Dark elves · Lineage II Freya
Phantom Ranger
Phantom Ranger is a class of Lineage II Freya (race: Dark elves). It comes from Assasin. It evolves into Ghost Sentinel.
Phantom Ranger: weapons, armor and skills
- Weapons it masters: Bows.
- Armor: Light armor.
- Different skills learned: 26, between levels 40 and 76.
Skills learned by level
Level 40
- Confusion Lv. 5 — 33000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Double Shot Lv. 1–3 — 11000 SP each · active · enchantable. User's P. Atk. is supplemented with X Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible. (with: 984 / 1046 / 1110)
- Drain Health Lv. 17–19 — 11000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Supplements user's M. Atk. with X Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP. (with: 49 / 50 / 52)
- Stunning Shot Lv. 4–6 — 11000 SP each · active · enchantable. Supplements user's P. Atk. with X Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. (with: 443 / 471 / 500)
- Freezing Strike Lv. 3–4 — 16000 SP each · active, magic · element/trait: Water: 20; enchantable. Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect X. (Effect: 30 / 31)
- Long Shot Lv. 2 — 33000 SP · passive. The bow's range is increased by 400.
- Power Break Lv. 3 — 33000 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 23% for 30 seconds.
- Hex Lv. 1 — 33000 SP · active, magic · enchantable. Decreases the enemy's P. Def. by 23% for 30 seconds.
- Bow Mastery Lv. 16–18 — 11000 SP each · passive · enchantable. P. Atk. increases by X when using a bow. (by: 105.1 / 111.9 / 178.8)
- Sting Lv. 13–15 — 11000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of X HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 246 / 262 / 278; of: 34 / 34 / 44)
- Light Armor Mastery Lv. 11–13 — 11000 SP each · passive · enchantable. P. Def. increases by X, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped. (by: 15.7 / 16.7 / 17.8)
- Vicious Stance Lv. 6 — 33000 SP · toggle · enchantable. Increases the power of critical attacks by 139. MP is continuously consumed proportionate to user's level.
Level 43
- Confusion Lv. 6 — 33000 SP · active, magic
- Double Shot Lv. 4–6 — 11000 SP each · active · enchantable. (with: 1178 / 1249 / 1322)
- Drain Health Lv. 20–22 — 11000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 53 / 55 / 57)
- Stunning Shot Lv. 7–9 — 11000 SP each · active · enchantable. (with: 530 / 562 / 595)
- Freezing Strike Lv. 5–6 — 16000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 33 / 34)
- Power Break Lv. 4 — 33000 SP · active, magic · enchantable
- Hex Lv. 2 — 33000 SP · active, magic · enchantable
- Quick Step Lv. 2 — 33000 SP · passive · enchantable. Movement speed increases by 11.
- Esprit Lv. 2 — 33000 SP · passive. Increases HP recovery bonus by 3 and MP recovery bonus by 1.9 when running.
- Bow Mastery Lv. 19–21 — 11000 SP each · passive · enchantable. (by: 189.9 / 201.4 / 213.5)
- Sting Lv. 16–18 — 11000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 295 / 313 / 331)
- Acrobatic Move Lv. 2 — 33000 SP · passive. Evasion increases by 5 when running.
- Light Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. (by: 18.8 / 19.9 / 21.1)
- Vicious Stance Lv. 7 — 33000 SP · toggle · enchantable. Increases the power of critical attacks by 166. MP is continuously consumed proportionate to user's level.
Level 46
- Confusion Lv. 7 — 46000 SP · active, magic
- Double Shot Lv. 7–9 — 15000 SP each · active · enchantable. (with: 1399 / 1479 / 1562)
- Drain Health Lv. 23–25 — 15000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 58 / 60 / 61)
- Stunning Shot Lv. 10–12 — 15000 SP each · active · enchantable. (with: 630 / 666 / 703)
- Freezing Strike Lv. 7–8 — 23000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 36 / 37)
- Power Break Lv. 5 — 46000 SP · active, magic · enchantable
- Hex Lv. 3 — 46000 SP · active, magic · enchantable
- Esprit Lv. 3 — 46000 SP · passive. Increases HP recovery bonus by 3.5 and MP recovery bonus by 2 when running.
