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Dark elves · Lineage II C2: Age of Splendor

Spellhowler

Spellhowler is a class of Lineage II C2 (race: Dark elves). It comes from Dark Wizard.

Spellhowler: weapons, armor and skills

  • Armor: Robes.
  • Different skills learned: 27, between levels 40 and 74.

Skills learned by level

Level 40

  • Anti Magic Lv. 13–15 — 14000 SP each · passive. Increases M. Def.
  • Boost Mana Lv. 3 — 41000 SP · passive. Increases one's maximum MP.
  • Fast Spell Casting Lv. 2 — 41000 SP · passive. Spell casting speed increases.
  • Robe Mastery Lv. 9–11 — 14000 SP each · passive. Increases one's P. Def. when one is wearing a robe.
  • Weapon Mastery Lv. 10–12 — 14000 SP each · passive. Increases P. Atk. and M. Atk.
  • Higher Mana Gain Lv. 9–10 — 21000 SP each · passive. Raises amount of MP recovered from recharging.
  • Silence Lv. 1 — 41000 SP · active, magic · requires Spellbook: Silence; element/trait: Derangement. Disables the ability to use magic.
  • Sleep Lv. 10–12 — 14000 SP each · active, magic · element/trait: Sleep. Temporarily puts to sleep.
  • Corpse Life Drain Lv. 3 — 41000 SP · active, magic. Absorbs HP from a corpse.
  • Body To Mind Lv. 2 — 41000 SP · active, magic. Restores MP by sacrificing one's own HP.
  • Curse Chaos Lv. 2 — 41000 SP · active, magic. Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 3.
  • Vampiric Claw Lv. 1–2 — 21000 SP each · active, magic · requires Spellbook: Vampiric Claw. Absorbs HP. Power X. (Power: 49 / 52)
  • Hurricane Lv. 1 — 21000 SP · active, magic · requires Spellbook: Hurricane; element/trait: Wind [Hurricane] Hurricane Lv.2 Creates a powerful tornado. Power 52., 21000, Active, Wind. Creates a powerful tornado. Power 49.
  • Shadow Flare Lv. 1 — 34000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 65.

Level 44

  • Anti Magic Lv. 16–18 — 16000 SP each · passive
  • Fast HP Recovery Lv. 2 — 47000 SP · passive. Increases one's HP recovery speed.
  • Fast Mana Recovery Lv. 3 — 47000 SP · passive. Increases MP Recovery Speed.
  • Robe Mastery Lv. 12–14 — 16000 SP each · passive
  • Weapon Mastery Lv. 13–15 — 16000 SP each · passive
  • Higher Mana Gain Lv. 11–12 — 23000 SP each · passive
  • Silence Lv. 2 — 47000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 13–15 — 16000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 1 — 47000 SP · active, magic · requires Spellbook: Death Spike; element/trait: Unholy. Damages an enemy by throwing a bone. Power 58. 1 Cursed Bone needed.
  • Corpse Life Drain Lv. 4 — 47000 SP · active, magic
  • Slow Lv. 2 — 47000 SP · active, magic. Reduces Speed. Effect 3.
  • Curse:Poison Lv. 4 — 47000 SP · active, magic · element/trait: Poison. Poisons. Intensity 5.
  • Curse Chaos Lv. 3 — 47000 SP · active, magic
  • Vampiric Claw Lv. 3–4 — 23000 SP each · active, magic. (Power: 55 / 58)
  • Hurricane Lv. 3–4 — 23000 SP each · active, magic · element/trait: Wind. Creates a powerful tornado. Power X. (Power: 55 / 58)
  • Shadow Flare Lv. 2 — 41000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 73.

