Elves · Lineage II Interlude
Elven Wizard
Elven Wizard is a class of Lineage II Interlude (race: Elves). It comes from Elven Mage. It evolves into Elemental Summoner, Spellsinger.
Elven Wizard: weapons, armor and skills
- Armor: Robes.
- Different skills learned: 26, between levels 20 and 35.
Skills learned by level
Level 20
- Anti Magic Lv. 5–6 — 1500 SP each · passive. Increases M. Def.
- Quick Recovery Lv. 1 — 3100 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 1 — 3100 SP · passive. Increases maximum MP.
- Robe Mastery Lv. 1–2 — 1500 SP each · passive. Increases P. Def. when wearing a robe.
- Weapon Mastery Lv. 3 — 3100 SP · passive. Increases P. Atk. and M. Atk.
- Higher Mana Gain Lv. 1–2 — 1500 SP each · passive. Increases the recovery rate when MP is being recovered by recharge.
- Concentration Lv. 1 — 3100 SP · active, magic · requires Spellbook: Concentration; enchantable. Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.
- Servitor Heal Lv. 1–3 — 1000 SP each · active, magic · requires Spellbook: Servitor Heal; enchantable. Recovers servitor's HP. Power X. (Power: 145 / 162 / 181)
- Curse: Weakness Lv. 2 — 3100 SP · active, magic · enchantable. Instantaneous curse that reduces target's P. Atk. Effect 2.
- Aura Burn Lv. 1–2 — 1500 SP each · active, magic · requires Spellbook: Aura Burn. A short range magical attack. Power X. (Power: 19 / 21)
- Aqua Swirl Lv. 1–2 — 1500 SP each · active, magic · requires Spellbook: Aqua Swirl. Attacks target with a burst of water. Power X. (Power: 23 / 26)
- Flame Strike Lv. 1 — 3100 SP · active, magic · requires Spellbook: Flame Strike. Toss flame that causes wide area to catch fire. Power 13.
- Ice Bolt Lv. 5–6 — 1500 SP each · active, magic. Freezes an enemy, instantly reducing their speed. Effect 2. Power X. (Power: 14 / 16)
- Wind Shackle Lv. 2 — 3100 SP · active, magic · enchantable. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
- Summon Boxer the Unicorn Lv. 1 — 3100 SP · active, magic · requires Spellbook: Summon Boxer the Unicorn; enchantable. Summons a Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.
- Summon Mirage the Unicorn Lv. 1 — 3100 SP · active, magic · requires Spellbook: Summon Mirage the Unicorn; enchantable. Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
- Energy Bolt Lv. 1 — 3100 SP · active, magic · requires Spellbook: Energy Bolt. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 13.
Level 25
- Anti Magic Lv. 7–8 — 2900 SP each · passive
- Fast Spell Casting Lv. 1 — 5800 SP · passive. Spell casting speed increases.
- Fast Mana Recovery Lv. 1 — 5800 SP · passive. Increases MP regeneration.
- Robe Mastery Lv. 3–4 — 2900 SP each · passive
- Weapon Mastery Lv. 4–5 — 2900 SP each · passive
- Higher Mana Gain Lv. 3–4 — 2900 SP each · passive
- Sleep Lv. 1–3 — 1900 SP each · active, magic · requires Spellbook: Sleep; enchantable. Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- Servitor Recharge Lv. 1–2 — 2900 SP each · active, magic · requires Spellbook: Servitor Recharge; enchantable. Recovers a Servitor's MP. Power X. (Power: 41 / 44)
- Servitor Heal Lv. 4–6 — 1900 SP each · active, magic · enchantable. (Power: 212 / 222 / 234)
- Curse: Weakness Lv. 3 — 5800 SP · active, magic · enchantable
- Aura Burn Lv. 3–4 — 2900 SP each · active, magic. (Power: 24 / 25)
- Aqua Swirl Lv. 3–4 — 2900 SP each · active, magic. (Power: 29 / 32)
- Flame Strike Lv. 2 — 5800 SP · active, magic. Toss flame that causes wide area to catch fire. Power 16.
