Dark elves · Lineage II C2: Age of Splendor
Shillien Elder
Shillien Elder is a class of Lineage II C2 (race: Dark elves). It comes from Shillien Oracle.
Shillien Elder: weapons, armor and skills
- Armor: Light armor, Robes.
- Different skills learned: 25, between levels 40 and 74.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 13000 SP each · passive. Increases M. Def.
- Boost Mana Lv. 3 — 39000 SP · passive. Increases one's maximum MP.
- Fast Spell Casting Lv. 2 — 39000 SP · passive. Spell casting speed increases.
- Robe Mastery Lv. 9–11 — 13000 SP each · passive. Increases one's P. Def. when one is wearing a robe.
- Light Armor Mastery Lv. 9–11 — 13000 SP each · passive. Increases one's P. Def., Casting Spd., P. Atk. and MP recovery speed when one's wearing light armor.
- Weapon Mastery Lv. 10–12 — 13000 SP each · passive. Increases P. Atk. and M. Atk.
- Recharge Lv. 5–6 — 19000 SP each · active, magic. Restores one's MP. Power X. (Power: 66 / 70)
- Mental Shield Lv. 2 — 39000 SP · active, magic. Increases one's resistance against Hold and Sleep, Fear and Silence. Effect 2.
- Might Lv. 3 — 39000 SP · active, magic. Temporarily increases attack power. Intensity 3.
- Resist Wind Lv. 2 — 39000 SP · active, magic. Temporarily increases resistance to wind.
- Dryad Root Lv. 10–12 — 13000 SP each · active, magic · element/trait: Hold. Temporarily disables movement.
- Wind Shackle Lv. 3 — 39000 SP · active, magic. Spirit of Wind shackles the arms of your enemy and drops their P. Atk. Effect 2.
- Guidance Lv. 1 — 39000 SP · active, magic · requires Spellbook: Guidance. Temporarily increases hit rate. Intensity 1.
- Death Whisper Lv. 1 — 39000 SP · active, magic · requires Spellbook: Death Whisper. Temporarily increases critical power. Intensity 1.
Level 44
- Anti Magic Lv. 16–18 — 17000 SP each · passive
- Fast HP Recovery Lv. 2 — 50000 SP · passive. Increases one's HP recovery speed.
- Fast Mana Recovery Lv. 3 — 50000 SP · passive. Increases MP Recovery Speed.
- Robe Mastery Lv. 12–14 — 17000 SP each · passive
- Light Armor Mastery Lv. 12–14 — 17000 SP each · passive
- Weapon Mastery Lv. 13–15 — 17000 SP each · passive
- Recharge Lv. 7–8 — 25000 SP each · active, magic. (Power: 73 / 77)
- Purify Lv. 1 — 50000 SP · active, magic · requires Spellbook: Purify. Heals paralysis. Also, poison and bleeding with the intensity of under 3.
- Shield Lv. 3 — 50000 SP · active, magic. Temporarily increases defense. Effect 3.
- Empower Lv. 2 — 50000 SP · active, magic. Temporarily increases magic power. Intensity 2.
- Focus Lv. 2 — 50000 SP · active, magic. Temporarily increases critical probability. Intensity 2.
- Greater Concentration Lv. 3 — 50000 SP · active, magic. Lowers the chances of magic being canceled due to damage.
- Resist Wind Lv. 3 — 50000 SP · active, magic
- Dryad Root Lv. 13–15 — 17000 SP each · active, magic · element/trait: Hold
- Vampiric Rage Lv. 2 — 43000 SP · active, magic. When launching a close physical attack, it temporarily restores one's own physical strength by using part of the damage one has inflicted on one's enemy.
Level 48
- Anti Magic Lv. 19–21 — 29000 SP each · passive
- Quick Recovery Lv. 3 — 85000 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 4 — 85000 SP · passive
- Robe Mastery Lv. 15–17 — 29000 SP each · passive
- Light Armor Mastery Lv. 15–17 — 29000 SP each · passive
- Weapon Mastery Lv. 16–18 — 29000 SP each · passive
- Recharge Lv. 9–10 — 43000 SP each · active, magic. (Power: 81 / 86)
- Mental Aegis Lv. 3 — 85000 SP · active, magic. Increases one's resistance against Hold and Sleep, Fear and Silence. Effect 3.
