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Elves · Lineage II Interlude

Spellsinger

Spellsinger is a class of Lineage II Interlude (race: Elves). It comes from Elven Wizard. It evolves into Mystic Muse.

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Spellsinger: weapons, armor and skills

  • Armor: Robes.
  • Different skills learned: 35, between levels 40 and 76.

Skills learned by level

Level 40

  • Anti Magic Lv. 13–15 — 9000 SP each · passive. Increases M. Def.
  • Boost Mana Lv. 3 — 27000 SP · passive. Increases maximum MP.
  • Fast Spell Casting Lv. 2 — 27000 SP · passive. Spell casting speed increases.
  • Robe Mastery Lv. 9–11 — 9000 SP each · passive. Increases P. Def. when wearing a robe.
  • Weapon Mastery Lv. 10–12 — 9000 SP each · passive. Increases P. Atk. and M. Atk.
  • Higher Mana Gain Lv. 9–10 — 14000 SP each · passive. Increases the recovery rate when MP is being recovered by recharge.
  • Mana Regeneration Lv. 1 — 27000 SP · active, magic · requires Spellbook: Mana Regeneration. Temporarily increases ability to regenerate MP. Consumes 7 Spirit Ore. Effect 1.
  • Sleep Lv. 10–12 — 9000 SP each · active, magic · enchantable. Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
  • Surrender To Water Lv. 1 — 27000 SP · active, magic · requires Spellbook: Surrender to Water; enchantable. Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.
  • Curse: Weakness Lv. 6 — 27000 SP · active, magic · enchantable. Instantaneous curse that reduces target's P. Atk. Effect 3.
  • Curse Fear Lv. 1 — 27000 SP · active, magic · requires Spellbook: Curse Fear; element/trait: No [Resist Aqua] Resist Aqua Lv.2 Temporarily increases tolerance to attack by water. Effect 2., 27000, Active; enchantable. Frightens a monster, causing it to flee.
  • Surrender To Earth Lv. 2 — 27000 SP · active, magic · enchantable. Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.
  • Aura Flare Lv. 1–2 — 14000 SP each · active, magic · requires Spellbook: Aura Flare; enchantable. Attacks a nearby target. Power X. (Power: 39 / 42)
  • Hydro Blast Lv. 1–2 — 14000 SP each · active, magic · requires Spellbook: Hydro Blast; enchantable. Unleashes a spray of highly pressurized water. Power X. (Power: 49 / 52)
  • Frost Bolt Lv. 1–2 — 14000 SP each · active, magic · requires Spellbook: Frost Bolt; enchantable. Freezes an enemy, instantly reducing their speed. Power X. Effect 2. (Power: 30 / 31)
  • Freezing Skin Lv. 1 — 27000 SP · active, magic · requires Spellbook: Freezing Skin; enchantable. Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 1.
  • Solar Flare Lv. 1 — 27000 SP · active, magic · requires Spellbook: Solar Flare; enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 65.
  • Aura Bolt Lv. 1 — 27000 SP · active, magic · requires Spellbook: Aura Bolt; enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 26.
  • Clear Mind Lv. 1 — 27000 SP · passive. Enhances MP regeneration while standing or walking.

Level 44

  • Anti Magic Lv. 16–18 — 12000 SP each · passive
  • Fast HP Recovery Lv. 2 — 35000 SP · passive. Increases HP regeneration.
  • Fast Mana Recovery Lv. 3 — 35000 SP · passive. Increases MP regeneration.
  • Robe Mastery Lv. 12–14 — 12000 SP each · passive
  • Weapon Mastery Lv. 13–15 — 12000 SP each · passive
  • Higher Mana Gain Lv. 11–12 — 18000 SP each · passive
  • Sleep Lv. 13–15 — 12000 SP each · active, magic · enchantable
  • Surrender To Water Lv. 2 — 35000 SP · active, magic · enchantable
  • Sleeping Cloud Lv. 1 — 35000 SP · active, magic · requires Spellbook: Sleeping Cloud; enchantable. Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.
  • Curse: Weakness Lv. 7 — 35000 SP · active, magic · enchantable
  • Curse Fear Lv. 2 — 35000 SP · active, magic
  • Resist Aqua Lv. 3 — 35000 SP · active, magic · enchantable. Temporarily increases tolerance to attack by water. Effect 3.
  • Freezing Shackle Lv. 1 — 35000 SP · active, magic · requires Spellbook: Freezing Shackle. Powerful freezing attack that reduces enemy's HP while in effect. Effect 5.
  • Surrender To Earth Lv. 3 — 35000 SP · active, magic · enchantable
  • Aura Flare Lv. 3–4 — 18000 SP each · active, magic · enchantable. (Power: 44 / 47)
  • Hydro Blast Lv. 3–4 — 18000 SP each · active, magic · enchantable. (Power: 55 / 58)
  • Frost Bolt Lv. 3–4 — 18000 SP each · active, magic · enchantable. (Power: 33 / 35)
  • Ice Dagger Lv. 1–2 — 18000 SP each · active, magic · requires Spellbook: Ice Dagger; enchantable. A blade of ice that causes enemy to bleed. Power X. Effect 5. (Power: 28 / 29)
  • Solar Flare Lv. 2 — 35000 SP · active, magic · element/trait: Yes [Aura Bolt] Aura Bolt Lv.2 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 29., 35000, Active; enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 73.