- Bow Mastery Lv. 22–24 — 15000 SP each · passive · enchantable. (by: 226 / 239.1 / 252.7)
- Sting Lv. 19–21 — 15000 SP each · active · enchantable. (with: 350 / 370 / 391)
- Light Armor Mastery Lv. 17–19 — 15000 SP each · passive · enchantable. (by: 22.2 / 23.4 / 24.5)
- Soul of Sagittarius Lv. 1 — 46000 SP · active · enchantable. Increases user's Max MP by 10% for 20 minutes.
- Vicious Stance Lv. 8 — 46000 SP · toggle · enchantable. Increases the power of critical attacks by 196. MP is continuously consumed proportionate to user's level.
Level 49
- Confusion Lv. 8 — 75000 SP · active, magic
- Double Shot Lv. 10–12 — 25000 SP each · active · enchantable. (with: 1647 / 1736 / 1828)
- Drain Health Lv. 26–28 — 25000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 63 / 65 / 66)
- Stunning Shot Lv. 13–15 — 25000 SP each · active · enchantable. (with: 742 / 782 / 823)
- Freezing Strike Lv. 9–10 — 38000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 39 / 40)
- Power Break Lv. 6 — 75000 SP · active, magic · enchantable
- Hex Lv. 4 — 75000 SP · active, magic · enchantable
- Poison Lv. 2 — 75000 SP · active, magic. Poisons an enemy, doing 41 HP of damage per second for 30 seconds.
- Esprit Lv. 4 — 75000 SP · passive. Increases HP recovery bonus by 4 and MP recovery bonus by 2.1 when running.
- Bow Mastery Lv. 25–27 — 25000 SP each · passive · enchantable. (by: 266.7 / 281.3 / 296.4)
- Sting Lv. 22–24 — 25000 SP each · active · enchantable. (with: 412 / 434 / 457)
- Light Armor Mastery Lv. 20–22 — 25000 SP each · passive · enchantable. (by: 25.8 / 27 / 28.2)
- Vicious Stance Lv. 9 — 75000 SP · toggle · enchantable. Increases the power of critical attacks by 229. MP is continuously consumed proportionate to user's level.
Level 52
- Confusion Lv. 9 — 125000 SP · active, magic
- Double Shot Lv. 13–15 — 42000 SP each · active · enchantable. (with: 1923 / 2021 / 2123)
- Drain Health Lv. 29–31 — 42000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 68 / 70 / 72)
- Stunning Shot Lv. 16–18 — 42000 SP each · active · enchantable. (with: 866 / 910 / 955)
- Freezing Strike Lv. 11–12 — 63000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 42 / 43)
- Power Break Lv. 7 — 125000 SP · active, magic · enchantable
- Hex Lv. 5 — 125000 SP · active, magic · enchantable
- Esprit Lv. 5 — 125000 SP · passive. Increases HP recovery bonus by 4.5 and MP recovery bonus by 2.2 when running.
- Bow Mastery Lv. 28–30 — 42000 SP each · passive · enchantable. (by: 311.9 / 328 / 344.5)
- Sting Lv. 25–27 — 42000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 481 / 506 / 531)
- Light Armor Mastery Lv. 23–25 — 42000 SP each · passive · enchantable. (by: 29.5 / 30.8 / 32.1)
- Vicious Stance Lv. 10 — 125000 SP · toggle · enchantable. Increases the power of critical attacks by 266. MP is continuously consumed proportionate to user's level.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 55
- Confusion Lv. 10 — 154000 SP · active, magic
- Double Shot Lv. 16–18 — 51000 SP each · active · enchantable. (with: 2227 / 2333 / 2443)
- Drain Health Lv. 32–34 — 51000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 73 / 75 / 77)
- Rapid Shot Lv. 2 — 154000 SP · active · enchantable. Increases user's bow Atk. Spd. by 12% for 20 minutes.
- Stunning Shot Lv. 19–21 — 51000 SP each · active · enchantable. (with: 1002 / 1050 / 1100)
- Freezing Strike Lv. 13–14 — 77000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 45 / 46)
- Power Break Lv. 8 — 154000 SP · active, magic · enchantable
- Hex Lv. 6 — 154000 SP · active, magic · enchantable
- Bow Mastery Lv. 31–33 — 51000 SP each · passive · enchantable. (by: 361.6 / 379.1 / 397)
- Sting Lv. 28–30 — 51000 SP each · active · enchantable. (with: 557 / 584 / 611)
- Acrobatic Move Lv. 3 — 154000 SP · passive. Evasion increases by 6 when running.
