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Dark elves · Lineage II Freya

Shillien Knight

Shillien Knight is a class of Lineage II Freya (race: Dark elves). It comes from Palus Knight. It evolves into Shillien Templar.

Shillien Knight: weapons, armor and skills

  • Armor: Heavy armor, Shields.
  • Different skills learned: 35, between levels 40 and 76.

Skills learned by level

Level 40

  • Confusion Lv. 5 — 26000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
  • Aura of Hate Lv. 1–3 — 9000 SP each · active · enchantable. Uses X Power to provoke nearby enemies to attack. (Uses: 3594 / 3690 / 3787)
  • Aggression Lv. 13–15 — 9000 SP each · active · enchantable. Uses X Power to provoke an enemy to attack. (Uses: 5390 / 5534 / 5680)
  • Summon Phantom Cubic Lv. 1 — 26000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P. Atk., P. Def., and Atk. Spd. of a targeted enemy. Requires 2 Spirit Ore.
  • Drain Health Lv. 17–19 — 9000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Supplements user's M. Atk. with X Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP. (with: 49 / 50 / 52)
  • Freezing Strike Lv. 3–4 — 13000 SP each · active, magic · element/trait: Water: 20; enchantable. Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect X. (Effect: 30 / 31)
  • Power Break Lv. 3 — 26000 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 23% for 30 seconds.
  • Hex Lv. 1 — 26000 SP · active, magic · enchantable. Decreases the enemy's P. Def. by 23% for 30 seconds.
  • Magic Resistance Lv. 15–17 — 9000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%. (by: 48 / 50 / 51)
  • Shield Mastery Lv. 3 — 26000 SP · passive · enchantable. Shield defense increases by 50% and defense rate increases by 85%. P. Def. additionally increases by 10% when heavy armor is equipped.
  • Sword/Blunt Weapon Mastery Lv. 9–11 — 9000 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon. (by: 13 / 14 / 15.1)
  • Sting Lv. 13–15 — 9000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of X HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 246 / 262 / 278; of: 34 / 34 / 44)
  • Heavy Armor Mastery Lv. 16–18 — 9000 SP each · passive · enchantable. P. Def. increases by X and received critical damage decreases by 25% when heavy armor is equipped. (by: 54.6 / 57.1 / 59.5)
  • Life Leech Lv. 1 — 26000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP.

Level 43

  • Confusion Lv. 6 — 26000 SP · active, magic
  • Aura of Hate Lv. 4–6 — 9000 SP each · active · enchantable. (Uses: 3885 / 3982 / 4080)
  • Summon Vampiric Cubic Lv. 1 — 26000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 5 Spirit Ore.
  • Aggression Lv. 16–18 — 9000 SP each · active · enchantable. (Uses: 5827 / 5972 / 6119)
  • Drain Health Lv. 20–22 — 9000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 53 / 55 / 57)
  • Freezing Strike Lv. 5–6 — 13000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 33 / 34)
  • Deflect Arrow Lv. 3 — 26000 SP · active · enchantable. Increases resistance to bow attacks by 32% and resistance to crossbow attacks by 16% for 20 minutes.
  • Power Break Lv. 4 — 26000 SP · active, magic · enchantable
  • Hex Lv. 2 — 26000 SP · active, magic · enchantable
  • Cubic Mastery Lv. 1 — 26000 SP · passive. Ability to summon 2 Cubics at once.
  • Magic Resistance Lv. 18–20 — 9000 SP each · passive · enchantable. (by: 53 / 55 / 57)
  • Focus Mind Lv. 2 — 26000 SP · passive · enchantable. MP recovery bonus increases by 3.5.
  • Sword/Blunt Weapon Mastery Lv. 12–14 — 9000 SP each · passive · enchantable. (by: 16.2 / 17.3 / 18.5)
  • Sting Lv. 16–18 — 9000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 295 / 313 / 331)
  • Heavy Armor Mastery Lv. 19–21 — 9000 SP each · passive · enchantable. (by: 62.1 / 64.6 / 67.3)
  • Guard Stance Lv. 1 — 26000 SP · toggle · enchantable. Increases P. Def. by 121.8 and shield defense rate by 50%. MP is continuously consumed proportional to user's level.
  • Life Leech Lv. 2 — 26000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 29 Power added to M. Atk. Absorbs 80% of the damage as HP.
  • Vanguard Lv. 1 — 78000 SP · active. Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but shield defense is decreased.