Level 48

  • Anti Magic Lv. 19–21 — 19000 SP each · passive
  • Quick Recovery Lv. 3 — 57000 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 4 — 57000 SP · passive
  • Robe Mastery Lv. 15–17 — 19000 SP each · passive
  • Weapon Mastery Lv. 16–18 — 19000 SP each · passive
  • Higher Mana Gain Lv. 13–14 — 29000 SP each · passive
  • Mana Regeneration Lv. 2 — 57000 SP · active, magic. Temporarily increases ability to regenerate MP. Consumes 9 Spirit Ore. Effect 2.
  • Cancellation Lv. 1 — 57000 SP · active, magic · requires Spellbook: Cancel. Removes multiple buffs from an enemy.
  • Sleep Lv. 16–18 — 19000 SP each · active, magic · enchantable
  • Surrender To Water Lv. 3 — 57000 SP · active, magic · enchantable
  • Curse: Weakness Lv. 8 — 57000 SP · active, magic · enchantable
  • Curse Fear Lv. 3 — 57000 SP · active, magic
  • Surrender To Earth Lv. 4 — 57000 SP · active, magic · enchantable
  • Aura Flare Lv. 5–6 — 29000 SP each · active, magic · enchantable. (Power: 49 / 52)
  • Hydro Blast Lv. 5–6 — 29000 SP each · active, magic · enchantable. (Power: 61 / 65)
  • Frost Bolt Lv. 5–6 — 29000 SP each · active, magic · enchantable. (Power: 37 / 39)
  • Ice Dagger Lv. 3–4 — 29000 SP each · active, magic · enchantable. (Power: 31 / 33)
  • Freezing Skin Lv. 2 — 57000 SP · active, magic · enchantable. Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 2.
  • Solar Flare Lv. 3 — 57000 SP · active, magic · enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 81.
  • Aura Bolt Lv. 3 — 57000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 33.
  • Clear Mind Lv. 2 — 57000 SP · passive

Level 52

  • Anti Magic Lv. 22–24 — 30000 SP each · passive
  • Fast HP Recovery Lv. 3 — 90000 SP · passive
  • Fast Mana Recovery Lv. 4 — 90000 SP · passive
  • Robe Mastery Lv. 18–20 — 30000 SP each · passive
  • Weapon Mastery Lv. 19–21 — 30000 SP each · passive
  • Higher Mana Gain Lv. 15–16 — 45000 SP each · passive
  • Cancellation Lv. 2 — 90000 SP · active, magic
  • Sleep Lv. 19–21 — 30000 SP each · active, magic · enchantable
  • Surrender To Water Lv. 4 — 90000 SP · active, magic · enchantable
  • Curse: Weakness Lv. 9 — 90000 SP · active, magic · enchantable
  • Curse Fear Lv. 4 — 90000 SP · active, magic
  • Frost Wall Lv. 1–2 — 45000 SP each · active, magic · requires Spellbook: Frost Wall; enchantable. Attacks your target with a wall of ice. Power X. (Power: 48 / 50)
  • Freezing Shackle Lv. 2 — 90000 SP · active, magic. Powerful freezing attack that reduces enemy's HP while in effect. Effect 6.
  • Surrender To Earth Lv. 5 — 90000 SP · active, magic · enchantable
  • Aura Flare Lv. 7–8 — 45000 SP each · active, magic · enchantable. (Power: 55 / 57)
  • Hydro Blast Lv. 7–8 — 45000 SP each · active, magic · enchantable. (Power: 68 / 72)
  • Frost Bolt Lv. 7–8 — 45000 SP each · active, magic · enchantable. (Power: 41 / 43)
  • Ice Dagger Lv. 5–6 — 45000 SP each · active, magic · enchantable. A blade of ice that causes enemy to bleed. Power X. Effect 6. (Power: 34 / 36)
  • Solar Flare Lv. 4 — 90000 SP · active, magic · enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 89.
  • Aura Bolt Lv. 4 — 90000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 36.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs you can receive.