- Light Armor Mastery Lv. 26–28 — 51000 SP each · passive · enchantable. (by: 33.5 / 34.8 / 36.2)
- Vicious Stance Lv. 11 — 154000 SP · toggle · enchantable. Increases the power of critical attacks by 306. MP is continuously consumed proportionate to user's level.
Level 58
- Confusion Lv. 11 — 173000 SP · active, magic
- Double Shot Lv. 19–21 — 58000 SP each · active · enchantable. (with: 2555 / 2670 / 2788)
- Drain Health Lv. 35–37 — 58000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 78 / 80 / 82)
- Stunning Shot Lv. 22–24 — 58000 SP each · active · enchantable. (with: 1150 / 1202 / 1255)
- Freezing Strike Lv. 15–16 — 87000 SP each · active, magic · element/trait: Water: 20; enchantable. (Effect: 48 / 49)
- Power Break Lv. 9 — 173000 SP · active, magic · enchantable
- Hex Lv. 7 — 173000 SP · active, magic · enchantable
- Poison Lv. 3 — 173000 SP · active, magic. Poisons an enemy, doing 50 HP of damage per second for 30 seconds.
- Bow Mastery Lv. 34–36 — 58000 SP each · passive · enchantable. (by: 415.4 / 434.3 / 453.5)
- Sting Lv. 31–33 — 58000 SP each · active · enchantable. (with: 639 / 668 / 697)
- Light Armor Mastery Lv. 29–31 — 58000 SP each · passive · enchantable. (by: 37.6 / 39.1 / 40.5)
- Soul of Sagittarius Lv. 2 — 173000 SP · active · enchantable. Increases user's Max MP by 15% for 20 minutes.
- Vicious Stance Lv. 12 — 173000 SP · toggle · enchantable. Increases the power of critical attacks by 349. MP is continuously consumed proportionate to user's level.
- Spirit of Sagittarius Lv. 1 — 173000 SP · active. Decreases physical skill MP consumption by 10% for 20 minutes.
- Pain of Sagittarius Lv. 1 — 173000 SP · active · enchantable. Sacrifices user's HP to regenerate MP with 36 Power.
Level 60
- Confusion Lv. 12 — 220000 SP · active, magic
- Double Shot Lv. 22–23 — 110000 SP each · active · enchantable. (with: 2908 / 3030)
- Drain Health Lv. 38–39 — 110000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 84 / 85)
- Stunning Shot Lv. 25–26 — 110000 SP each · active · enchantable. (with: 1309 / 1364)
- Freezing Strike Lv. 17 — 220000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 51)
- Power Break Lv. 10 — 220000 SP · active, magic · enchantable
- Hex Lv. 8 — 220000 SP · active, magic · enchantable
- Bow Mastery Lv. 37–38 — 110000 SP each · passive · enchantable. (by: 473.2 / 493.1)
- Sting Lv. 34–35 — 110000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of X HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 727 / 758; of: 54 / 62)
- Light Armor Mastery Lv. 32–33 — 110000 SP each · passive · enchantable. P. Def. increases by X, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped. (by: 42 / 43.5)
- Vicious Stance Lv. 13 — 220000 SP · toggle · enchantable. Increases the power of critical attacks by 379. MP is continuously consumed proportionate to user's level.
- Fatal Counter Lv. 1–2 — 110000 SP each · active · enchantable. Supplements user's P. Atk. by X Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible. (by: 2908 / 3030)
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Confusion Lv. 13 — 270000 SP · active, magic
- Double Shot Lv. 24–25 — 130000 SP each · active · enchantable. (with: 3154 / 3280)
- Drain Health Lv. 40–41 — 130000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 87 / 89)
- Stunning Shot Lv. 27–28 — 130000 SP each · active · enchantable. (with: 1420 / 1476)
- Freezing Strike Lv. 18 — 270000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 53)
- Power Break Lv. 11 — 270000 SP · active, magic · enchantable
- Hex Lv. 9 — 270000 SP · active, magic · enchantable
- Esprit Lv. 6 — 270000 SP · passive. Increases HP recovery bonus by 5 and MP recovery bonus by 2.3 when running.