Level 46

  • Confusion Lv. 7 — 40000 SP · active, magic
  • Aura of Hate Lv. 7–9 — 13000 SP each · active · enchantable. (Uses: 4178 / 4276 / 4374)
  • Aggression Lv. 19–21 — 13000 SP each · active · enchantable. (Uses: 6266 / 6413 / 6560)
  • Summon Phantom Cubic Lv. 2 — 40000 SP · active, magic · enchantable
  • Drain Health Lv. 23–25 — 13000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 58 / 60 / 61)
  • Corpse Plague Lv. 1 — 40000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second.
  • Freezing Strike Lv. 7–8 — 20000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 36 / 37)
  • Ultimate Defense Lv. 2 — 40000 SP · active · enchantable. For 30 seconds, increases user's P. Def. by 3600, M. Def. by 2700, resistance to buff-canceling attacks by 80%, and restricts movement.
  • Power Break Lv. 5 — 40000 SP · active, magic · enchantable
  • Hex Lv. 3 — 40000 SP · active, magic · enchantable
  • Magic Resistance Lv. 21–23 — 13000 SP each · passive · enchantable. (by: 59 / 61 / 62)
  • Sword/Blunt Weapon Mastery Lv. 15–17 — 13000 SP each · passive · enchantable. (by: 19.8 / 21.1 / 22.4)
  • Sting Lv. 19–21 — 13000 SP each · active · enchantable. (with: 350 / 370 / 391)
  • Heavy Armor Mastery Lv. 22–24 — 13000 SP each · passive · enchantable. (by: 70 / 72.7 / 75.5)
  • Life Leech Lv. 3 — 40000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 31 Power added to M. Atk. Absorbs 80% of the damage as HP.

Level 49

  • Confusion Lv. 8 — 58000 SP · active, magic
  • Aura of Hate Lv. 10–12 — 19000 SP each · active · enchantable. (Uses: 4471 / 4568 / 4665)
  • Summon Vampiric Cubic Lv. 2 — 58000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 6 Spirit Ore.
  • Aggression Lv. 22–24 — 19000 SP each · active · enchantable. (Uses: 6706 / 6851 / 6997)
  • Drain Health Lv. 26–28 — 19000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 63 / 65 / 66)
  • Freezing Strike Lv. 9–10 — 29000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 39 / 40)
  • Deflect Arrow Lv. 4 — 58000 SP · active · enchantable. Increases resistance to bow attacks by 40% and resistance to crossbow attacks by 20% for 20 minutes.
  • Power Break Lv. 6 — 58000 SP · active, magic · enchantable
  • Hex Lv. 4 — 58000 SP · active, magic · enchantable
  • Poison Lv. 2 — 58000 SP · active, magic. Poisons an enemy, doing 41 HP of damage per second for 30 seconds.
  • Magic Resistance Lv. 24–26 — 19000 SP each · passive · enchantable. (by: 64 / 67 / 69)
  • Focus Mind Lv. 3 — 58000 SP · passive · enchantable. MP recovery bonus increases by 3.9.
  • Sword/Blunt Weapon Mastery Lv. 18–20 — 19000 SP each · passive · enchantable. (by: 23.8 / 25.3 / 26.8)
  • Sting Lv. 22–24 — 19000 SP each · active · enchantable. (with: 412 / 434 / 457)
  • Heavy Armor Mastery Lv. 25–27 — 19000 SP each · passive · enchantable. (by: 78.4 / 81.3 / 84.3)
  • Summon Viper Cubic Lv. 1 — 58000 SP · active, magic · enchantable. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 2 Spirit Ore.
  • Life Leech Lv. 4 — 58000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 33 Power added to M. Atk. Absorbs 80% of the damage as HP.