Level 56

  • Anti Magic Lv. 25–27 — 30000 SP each · passive
  • Boost Mana Lv. 5 — 91000 SP · passive
  • Fast Spell Casting Lv. 3 — 91000 SP · passive
  • Robe Mastery Lv. 21–23 — 30000 SP each · passive
  • Weapon Mastery Lv. 22–24 — 30000 SP each · passive
  • Higher Mana Gain Lv. 17–18 — 45000 SP each · passive
  • Cancellation Lv. 3 — 91000 SP · active, magic
  • Sleep Lv. 22–24 — 30000 SP each · active, magic · enchantable
  • Surrender To Water Lv. 5 — 91000 SP · active, magic · enchantable
  • Sleeping Cloud Lv. 2 — 91000 SP · active, magic · enchantable
  • Curse: Weakness Lv. 10 — 91000 SP · active, magic · enchantable
  • Curse Fear Lv. 5 — 91000 SP · active, magic
  • Frost Wall Lv. 3–4 — 45000 SP each · active, magic · enchantable. (Power: 53 / 55)
  • Surrender To Earth Lv. 6 — 91000 SP · active, magic · enchantable
  • Aura Flare Lv. 9–10 — 45000 SP each · active, magic · enchantable. (Power: 60 / 63)
  • Hydro Blast Lv. 9–10 — 45000 SP each · active, magic · enchantable. (Power: 75 / 78)
  • Frost Bolt Lv. 9–10 — 45000 SP each · active, magic · enchantable. (Power: 45 / 47)
  • Ice Dagger Lv. 7–8 — 45000 SP each · active, magic · enchantable. (Power: 38 / 39)
  • Freezing Skin Lv. 3 — 91000 SP · active, magic · enchantable. Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 3.
  • Solar Flare Lv. 5 — 91000 SP · active, magic · enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 98.
  • Aura Bolt Lv. 5 — 91000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 39.
  • Clear Mind Lv. 3 — 91000 SP · passive

Level 58

  • Anti Magic Lv. 28–29 — 55000 SP each · passive
  • Fast HP Recovery Lv. 4 — 110000 SP · passive
  • Robe Mastery Lv. 24–25 — 55000 SP each · passive
  • Weapon Mastery Lv. 25–26 — 55000 SP each · passive
  • Higher Mana Gain Lv. 19 — 110000 SP · passive
  • Cancellation Lv. 4 — 110000 SP · active, magic
  • Sleep Lv. 25–26 — 55000 SP each · active, magic · enchantable
  • Surrender To Water Lv. 6 — 110000 SP · active, magic · enchantable
  • Curse: Weakness Lv. 11 — 110000 SP · active, magic · enchantable
  • Curse Fear Lv. 6 — 110000 SP · active, magic
  • Frost Wall Lv. 5–6 — 55000 SP each · active, magic · enchantable. (Power: 56 / 57)
  • Surrender To Earth Lv. 7 — 110000 SP · active, magic · enchantable
  • Aura Flare Lv. 11–12 — 55000 SP each · active, magic · enchantable. (Power: 64 / 66)
  • Hydro Blast Lv. 11–12 — 55000 SP each · active, magic · enchantable. (Power: 80 / 82)
  • Frost Bolt Lv. 11 — 110000 SP · active, magic · enchantable. (Power: 49)
  • Ice Dagger Lv. 9 — 110000 SP · active, magic · enchantable. (Power: 41)
  • Solar Flare Lv. 6 — 110000 SP · active, magic · enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 102.
  • Aura Bolt Lv. 6 — 110000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 41.
  • Aqua Splash Lv. 1 — 110000 SP · active, magic · requires Spellbook: Aqua Splash; enchantable. Powerful wave attack, useful against multiple enemies. Power 41.
  • Aura Flash Lv. 1 — 110000 SP · active, magic · requires Spellbook: Aura Flash; enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 2 Spirit Ore. Power 49.

