with: 48)
  • Curse Chaos Lv. 11 — 320000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 13 — 320000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 19–20 — 160000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 94 / 96)
  • Hurricane Lv. 19–20 — 160000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 94 / 96)
  • Shadow Flare Lv. 10 — 320000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 119 Power added to M. Atk. Over-hit is possible.
  • Seed of Wind Lv. 1 — 320000 SP · active, magic. Uses wind energy to increase user's wind attack level by 20.
  • Aura Flash Lv. 3 — 320000 SP · active, magic · enchantable. Inflicts non-attribute damage on nearby enemies with 58 Power added to magic power. Consumes 3 Spirit Ore. Cancel target.

Level 68

  • Anti Magic Lv. 38–39 — 180000 SP each · passive · enchantable. (by: 93 / 95)
  • Fast Mana Recovery Lv. 6 — 370000 SP · passive · enchantable. MP recovery bonus increases by 3.1.
  • Robe Mastery Lv. 34–35 — 180000 SP each · passive · enchantable. (by: 45.9 / 47.3)
  • Weapon Mastery Lv. 35–36 — 180000 SP each · passive. (by 1: 64.1 / 66.3; by 2: 80.2 / 82.9)
  • Higher Mana Gain Lv. 24 — 370000 SP · passive · enchantable
  • Silence Lv. 11 — 370000 SP · active, magic · enchantable
  • Sleep Lv. 35–36 — 180000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 11 — 370000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 10 — 370000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 99 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 13 — 370000 SP · active, magic · enchantable
  • Curse Death Link Lv. 15–16 — 180000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 97 / 99)
  • Slow Lv. 12 — 370000 SP · active, magic · enchantable
  • Curse Fear Lv. 11 — 370000 SP · active, magic · enchantable
  • Tempest Lv. 12 — 370000 SP · active, magic · element/trait: Wind: 20; enchantable. (with: 50)
  • Curse Chaos Lv. 12 — 370000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 14 — 370000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 21–22 — 180000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 97 / 99)
  • Hurricane Lv. 21–22 — 180000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 97 / 99)
  • Shadow Flare Lv. 11 — 370000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 123 Power added to M. Atk. Over-hit is possible.
  • Aura Symphony Lv. 1 — 370000 SP · active, magic · enchantable. User's M. Atk. is supplemented by 150 Power to inflict non-attribute damage on an enemy.
  • Clear Mind Lv. 5 — 370000 SP · passive. MP recovery bonus is 4.7 while standing and increases to 5.8 when walking.

Level 70

  • Anti Magic Lv. 40–41 — 240000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 30%. (by: 97 / 99)
  • Robe Mastery Lv. 36–37 — 240000 SP each · passive · enchantable. (by: 48.6 / 49.9)
  • Weapon Mastery Lv. 37–38 — 240000 SP each · passive. (by 1: 68.5 / 70.7; by 2: 85.6 / 88.4)
  • Higher Mana Gain Lv. 25 — 470000 SP · passive · enchantable
  • Silence Lv. 12 — 470000 SP · active, magic · enchantable
  • Sleep Lv. 37–38 — 240000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 12 — 470000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 11 — 470000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 102 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 14 — 470000 SP · active, magic · enchantable
  • Curse Death Link Lv. 17–18 — 240000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 100 / 102)
  • Slow Lv. 13 — 470000 SP · active, magic · enchantable
  • Curse Fear Lv. 12 — 470000 SP · active, magic · enchantable
  • Tempest Lv. 13 — 470000 SP · active, magic · element/trait: Wind: 20; enchantable. (with: 51)
  • Curse Chaos Lv. 13 — 470000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 15 — 470000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 23–24 — 240000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 100 / 102)
  • Hurricane Lv. 23–24 — 240000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 100 / 102)
  • Shadow Flare Lv. 12 — 470000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 127 Power added to M. Atk. Over-hit is possible.
  • Demon Wind Lv. 1 — 470000 SP · active, magic · element/trait: Wind: 20; enchantable. User's M. Atk. is supplemented by 150 Power, pelting an enemy with an eldritch wind that reduces their HP recovery magic effect by 50% for 2 minutes.
  • Aura Flash Lv. 4 — 470000 SP · active, magic · enchantable. Inflicts non-attribute damage on nearby enemies with 61 Power added to magic power. Consumes 3 Spirit Ore. Cancel target.