Level 52

  • Confusion Lv. 9 — 88000 SP · active, magic
  • Aura of Hate Lv. 13–15 — 29000 SP each · active · enchantable. (Uses: 4761 / 4856 / 4950)
  • Aggression Lv. 25–27 — 29000 SP each · active · enchantable. (Uses: 7141 / 7283 / 7424)
  • Summon Phantom Cubic Lv. 3 — 88000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P. Atk., P. Def., and Atk. Spd. of a targeted enemy. Requires 3 Spirit Ore.
  • Drain Health Lv. 29–31 — 29000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 68 / 70 / 72)
  • Freezing Strike Lv. 11–12 — 44000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 42 / 43)
  • Power Break Lv. 7 — 88000 SP · active, magic · enchantable
  • Hex Lv. 5 — 88000 SP · active, magic · enchantable
  • Magic Resistance Lv. 27–29 — 29000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%. (by: 71 / 73 / 75)
  • Shield Mastery Lv. 4 — 88000 SP · passive · enchantable. Shield defense increases by 60% and defense rate increases by 100%. P. Def. additionally increases by 10% when heavy armor is equipped.
  • Sword/Blunt Weapon Mastery Lv. 21–23 — 29000 SP each · passive · enchantable. (by: 28.3 / 29.9 / 31.6)
  • Sting Lv. 25–27 — 29000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 481 / 506 / 531)
  • Heavy Armor Mastery Lv. 28–30 — 29000 SP each · passive · enchantable. (by: 87.3 / 90.4 / 93.5)
  • Guard Stance Lv. 2 — 88000 SP · toggle · enchantable. Increases P. Def. by 161.1 and shield defense rate by 50%. MP is continuously consumed proportional to user's level.
  • Life Leech Lv. 5 — 88000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 36 Power added to M. Atk. Absorbs 80% of the damage as HP.
  • Final Fortress Lv. 1 — 88000 SP · passive · enchantable. P. Def. increases by 116.875 when HP is below 30%.
  • Combat Aura Lv. 1 — 88000 SP · active. Increases party member's P. Atk. by 3% and Atk. Spd. by 3% for 20 minutes.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 55

  • Confusion Lv. 10 — 110000 SP · active, magic
  • Aura of Hate Lv. 16–18 — 37000 SP each · active · enchantable. (Uses: 5043 / 5135 / 5226)
  • Summon Vampiric Cubic Lv. 3 — 110000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 7 Spirit Ore.
  • Aggression Lv. 28–30 — 37000 SP each · active · enchantable. (Uses: 7564 / 7702 / 7838)
  • Drain Health Lv. 32–34 — 37000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 73 / 75 / 77)
  • Freezing Strike Lv. 13–14 — 55000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 45 / 46)
  • Power Break Lv. 8 — 110000 SP · active, magic · enchantable
  • Hex Lv. 6 — 110000 SP · active, magic · enchantable
  • Cubic Mastery Lv. 2 — 110000 SP · passive. Ability to summon 3 Cubics at once.
  • Magic Resistance Lv. 30–32 — 37000 SP each · passive · enchantable. (by: 77 / 79 / 82)
  • Focus Mind Lv. 4 — 110000 SP · passive · enchantable. MP recovery bonus increases by 4.3.
  • Sword/Blunt Weapon Mastery Lv. 24–26 — 37000 SP each · passive · enchantable. (by: 33.3 / 35 / 36.8)
  • Sting Lv. 28–30 — 37000 SP each · active · enchantable. (with: 557 / 584 / 611)
  • Heavy Armor Mastery Lv. 31–33 — 37000 SP each · passive · enchantable. (by: 96.7 / 99.9 / 103.2)
  • Summon Viper Cubic Lv. 2 — 110000 SP · active, magic · enchantable. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Spirit Ore.
  • Life Leech Lv. 6 — 110000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 39 Power added to M. Atk. Absorbs 80% of the damage as HP.
  • Final Fortress Lv. 2 — 110000 SP · passive · enchantable. P. Def. increases by 129 when HP is below 30%.
  • Judgment Lv. 1 — 110000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 880 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Arrest Lv. 1 — 110000 SP · active · enchantable. Provokes an enemy to attack, then immobilizes them for 10 seconds.
  • Banish Seraph Lv. 1 — 110000 SP · active · element/trait: Unholy: 20; enchantable. For 20 seconds, frightens an angel into fleeing. Consumes 5 Soul Ore. Lethal Strike is possible.