Level 60

  • Anti Magic Lv. 30–31 — 71000 SP each · passive
  • Boost Mana Lv. 6 — 143000 SP · passive
  • Fast Mana Recovery Lv. 5 — 143000 SP · passive
  • Robe Mastery Lv. 26–27 — 71000 SP each · passive
  • Weapon Mastery Lv. 27–28 — 71000 SP each · passive
  • Higher Mana Gain Lv. 20 — 143000 SP · passive
  • Mana Regeneration Lv. 3 — 143000 SP · active, magic. Temporarily increases ability to regenerate MP. Consumes 12 Spirit Ore. Effect 3.
  • Cancellation Lv. 5 — 143000 SP · active, magic
  • Sleep Lv. 27–28 — 71000 SP each · active, magic · enchantable
  • Surrender To Water Lv. 7 — 143000 SP · active, magic · enchantable
  • Curse: Weakness Lv. 12 — 143000 SP · active, magic · enchantable
  • Curse Fear Lv. 7 — 143000 SP · active, magic
  • Frost Wall Lv. 7–8 — 71000 SP each · active, magic · enchantable. (Power: 59 / 60)
  • Surrender To Earth Lv. 8 — 143000 SP · active, magic · enchantable
  • Aura Flare Lv. 13–14 — 71000 SP each · active, magic · enchantable. (Power: 67 / 68)
  • Hydro Blast Lv. 13–14 — 71000 SP each · active, magic · enchantable. (Power: 84 / 85)
  • Frost Bolt Lv. 12 — 143000 SP · active, magic · enchantable. (Power: 51)
  • Ice Dagger Lv. 10 — 143000 SP · active, magic · enchantable. A blade of ice that causes enemy to bleed. Power 43. Effect 7.
  • Solar Flare Lv. 7 — 143000 SP · active, magic · enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 107.
  • Aura Bolt Lv. 7 — 143000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 43.
  • Aqua Splash Lv. 2 — 143000 SP · active, magic · enchantable. Powerful wave attack, useful against multiple enemies. Power 43.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version)

Level 62

  • Anti Magic Lv. 32–33 — 100000 SP each · passive
  • Robe Mastery Lv. 28–29 — 100000 SP each · passive
  • Weapon Mastery Lv. 29–30 — 100000 SP each · passive
  • Higher Mana Gain Lv. 21 — 190000 SP · passive
  • Cancellation Lv. 6 — 190000 SP · active, magic
  • Sleep Lv. 29–30 — 100000 SP each · active, magic · enchantable
  • Surrender To Water Lv. 8 — 190000 SP · active, magic · enchantable
  • Sleeping Cloud Lv. 3 — 190000 SP · active, magic · enchantable
  • Curse: Weakness Lv. 13 — 190000 SP · active, magic · enchantable
  • Curse Fear Lv. 8 — 190000 SP · active, magic
  • Frost Wall Lv. 9–10 — 100000 SP each · active, magic · enchantable. (Power: 61 / 62)
  • Surrender To Earth Lv. 9 — 190000 SP · active, magic · enchantable
  • Aura Flare Lv. 15–16 — 100000 SP each · active, magic · enchantable. (Power: 70 / 71)
  • Hydro Blast Lv. 15–16 — 100000 SP each · active, magic · enchantable. (Power: 87 / 89)
  • Frost Bolt Lv. 13 — 190000 SP · active, magic · enchantable. (Power: 53)
  • Ice Dagger Lv. 11 — 190000 SP · active, magic · enchantable. A blade of ice that causes enemy to bleed. Power 45. Effect 7.
  • Solar Flare Lv. 8 — 190000 SP · active, magic · enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 111.
  • Aura Bolt Lv. 8 — 190000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 45.
  • Aqua Splash Lv. 3 — 190000 SP · active, magic · enchantable. Powerful wave attack, useful against multiple enemies. Power 45.
  • Clear Mind Lv. 4 — 190000 SP · passive
  • Aura Flash Lv. 2 — 190000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 2 Spirit Ore. Power 53.

