Dark elves · Lineage II C2: Age of Splendor
Shillien Knight
Shillien Knight is a class of Lineage II C2 (race: Dark elves). It comes from Palus Knight.
Shillien Knight: weapons, armor and skills
- Weapons it masters: One-handed blunts, One-handed swords.
- Armor: Heavy armor, Shields.
- Different skills learned: 24, between levels 40 and 74.
Skills learned by level
Level 40
- Hate Aura Lv. 1–3 — 11000 SP each · active. Provokes the opponent's desire to attack. Power X. (Power: 1672 / 1697 / 1721)
- Aggression Lv. 13–15 — 11000 SP each · active. Provokes opponent's desire to attack. Power X. (Power: 1078 / 1107 / 1136)
- Summon Poltergeist Cubic Lv. 1 — 33000 SP · active, magic · requires Spellbook: Summon Poltergeist Cubic. Summons a Cubic, which decreases the enemy's defense, attack power and speed. Summoning Crystal - 2 Grade Ds.
- Drain Health Lv. 17–19 — 11000 SP each · active, magic. Absorbs HP. Power X. (Power: 49 / 50 / 52)
- Freezing Strike Lv. 3–4 — 17000 SP each · active, magic · element/trait: Water. Freezes surrounding air for an instant. Power X. (Power: 30 / 31)
- Hex Lv. 1 — 33000 SP · active, magic · requires Spellbook: Hex. Decreases resistance. Effect 3.
- Magic Resistance Lv. 15–17 — 11000 SP each · passive. Increases M. Def.
- Shield Mastery Lv. 3 — 33000 SP · passive. Shield defense rate increases.
- Sword Blunt Mastery Lv. 9–11 — 11000 SP each · passive. Increases P. Atk. when one is using a sword or blunt type weapon.
- Sting Lv. 13–15 — 11000 SP each · active. Wounds opponent in vital spot. Power X. Intensity X. Over-hit available. (Power: 123 / 131 / 139; Intensity: 4 / 4 / 5)
- Heavy Armor Mastery Lv. 16–18 — 11000 SP each · passive. Increases one's P. Def. when one is wearing heavy armor.
- Life Leech Lv. 1 — 33000 SP · active, magic · requires Spellbook: Life Leech. Absorbs an enemy's HP. Power 26
Level 43
- Hate Aura Lv. 4–6 — 12000 SP each · active. (Power: 1745 / 1768 / 1790)
- Summon Vampiric Cube Lv. 1 — 35000 SP · active, magic · requires Spellbook: Summon Vampiric Cubic. Summons a Cubic, which drains the enemy's HP and recovers its summoner. Summoning Crystal - 6 Grade Ds.
- Aggression Lv. 16–18 — 12000 SP each · active. (Power: 1166 / 1195 / 1224)
- Drain Health Lv. 20–22 — 12000 SP each · active, magic. (Power: 53 / 55 / 57)
- Freezing Strike Lv. 5–6 — 18000 SP each · active, magic · element/trait: Water. (Power: 33 / 34)
- Deflect Arrow Lv. 3 — 35000 SP · active. Becomes stronger against bow attack.
- Cubic Mastery Lv. 1 — 35000 SP · passive. Ability to summon 2 Cubics at once.
- Magic Resistance Lv. 18–20 — 12000 SP each · passive
- Focus Mind Lv. 2 — 35000 SP · passive. Increases one's MP Recovery Speed.
- Sword Blunt Mastery Lv. 12–14 — 12000 SP each · passive
- Sting Lv. 16–18 — 12000 SP each · active. Wounds opponent in vital spot. Power X. Intensity 5. Over-hit available. (Power: 148 / 157 / 166)
- Heavy Armor Mastery Lv. 19–21 — 12000 SP each · passive
- Life Leech Lv. 2 — 35000 SP · active, magic. Absorbs an enemy's HP. Power 29
Level 46
- Confusion Lv. 2 — 47000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Hate Aura Lv. 7–9 — 15000 SP each · active. (Power: 1811 / 1831 / 1851)
- Aggression Lv. 19–21 — 15000 SP each · active. (Power: 1254 / 1283 / 1312)
- Summon Poltergeist Cubic Lv. 2 — 47000 SP · active, magic. Summons a Cubic, which decreases the enemy's defense, attack power and speed. Summoning Crystal - 3 Grade Ds.