Level 58

  • Confusion Lv. 11 — 120000 SP · active, magic
  • Aura of Hate Lv. 19–21 — 40000 SP each · active · enchantable. (Uses: 5316 / 5403 / 5490)
  • Aggression Lv. 31–33 — 40000 SP each · active · enchantable. (Uses: 7973 / 8104 / 8234)
  • Summon Phantom Cubic Lv. 4 — 120000 SP · active, magic · enchantable
  • Drain Health Lv. 35–37 — 40000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 78 / 80 / 82)
  • Corpse Plague Lv. 2 — 120000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 50 HP every second.
  • Freezing Strike Lv. 15–16 — 60000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 48 / 49)
  • Power Break Lv. 9 — 120000 SP · active, magic · enchantable
  • Hex Lv. 7 — 120000 SP · active, magic · enchantable
  • Poison Lv. 3 — 120000 SP · active, magic. Poisons an enemy, doing 50 HP of damage per second for 30 seconds.
  • Magic Resistance Lv. 33–35 — 40000 SP each · passive · enchantable. (by: 84 / 86 / 89)
  • Sword/Blunt Weapon Mastery Lv. 27–29 — 40000 SP each · passive · enchantable. (by: 38.6 / 40.5 / 42.4)
  • Sting Lv. 31–33 — 40000 SP each · active · enchantable. (with: 639 / 668 / 697)
  • Heavy Armor Mastery Lv. 34–36 — 40000 SP each · passive · enchantable. (by: 106.5 / 109.9 / 113.3)
  • Lightning Strike Lv. 1 — 120000 SP · active, magic · enchantable. User's M. Atk. is supplemented with 82 Power to strike the enemy with a lightning bolt that inflicts non-attribute damage and paralyzes them for 10 seconds.
  • Life Leech Lv. 7 — 120000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 41 Power added to M. Atk. Absorbs 80% of the damage as HP.
  • Final Fortress Lv. 3 — 120000 SP · passive · enchantable. P. Def. increases by 141.625 when HP is below 30%.
  • Judgment Lv. 2 — 120000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1004 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Arrest Lv. 2 — 120000 SP · active · enchantable
  • Banish Seraph Lv. 2 — 120000 SP · active · element/trait: Unholy: 20; enchantable. For 20 seconds, frightens an angel into fleeing. Consumes 6 Soul Ore. Lethal Strike is possible.