- Bow Mastery Lv. 39–40 — 130000 SP each · passive · enchantable. (by: 513.5 / 534.2)
- Sting Lv. 36–37 — 130000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 789 / 820)
- Light Armor Mastery Lv. 34–35 — 130000 SP each · passive · enchantable. (by: 44.9 / 46.5)
- Vicious Stance Lv. 14 — 270000 SP · toggle · enchantable. Increases the power of critical attacks by 410. MP is continuously consumed proportionate to user's level.
- Fatal Counter Lv. 3–4 — 130000 SP each · active · enchantable. (by: 3154 / 3280)
- Dead Eye Lv. 2 — 270000 SP · active · enchantable. For 2 minutes, increases accuracy by 1, P. Atk. by 134, and critical attack power by 20%. Decreases Atk. Spd. by 20%. Requires a bow.
- Pain of Sagittarius Lv. 2 — 270000 SP · active · enchantable. Sacrifices user's HP to regenerate MP with 39 Power.
Level 64
- Confusion Lv. 14 — 340000 SP · active, magic
- Double Shot Lv. 26–27 — 170000 SP each · active · enchantable. (with: 3408 / 3537)
- Drain Health Lv. 42–43 — 170000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 90 / 92)
- Stunning Shot Lv. 29–30 — 170000 SP each · active · enchantable. (with: 1534 / 1592)
- Freezing Strike Lv. 19 — 340000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 56)
- Power Break Lv. 12 — 340000 SP · active, magic · enchantable
- Hex Lv. 10 — 340000 SP · active, magic · enchantable
- Bow Mastery Lv. 41–42 — 170000 SP each · passive · enchantable. (by: 555.1 / 576.3)
- Sting Lv. 38–39 — 170000 SP each · active · enchantable. (with: 852 / 885)
- Light Armor Mastery Lv. 36–37 — 170000 SP each · passive · enchantable. (by: 48 / 49.5)
- Soul of Sagittarius Lv. 3 — 340000 SP · active · enchantable. Increases user's Max MP by 20% for 20 minutes.
- Vicious Stance Lv. 15 — 340000 SP · toggle · enchantable. Increases the power of critical attacks by 443. MP is continuously consumed proportionate to user's level.
- Fatal Counter Lv. 5–6 — 170000 SP each · active · enchantable. (by: 3408 / 3537)
- Dead Eye Lv. 3 — 340000 SP · active · enchantable. For 2 minutes, increases accuracy by 2, P. Atk. by 155, and critical attack power by 20%. Decreases Atk. Spd. by 20%. Requires a bow.
Level 66
- Confusion Lv. 15 — 410000 SP · active, magic
- Double Shot Lv. 28–29 — 210000 SP each · active · enchantable. (with: 3668 / 3800)
- Drain Health Lv. 44–45 — 210000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 94 / 96)
- Stunning Shot Lv. 31–32 — 210000 SP each · active · enchantable. (with: 1651 / 1710)
- Freezing Strike Lv. 20 — 410000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 58)
- Power Break Lv. 13 — 410000 SP · active, magic · enchantable
- Hex Lv. 11 — 410000 SP · active, magic · enchantable
- Poison Lv. 4 — 410000 SP · active, magic. Poisons an enemy, doing 58 HP of damage per second for 30 seconds.
- Bow Mastery Lv. 43–44 — 210000 SP each · passive · enchantable. (by: 597.8 / 619.4)
- Sting Lv. 40–41 — 210000 SP each · active · enchantable. (with: 917 / 950)
- Light Armor Mastery Lv. 38–39 — 210000 SP each · passive · enchantable. (by: 51.1 / 52.7)
- Vicious Stance Lv. 16 — 410000 SP · toggle · enchantable. Increases the power of critical attacks by 475. MP is continuously consumed proportionate to user's level.
- Fatal Counter Lv. 7–8 — 210000 SP each · active · enchantable. (by: 3668 / 3800)
- Quiver of Arrow: Grade A Lv. 1 — 410000 SP · active, magic. Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal.
