Dark elves · Lineage II C2: Age of Splendor
Abyss Walker
Abyss Walker is a class of Lineage II C2 (race: Dark elves). It comes from Assasin.
Abyss Walker: weapons, armor and skills
- Weapons it masters: Daggers.
- Armor: Light armor.
- Different skills learned: 25, between levels 40 and 74.
Skills learned by level
Level 40
- Unlock Lv. 4 — 37000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
- Backstab Lv. 1–3 — 12000 SP each · active. Inflicts critical damage by attacking from behind. Available with daggers only. Power X. (Power: 1107 / 1176 / 1249)
- Drain Health Lv. 17–19 — 12000 SP each · active, magic. Absorbs HP. Power X. (Power: 49 / 50 / 52)
- Freezing Strike Lv. 3–4 — 18000 SP each · active, magic · element/trait: Water. Freezes surrounding air for an instant. Power X. (Power: 30 / 31)
- Hex Lv. 1 — 37000 SP · active, magic · requires Spellbook: Hex. Decreases resistance. Effect 3.
- Critical Power Lv. 3 — 37000 SP · passive. Increases the power of a critical attack.
- Dagger Mastery Lv. 9–11 — 12000 SP each · passive. Increases P. Atk. when using a dagger.
- Silent Move Lv. 1 — 37000 SP · toggle. Disables preemptive attacks from enemies. Continuously consumes MP.
- Sting Lv. 13–15 — 12000 SP each · active. Wounds opponent in vital spot. Power X. Intensity X. Over-hit available. (Power: 123 / 131 / 139; Intensity: 4 / 4 / 5)
- Light Armor Mastery Lv. 11, 13 — 12000 SP each · passive · element/trait: No [Light Armor Mastery] Light Armor Mastery Lv.12 Increases defense when wearing light equipment., 12000, Passive. Increases defense when wearing light equipment.
- Deadly Blow Lv. 1–3 — 12000 SP each · active. Attempts strong critical attack. Available with daggers only. Power X. (Power: 1107 / 1176 / 1249)
- Vicious Stance Lv. 6 — 28000 SP · toggle. Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level 43
- Unlock Lv. 5 — 38000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
- Backstab Lv. 4–6 — 13000 SP each · active. (Power: 1325 / 1405 / 1488)
- Drain Health Lv. 20–22 — 13000 SP each · active, magic. (Power: 53 / 55 / 57)
- Freezing Strike Lv. 5–6 — 19000 SP each · active, magic · element/trait: Water. (Power: 33 / 34)
- Veil Lv. 1 — 38000 SP · active · element/trait: Derangement. Blurs the enemy's sight to disable preemptive attacks.
- Quick Step Lv. 2 — 38000 SP · passive. Moving speed increases.
- Esprit Lv. 2 — 38000 SP · passive. Increases one's recovery speed while one is running.
- Dagger Mastery Lv. 12–14 — 13000 SP each · passive
- Sting Lv. 16–18 — 13000 SP each · active. Wounds opponent in vital spot. Power X. Intensity 5. Over-hit available. (Power: 148 / 157 / 166)
- Acrobatic Move Lv. 2 — 38000 SP · passive. Dodging abilities increase when running.
- Light Armor Mastery Lv. 14–16 — 13000 SP each · passive
- Deadly Blow Lv. 4–6 — 13000 SP each · active. (Power: 1325 / 1405 / 1488)
- Vicious Stance Lv. 7 — 29000 SP · toggle
Level 46
- Confusion Lv. 2 — 55000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Unlock Lv. 6 — 55000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
- Backstab Lv. 7–9 — 18000 SP each · active. (Power: 1574 / 1664 / 1757)
- Drain Health Lv. 23–25 — 18000 SP each · active, magic. (Power: 58 / 60 / 61)
- Freezing Strike Lv. 7–8 — 27000 SP each · active, magic · element/trait: Water. (Power: 36 / 37)
- Esprit Lv. 3 — 55000 SP · passive
- Boost Evasion Lv. 2 — 55000 SP · passive. Increase evasion.
- Dagger Mastery Lv. 15–17 — 18000 SP each · passive
- Sting Lv. 19–21 — 18000 SP each · active. (Power: 175 / 185 / 196)
- Light Armor Mastery Lv. 17–19 — 18000 SP each · passive
- Deadly Blow Lv. 7–9 — 18000 SP each · active. (Power: 1574 / 1664 / 1757)
- Vicious Stance Lv. 8 — 40000 SP · toggle
Level 49
- Trick Lv. 1 — 83000 SP · active. Takes away the enemy's will to attack.