Level 60

  • Confusion Lv. 12 — 140000 SP · active, magic
  • Aura of Hate Lv. 22–23 — 69000 SP each · active · enchantable. (Uses: 5574 / 5657)
  • Summon Vampiric Cubic Lv. 4 — 140000 SP · active, magic · enchantable
  • Aggression Lv. 34–35 — 69000 SP each · active · enchantable. (Uses: 8360 / 8485)
  • Drain Health Lv. 38–39 — 69000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 84 / 85)
  • Freezing Strike Lv. 17 — 140000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 51)
  • Power Break Lv. 10 — 140000 SP · active, magic · enchantable
  • Hex Lv. 8 — 140000 SP · active, magic · enchantable
  • Magic Resistance Lv. 36–37 — 69000 SP each · passive · enchantable. (by: 91 / 94)
  • Sword/Blunt Weapon Mastery Lv. 30–31 — 69000 SP each · passive · enchantable. (by: 44.4 / 46.4)
  • Sting Lv. 34–35 — 69000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of X HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 727 / 758; of: 54 / 62)
  • Heavy Armor Mastery Lv. 37–38 — 69000 SP each · passive · enchantable. P. Def. increases by X and received critical damage decreases by 35% when heavy armor is equipped. (by: 116.8 / 120.3)
  • Summon Viper Cubic Lv. 3 — 140000 SP · active, magic · enchantable. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 4 Spirit Ore.
  • Life Leech Lv. 8 — 140000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 43 Power added to M. Atk. Absorbs 80% of the damage as HP.
  • Final Fortress Lv. 4 — 140000 SP · passive · enchantable. P. Def. increases by 150.375 when HP is below 30%.
  • Aegis Lv. 1 — 140000 SP · passive. Enables shield defense in all directions.
  • Judgment Lv. 3 — 140000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1091 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Arrest Lv. 3 — 140000 SP · active · enchantable
  • Banish Seraph Lv. 3 — 140000 SP · active · element/trait: Unholy: 20; enchantable. For 20 seconds, frightens an angel into fleeing. Consumes 7 Soul Ore. Lethal Strike is possible.
  • Shield Deflect Magic Lv. 1 — 140000 SP · active. For 8 seconds, transfers magical damage back to the enemy caster.
  • Patience Lv. 1 — 140000 SP · passive. Increases P. Atk. by 20% when being attacked.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Confusion Lv. 13 — 200000 SP · active, magic
  • Aura of Hate Lv. 24–25 — 100000 SP each · active · enchantable. (Uses: 5737 / 5815)
  • Aggression Lv. 36–37 — 100000 SP each · active · enchantable. (Uses: 8605 / 8722)
  • Summon Phantom Cubic Lv. 5 — 200000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P. Atk., P. Def., and Atk. Spd. of a targeted enemy. Requires 4 Spirit Ore.
  • Drain Health Lv. 40–41 — 100000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 87 / 89)
  • Corpse Plague Lv. 3 — 200000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 58 HP every second.
  • Freezing Strike Lv. 18 — 200000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 53)
  • Power Break Lv. 11 — 200000 SP · active, magic · enchantable
  • Hex Lv. 9 — 200000 SP · active, magic · enchantable
  • Magic Resistance Lv. 38–39 — 100000 SP each · passive · enchantable. (by: 96 / 98)
  • Sword/Blunt Weapon Mastery Lv. 32–33 — 100000 SP each · passive · enchantable. (by: 48.4 / 50.4)
  • Sting Lv. 36–37 — 100000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 789 / 820)
  • Heavy Armor Mastery Lv. 39–40 — 100000 SP each · passive · enchantable. (by: 123.8 / 127.4)
  • Lightning Strike Lv. 2 — 200000 SP · active, magic · enchantable. User's M. Atk. is supplemented with 89 Power to strike the enemy with a lightning bolt that inflicts non-attribute damage and paralyzes them for 10 seconds
  • Guard Stance Lv. 3 — 200000 SP · toggle · enchantable. Increases P. Def. by 212.1 and shield defense rate by 50%. MP is continuously consumed proportional to user's level.
  • Life Leech Lv. 9 — 200000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 45 Power added to M. Atk. Absorbs 80% of the damage as HP.
  • Final Fortress Lv. 5 — 200000 SP · passive · enchantable. P. Def. increases by 159.25 when HP is below 30%.
  • Judgment Lv. 4 — 200000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1181 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Arrest Lv. 4 — 200000 SP · active · enchantable
  • Banish Seraph Lv. 4 — 200000 SP · active · element/trait: Unholy: 20; enchantable

Level 64

  • Confusion Lv. 14 — 230000 SP · active, magic
  • Aura of Hate Lv. 26–27 — 110000 SP each · active · enchantable. (Uses: 5891 / 5965)
  • Summon Vampiric Cubic Lv. 5 — 230000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 9 Spirit Ore.
  • Aggression Lv. 38–39 — 110000 SP each · active · enchantable. (Uses: 8836 / 8947)
  • Drain Health Lv. 42–43 — 110000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 90 / 92)
  • Freezing Strike Lv. 19 — 230000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 56)
  • Power Break Lv. 12 — 230000 SP · active, magic · enchantable
  • Hex Lv. 10 — 230000 SP · active, magic · enchantable
  • Magic Resistance Lv. 40–41 — 110000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%. (by: 101 / 103)
  • Focus Mind Lv. 5 — 230000 SP · passive · enchantable. MP recovery bonus increases by 4.7.
  • Sword/Blunt Weapon Mastery Lv. 34–35 — 110000 SP each · passive · enchantable. (by: 52.5 / 54.6)
  • Sting Lv. 38–39 — 110000 SP each · active · enchantable. (with: 852 / 885)
  • Heavy Armor Mastery Lv. 41–42 — 110000 SP each · passive · enchantable. (by: 131 / 134.7)
  • Summon Viper Cubic Lv. 4 — 230000 SP · active, magic · enchantable. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 5 Spirit Ore.
  • Life Leech Lv. 10 — 230000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 46 Power added to M. Atk. Absorbs 80% of the damage as HP.
  • Final Fortress Lv. 6 — 230000 SP · passive · enchantable. P. Def. increases by 168.375 when HP is below 30%.
  • Shield Fortress Lv. 1 — 230000 SP · toggle · enchantable. Shield P. Def. increases by 446. MP is continuously consumed proportionate to user's level.
  • Judgment Lv. 5 — 230000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1274 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Arrest Lv. 5 — 230000 SP · active · enchantable
  • Banish Seraph Lv. 5 — 230000 SP · active · element/trait: Unholy: 20; enchantable. For 20 seconds, frightens an angel into fleeing. Consumes 8 Soul Ore. Lethal Strike is possible.
  • Shield Deflect Magic Lv. 2 — 230000 SP · active
  • Combat Aura Lv. 2 — 230000 SP · active. Increases party member's P. Atk. by 4% and Atk. Spd. by 4% for 20 minutes.