- Drain Health Lv. 23–25 — 15000 SP each · active, magic. (Power: 58 / 60 / 61)
- Corpse Plague Lv. 1 — 47000 SP · active, magic · requires Spellbook: Corpse Plague; element/trait: Poison. Causes dead bodies to fume poison. Intensity 5.
- Freezing Strike Lv. 7–8 — 23000 SP each · active, magic · element/trait: Water. (Power: 36 / 37)
- Ultimate Defense Lv. 2 — 47000 SP · active. Optimizes physical, magic defense for a certain period while immobilized.
- Magic Resistance Lv. 21–23 — 15000 SP each · passive
- Sword Blunt Mastery Lv. 15–17 — 15000 SP each · passive
- Sting Lv. 19–21 — 15000 SP each · active. (Power: 175 / 185 / 196)
- Heavy Armor Mastery Lv. 22–24 — 15000 SP each · passive
- Life Leech Lv. 3 — 47000 SP · active, magic. Absorbs an enemy's HP. Power 31
Level 49
- Hate Aura Lv. 10–12 — 24000 SP each · active. (Power: 1870 / 1888 / 1905)
- Summon Vampiric Cube Lv. 2 — 71000 SP · active, magic. Summons a Cubic, which drains the enemy's HP and recovers its summoner. Summoning Crystal - 7 Grade Ds.
- Aggression Lv. 22–24 — 24000 SP each · active. (Power: 1342 / 1371 / 1400)
- Drain Health Lv. 26–28 — 24000 SP each · active, magic. (Power: 63 / 65 / 66)
- Freezing Strike Lv. 9–10 — 36000 SP each · active, magic · element/trait: Water. (Power: 39 / 40)
- Deflect Arrow Lv. 4 — 71000 SP · active
- Poison Lv. 2 — 71000 SP · active, magic · element/trait: Poison. Poisons. Intensity 5.
- Magic Resistance Lv. 24–26 — 24000 SP each · passive
- Focus Mind Lv. 3 — 71000 SP · passive
- Sword Blunt Mastery Lv. 18–20 — 24000 SP each · passive
- Sting Lv. 22–24 — 24000 SP each · active. (Power: 206 / 217 / 229)
- Heavy Armor Mastery Lv. 25–27 — 24000 SP each · passive
- Summon Viper Cubic Lv. 1 — 71000 SP · active, magic · requires Spellbook: Summon Viper Cubic. Summons a Cubic, which poisons enemies. Summoning Crystal - 3 Grade Ds.
- Life Leech Lv. 4 — 71000 SP · active, magic. Absorbs an enemy's HP. Power 33
Level 52
- Hate Aura Lv. 13–15 — 38000 SP each · active. (Power: 1921 / 1936 / 1950)
- Aggression Lv. 25–27 — 38000 SP each · active. (Power: 1428 / 1457 / 1485)
- Summon Poltergeist Cubic Lv. 3 — 120000 SP · active, magic. Summons a Cubic, which decreases the enemy's defense, attack power and speed. Summoning Crystal - 4 Grade Ds.
- Drain Health Lv. 29–31 — 38000 SP each · active, magic. (Power: 68 / 70 / 72)
- Freezing Strike Lv. 11–12 — 58000 SP each · active, magic · element/trait: Water. (Power: 42 / 43)
- Power Break Lv. 2 — 120000 SP · active, magic. Reduces P. Atk. Effect 3.
- Hex Lv. 2 — 120000 SP · active, magic
- Magic Resistance Lv. 27–29 — 38000 SP each · passive
- Shield Mastery Lv. 4 — 120000 SP · passive
- Sword Blunt Mastery Lv. 21–23 — 38000 SP each · passive
- Sting Lv. 25–27 — 38000 SP each · active. Wounds opponent in vital spot. Power X. Intensity 6. Over-hit available. (Power: 241 / 253 / 266)
- Heavy Armor Mastery Lv. 28–30 — 38000 SP each · passive
- Life Leech Lv. 5 — 120000 SP · active, magic. Absorbs an enemy's HP. Power 36
- Final Fortress Lv. 1 — 120000 SP · passive. When one's HP is lowered, one's P. Def. will increase automatically.
Level 54
- Final Fortress Lv. 2 — 150000 SP · passive
Level 55
- Hate Aura Lv. 16–18 — 62000 SP each · active. (Power: 1963 / 1672 / 1697)
- Summon Vampiric Cube Lv. 3 — 180000 SP · active, magic. Summons a Cubic, which drains the enemy's HP and recovers its summoner. Summoning Crystal - 8 Grade Ds.