Level 48

  • Anti Magic Lv. 19–21 — 29000 SP each · passive
  • Quick Recovery Lv. 3 — 85000 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 4 — 85000 SP · passive
  • Robe Mastery Lv. 15–17 — 29000 SP each · passive
  • Weapon Mastery Lv. 16–18 — 29000 SP each · passive
  • Higher Mana Gain Lv. 13–14 — 43000 SP each · passive
  • Silence Lv. 3 — 85000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 16–18 — 29000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 2 — 85000 SP · active, magic · element/trait: Unholy. Damages an enemy by throwing a bone. Power 65. 1 Cursed Bone needed.
  • Corpse Life Drain Lv. 5 — 85000 SP · active, magic
  • Poisonous Cloud Lv. 3 — 85000 SP · active, magic · element/trait: Poison. Sends poisonous cloud. Intensity 5.
  • Tempest Lv. 1–2 — 43000 SP each · active, magic · requires Spellbook: Tempest; element/trait: Wind. Produces severe storm to attack multiple enemies. Power X. (Power: 31 / 33)
  • Vampiric Claw Lv. 5–6 — 43000 SP each · active, magic. (Power: 61 / 65)
  • Hurricane Lv. 5–6 — 43000 SP each · active, magic · element/trait: Wind. (Power: 61 / 65)
  • Shadow Flare Lv. 3 — 67000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 81.

Level 52

  • Anti Magic Lv. 22–24 — 46000 SP each · passive
  • Fast HP Recovery Lv. 3 — 130000 SP · passive
  • Fast Mana Recovery Lv. 4 — 130000 SP · passive
  • Robe Mastery Lv. 18–20 — 46000 SP each · passive
  • Weapon Mastery Lv. 19–21 — 46000 SP each · passive
  • Higher Mana Gain Lv. 15–16 — 69000 SP each · passive
  • Sleep Lv. 19–21 — 46000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 3 — 130000 SP · active, magic · element/trait: Unholy. Damages an enemy by throwing a bone. Power 72. 1 Cursed Bone needed.
  • Corpse Life Drain Lv. 6 — 130000 SP · active, magic
  • Body To Mind Lv. 3 — 130000 SP · active, magic
  • Curse Death Link Lv. 1–2 — 69000 SP each · active, magic · requires Spellbook: Curse Death Link. Moves one's pain into an enemy. The lower the HP the higher the power. Power X. (Power: 68 / 72)
  • Slow Lv. 3 — 130000 SP · active, magic
  • Curse:Poison Lv. 5 — 130000 SP · active, magic · element/trait: Poison. Poisons. Intensity 6.
  • Tempest Lv. 3–4 — 69000 SP each · active, magic · element/trait: Wind. (Power: 34 / 36)
  • Vampiric Claw Lv. 7–8 — 69000 SP each · active, magic. (Power: 68 / 72)
  • Hurricane Lv. 7–8 — 69000 SP each · active, magic · element/trait: Wind. (Power: 68 / 72)
  • Shadow Flare Lv. 4 — 90000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 89.

Level 56

  • Anti Magic Lv. 25–27 — 88000 SP each · passive
  • Boost Mana Lv. 5 — 300000 SP · passive
  • Fast Spell Casting Lv. 3 — 300000 SP · passive
  • Robe Mastery Lv. 21–23 — 88000 SP each · passive
  • Weapon Mastery Lv. 22–24 — 88000 SP each · passive
  • Higher Mana Gain Lv. 17 — 130000 SP · passive · element/trait: No [Higher Mana Gain] Higher Mana Gain Lv.18 Raises amount of MP recovered from recharging., 130000, Passive
  • Sleep Lv. 22–24 — 88000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 4 — 300000 SP · active, magic · element/trait: Unholy. Damages an enemy by throwing a bone. Power 78. 1 Cursed Bone needed.
  • Corpse Life Drain Lv. 7 — 300000 SP · active, magic
  • Curse Death Link Lv. 3–4 — 130000 SP each · active, magic. Moves ones pain into an enemy. The lower the HP the higher the power. Power X. (Power: 75 / 78)
  • Poisonous Cloud Lv. 4 — 300000 SP · active, magic · element/trait: Poison. Sends poisonous cloud. Intensity 6.
  • Tempest Lv. 5–6 — 130000 SP each · active, magic · element/trait: Wind. (Power: 38 / 39)
  • Vampiric Claw Lv. 9–10 — 130000 SP each · active, magic. (Power: 75 / 78)
  • Hurricane Lv. 9–10 — 130000 SP each · active, magic · element/trait: Wind. (Power: 75 / 78)
  • Shadow Flare Lv. 5 — 110000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 98.