- Resist Aqua Lv. 1 — 5800 SP · active, magic · requires Spellbook: Resist Aqua; enchantable. Temporarily increases tolerance to attack by water. Effect 1.
- Wind Shackle Lv. 3 — 5800 SP · active, magic · enchantable
- Summon Boxer the Unicorn Lv. 2 — 5800 SP · active, magic · enchantable. Summons a Boxer the Unicorn, who supplies additional MP. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.
- Summon Mirage the Unicorn Lv. 2 — 5800 SP · active, magic · enchantable
- Solar Spark Lv. 1 — 5800 SP · active, magic · requires Spellbook: Solar Spark. Unleashes a sacred magical attack. Over-hit is possible. Power 39.
- Energy Bolt Lv. 2 — 5800 SP · active, magic. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 16.
Level 30
- Anti Magic Lv. 9–10 — 5500 SP each · passive
- Quick Recovery Lv. 2 — 11100 SP · passive
- Boost Mana Lv. 2 — 11100 SP · passive
- Robe Mastery Lv. 5–6 — 5500 SP each · passive
- Weapon Mastery Lv. 6–7 — 5500 SP each · passive
- Higher Mana Gain Lv. 5–6 — 5500 SP each · passive
- Sleep Lv. 4–6 — 3700 SP each · active, magic · enchantable
- Servitor Recharge Lv. 3–4 — 5500 SP each · active, magic · enchantable. (Power: 49 / 52)
- Servitor Heal Lv. 7–9 — 3700 SP each · active, magic · enchantable. (Power: 269 / 281 / 294)
- Curse: Weakness Lv. 4 — 11100 SP · active, magic · enchantable
- Aura Burn Lv. 5–6 — 5500 SP each · active, magic. (Power: 28 / 30)
- Aqua Swirl Lv. 5–6 — 5500 SP each · active, magic. (Power: 35 / 38)
- Flame Strike Lv. 3 — 11100 SP · active, magic. Toss flame that causes wide area to catch fire. Power 19.
- Wind Shackle Lv. 4 — 11100 SP · active, magic · enchantable
- Summon Boxer the Unicorn Lv. 3 — 11100 SP · active, magic · enchantable. Summons a Boxer the Unicorn, who supplies additional MP. Requires 1 Crystal: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
- Summon Mirage the Unicorn Lv. 3 — 11100 SP · active, magic · enchantable
- Solar Spark Lv. 2 — 11100 SP · active, magic. Unleashes a sacred magical attack. Over-hit is possible. Power 47.
- Energy Bolt Lv. 3 — 11100 SP · active, magic. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 19.
Level 35
- Anti Magic Lv. 11–12 — 9700 SP each · passive
- Fast HP Recovery Lv. 1 — 19500 SP · passive. Increases HP regeneration.
- Fast Mana Recovery Lv. 2 — 19500 SP · passive
- Robe Mastery Lv. 7–8 — 9700 SP each · passive
- Weapon Mastery Lv. 8–9 — 9700 SP each · passive
- Higher Mana Gain Lv. 7–8 — 9700 SP each · passive
- Sleep Lv. 7–9 — 6500 SP each · active, magic · enchantable
- Servitor Recharge Lv. 5–6 — 9700 SP each · active, magic · enchantable. (Power: 57 / 60)
- Servitor Heal Lv. 10–12 — 6500 SP each · active, magic · enchantable. (Power: 333 / 347 / 361)
- Bright Servitor Lv. 1 — 19500 SP · active, magic · requires Spellbook: Servitor Magic Boost; enchantable. Temporarily increases servitor's M. Atk. Effect 1.