Level 66

  • Confusion Lv. 15 — 350000 SP · active, magic
  • Aura of Hate Lv. 28–29 — 180000 SP each · active · enchantable. (Uses: 6036 / 6104)
  • Aggression Lv. 40–41 — 180000 SP each · active · enchantable. (Uses: 9053 / 9155)
  • Summon Phantom Cubic Lv. 6 — 350000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P. Atk., P. Def., and Atk. Spd. of a targeted enemy. Requires 5 Spirit Ore.
  • Drain Health Lv. 44–45 — 180000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 94 / 96)
  • Freezing Strike Lv. 20 — 350000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 58)
  • Power Break Lv. 13 — 350000 SP · active, magic · enchantable
  • Hex Lv. 11 — 350000 SP · active, magic · enchantable
  • Poison Lv. 4 — 350000 SP · active, magic. Poisons an enemy, doing 58 HP of damage per second for 30 seconds.
  • Magic Resistance Lv. 42–43 — 180000 SP each · passive · enchantable. (by: 106 / 109)
  • Sword/Blunt Weapon Mastery Lv. 36–37 — 180000 SP each · passive · enchantable. (by: 56.8 / 58.9)
  • Sting Lv. 40–41 — 180000 SP each · active · enchantable. (with: 917 / 950)
  • Heavy Armor Mastery Lv. 43–44 — 180000 SP each · passive · enchantable. (by: 138.4 / 142.1)
  • Lightning Strike Lv. 3 — 350000 SP · active, magic · enchantable. User's M. Atk. is supplemented with 96 Power to strike the enemy with a lightning bolt that inflicts non-attribute damage and paralyzes them for 10 seconds.
  • Life Leech Lv. 11 — 350000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 48 Power added to M. Atk. Absorbs 80% of the damage as HP.
  • Final Fortress Lv. 7 — 350000 SP · passive · enchantable. P. Def. increases by 177.625 when HP is below 30%.
  • Shield Fortress Lv. 2 — 350000 SP · toggle · enchantable. Shield P. Def. increases by 469. MP is continuously consumed proportionate to user's level.
  • Judgment Lv. 6 — 350000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1368 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Arrest Lv. 6 — 350000 SP · active · enchantable
  • Banish Seraph Lv. 6 — 350000 SP · active · element/trait: Unholy: 20; enchantable