- Unlock Lv. 7 — 83000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
- Backstab Lv. 10–12 — 28000 SP each · active. (Power: 1853 / 1953 / 2057)
- Drain Health Lv. 26–28 — 28000 SP each · active, magic. (Power: 63 / 65 / 66)
- Bleed Lv. 3 — 83000 SP · active. Wounds opponent to bleed. Intensity 5.
- Freezing Strike Lv. 9–10 — 42000 SP each · active, magic · element/trait: Water. (Power: 39 / 40)
- Poison Lv. 2 — 83000 SP · active, magic · element/trait: Poison. Poisons. Intensity 5.
- Esprit Lv. 4 — 83000 SP · passive
- Dagger Mastery Lv. 18–20 — 28000 SP each · passive
- Sting Lv. 22–24 — 28000 SP each · active. (Power: 206 / 217 / 229)
- Light Armor Mastery Lv. 20–22 — 28000 SP each · passive
- Deadly Blow Lv. 10–12 — 28000 SP each · active. (Power: 1853 / 1953 / 2057)
- Vicious Stance Lv. 9 — 61000 SP · toggle
Level 52
- Unlock Lv. 8 — 120000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
- Backstab Lv. 13–15 — 42000 SP each · active. (Power: 2164 / 2274 / 2388)
- Drain Health Lv. 29–31 — 42000 SP each · active, magic. (Power: 68 / 70 / 72)
- Freezing Strike Lv. 11–12 — 62000 SP each · active, magic · element/trait: Water. (Power: 42 / 43)
- Veil Lv. 2 — 120000 SP · active · element/trait: Derangement
- Power Break Lv. 2 — 120000 SP · active, magic. Reduces P. Atk. Effect 3.
- Hex Lv. 2 — 120000 SP · active, magic
- Esprit Lv. 5 — 120000 SP · passive
- Dagger Mastery Lv. 21–23 — 42000 SP each · passive
- Sting Lv. 25–27 — 42000 SP each · active. Wounds opponent in vital spot. Power X. Intensity 6. Over-hit available. (Power: 241 / 253 / 266)
- Light Armor Mastery Lv. 23–25 — 42000 SP each · passive
- Deadly Blow Lv. 13–15 — 42000 SP each · active. (Power: 2164 / 2274 / 2388)
- Vicious Stance Lv. 10 — 94000 SP · toggle
Level 55
- Unlock Lv. 9 — 200000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
- Backstab Lv. 16–18 — 67000 SP each · active. (Power: 2505 / 2625 / 2748)
- Drain Health Lv. 32–34 — 67000 SP each · active, magic. (Power: 73 / 75 / 77)
- Freezing Strike Lv. 13–14 — 100000 SP each · active, magic · element/trait: Water. (Power: 45 / 46)
- Ultimate Evasion Lv. 2 — 200000 SP · active. Instantly increases evasion.
- Acrobat Lv. 2 — 200000 SP · passive. Enables a player to jump from higher places without receiving drop damage.
- Boost Breath Lv. 2 — 200000 SP · passive. Increases lung capacity.
- Dagger Mastery Lv. 24–26 — 67000 SP each · passive
- Sting Lv. 28–30 — 67000 SP each · active. (Power: 279 / 292 / 306)
- Acrobatic Move Lv. 3 — 200000 SP · passive
- Light Armor Mastery Lv. 26, 28 — 67000 SP each · passive · element/trait: No [Light Armor Mastery] Light Armor Mastery Lv.27 Increases defense when wearing light equipment., 67000, Passive
- Deadly Blow Lv. 16–18 — 67000 SP each · active. (Power: 2505 / 2625 / 2748)
- Vicious Stance Lv. 11 — 120000 SP · toggle
Level 58
- Confusion Lv. 3 — 270000 SP · active, magic
- Trick Lv. 2 — 270000 SP · active
- Backstab Lv. 19–21 — 92000 SP each · active. (Power: 2875 / 3004 / 3136)
- Drain Health Lv. 35–37 — 92000 SP each · active, magic. (Power: 78 / 80 / 82)
- Bleed Lv. 4 — 270000 SP · active. Wounds opponent to bleed. Intensity 6.
- Freezing Strike Lv. 15–16 — 140000 SP each · active, magic · element/trait: Water. (Power: 48 / 49)
- Poison Lv. 3 — 270000 SP · active, magic · element/trait: Poison. Poisons. Intensity 6.