Level 72

  • Anti Magic Lv. 42–43 — 360000 SP each · passive · enchantable. (by: 102 / 104)
  • Boost Mana Lv. 8 — 710000 SP · passive · enchantable. Max MP increases by 200.
  • Robe Mastery Lv. 38–39 — 360000 SP each · passive · enchantable. (by: 51.2 / 52.5)
  • Weapon Mastery Lv. 39–40 — 360000 SP each · passive. (by 1: 72.9 / 75.1; by 2: 91.1 / 93.8)
  • Higher Mana Gain Lv. 26 — 710000 SP · passive · enchantable
  • Silence Lv. 13 — 710000 SP · active, magic · enchantable
  • Sleep Lv. 39–40 — 360000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 13 — 710000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 12 — 710000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 105 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 15 — 710000 SP · active, magic · enchantable
  • Curse Death Link Lv. 19–20 — 360000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 104 / 105)
  • Slow Lv. 14 — 710000 SP · active, magic · enchantable
  • Curse: Poison Lv. 7 — 710000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 63 HP every second.
  • Curse Fear Lv. 13 — 710000 SP · active, magic · enchantable
  • Tempest Lv. 14 — 710000 SP · active, magic · element/trait: Wind: 20; enchantable. (with: 53)
  • Curse Chaos Lv. 14 — 710000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 16 — 710000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 25–26 — 360000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 104 / 105)
  • Hurricane Lv. 25–26 — 360000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 104 / 105)
  • Shadow Flare Lv. 13 — 710000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 131 Power added to M. Atk. Over-hit is possible.
  • Elemental Storm Lv. 1 — 710000 SP · active, magic · enchantable. User's M. Atk. is supplemented by 200 Power to inflict non-attribute damage on an enemy.

Level 74

  • Anti Magic Lv. 44–45 — 500000 SP each · passive · enchantable. (by: 106 / 108)
  • Fast HP Recovery Lv. 6 — 1000000 SP · passive · enchantable. HP recovery bonus increases by 2.7.
  • Fast Mana Recovery Lv. 7 — 1000000 SP · passive · enchantable. MP recovery bonus increases by 3.4.
  • Robe Mastery Lv. 40–41 — 500000 SP each · passive · enchantable. (by: 53.9 / 55.2)
  • Weapon Mastery Lv. 41 — 500000 SP · passive · element/trait: No [Weapon Mastery] Weapon Mastery Lv.42 P. Atk. increases by 79.4 and M. Atk. increases by 99.3., 500000, Passive. (by: 77.2; by: 96.5)
  • Higher Mana Gain Lv. 27 — 1000000 SP · passive · enchantable
  • Silence Lv. 14 — 1000000 SP · active, magic · enchantable
  • Sleep Lv. 41–42 — 500000 SP each · active, magic · enchantable
  • Surrender To Wind Lv. 14 — 1000000 SP · active, magic · element/trait: Wind: 20; enchantable
  • Death Spike Lv. 13 — 1000000 SP · active, magic · element/trait: Unholy: 20; enchantable. Magically inflicts Dark damage on an enemy using 108 Power. Requires 1 Cursed Bone.
  • Corpse Life Drain Lv. 16 — 1000000 SP · active, magic · enchantable
  • Curse Death Link Lv. 21–22 — 500000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 107 / 108)
  • Slow Lv. 15 — 1000000 SP · active, magic · enchantable
  • Poisonous Cloud Lv. 6 — 1000000 SP · active, magic · enchantable. Creates a poison cloud around an enemy, causing 63 HP of damage per second for 30 seconds.
  • Curse Fear Lv. 14 — 1000000 SP · active, magic · enchantable
  • Tempest Lv. 15 — 1000000 SP · active, magic · element/trait: Wind: 20; enchantable. (with: 54)
  • Curse Chaos Lv. 15 — 1000000 SP · active, magic · enchantable
  • Surrender To Poison Lv. 17 — 1000000 SP · active, magic · enchantable
  • Vampiric Claw Lv. 27–28 — 500000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 107 / 108)
  • Hurricane Lv. 27–28 — 500000 SP each · active, magic · element/trait: Wind: 20; enchantable. (uses: 107 / 108)
  • Shadow Flare Lv. 14 — 1000000 SP · active, magic · element/trait: Unholy: 20; enchantable. Inflicts Dark damage on the enemy with 135 Power added to M. Atk. Over-hit is possible.
  • Clear Mind Lv. 6 — 1000000 SP · passive. MP recovery bonus is 4.9 while standing and increases to 6.2 when walking.
  • Aura Flash Lv. 5 — 1000000 SP · active, magic · enchantable. Inflicts non-attribute damage on nearby enemies with 65 Power added to magic power. Consumes 4 Spirit Ore. Cancel target.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

In other chronicles

Spellhowler: frequently asked questions

What armor does Spellhowler wear?

Armor: Robes.

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