Level 64

  • Anti Magic Lv. 34–35 — 120000 SP each · passive
  • Fast HP Recovery Lv. 5 — 240000 SP · passive
  • Robe Mastery Lv. 30–31 — 120000 SP each · passive
  • Weapon Mastery Lv. 31–32 — 120000 SP each · passive
  • Higher Mana Gain Lv. 22 — 240000 SP · passive
  • Cancellation Lv. 7 — 240000 SP · active, magic
  • Sleep Lv. 31–32 — 120000 SP each · active, magic · enchantable
  • Surrender To Water Lv. 9 — 240000 SP · active, magic · enchantable
  • Curse: Weakness Lv. 14 — 240000 SP · active, magic · enchantable
  • Curse Fear Lv. 9 — 240000 SP · active, magic
  • Frost Wall Lv. 11–12 — 120000 SP each · active, magic · enchantable. (Power: 63 / 65)
  • Freezing Shackle Lv. 3 — 240000 SP · active, magic. Powerful freezing attack that reduces enemy's HP while in effect. Effect 7.
  • Surrender To Earth Lv. 10 — 240000 SP · active, magic · enchantable
  • Aura Flare Lv. 17–18 — 120000 SP each · active, magic · enchantable. (Power: 72 / 74)
  • Hydro Blast Lv. 17–18 — 120000 SP each · active, magic · enchantable. (Power: 90 / 92)
  • Frost Bolt Lv. 14 — 240000 SP · active, magic · enchantable. (Power: 56)
  • Ice Dagger Lv. 12 — 240000 SP · active, magic · enchantable. A blade of ice that causes enemy to bleed. Power 46. Effect 7.
  • Solar Flare Lv. 9 — 240000 SP · active, magic · enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 115.
  • Aura Bolt Lv. 9 — 240000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 46.
  • Aqua Splash Lv. 4 — 240000 SP · active, magic · enchantable. Powerful wave attack, useful against multiple enemies. Power 46.

Level 66

  • Anti Magic Lv. 36–37 — 160000 SP each · passive
  • Boost Mana Lv. 7 — 320000 SP · passive
  • Robe Mastery Lv. 32–33 — 160000 SP each · passive
  • Weapon Mastery Lv. 33–34 — 160000 SP each · passive
  • Higher Mana Gain Lv. 23 — 320000 SP · passive
  • Cancellation Lv. 8 — 320000 SP · active, magic
  • Sleep Lv. 33 — 160000 SP · active, magic · element/trait: Yes [Sleep] Sleep Lv.34 Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect., 160000, Active; enchantable
  • Surrender To Water Lv. 10 — 320000 SP · active, magic · enchantable
  • Sleeping Cloud Lv. 4 — 320000 SP · active, magic · enchantable
  • Curse: Weakness Lv. 15 — 320000 SP · active, magic · enchantable
  • Curse Fear Lv. 10 — 320000 SP · active, magic
  • Frost Wall Lv. 13–14 — 160000 SP each · active, magic · enchantable. (Power: 66 / 67)
  • Surrender To Earth Lv. 11 — 320000 SP · active, magic · enchantable
  • Aura Flare Lv. 19–20 — 160000 SP each · active, magic · enchantable. (Power: 75 / 77)
  • Hydro Blast Lv. 19–20 — 160000 SP each · active, magic · enchantable. (Power: 94 / 96)
  • Frost Bolt Lv. 15 — 320000 SP · active, magic · enchantable. (Power: 58)
  • Ice Dagger Lv. 13 — 320000 SP · active, magic · enchantable. A blade of ice that causes enemy to bleed. Power 48. Effect 7.
  • Solar Flare Lv. 10 — 320000 SP · active, magic · enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 119.
  • Aura Bolt Lv. 10 — 320000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 48.
  • Seed of Water Lv. 1 — 320000 SP · active, magic · requires Spellbook: Seed of Water. Instills the force of water. Unless a new force is instilled in 5 seconds, all forces will disappear.
  • Aqua Splash Lv. 5 — 320000 SP · active, magic · enchantable. Powerful wave attack, useful against multiple enemies. Power 48.
  • Aura Flash Lv. 3 — 320000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 3 Spirit Ore. Power 58.