Level 68

  • Confusion Lv. 16 — 390000 SP · active, magic
  • Aura of Hate Lv. 30–31 — 200000 SP each · active · enchantable. (Uses: 6170 / 6232)
  • Summon Vampiric Cubic Lv. 6 — 390000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 10 Spirit Ore.
  • Aggression Lv. 42–43 — 200000 SP each · active · enchantable. (Uses: 9254 / 9347)
  • Drain Health Lv. 46–47 — 200000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 97 / 99)
  • Freezing Strike Lv. 21 — 390000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 59)
  • Power Break Lv. 14 — 390000 SP · active, magic · enchantable
  • Hex Lv. 12 — 390000 SP · active, magic · enchantable
  • Magic Resistance Lv. 44–45 — 200000 SP each · passive · enchantable. (by: 111 / 114)
  • Sword/Blunt Weapon Mastery Lv. 38–39 — 200000 SP each · passive · enchantable. (by: 61.1 / 63.3)
  • Sting Lv. 42–43 — 200000 SP each · active · enchantable. (with: 984 / 1017)
  • Heavy Armor Mastery Lv. 45–46 — 200000 SP each · passive · enchantable. (by: 145.8 / 149.6)
  • Summon Viper Cubic Lv. 5 — 390000 SP · active, magic · enchantable
  • Life Leech Lv. 12 — 390000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 50 Power added to M. Atk. Absorbs 80% of the damage as HP.
  • Final Fortress Lv. 8 — 390000 SP · passive · enchantable. P. Def. increases by 187 when HP is below 30%.
  • Shield Fortress Lv. 3 — 390000 SP · toggle · enchantable. Shield P. Def. increases by 491. MP is continuously consumed proportionate to user's level.
  • Judgment Lv. 7 — 390000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1464 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Arrest Lv. 7 — 390000 SP · active · enchantable
  • Banish Seraph Lv. 7 — 390000 SP · active · element/trait: Unholy: 20; enchantable. For 20 seconds, frightens an angel into fleeing. Consumes 9 Soul Ore. Lethal Strike is possible.
  • Shield Deflect Magic Lv. 3 — 390000 SP · active

Level 70

  • Confusion Lv. 17 — 420000 SP · active, magic
  • Aura of Hate Lv. 32–33 — 210000 SP each · active · enchantable. (Uses: 6292 / 6349)
  • Aggression Lv. 44–45 — 210000 SP each · active · enchantable. (Uses: 9437 / 9523)
  • Summon Phantom Cubic Lv. 7 — 420000 SP · active, magic · enchantable
  • Drain Health Lv. 48–49 — 210000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 100 / 102)
  • Corpse Plague Lv. 4 — 420000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 63 HP every second.
  • Freezing Strike Lv. 22 — 420000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 61)
  • Power Break Lv. 15 — 420000 SP · active, magic · enchantable
  • Hex Lv. 13 — 420000 SP · active, magic · enchantable
  • Magic Resistance Lv. 46–47 — 210000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%. (by: 116 / 119)
  • Sword/Blunt Weapon Mastery Lv. 40–41 — 210000 SP each · passive · enchantable. (by: 65.5 / 67.6)
  • Sting Lv. 44–45 — 210000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of X HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1051 / 1084; of: 62 / 67)
  • Heavy Armor Mastery Lv. 47–48 — 210000 SP each · passive · enchantable. (by: 153.4 / 157.2)
  • Lightning Strike Lv. 4 — 420000 SP · active, magic · enchantable. User's M. Atk. is supplemented with 102 Power to strike the enemy with a lightning bolt that inflicts non-attribute damage and paralyzes them for 10 seconds.
  • Guard Stance Lv. 4 — 420000 SP · toggle · enchantable. Increases P. Def. by 256.5 and shield defense rate by 50%. MP is continuously consumed proportional to user's level.
  • Life Leech Lv. 13 — 420000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 51 Power added to M. Atk. Absorbs 80% of the damage as HP.
  • Final Fortress Lv. 9 — 420000 SP · passive · enchantable. P. Def. increases by 196.5 when HP is below 30%.
  • Shield Fortress Lv. 4 — 420000 SP · toggle · enchantable. Shield P. Def. increases by 514. MP is continuously consumed proportionate to user's level.
  • Judgment Lv. 8 — 420000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1561 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Arrest Lv. 8 — 420000 SP · active · enchantable
  • Banish Seraph Lv. 8 — 420000 SP · active · element/trait: Unholy: 20; enchantable
  • Combat Aura Lv. 3 — 420000 SP · active. Increases party member's P. Atk. by 5% and Atk. Spd. by 5% for 20 minutes.