- Aggression Lv. 28–30 — 62000 SP each · active. (Power: 1513 / 1541 / 1568)
- Drain Health Lv. 32–34 — 62000 SP each · active, magic. (Power: 73 / 75 / 77)
- Freezing Strike Lv. 13–14 — 92000 SP each · active, magic · element/trait: Water. (Power: 45 / 46)
- Cubic Mastery Lv. 2 — 180000 SP · passive. Ability to summon 3 Cubics at once.
- Magic Resistance Lv. 30–32 — 62000 SP each · passive
- Focus Mind Lv. 4 — 180000 SP · passive
- Sword Blunt Mastery Lv. 24–26 — 62000 SP each · passive
- Sting Lv. 28–30 — 62000 SP each · active. (Power: 279 / 292 / 306)
- Heavy Armor Mastery Lv. 31–33 — 62000 SP each · passive
- Summon Viper Cubic Lv. 2 — 180000 SP · active, magic. Summons a Cubic, which poisons enemies. Summoning Crystal - 4 Grade Ds.
- Life Leech Lv. 6 — 180000 SP · active, magic. Absorbs an enemy's HP. Power 39
Level 56
- Final Fortress Lv. 3 — 180000 SP · passive
Level 58
- Confusion Lv. 3 — 250000 SP · active, magic
- Hate Aura Lv. 19–21 — 85000 SP each · active. (Power: 1721 / 1745 / 1768)
- Aggression Lv. 31–33 — 85000 SP each · active. (Power: 1595 / 1621 / 1647)
- Drain Health Lv. 35–37 — 85000 SP each · active, magic. (Power: 78 / 80 / 82)
- Corpse Plague Lv. 2 — 250000 SP · active, magic · element/trait: Poison. Causes dead bodies to fume poison. Intensity 6.
- Freezing Strike Lv. 15–16 — 130000 SP each · active, magic · element/trait: Water. (Power: 48 / 49)
- Poison Lv. 3 — 250000 SP · active, magic · element/trait: Poison. Poisons. Intensity 6.
- Magic Resistance Lv. 33–35 — 85000 SP each · passive
- Sword Blunt Mastery Lv. 27–29 — 85000 SP each · passive
- Sting Lv. 31–33 — 85000 SP each · active. (Power: 320 / 334 / 349)
- Heavy Armor Mastery Lv. 34–36 — 85000 SP each · passive
- Lightening Strike Lv. 1 — 250000 SP · active, magic · requires Spellbook: Lightening Strike; element/trait: Paralyze. Strikes with lightening to inflict damage and to paralyze the enemy. Power 82.
- Life Leech Lv. 7 — 250000 SP · active, magic. Absorbs an enemy's HP. Power 41
- Final Fortress Lv. 4 — 200000 SP · passive
Level 60
- Hate Aura Lv. 22–23 — 97000 SP each · active. (Power: 1790 / 1811)
- Aggression Lv. 34–35 — 97000 SP each · active. (Power: 1672 / 1697)
- Drain Health Lv. 38–39 — 97000 SP each · active, magic. Absorbs HP. Power X (Power: 84 / 85)
- Freezing Strike Lv. 17–18 — 97000 SP each · active, magic · element/trait: Water. Instantly freezes surrounding air and everything in it. Power X. (Power: 51 / 53)
- Magic Resistance Lv. 36–37 — 97000 SP each · passive
- Sword Blunt Mastery Lv. 30–31 — 97000 SP each · passive
- Sting Lv. 34–35 — 97000 SP each · active. Inflicts a wound in a vital part of the body. Power X. Effect X. Over-hit is possible. (Power: 364 / 379; Effect: 6 / 7)
- Heavy Armor Mastery Lv. 37–38 — 97000 SP each · passive
- Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.
- Final Fortress Lv. 5 — 400000 SP · passive
Level 62
- Hate Aura Lv. 24–25 — 130000 SP each · active. (Power: 1831 / 1851)
- Aggression Lv. 36–37 — 130000 SP each · active. (Power: 1721 / 1745)
- Drain Health Lv. 40–41 — 130000 SP each · active, magic. (Power: 87 / 89)
- Corpse Plague Lv. 3 — 250000 SP · active, magic · element/trait: Poison. Causes a corpse to spew out venom. Effect 7.