Level 68

  • Anti Magic Lv. 38–39 — 180000 SP each · passive
  • Fast Mana Recovery Lv. 6 — 370000 SP · passive
  • Robe Mastery Lv. 34–35 — 180000 SP each · passive
  • Weapon Mastery Lv. 35–36 — 180000 SP each · passive
  • Higher Mana Gain Lv. 24 — 370000 SP · passive
  • Cancellation Lv. 9 — 370000 SP · active, magic
  • Sleep Lv. 35–36 — 180000 SP each · active, magic · enchantable
  • Surrender To Water Lv. 11 — 370000 SP · active, magic · enchantable
  • Curse: Weakness Lv. 16 — 370000 SP · active, magic · enchantable
  • Curse Fear Lv. 11 — 370000 SP · active, magic
  • Frost Wall Lv. 15–16 — 180000 SP each · active, magic · enchantable. (Power: 68 / 69)
  • Surrender To Earth Lv. 12 — 370000 SP · active, magic · enchantable
  • Aura Flare Lv. 21–22 — 180000 SP each · active, magic · enchantable. (Power: 78 / 79)
  • Hydro Blast Lv. 21–22 — 180000 SP each · active, magic · enchantable. (Power: 97 / 99)
  • Frost Bolt Lv. 16 — 370000 SP · active, magic · enchantable. (Power: 59)
  • Ice Dagger Lv. 14 — 370000 SP · active, magic · enchantable. A blade of ice that causes enemy to bleed. Power 50. Effect 7.
  • Solar Flare Lv. 11 — 370000 SP · active, magic · enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 123.
  • Aura Bolt Lv. 11 — 370000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 50.
  • Aura Symphony Lv. 1 — 370000 SP · active, magic · requires Spellbook: Aura Symphony. By using two types of forces, Unleashes an attack to inflict significant damage. Power 350.
  • Aqua Splash Lv. 6 — 370000 SP · active, magic · enchantable. Powerful wave attack, useful against multiple enemies. Power 50.
  • Clear Mind Lv. 5 — 370000 SP · passive

Level 70

  • Anti Magic Lv. 40–41 — 210000 SP each · passive
  • Robe Mastery Lv. 36–37 — 210000 SP each · passive
  • Weapon Mastery Lv. 37–38 — 210000 SP each · passive
  • Higher Mana Gain Lv. 25 — 430000 SP · passive
  • Mana Regeneration Lv. 4 — 430000 SP · active, magic. Temporarily increases ability to regenerate MP. Consumes 15 Spirit Ore. Effect 4.
  • Cancellation Lv. 10 — 430000 SP · active, magic
  • Sleep Lv. 37–38 — 210000 SP each · active, magic · enchantable
  • Surrender To Water Lv. 12 — 430000 SP · active, magic · enchantable
  • Sleeping Cloud Lv. 5 — 430000 SP · active, magic · enchantable
  • Curse: Weakness Lv. 17 — 430000 SP · active, magic · enchantable
  • Curse Fear Lv. 12 — 430000 SP · active, magic
  • Frost Wall Lv. 17–18 — 210000 SP each · active, magic · enchantable. (Power: 70 / 72)
  • Surrender To Earth Lv. 13 — 430000 SP · active, magic · enchantable
  • Aura Flare Lv. 23–24 — 210000 SP each · active, magic · enchantable. (Power: 80 / 82)
  • Hydro Blast Lv. 23–24 — 210000 SP each · active, magic · enchantable. (Power: 100 / 102)
  • Frost Bolt Lv. 17 — 430000 SP · active, magic · enchantable. (Power: 61)
  • Ice Dagger Lv. 15 — 430000 SP · active, magic · enchantable. A blade of ice that causes enemy to bleed. Power 51. Effect 8.
  • Solar Flare Lv. 12 — 430000 SP · active, magic · enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 127.
  • Aura Bolt Lv. 12 — 430000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 51.
  • Blizzard Lv. 1 — 430000 SP · active, magic · requires Spellbook: Blizzard. Massive wintry double attack inflicts devastating damage and instantly reduces enemy's Speed. Effect 3. Power 350.
  • Aqua Splash Lv. 7 — 430000 SP · active, magic · enchantable. Powerful wave attack, useful against multiple enemies. Power 51.
  • Aura Flash Lv. 4 — 430000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 3 Spirit Ore. Power 61.