- Boost Evasion Lv. 3 — 270000 SP · passive
- Dagger Mastery Lv. 27–29 — 92000 SP each · passive
- Sting Lv. 31–33 — 92000 SP each · active. (Power: 320 / 334 / 349)
- Light Armor Mastery Lv. 29–31 — 92000 SP each · passive
- Deadly Blow Lv. 19–21 — 92000 SP each · active. (Power: 2875 / 3004 / 3136)
- Vicious Stance Lv. 12 — 150000 SP · toggle
Level 60
- Backstab Lv. 22–23 — 100000 SP each · active. Attacks an enemy from behind and inflicts a mortal wound. One can use this while being equipped with a dagger. Power X. (Power: 3217 / 3408)
- Drain Health Lv. 38–39 — 100000 SP each · active, magic. Absorbs HP. Power X (Power: 84 / 85)
- Freezing Strike Lv. 17–18 — 100000 SP each · active, magic · element/trait: Water. Instantly freezes surrounding air and everything in it. Power X. (Power: 51 / 53)
- Dagger Mastery Lv. 30–31 — 100000 SP each · passive
- Sting Lv. 34–35 — 100000 SP each · active. Inflicts a wound in a vital part of the body. Power X. Effect X. Over-hit is possible. (Power: 364 / 379; Effect: 6 / 7)
- Light Armor Mastery Lv. 32–33 — 100000 SP each · passive
- Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.
- Deadly Blow Lv. 22–23 — 100000 SP each · active. Launches a powerful critical attack. One can use this while being equipped with a dagger. Power X. (Power: 3271 / 3408)
- Vicious Stance Lv. 13 — 210000 SP · toggle
Level 62
- Backstab Lv. 24–25 — 140000 SP each · active. (Power: 3548 / 3690)
- Drain Health Lv. 40–41 — 140000 SP each · active, magic. (Power: 87 / 89)
- Freezing Strike Lv. 19–20 — 140000 SP each · active, magic · element/trait: Water. (Power: 56 / 58)
- Veil Lv. 3 — 290000 SP · active · element/trait: Derangement
- Esprit Lv. 6 — 290000 SP · passive
- Dagger Mastery Lv. 32–33 — 140000 SP each · passive
- Sting Lv. 36–37 — 140000 SP each · active. Inflicts a wound in a vital part of the body. Power X. Effect 7. Over-hit is possible. (Power: 395 / 410)
- Light Armor Mastery Lv. 34–35 — 140000 SP each · passive
- Deadly Blow Lv. 24–25 — 140000 SP each · active. (Power: 3548 / 3690)
- Vicious Stance Lv. 14 — 290000 SP · toggle
Level 64
- Trick Lv. 3 — 320000 SP · active
- Backstab Lv. 26–27 — 160000 SP each · active. (Power: 3834 / 3980)
- Drain Health Lv. 42–43 — 160000 SP each · active, magic. (Power: 90 / 92)
- Freezing Strike Lv. 21–22 — 160000 SP each · active, magic · element/trait: Water. (Power: 59 / 61)
- Critical Power Lv. 4 — 320000 SP · passive
- Dagger Mastery Lv. 34–35 — 160000 SP each · passive
- Sting Lv. 38–39 — 160000 SP each · active. (Power: 426 / 443)
- Light Armor Mastery Lv. 36–37 — 160000 SP each · passive
- Deadly Blow Lv. 26–27 — 160000 SP each · active. (Power: 3834 / 3980)
- Vicious Stance Lv. 15 — 320000 SP · toggle
Level 66
- Backstab Lv. 28–29 — 230000 SP each · active. (Power: 4127 / 4275)
- Drain Health Lv. 44–45 — 230000 SP each · active, magic. (Power: 94 / 96)
- Freezing Strike Lv. 23–24 — 230000 SP each · active, magic · element/trait: Water. (Power: 63 / 65)
- Poison Lv. 4 — 470000 SP · active, magic · element/trait: Poison. Poisons. Intensity 7.
- Dagger Mastery Lv. 36–37 — 230000 SP each · passive
- Sting Lv. 40–41 — 230000 SP each · active. (Power: 459 / 475)
- Light Armor Mastery Lv. 38–39 — 230000 SP each · passive
- Deadly Blow Lv. 28–29 — 230000 SP each · active. (Power: 4127 / 4275)
- Vicious Stance Lv. 16 — 470000 SP · toggle
Level 67
- Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.