- Dead Eye Lv. 4 — 410000 SP · active · enchantable
- Spirit of Sagittarius Lv. 2 — 410000 SP · active. Decreases physical skill MP consumption by 20% for 20 minutes.
- Pain of Sagittarius Lv. 3 — 410000 SP · active · enchantable. Sacrifices user's HP to regenerate MP with 41 Power.
Level 68
- Confusion Lv. 16 — 560000 SP · active, magic
- Double Shot Lv. 30–31 — 280000 SP each · active · enchantable. (with: 3933 / 4067)
- Drain Health Lv. 46–47 — 280000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 97 / 99)
- Stunning Shot Lv. 33–34 — 280000 SP each · active · enchantable. (with: 1770 / 1830)
- Freezing Strike Lv. 21 — 560000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 59)
- Power Break Lv. 14 — 560000 SP · active, magic · enchantable
- Hex Lv. 12 — 560000 SP · active, magic · enchantable
- Esprit Lv. 7 — 560000 SP · passive. Increases HP recovery bonus by 5.5 and MP recovery bonus by 2.4 when running.
- Bow Mastery Lv. 45–46 — 280000 SP each · passive · enchantable. (by: 641.2 / 663.1)
- Sting Lv. 42–43 — 280000 SP each · active · enchantable. (with: 984 / 1017)
- Light Armor Mastery Lv. 40–41 — 280000 SP each · passive · enchantable. (by: 54.2 / 55.8)
- Vicious Stance Lv. 17 — 560000 SP · toggle · enchantable. Increases the power of critical attacks by 509. MP is continuously consumed proportionate to user's level.
- Fatal Counter Lv. 9–10 — 280000 SP each · active · enchantable. (by: 3933 / 4067)
- Dead Eye Lv. 5 — 560000 SP · active · enchantable. For 2 minutes, increases accuracy by 2, P. Atk. by 166, and critical attack power by 20%. Decreases Atk. Spd. by 20%. Requires a bow.
Level 70
- Confusion Lv. 17 — 620000 SP · active, magic
- Double Shot Lv. 32–33 — 310000 SP each · active · enchantable. (with: 4201 / 4336)
- Drain Health Lv. 48–49 — 310000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 100 / 102)
- Stunning Shot Lv. 35–36 — 310000 SP each · active · enchantable. (with: 1891 / 1951)
- Freezing Strike Lv. 22 — 620000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 61)
- Power Break Lv. 15 — 620000 SP · active, magic · enchantable
- Hex Lv. 13 — 620000 SP · active, magic · enchantable
- Bow Mastery Lv. 47–48 — 310000 SP each · passive · enchantable. (by: 685 / 707.1)
- Sting Lv. 44–45 — 310000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of X HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1051 / 1084; of: 62 / 67)
- Light Armor Mastery Lv. 42–43 — 310000 SP each · passive · enchantable. (by: 57.4 / 59.1)
- Soul of Sagittarius Lv. 4 — 620000 SP · active · enchantable. Increases user's Max MP by 25% for 20 minutes.
- Vicious Stance Lv. 18 — 620000 SP · toggle · enchantable. Increases the power of critical attacks by 542. MP is continuously consumed proportionate to user's level.
- Fatal Counter Lv. 11–12 — 310000 SP each · active · enchantable. (by: 4201 / 4336)
- Dead Eye Lv. 6 — 620000 SP · active · enchantable. For 2 minutes, increases accuracy by 3, P. Atk. by 177, and critical attack power by 20%. Decreases Atk. Spd. by 20%. Requires a bow.
- Pain of Sagittarius Lv. 4 — 620000 SP · active · enchantable. Sacrifices user's HP to regenerate MP with 43 Power.
Level 72
- Confusion Lv. 18 — 860000 SP · active, magic
- Double Shot Lv. 34–35 — 430000 SP each · active · enchantable. (with: 4470 / 4604)
- Drain Health Lv. 50–51 — 430000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 104 / 105)
- Stunning Shot Lv. 37–38 — 430000 SP each · active · enchantable. (with: 2012 / 2072)
- Freezing Strike Lv. 23 — 860000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 63)
- Power Break Lv. 16 — 860000 SP · active, magic · enchantable
- Hex Lv. 14 — 860000 SP · active, magic · enchantable
- Bow Mastery Lv. 49–50 — 430000 SP each · passive · enchantable. (by: 729.1 / 751)
- Sting Lv. 46–47 — 430000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1118 / 1151)
- Light Armor Mastery Lv. 44–45 — 430000 SP each · passive · enchantable. (by: 60.7 / 62.3)
- Vicious Stance Lv. 19 — 860000 SP · toggle · enchantable. Increases the power of critical attacks by 576. MP is continuously consumed proportionate to user's level.