- Dryad Root Lv. 16–18 — 29000 SP each · active, magic · element/trait: Hold
- Wind Shackle Lv. 4 — 85000 SP · active, magic
- Greater Heal Lv. 1–3 — 29000 SP each · active, magic · requires Spellbook: Greater Heal. Restores HP. Power X. (Power: 371 / 384 / 398)
- Greater Group Heal Lv. 1–3 — 29000 SP each · active, magic · requires Spellbook: Greater Group Heal. Restores party members' HP. Power X. (Power: 297 / 308 / 319)
- Guidance Lv. 2 — 85000 SP · active, magic. Temporarily increases hit rate. Intensity 2.
- Death Whisper Lv. 2 — 85000 SP · active, magic. Temporarily increases critical power. Intensity 2.
Level 52
- Anti Magic Lv. 22–24 — 49000 SP each · passive
- Fast HP Recovery Lv. 3 — 150000 SP · passive
- Fast Mana Recovery Lv. 4 — 150000 SP · passive
- Robe Mastery Lv. 18–20 — 49000 SP each · passive
- Light Armor Mastery Lv. 18–20 — 49000 SP each · passive
- Weapon Mastery Lv. 19–21 — 49000 SP each · passive
- Recharge Lv. 11–12 — 73000 SP each · active, magic. (Power: 90 / 94)
- Purify Lv. 2 — 150000 SP · active, magic. Heals paralysis. Also, poison and bleeding with the intensity of under 7.
- Greater Empower Lv. 3 — 150000 SP · active, magic. Temporarily increases magic power. Intensity 3.
- Kiss of Eva Lv. 2 — 150000 SP · active, magic. Enables player to hold breath under water for a long time.
- Focus Lv. 3 — 150000 SP · active, magic. Temporarily increases critical probability. Intensity 3.
- Greater Concentration Lv. 4 — 150000 SP · active, magic
- Dryad Root Lv. 19–21 — 49000 SP each · active, magic · element/trait: Hold
- Greater Heal Lv. 4–6 — 49000 SP each · active, magic. (Power: 426 / 441 / 455)
- Greater Group Heal Lv. 4–6 — 49000 SP each · active, magic. (Power: 341 / 353 / 364)
Level 56
- Anti Magic Lv. 25–27 — 88000 SP each · passive
- Boost Mana Lv. 5 — 270000 SP · passive
- Fast Spell Casting Lv. 3 — 270000 SP · passive
- Robe Mastery Lv. 21–23 — 88000 SP each · passive
- Light Armor Mastery Lv. 21–23 — 88000 SP each · passive
- Weapon Mastery Lv. 22–24 — 88000 SP each · passive
- Recharge Lv. 13–14 — 130000 SP each · active, magic. (Power: 98 / 102)
- Mental Aegis Lv. 4 — 270000 SP · active, magic. Increases one's resistance against Hold and Sleep, Fear and Silence. Effect 4.
- Dryad Root Lv. 22–24 — 88000 SP each · active, magic · element/trait: Hold
- Wind Shackle Lv. 5 — 270000 SP · active, magic
- Greater Heal Lv. 7–9 — 88000 SP each · active, magic. (Power: 484 / 499 / 514)
- Greater Group Heal Lv. 7–9 — 88000 SP each · active, magic. (Power: 388 / 399 / 411)
- Guidance Lv. 3 — 270000 SP · active, magic. Temporarily increases hit rate. Intensity 3.
- Death Whisper Lv. 3 — 270000 SP · active, magic. Temporarily increases critical power. Intensity 3.