Level 58

  • Anti Magic Lv. 28–29 — 98000 SP each · passive
  • Robe Mastery Lv. 24–25 — 98000 SP each · passive
  • Weapon Mastery Lv. 25–26 — 98000 SP each · passive
  • Higher Mana Gain Lv. 19–20 — 140000 SP each · passive. When one's MP is being recovered by recharge, it increases the recovery rate.
  • Sleep Lv. 25–26 — 98000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 5 — 310000 SP · active, magic · element/trait: Unholy. Causes damage to enemy by throwing a bone. Power 82. Requires one cursed bone.
  • Corpse Life Drain Lv. 8 — 310000 SP · active, magic
  • Body To Mind Lv. 4 — 140000 SP · active, magic
  • Curse Death Link Lv. 5–6 — 140000 SP each · active, magic. Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power X. (Power: 80 / 82)
  • Slow Lv. 4 — 140000 SP · active, magic
  • Tempest Lv. 7 — 140000 SP · active, magic · element/trait: Wind. (Power: 41)
  • Vampiric Claw Lv. 11–12 — 140000 SP each · active, magic. (Power: 80 / 82)
  • Hurricane Lv. 11–12 — 61000 SP each · active, magic · element/trait: Wind. Produces a strong whirlwind. Power X. (Power: 80 / 82)
  • Shadow Flare Lv. 6 — 120000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 102.

Level 60

  • Anti Magic Lv. 30–31 — 108000 SP each · passive
  • Boost Mana Lv. 6 — 310000 SP · passive
  • Fast Mana Recovery Lv. 5 — 140000 SP · passive
  • Robe Mastery Lv. 26–27 — 108000 SP each · passive
  • Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.
  • Weapon Mastery Lv. 27–28 — 108000 SP each · passive
  • Higher Mana Gain Lv. 21–22 — 150000 SP each · passive
  • Sleep Lv. 27–28 — 108000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 6 — 320000 SP · active, magic · element/trait: Unholy. Causes damage to enemy by throwing a bone. Power 85. Requires one cursed bone.
  • Corpse Life Drain Lv. 9 — 320000 SP · active, magic
  • Curse Death Link Lv. 7–8 — 150000 SP each · active, magic. (Power: 84 / 85)
  • Tempest Lv. 8 — 150000 SP · active, magic · element/trait: Wind. (Power: 43)
  • Vampiric Claw Lv. 13–14 — 150000 SP each · active, magic. (Power: 84 / 85)
  • Hurricane Lv. 13–14 — 83000 SP each · active, magic · element/trait: Wind. (Power: 84 / 85)
  • Shadow Flare Lv. 7 — 170000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 107.

Level 62

  • Anti Magic Lv. 32–33 — 118000 SP each · passive
  • Robe Mastery Lv. 28–29 — 118000 SP each · passive
  • Weapon Mastery Lv. 29–30 — 118000 SP each · passive
  • Higher Mana Gain Lv. 23–24 — 160000 SP each · passive
  • Sleep Lv. 29–30 — 118000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 7 — 330000 SP · active, magic · element/trait: Unholy. Causes damage to enemy by throwing a bone. Power 89. Requires one cursed bone.
  • Corpse Life Drain Lv. 10 — 330000 SP · active, magic
  • Curse Death Link Lv. 9–10 — 160000 SP each · active, magic. (Power: 87 / 89)
  • Curse:Poison Lv. 6 — 140000 SP · active, magic · element/trait: Poison. Poisons. Intensity 7.
  • Tempest Lv. 9 — 160000 SP · active, magic · element/trait: Wind. (Power: 45)
  • Vampiric Claw Lv. 15–16 — 160000 SP each · active, magic. (Power: 87 / 89)
  • Hurricane Lv. 15–16 — 120000 SP each · active, magic · element/trait: Wind. (Power: 87 / 89)
  • Shadow Flare Lv. 8 — 240000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 111.