Level 72

  • Anti Magic Lv. 42–43 — 380000 SP each · passive
  • Boost Mana Lv. 8 — 750000 SP · passive
  • Robe Mastery Lv. 38–39 — 380000 SP each · passive
  • Weapon Mastery Lv. 39–40 — 380000 SP each · passive
  • Higher Mana Gain Lv. 26 — 750000 SP · passive
  • Cancellation Lv. 11 — 750000 SP · active, magic
  • Sleep Lv. 39–40 — 380000 SP each · active, magic · enchantable
  • Surrender To Water Lv. 13 — 750000 SP · active, magic · enchantable
  • Curse: Weakness Lv. 18 — 750000 SP · active, magic · enchantable
  • Curse Fear Lv. 13 — 750000 SP · active, magic
  • Frost Wall Lv. 19–20 — 380000 SP each · active, magic · enchantable. (Power: 73 / 74)
  • Surrender To Earth Lv. 14 — 750000 SP · active, magic · enchantable
  • Aura Flare Lv. 25–26 — 380000 SP each · active, magic · enchantable. (Power: 83 / 84)
  • Hydro Blast Lv. 25–26 — 380000 SP each · active, magic · enchantable. (Power: 104 / 105)
  • Frost Bolt Lv. 18 — 750000 SP · active, magic · enchantable. (Power: 63)
  • Ice Dagger Lv. 16 — 750000 SP · active, magic · enchantable. A blade of ice that causes enemy to bleed. Power 53. Effect 8.
  • Solar Flare Lv. 13 — 750000 SP · active, magic · enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 131.
  • Aura Bolt Lv. 13 — 750000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 53.
  • Elemental Symphony Lv. 1 — 750000 SP · active, magic · requires Spellbook: Elemental Symphony. Unleashes an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of wind. Power 500.
  • Aqua Splash Lv. 8 — 750000 SP · active, magic · enchantable. Powerful wave attack, useful against multiple enemies. Power 53.

Level 74

  • Anti Magic Lv. 44–45 — 500000 SP each · passive
  • Fast HP Recovery Lv. 6 — 1000000 SP · passive
  • Fast Mana Recovery Lv. 7 — 1000000 SP · passive
  • Robe Mastery Lv. 40–41 — 500000 SP each · passive
  • Weapon Mastery Lv. 41–42 — 500000 SP each · passive
  • Higher Mana Gain Lv. 27 — 1000000 SP · passive
  • Cancellation Lv. 12 — 1000000 SP · active, magic
  • Sleep Lv. 41–42 — 500000 SP each · active, magic · enchantable
  • Surrender To Water Lv. 14 — 1000000 SP · active, magic · enchantable
  • Curse: Weakness Lv. 19 — 1000000 SP · active, magic · enchantable
  • Curse Fear Lv. 14 — 1000000 SP · active, magic
  • Frost Wall Lv. 21–22 — 500000 SP each · active, magic · enchantable. (Power: 75 / 76)
  • Freezing Shackle Lv. 4 — 1000000 SP · active, magic. Powerful freezing attack that reduces enemy's HP while in effect. Effect 8.
  • Surrender To Earth Lv. 15 — 1000000 SP · active, magic · enchantable
  • Aura Flare Lv. 27–28 — 500000 SP each · active, magic · enchantable. (Power: 85 / 87)
  • Hydro Blast Lv. 27–28 — 500000 SP each · active, magic · enchantable. (Power: 107 / 108)
  • Frost Bolt Lv. 19 — 1000000 SP · active, magic · enchantable. (Power: 65)
  • Ice Dagger Lv. 17 — 1000000 SP · active, magic · enchantable. A blade of ice that causes enemy to bleed. Power 54. Effect 8.
  • Solar Flare Lv. 14 — 1000000 SP · active, magic · enchantable. Unleashes a sacred magical attack. Over-hit is possible. Power 135.
  • Aura Bolt Lv. 14 — 1000000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 54.
  • Aqua Splash Lv. 9 — 1000000 SP · active, magic · enchantable. Powerful wave attack, useful against multiple enemies. Power 54.
  • Clear Mind Lv. 6 — 1000000 SP · passive
  • Aura Flash Lv. 5 — 1000000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Power 65.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version)

Tips about Spellsinger

Spellsinger: what it specializes in

Spellsinger (Elves, comes from Elven Wizard): specializes in robes; new skills: Mana Regeneration (Lv. 40), Surrender To Water (Lv. 40), Curse Fear (Lv. 40), Aura Flare (Lv. 40), Hydro Blast (Lv. 40), Frost Bolt (Lv. 40), Freezing Skin (Lv. 40), Solar Flare (Lv. 40), Aura Bolt (Lv. 40), Sleeping Cloud (Lv. 44), Freezing Shackle (Lv. 44), Ice Dagger (Lv. 44) and 10 more.