Level 58
- Anti Magic Lv. 28–29 — 98000 SP each · passive
- Robe Mastery Lv. 24–25 — 98000 SP each · passive
- Light Armor Mastery Lv. 24–25 — 98000 SP each · passive
- Weapon Mastery Lv. 25–26 — 98000 SP each · passive
- Recharge Lv. 15 — 140000 SP · active, magic. (Power: 104)
- Dryad Root Lv. 25–26 — 98000 SP each · active, magic · element/trait: Hold
- Greater Heal Lv. 10–11 — 98000 SP each · active, magic. (Power: 544 / 559)
- Greater Group Heal Lv. 10–11 — 98000 SP each · active, magic. (Power: 435 / 447)
- Vampiric Rage Lv. 3 — 200000 SP · active, magic
Level 60
- Anti Magic Lv. 30–31 — 108000 SP each · passive
- Boost Mana Lv. 6 — 280000 SP · passive
- Fast Mana Recovery Lv. 5 — 160000 SP · passive
- Robe Mastery Lv. 26–27 — 108000 SP each · passive
- Light Armor Mastery Lv. 26–27 — 108000 SP each · passive
- Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.
- Weapon Mastery Lv. 27–28 — 108000 SP each · passive
- Recharge Lv. 16 — 150000 SP · active, magic. (Power: 106)
- Greater Concentration Lv. 5 — 160000 SP · active, magic
- Dryad Root Lv. 27–28 — 108000 SP each · active, magic · element/trait: Hold
- Greater Heal Lv. 13–14 — 108000 SP each · active, magic. (Power: 603 / 618)
- Greater Group Heal Lv. 13–14 — 108000 SP each · active, magic. (Power: 483 / 495)
Level 62
- Anti Magic Lv. 32–33 — 118000 SP each · passive
- Robe Mastery Lv. 28–29 — 118000 SP each · passive
- Light Armor Mastery Lv. 28–29 — 118000 SP each · passive
- Weapon Mastery Lv. 29–30 — 118000 SP each · passive
- Recharge Lv. 17 — 160000 SP · active, magic. (Power: 108)
- Dryad Root Lv. 29–30 — 118000 SP each · active, magic · element/trait: Hold
- Greater Heal Lv. 16–17 — 118000 SP each · active, magic. (Power: 647 / 662)
- Greater Group Heal Lv. 16–17 — 118000 SP each · active, magic. (Power: 518 / 529)
Level 64
- Anti Magic Lv. 34–35 — 128000 SP each · passive
- Robe Mastery Lv. 30–31 — 128000 SP each · passive
- Light Armor Mastery Lv. 30–31 — 128000 SP each · passive
- Weapon Mastery Lv. 31–32 — 128000 SP each · passive
- Recharge Lv. 18 — 170000 SP · active, magic. (Power: 110)
- Dryad Root Lv. 31–32 — 128000 SP each · active, magic · element/trait: Hold
- Wind Shackle Lv. 6 — 280000 SP · active, magic. Spirit of Wind shackles the arms of your enemy and drops their P. Atk. Effect 3.
- Greater Heal Lv. 18–19 — 128000 SP each · active, magic. (Power: 676 / 690)
- Greater Group Heal Lv. 18–19 — 128000 SP each · active, magic. (Power: 541 / 552)
Level 66
- Anti Magic Lv. 36–37 — 138000 SP each · passive
- Boost Mana Lv. 7 — 290000 SP · passive
- Robe Mastery Lv. 32–33 — 138000 SP each · passive
- Light Armor Mastery Lv. 32–33 — 138000 SP each · passive
- Weapon Mastery Lv. 33–34 — 138000 SP each · passive
- Recharge Lv. 19 — 180000 SP · active, magic. (Power: 113)
- Dryad Root Lv. 33–34 — 138000 SP each · active, magic · element/trait: Hold
- Greater Heal Lv. 20–21 — 138000 SP each · active, magic. (Power: 704 / 718)
- Greater Group Heal Lv. 20–21 — 138000 SP each · active, magic. (Power: 563 / 574)
Level 67
- Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.