Level 64

  • Anti Magic Lv. 34–35 — 128000 SP each · passive
  • Robe Mastery Lv. 30–31 — 128000 SP each · passive
  • Weapon Mastery Lv. 31–32 — 128000 SP each · passive
  • Higher Mana Gain Lv. 25–26 — 170000 SP each · passive
  • Sleep Lv. 31–32 — 128000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 8 — 340000 SP · active, magic · element/trait: Unholy. Causes damage to enemy by throwing a bone. Power 92. Requires one cursed bone.
  • Corpse Life Drain Lv. 11 — 340000 SP · active, magic
  • Curse Death Link Lv. 11–12 — 170000 SP each · active, magic. (Power: 90 / 92)
  • Poisonous Cloud Lv. 5 — 310000 SP · active, magic · element/trait: Poison. Poisons one's target. Effect 7.
  • Tempest Lv. 10 — 170000 SP · active, magic · element/trait: Wind. (Power: 46)
  • Vampiric Claw Lv. 17–18 — 170000 SP each · active, magic. (Power: 90 / 92)
  • Hurricane Lv. 17–18 — 130000 SP each · active, magic · element/trait: Wind. (Power: 90 / 92)
  • Shadow Flare Lv. 9 — 270000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 115.

Level 66

  • Anti Magic Lv. 36–37 — 138000 SP each · passive
  • Boost Mana Lv. 7 — 320000 SP · passive
  • Robe Mastery Lv. 32–33 — 138000 SP each · passive
  • Weapon Mastery Lv. 33–34 — 138000 SP each · passive
  • Higher Mana Gain Lv. 27–28 — 180000 SP each · passive
  • Sleep Lv. 33–34 — 138000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 9 — 350000 SP · active, magic · element/trait: Unholy. Causes damage to enemy by throwing a bone. Power 96. Requires one cursed bone.
  • Corpse Life Drain Lv. 12 — 350000 SP · active, magic
  • Body To Mind Lv. 5 — 150000 SP · active, magic
  • Curse Death Link Lv. 13–14 — 180000 SP each · active, magic. (Power: 94 / 96)
  • Slow Lv. 5 — 150000 SP · active, magic
  • Tempest Lv. 11 — 180000 SP · active, magic · element/trait: Wind. (Power: 48)
  • Vampiric Claw Lv. 19–20 — 180000 SP each · active, magic. (Power: 94 / 96)
  • Hurricane Lv. 19–20 — 180000 SP each · active, magic · element/trait: Wind. (Power: 94 / 96)
  • Shadow Flare Lv. 10 — 370000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 119.
  • Seed of Wind Lv. 1 — 430000 SP · active. Instills the force of wind. Unless a new force is instilled in 5 seconds, all forces will disappear.

Level 67

  • Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.

Level 68

  • Anti Magic Lv. 38–39 — 148000 SP each · passive
  • Fast Mana Recovery Lv. 6 — 150000 SP · passive
  • Robe Mastery Lv. 34–35 — 148000 SP each · passive
  • Weapon Mastery Lv. 35–36 — 148000 SP each · passive
  • Higher Mana Gain Lv. 29–30 — 190000 SP each · passive
  • Sleep Lv. 35–36 — 148000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 10 — 360000 SP · active, magic · element/trait: Unholy. Causes damage to enemy by throwing a bone. Power 99. Requires one cursed bone.
  • Corpse Life Drain Lv. 13 — 360000 SP · active, magic
  • Curse Death Link Lv. 15–16 — 190000 SP each · active, magic. (Power: 97 / 99)
  • Tempest Lv. 12 — 190000 SP · active, magic · element/trait: Wind. (Power: 50)
  • Vampiric Claw Lv. 21–22 — 190000 SP each · active, magic. (Power: 97 / 99)
  • Hurricane Lv. 21–22 — 210000 SP each · active, magic · element/trait: Wind. (Power: 97 / 99)
  • Shadow Flare Lv. 11 — 430000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 123.
  • Aura Symphony Lv. 1 — 480000 SP · active, magic. By using two types of forces, launches an attack to inflict significant damage. Power 350.