Spellsinger: books and amulets you need

Bought at Wesley [Magic Trader] (Ivory Tower): Spellbook: Aura Flash (Aura Flash, Lv. 58; 7,762 adena). Not sold (drop, exchange, or quest): Spellbook: Mana Regeneration (Mana Regeneration, Lv. 40): drop from Lakin (Lv. 44, Hunters Valley) 0.81%; Spellbook: Surrender to Water (Surrender To Water, Lv. 40): drop from Fline (Lv. 45, Skyshadow Meadow…) 1.1%; Spellbook: Curse Fear (Curse Fear, Lv. 40): drop from Enchanted Iron Golem (Lv. 43, Ivory Tower…) 0.79%; Spellbook: Aura Flare (Aura Flare, Lv. 40): drop from Shackle (Lv. 45, Dragon Valley…) 0.58%; Spellbook: Hydro Blast (Hydro Blast, Lv. 40): drop from Fline (Lv. 45, Skyshadow Meadow…) 1.1%; Spellbook: Frost Bolt (Frost Bolt, Lv. 40): drop from Fline (Lv. 45, Skyshadow Meadow…) 1.1%; Spellbook: Freezing Skin (Freezing Skin, Lv. 40): drop from Fline (Lv. 45, Skyshadow Meadow…) 1.1%; Spellbook: Solar Flare (Solar Flare, Lv. 40): drop from Nightmare Guide (Lv. 43) 0.29%; Spellbook: Aura Bolt (Aura Bolt, Lv. 40): drop from Nightmare Guide (Lv. 43) 0.29%; Spellbook: Sleeping Cloud (Sleeping Cloud, Lv. 44): drop from Forest Runner (Lv. 50, Skyshadow Meadow…) 0.97%; Spellbook: Freezing Shackle (Freezing Shackle, Lv. 44): drop from Forest Runner (Lv. 50, Skyshadow Meadow…) 0.97%; Spellbook: Ice Dagger (Ice Dagger, Lv. 44): drop from Forest Runner (Lv. 50, Skyshadow Meadow…) 0.97%; Spellbook: Cancel (Cancellation, Lv. 48): drop from Satyr Elder (Lv. 54, Skyshadow Meadow…) 1.2%; Spellbook: Frost Wall (Frost Wall, Lv. 52): drop from Unicorn Elder (Lv. 55, Skyshadow Meadow…) 0.91%; Ancient Book - Divine Inspiration (Modern Language Version) (Divine Inspiration, Lv. 52): exchange with Black Marketeer of Mammon; Spellbook: Aqua Splash (Aqua Splash, Lv. 58): drop from Hell Keeper Medusa (Lv. 58, The Patriot's Necropolis…) 0.89%; Ancient Book - Divine Inspiration (Original Language Version) (Divine Inspiration, Lv. 61): raid boss: Antharas Priest Cloe (Lv. 74, raid boss) 56% and Krokian Padisha Sobekk (Lv. 74, raid boss) 56%; Spellbook: Seed of Water (Seed of Water, Lv. 66): drop from Fallen Orc Captain (Lv. 60, The Giant's Cave…) 0.30%; Spellbook: Aura Symphony (Aura Symphony, Lv. 68): drop from Innersen (Lv. 60, Skyshadow Meadow) 0.22%; Spellbook: Blizzard (Blizzard, Lv. 70): drop from Innersen (Lv. 60, Skyshadow Meadow) 0.22%; Spellbook: Elemental Symphony (Elemental Symphony, Lv. 72): drop from Gamlin (Lv. 60, The Giant's Cave…) 0.38%; Ancient Book - Divine Inspiration (Manuscript) (Divine Inspiration, Lv. 76): drop from Antharas (Lv. 79, Antharas' Nest) 100% ×10–30; Ancient Book - Divine Inspiration (Original Version) (Divine Inspiration, Lv. 76): exchange (the wiki doesn't list the NPC).

In other chronicles

Spellsinger: frequently asked questions

What armor does Spellsinger wear?

Armor: Robes.

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