- Curse: Weakness Lv. 5 — 19500 SP · active, magic · enchantable
- Aura Burn Lv. 7–8 — 9700 SP each · active, magic. (Power: 33 / 36)
- Aqua Swirl Lv. 7–8 — 9700 SP each · active, magic. (Power: 42 / 44)
- Wind Shackle Lv. 5 — 19500 SP · active, magic · enchantable
- Surrender To Earth Lv. 1 — 19500 SP · active, magic · requires Spellbook: Surrender To Earth; enchantable. Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.
- Summon Boxer the Unicorn Lv. 4 — 19500 SP · active, magic · enchantable. Summons a Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
- Summon Mirage the Unicorn Lv. 4 — 19500 SP · active, magic · enchantable
- Solar Spark Lv. 3 — 19500 SP · active, magic · element/trait: No [Energy Bolt] Energy Bolt Lv.4 Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 22., 19500, Active. Unleashes a sacred magical attack. Over-hit is possible. Power 55.
Tips about Elven Wizard
Elven Wizard: what it specializes in
Elven Wizard (Elves, comes from Elven Mage): specializes in robes; new skills: Concentration (Lv. 20), Servitor Heal (Lv. 20), Aura Burn (Lv. 20), Aqua Swirl (Lv. 20), Flame Strike (Lv. 20), Summon Boxer the Unicorn (Lv. 20), Summon Mirage the Unicorn (Lv. 20), Energy Bolt (Lv. 20), Sleep (Lv. 25), Servitor Recharge (Lv. 25), Resist Aqua (Lv. 25), Solar Spark (Lv. 25) and 6 more.
Elven Wizard: books and amulets you need
Bought at Denkus [Grocer] (Giran Castle Town): Spellbook: Concentration (Concentration, Lv. 20; 880 adena); Spellbook: Servitor Heal (Servitor Heal, Lv. 20; 880 adena); Spellbook: Aura Burn (Aura Burn, Lv. 20; 880 adena); Spellbook: Aqua Swirl (Aqua Swirl, Lv. 20; 880 adena); Spellbook: Flame Strike (Flame Strike, Lv. 20; 550 adena); Spellbook: Summon Boxer the Unicorn (Summon Boxer the Unicorn, Lv. 20; 880 adena); Spellbook: Summon Mirage the Unicorn (Summon Mirage the Unicorn, Lv. 20; 1,375 adena); Spellbook: Energy Bolt (Energy Bolt, Lv. 20; 880 adena); Spellbook: Sleep (Sleep, Lv. 25; 1,980 adena); Spellbook: Servitor Recharge (Servitor Recharge, Lv. 25; 1,375 adena); Spellbook: Resist Aqua (Resist Aqua, Lv. 25; 2,695 adena); Spellbook: Solar Spark (Solar Spark, Lv. 25; 1,375 adena); Spellbook: Servitor Magic Boost (Bright Servitor, Lv. 35; 2,695 adena); Spellbook: Surrender To Earth (Surrender To Earth, Lv. 35; 1,375 adena).
How to get to Elven Wizard
Quest Path to an Elven Wizard (19+), starts with Rosella. Has 14 steps (full guide under 'Quests - Change of Occupation').
In other chronicles
- Elven Wizard — Lineage II The 1st Throne: The Kamael
- Elven Wizard — Lineage II The 1st Throne: Hellbound
- Elven Wizard — Lineage II The 2nd Throne: Gracia Part 1
- Elven Wizard — Lineage II The 2nd Throne: Gracia Part 2
- Elven Wizard — Lineage II The 2nd Throne: Gracia Final
- Elven Wizard — Lineage II The 2nd Throne: Gracia Epilogue
- Elven Wizard — Lineage II Freya
- Elven Wizard — Lineage II High Five
- Elven Wizard — Lineage II C5: Oath of Blood
- Elven Wizard — Lineage II C4: Scions of Destiny
- Elven Wizard — Lineage II C3: Rise of Darkness
- Elven Wizard — Lineage II C2: Age of Splendor
- Elven Wizard — Lineage II C1: Harbingers of War
Elven Wizard: frequently asked questions
What armor does Elven Wizard wear?
Armor: Robes.
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