Level 70

  • Anti Magic Lv. 40–41 — 158000 SP each · passive
  • Robe Mastery Lv. 36–37 — 158000 SP each · passive
  • Weapon Mastery Lv. 37–38 — 158000 SP each · passive
  • Higher Mana Gain Lv. 31–32 — 200000 SP each · passive
  • Sleep Lv. 37–38 — 158000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 11 — 370000 SP · active, magic · element/trait: Unholy. Causes damage to enemy by throwing a bone. Power 102. Requires one cursed bone.
  • Corpse Life Drain Lv. 14 — 370000 SP · active, magic
  • Curse Death Link Lv. 17–18 — 200000 SP each · active, magic. (Power: 100 / 102)
  • Tempest Lv. 13 — 200000 SP · active, magic · element/trait: Wind. (Power: 51)
  • Vampiric Claw Lv. 23–24 — 200000 SP each · active, magic. (Power: 100 / 102)
  • Hurricane Lv. 23–24 — 280000 SP each · active, magic · element/trait: Wind. (Power: 100 / 102)
  • Shadow Flare Lv. 12 — 550000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 127.
  • Demon Wind Lv. 1 — 550000 SP · active, magic. Launches a high damage attack on one's target by using the power of two wind forces. The target is cursed and the effect of recovery magic for them is reduced. Power 350.

Level 72

  • Anti Magic Lv. 42–43 — 168000 SP each · passive
  • Boost Mana Lv. 8 — 330000 SP · passive
  • Robe Mastery Lv. 38–39 — 168000 SP each · passive
  • Weapon Mastery Lv. 39–40 — 168000 SP each · passive
  • Higher Mana Gain Lv. 33–34 — 210000 SP each · passive
  • Sleep Lv. 39–40 — 168000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 12 — 380000 SP · active, magic · element/trait: Unholy. Causes damage to enemy by throwing a bone. Power 105. Requires one cursed bone.
  • Corpse Life Drain Lv. 15 — 380000 SP · active, magic
  • Curse Death Link Lv. 19–20 — 210000 SP each · active, magic. (Power: 104 / 105)
  • Curse:Poison Lv. 7 — 150000 SP · active, magic · element/trait: Poison. Poisons. Intensity 8.
  • Tempest Lv. 14 — 210000 SP · active, magic · element/trait: Wind. (Power: 53)
  • Vampiric Claw Lv. 25–26 — 210000 SP each · active, magic. (Power: 104 / 105)
  • Hurricane Lv. 25–26 — 390000 SP each · active, magic · element/trait: Wind. (Power: 104 / 105)
  • Shadow Flare Lv. 13 — 790000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 131.
  • Elemental Storm Lv. 1 — 790000 SP · active, magic. Launches an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of water. Power 500.

Level 74

  • Anti Magic Lv. 44–45 — 178000 SP each · passive
  • Fast Mana Recovery Lv. 7 — 160000 SP · passive
  • Robe Mastery Lv. 40–41 — 178000 SP each · passive
  • Weapon Mastery Lv. 41–42 — 178000 SP each · passive
  • Higher Mana Gain Lv. 35–36 — 220000 SP each · passive
  • Sleep Lv. 41–42 — 178000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 13 — 390000 SP · active, magic · element/trait: Unholy. Causes damage to enemy by throwing a bone. Power 108. Requires one cursed bone.
  • Corpse Life Drain Lv. 16 — 390000 SP · active, magic
  • Curse Death Link Lv. 21–22 — 220000 SP each · active, magic. (Power: 107 / 108)
  • Slow Lv. 6 — 160000 SP · active, magic
  • Poisonous Cloud Lv. 6 — 320000 SP · active, magic · element/trait: Poison. Poisons one's target. Effect 8.
  • Tempest Lv. 15 — 220000 SP · active, magic · element/trait: Wind. (Power: 54)
  • Vampiric Claw Lv. 27–28 — 220000 SP each · active, magic. (Power: 107 / 108)
  • Hurricane Lv. 27–28 — 500000 SP each · active, magic · element/trait: Wind. (Power: 107 / 108)
  • Shadow Flare Lv. 14 — 1300000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 135.

In other chronicles

Spellhowler: frequently asked questions

What armor does Spellhowler wear?

Armor: Robes.

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