Level 72

  • Confusion Lv. 18 — 570000 SP · active, magic
  • Aura of Hate Lv. 34–35 — 290000 SP each · active · enchantable. (Uses: 6402 / 6452)
  • Summon Vampiric Cubic Lv. 7 — 570000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 11 Spirit Ore.
  • Aggression Lv. 46–47 — 290000 SP each · active · enchantable. (Uses: 9602 / 9677)
  • Drain Health Lv. 50–51 — 290000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 104 / 105)
  • Freezing Strike Lv. 23 — 570000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 63)
  • Power Break Lv. 16 — 570000 SP · active, magic · enchantable
  • Hex Lv. 14 — 570000 SP · active, magic · enchantable
  • Magic Resistance Lv. 48–49 — 290000 SP each · passive · enchantable. (by: 122 / 124)
  • Focus Mind Lv. 6 — 570000 SP · passive · enchantable. MP recovery bonus increases by 5.1.
  • Sword/Blunt Weapon Mastery Lv. 42–43 — 290000 SP each · passive · enchantable. (by: 69.8 / 72)
  • Sting Lv. 46–47 — 290000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1118 / 1151)
  • Heavy Armor Mastery Lv. 49–50 — 290000 SP each · passive · enchantable. (by: 161 / 164.9)
  • Summon Viper Cubic Lv. 6 — 570000 SP · active, magic · enchantable
  • Life Leech Lv. 14 — 570000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 53 Power added to M. Atk. Absorbs 80% of the damage as HP.
  • Final Fortress Lv. 10 — 570000 SP · passive · enchantable. P. Def. increases by 206.125 when HP is below 30%.
  • Shield Fortress Lv. 5 — 570000 SP · toggle · enchantable. Shield P. Def. increases by 537. MP is continuously consumed proportionate to user's level.
  • Judgment Lv. 9 — 570000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1658 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Arrest Lv. 9 — 570000 SP · active · enchantable
  • Banish Seraph Lv. 9 — 570000 SP · active · element/trait: Unholy: 20; enchantable. For 20 seconds, frightens an angel into fleeing. Consumes 10 Soul Ore. Lethal Strike is possible.
  • Shield Deflect Magic Lv. 4 — 570000 SP · active

Level 74

  • Confusion Lv. 19 — 1300000 SP · active, magic
  • Aura of Hate Lv. 36–37 — 650000 SP each · active · enchantable. (Uses: 6499 / 6542)
  • Aggression Lv. 48–49 — 650000 SP each · active · enchantable. (Uses: 9748 / 9812)
  • Summon Phantom Cubic Lv. 8 — 1300000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P. Atk., P. Def., and Atk. Spd. of a targeted enemy. Requires 6 Spirit Ore.
  • Drain Health Lv. 52–53 — 650000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 107 / 108)
  • Freezing Strike Lv. 24 — 1300000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 65)
  • Power Break Lv. 17 — 1300000 SP · active, magic · enchantable
  • Hex Lv. 15 — 1300000 SP · active, magic · enchantable
  • Poison Lv. 5 — 1300000 SP · active, magic. Poisons an enemy, doing 63 HP of damage per second for 30 seconds.
  • Magic Resistance Lv. 50–51 — 650000 SP each · passive · enchantable. (by: 127 / 130)
  • Sword/Blunt Weapon Mastery Lv. 44–45 — 650000 SP each · passive · enchantable. (by: 74.2 / 76.4)
  • Sting Lv. 48–49 — 650000 SP each · active · enchantable. (with: 1185 / 1218)
  • Heavy Armor Mastery Lv. 51–52 — 650000 SP each · passive · enchantable. (by: 168.7 / 172.6)
  • Lightning Strike Lv. 5 — 1300000 SP · active, magic · enchantable. User's M. Atk. is supplemented with 108 Power to strike the enemy with a lightning bolt that inflicts non-attribute damage and paralyzes them for 10 seconds.
  • Life Leech Lv. 15 — 1300000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 54 Power added to M. Atk. Absorbs 80% of the damage as HP.
  • Final Fortress Lv. 11 — 1300000 SP · passive · enchantable. P. Def. increases by 215.75 when HP is below 30%.
  • Shield Fortress Lv. 6 — 1300000 SP · toggle · enchantable. Shield P. Def. increases by 560. MP is continuously consumed proportionate to user's level.
  • Judgment Lv. 10 — 1300000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1754 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 35% and resistance to every type of close range weapon by 20. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Arrest Lv. 10 — 1300000 SP · active · enchantable
  • Banish Seraph Lv. 10 — 1300000 SP · active · element/trait: Unholy: 20; enchantable

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

In other chronicles

Shillien Knight: frequently asked questions

What armor does Shillien Knight wear?

Armor: Heavy armor, Shields.

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