- Freezing Strike Lv. 19–20 — 130000 SP each · active, magic · element/trait: Water. (Power: 56 / 58)
- Magic Resistance Lv. 38–39 — 130000 SP each · passive
- Sword Blunt Mastery Lv. 32–33 — 130000 SP each · passive
- Sting Lv. 36–37 — 130000 SP each · active. Inflicts a wound in a vital part of the body. Power X. Effect 7. Over-hit is possible. (Power: 395 / 410)
- Heavy Armor Mastery Lv. 39–40 — 130000 SP each · passive
- Lightening Strike Lv. 2 — 250000 SP · active, magic · element/trait: Paralyze. Strikes with lightening to inflict damage and to paralyze the enemy. Power 89.
- Life Leech Lv. 8 — 250000 SP · active, magic. Absorbs the enemy's HP. Power 43.
- Final Fortress Lv. 6 — 410000 SP · passive
Level 64
- Hate Aura Lv. 26–27 — 150000 SP each · active. (Power: 1870 / 1888)
- Aggression Lv. 38–39 — 150000 SP each · active. (Power: 1768 / 1790)
- Drain Health Lv. 42–43 — 150000 SP each · active, magic. (Power: 90 / 92)
- Freezing Strike Lv. 21–22 — 150000 SP each · active, magic · element/trait: Water. (Power: 59 / 61)
- Magic Resistance Lv. 40–41 — 150000 SP each · passive
- Focus Mind Lv. 5 — 300000 SP · passive
- Sword Blunt Mastery Lv. 34–35 — 150000 SP each · passive
- Sting Lv. 38–39 — 150000 SP each · active. (Power: 426 / 443)
- Heavy Armor Mastery Lv. 41–42 — 150000 SP each · passive
- Life Leech Lv. 9 — 300000 SP · active, magic. Absorbs the enemy's HP. Power 45.
- Final Fortress Lv. 7 — 420000 SP · passive
Level 66
- Hate Aura Lv. 28–29 — 220000 SP each · active. (Power: 1905 / 1921)
- Aggression Lv. 40–41 — 220000 SP each · active. (Power: 1811 / 1831)
- Drain Health Lv. 44–45 — 220000 SP each · active, magic. (Power: 94 / 96)
- Freezing Strike Lv. 23–24 — 220000 SP each · active, magic · element/trait: Water. (Power: 63 / 65)
- Poison Lv. 4 — 440000 SP · active, magic · element/trait: Poison. Poisons. Intensity 7.
- Magic Resistance Lv. 42–43 — 220000 SP each · passive
- Sword Blunt Mastery Lv. 36–37 — 220000 SP each · passive
- Sting Lv. 40–41 — 220000 SP each · active. (Power: 459 / 475)
- Heavy Armor Mastery Lv. 44 — 220000 SP · passive
- Lightening Strike Lv. 3 — 440000 SP · active, magic · element/trait: Paralyze. Strikes with lightening to inflict damage and to paralyze the enemy. Power 96.
- Final Fortress Lv. 8 — 640000 SP · passive
Level 67
- Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.
Level 68
- Hate Aura Lv. 30–31 — 260000 SP each · active. (Power: 1936 / 1950)
- Aggression Lv. 42–43 — 260000 SP each · active. (Power: 1851 / 1870)
- Drain Health Lv. 46–47 — 260000 SP each · active, magic. (Power: 97 / 99)
- Freezing Strike Lv. 25–26 — 260000 SP each · active, magic · element/trait: Water
- Magic Resistance Lv. 44–45 — 260000 SP each · passive
- Sword Blunt Mastery Lv. 38–39 — 260000 SP each · passive
- Sting Lv. 42–43 — 260000 SP each · active. (Power: 492 / 509)
- Heavy Armor Mastery Lv. 45–46 — 260000 SP each · passive
- Life Leech Lv. 10 — 520000 SP · active, magic. Absorbs the enemy's HP. Power 46.
- Final Fortress Lv. 9 — 710000 SP · passive
Level 70
- Hate Aura Lv. 32–33 — 290000 SP each · active. (Power: 1963 / 1905)
- Aggression Lv. 44–45 — 290000 SP each · active. (Power: 1888 / 1905)
- Drain Health Lv. 48–49 — 290000 SP each · active, magic. (Power: 100 / 102)
- Corpse Plague Lv. 4 — 590000 SP · active, magic · element/trait: Poison. Causes a corpse to spew out venom. Effect 8.