- Fatal Counter Lv. 13–14 — 430000 SP each · active · enchantable. (by: 4470 / 4604)
- Quiver of Arrow: Grade S Lv. 1 — 860000 SP · active, magic. Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal.
- Dead Eye Lv. 7 — 860000 SP · active · enchantable. For 2 minutes, increases accuracy by 3, P. Atk. by 188, and critical attack power by 20%. Decreases Atk. Spd. by 20%. Requires a bow.
Level 74
- Confusion Lv. 19 — 1440000 SP · active, magic
- Double Shot Lv. 36–37 — 720000 SP each · active · enchantable. (with: 4738 / 4870)
- Drain Health Lv. 52–53 — 720000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 107 / 108)
- Stunning Shot Lv. 39–40 — 720000 SP each · active · enchantable. (with: 2132 / 2192)
- Freezing Strike Lv. 24 — 1440000 SP · active, magic · element/trait: Water: 20; enchantable. (Effect: 65)
- Power Break Lv. 17 — 1440000 SP · active, magic · enchantable
- Hex Lv. 15 — 1440000 SP · active, magic · enchantable
- Poison Lv. 5 — 1440000 SP · active, magic. Poisons an enemy, doing 63 HP of damage per second for 30 seconds.
- Esprit Lv. 8 — 1440000 SP · passive. Increases HP recovery bonus by 6 and MP recovery bonus by 2.5 when running.
- Bow Mastery Lv. 51–52 — 720000 SP each · passive · enchantable. (by: 772.9 / 794.6)
- Sting Lv. 48–49 — 720000 SP each · active · enchantable. (with: 1185 / 1218)
- Light Armor Mastery Lv. 46–47 — 720000 SP each · passive · enchantable. (by: 63.9 / 65.6)
- Vicious Stance Lv. 20 — 1440000 SP · toggle · enchantable. Increases the power of critical attacks by 609. MP is continuously consumed proportionate to user's level.
- Fatal Counter Lv. 15–16 — 720000 SP each · active · enchantable. (by: 4738 / 4870)
- Dead Eye Lv. 8 — 1440000 SP · active · enchantable. For 2 minutes, increases accuracy by 3, P. Atk. by 199, and critical attack power by 20%. Decreases Atk. Spd. by 20%. Requires a bow.
- Spirit of Sagittarius Lv. 3 — 1440000 SP · active. Decreases physical skill MP consumption by 30% for 20 minutes.
- Pain of Sagittarius Lv. 5 — 1440000 SP · active · enchantable. Sacrifices user's HP to regenerate MP with 46 Power.
- Detection Lv. 1 — 1440000 SP · active. Finds any enemies hidden nearby.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Phantom Ranger — Lineage II Interlude
- Phantom Ranger — Lineage II The 1st Throne: The Kamael
- Phantom Ranger — Lineage II The 1st Throne: Hellbound
- Phantom Ranger — Lineage II The 2nd Throne: Gracia Part 1
- Phantom Ranger — Lineage II The 2nd Throne: Gracia Part 2
- Phantom Ranger — Lineage II The 2nd Throne: Gracia Final
- Phantom Ranger — Lineage II The 2nd Throne: Gracia Epilogue
- Phantom Ranger — Lineage II High Five
- Phantom Ranger — Lineage II C5: Oath of Blood
- Phantom Ranger — Lineage II C4: Scions of Destiny
- Phantom Ranger — Lineage II C3: Rise of Darkness
- Phantom Ranger — Lineage II C2: Age of Splendor
- Phantom Ranger — Lineage II C1: Harbingers of War
Phantom Ranger: frequently asked questions
What weapons does Phantom Ranger use?
Weapons it masters: Bows.
What armor does Phantom Ranger wear?
Armor: Light armor.
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