Level 68
- Backstab Lv. 30–31 — 260000 SP each · active. (Power: 4425 / 4575)
- Drain Health Lv. 46–47 — 260000 SP each · active, magic. (Power: 97 / 99)
- Freezing Strike Lv. 25–26 — 260000 SP each · active, magic · element/trait: Water
- Esprit Lv. 7 — 520000 SP · passive
- Dagger Mastery Lv. 38–39 — 260000 SP each · passive
- Sting Lv. 42–43 — 260000 SP each · active. (Power: 492 / 509)
- Light Armor Mastery Lv. 40–41 — 260000 SP each · passive
- Deadly Blow Lv. 30–31 — 260000 SP each · active. (Power: 4425 / 4575)
- Vicious Stance Lv. 17 — 520000 SP · toggle
Level 70
- Backstab Lv. 32–33 — 330000 SP each · active. (Power: 4726 / 4878)
- Drain Health Lv. 48–49 — 330000 SP each · active, magic. (Power: 100 / 102)
- Freezing Strike Lv. 27–28 — 330000 SP each · active, magic · element/trait: Water
- Veil Lv. 4 — 670000 SP · active · element/trait: Derangement
- Dagger Mastery Lv. 40–41 — 330000 SP each · passive
- Sting Lv. 44–45 — 330000 SP each · active. Inflicts a wound in a vital part of the body. Power X. Effect X. Over-hit is possible. (Power: 526 / 542; Effect: 7 / 8)
- Light Armor Mastery Lv. 42–43 — 330000 SP each · passive
- Deadly Blow Lv. 32–33 — 330000 SP each · active. (Power: 4726 / 4878)
- Vicious Stance Lv. 18 — 670000 SP · toggle
Level 72
- Trick Lv. 4 — 1000000 SP · active
- Backstab Lv. 34–35 — 500000 SP each · active. (Power: 5029 / 5180)
- Drain Health Lv. 50–51 — 500000 SP each · active, magic. (Power: 104 / 105)
- Freezing Strike Lv. 29–30 — 500000 SP each · active, magic · element/trait: Water
- Power Break Lv. 3 — 1000000 SP · active, magic
- Critical Power Lv. 5 — 1000000 SP · passive
- Dagger Mastery Lv. 42–43 — 500000 SP each · passive
- Sting Lv. 46–47 — 500000 SP each · active. Inflicts a wound in a vital part of the body. Power X. Effect 8. Over-hit is possible. (Power: 559 / 576)
- Light Armor Mastery Lv. 44–45 — 500000 SP each · passive
- Deadly Blow Lv. 34–35 — 500000 SP each · active. (Power: 5029 / 5180)
- Vicious Stance Lv. 19 — 1000000 SP · toggle
Level 74
- Backstab Lv. 36–37 — 770000 SP each · active. (Power: 5330 / 5479)
- Drain Health Lv. 52–53 — 770000 SP each · active, magic. (Power: 107 / 108)
- Freezing Strike Lv. 31–32 — 770000 SP each · active, magic · element/trait: Water
- Poison Lv. 5 — 1500000 SP · active, magic · element/trait: Poison. Poisons. Intensity 8.
- Esprit Lv. 8 — 1500000 SP · passive
- Dagger Mastery Lv. 44–45 — 770000 SP each · passive
- Sting Lv. 48–49 — 770000 SP each · active. (Power: 593 / 609)
- Light Armor Mastery Lv. 47 — 770000 SP · passive
- Deadly Blow Lv. 36–37 — 770000 SP each · active. (Power: 5330 / 5479)
- Vicious Stance Lv. 20 — 1500000 SP · toggle
In other chronicles
- Abyss Walker — Lineage II Interlude
- Abyss Walker — Lineage II The 1st Throne: The Kamael
- Abyss Walker — Lineage II The 1st Throne: Hellbound
- Abyss Walker — Lineage II The 2nd Throne: Gracia Part 1
- Abyss Walker — Lineage II The 2nd Throne: Gracia Part 2
- Abyss Walker — Lineage II The 2nd Throne: Gracia Final
- Abyss Walker — Lineage II The 2nd Throne: Gracia Epilogue
- Abyss Walker — Lineage II Freya
- Abyss Walker — Lineage II High Five
- Abyss Walker — Lineage II C5: Oath of Blood
- Abyss Walker — Lineage II C4: Scions of Destiny
- Abyss Walker — Lineage II C3: Rise of Darkness
- Abyss Walker — Lineage II C1: Harbingers of War
Abyss Walker: frequently asked questions
What weapons does Abyss Walker use?
Weapons it masters: Daggers.
What armor does Abyss Walker wear?
Armor: Light armor.
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