- Freezing Strike Lv. 27–28 — 290000 SP each · active, magic · element/trait: Water
- Magic Resistance Lv. 46–47 — 290000 SP each · passive
- Sword Blunt Mastery Lv. 40–41 — 290000 SP each · passive
- Sting Lv. 44–45 — 290000 SP each · active. Inflicts a wound in a vital part of the body. Power X. Effect X. Over-hit is possible. (Power: 526 / 542; Effect: 7 / 8)
- Heavy Armor Mastery Lv. 47–48 — 290000 SP each · passive
- Lightening Strike Lv. 4 — 590000 SP · active, magic · element/trait: Paralyze. Strikes with lightening to inflict damage and to paralyze the enemy. Power 102.
- Life Leech Lv. 11 — 590000 SP · active, magic. Absorbs the enemy's HP. Power 48.
- Final Fortress Lv. 10 — 770000 SP · passive
Level 72
- Hate Aura Lv. 34–35 — 470000 SP each · active. (Power: 1921 / 1936)
- Aggression Lv. 46–47 — 470000 SP each · active. (Power: 1921 / 1936)
- Drain Health Lv. 50–51 — 470000 SP each · active, magic. (Power: 104 / 105)
- Freezing Strike Lv. 29–30 — 470000 SP each · active, magic · element/trait: Water
- Power Break Lv. 3 — 940000 SP · active, magic
- Magic Resistance Lv. 48–49 — 470000 SP each · passive
- Focus Mind Lv. 6 — 940000 SP · passive
- Sword Blunt Mastery Lv. 42–43 — 470000 SP each · passive
- Sting Lv. 46–47 — 470000 SP each · active. Inflicts a wound in a vital part of the body. Power X. Effect 8. Over-hit is possible. (Power: 559 / 576)
- Heavy Armor Mastery Lv. 49–50 — 470000 SP each · passive
- Final Fortress Lv. 11 — 1200000 SP · passive
Level 74
- Hate Aura Lv. 36–37 — 720000 SP each · active. (Power: 1950 / 1963)
- Aggression Lv. 48–49 — 720000 SP each · active. (Power: 1950 / 1963)
- Drain Health Lv. 52–53 — 720000 SP each · active, magic. (Power: 107 / 108)
- Freezing Strike Lv. 31–32 — 720000 SP each · active, magic · element/trait: Water
- Poison Lv. 5 — 1400000 SP · active, magic · element/trait: Poison. Poisons. Intensity 8.
- Magic Resistance Lv. 50–51 — 720000 SP each · passive
- Sword Blunt Mastery Lv. 44–45 — 720000 SP each · passive
- Sting Lv. 48–49 — 720000 SP each · active. (Power: 593 / 609)
- Heavy Armor Mastery Lv. 51–52 — 720000 SP each · passive
- Lightening Strike Lv. 5 — 1400000 SP · active, magic · element/trait: Paralyze. Strikes with lightening to inflict damage and to paralyze the enemy. Power 108.
- Life Leech Lv. 12 — 1400000 SP · active, magic. Absorbs the enemy's HP. Power 50.
- Final Fortress Lv. 12 — 2100000 SP · passive
In other chronicles
- Shillien Knight — Lineage II Interlude
- Shillien Knight — Lineage II The 1st Throne: The Kamael
- Shillien Knight — Lineage II The 1st Throne: Hellbound
- Shillien Knight — Lineage II The 2nd Throne: Gracia Part 1
- Shillien Knight — Lineage II The 2nd Throne: Gracia Part 2
- Shillien Knight — Lineage II The 2nd Throne: Gracia Final
- Shillien Knight — Lineage II The 2nd Throne: Gracia Epilogue
- Shillien Knight — Lineage II Freya
- Shillien Knight — Lineage II High Five
- Shillien Knight — Lineage II C5: Oath of Blood
- Shillien Knight — Lineage II C4: Scions of Destiny
- Shillien Knight — Lineage II C3: Rise of Darkness
- Shillien Knight — Lineage II C1: Harbingers of War
Shillien Knight: frequently asked questions
What weapons does Shillien Knight use?
Weapons it masters: One-handed blunts, One-handed swords.
What armor does Shillien Knight wear?
Armor: Heavy armor, Shields.
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