Level 68
- Anti Magic Lv. 38–39 — 148000 SP each · passive
- Fast Mana Recovery Lv. 6 — 170000 SP · passive
- Robe Mastery Lv. 34–35 — 148000 SP each · passive
- Light Armor Mastery Lv. 34–35 — 148000 SP each · passive
- Weapon Mastery Lv. 35–36 — 148000 SP each · passive
- Recharge Lv. 20 — 190000 SP · active, magic. (Power: 115)
- Greater Concentration Lv. 6 — 170000 SP · active, magic
- Dryad Root Lv. 35–36 — 148000 SP each · active, magic · element/trait: Hold
- Greater Heal Lv. 22–23 — 148000 SP each · active, magic. (Power: 731 / 745)
- Greater Group Heal Lv. 22–23 — 148000 SP each · active, magic. (Power: 585 / 596)
Level 70
- Anti Magic Lv. 40–41 — 158000 SP each · passive
- Robe Mastery Lv. 36–37 — 158000 SP each · passive
- Light Armor Mastery Lv. 36–37 — 158000 SP each · passive
- Weapon Mastery Lv. 37–38 — 158000 SP each · passive
- Recharge Lv. 21 — 200000 SP · active, magic. (Power: 116)
- Dryad Root Lv. 37–38 — 158000 SP each · active, magic · element/trait: Hold
- Greater Heal Lv. 24–25 — 158000 SP each · active, magic. (Power: 758 / 770)
- Greater Group Heal Lv. 24–25 — 158000 SP each · active, magic. (Power: 606 / 616)
Level 72
- Anti Magic Lv. 42–43 — 168000 SP each · passive
- Boost Mana Lv. 8 — 300000 SP · passive
- Robe Mastery Lv. 38–39 — 168000 SP each · passive
- Light Armor Mastery Lv. 38–39 — 168000 SP each · passive
- Weapon Mastery Lv. 39–40 — 168000 SP each · passive
- Recharge Lv. 22 — 210000 SP · active, magic. (Power: 118)
- Dryad Root Lv. 39–40 — 168000 SP each · active, magic · element/trait: Hold
- Wind Shackle Lv. 7 — 290000 SP · active, magic
- Greater Heal Lv. 26–27 — 168000 SP each · active, magic. (Power: 783 / 795)
- Greater Group Heal Lv. 26–27 — 168000 SP each · active, magic. (Power: 626 / 636)
- Vampiric Rage Lv. 4 — 1400000 SP · active, magic
Level 74
- Anti Magic Lv. 44–45 — 178000 SP each · passive
- Fast Mana Recovery Lv. 7 — 180000 SP · passive
- Robe Mastery Lv. 40–41 — 178000 SP each · passive
- Light Armor Mastery Lv. 40–41 — 178000 SP each · passive
- Weapon Mastery Lv. 41–42 — 178000 SP each · passive
- Recharge Lv. 23 — 220000 SP · active, magic. (Power: 120)
- Dryad Root Lv. 41–42 — 178000 SP each · active, magic · element/trait: Hold
- Greater Heal Lv. 28–29 — 178000 SP each · active, magic. (Power: 806 / 817)
- Greater Group Heal Lv. 28–29 — 178000 SP each · active, magic. (Power: 645 / 654)
In other chronicles
- Shillien Elder — Lineage II Interlude
- Shillien Elder — Lineage II The 1st Throne: The Kamael
- Shillien Elder — Lineage II The 1st Throne: Hellbound
- Shillien Elder — Lineage II The 2nd Throne: Gracia Part 1
- Shillien Elder — Lineage II The 2nd Throne: Gracia Part 2
- Shillien Elder — Lineage II The 2nd Throne: Gracia Final
- Shillien Elder — Lineage II The 2nd Throne: Gracia Epilogue
- Shillien Elder — Lineage II Freya
- Shillien Elder — Lineage II High Five
- Shillien Elder — Lineage II C5: Oath of Blood
- Shillien Elder — Lineage II C4: Scions of Destiny
- Shillien Elder — Lineage II C3: Rise of Darkness
- Shillien Elder — Lineage II C1: Harbingers of War
Shillien Elder: frequently asked questions
What armor does Shillien Elder wear?
Armor: Light armor, Robes.
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