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Elves · Lineage II Interlude

Plain Walker

Plain Walker is a class of Lineage II Interlude (race: Elves). It comes from Elven Scout. It evolves into Wind Rider.

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Plain Walker: weapons, armor and skills

  • Weapons it masters: Daggers.
  • Armor: Light armor.
  • Different skills learned: 33, between levels 40 and 76.

Skills learned by level

Level 40

  • Charm Lv. 16–18 — 9000 SP each · active, magic. Charms the enemy to decrease its desire to attack player. Power X. (Power: 252 / 259 / 266)
  • Poison Recovery Lv. 2 — 28000 SP · active, magic. Self-cures poison. Effect less than 7.
  • Unlock Lv. 6 — 28000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
  • Backstab Lv. 1–3 — 9000 SP each · active · enchantable. Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power X. (Power: 1107 / 1176 / 1249)
  • Elemental Heal Lv. 19–21 — 9000 SP each · active, magic · enchantable. Regenerates one's HP. Power X. (Power: 236 / 245 / 254)
  • Fake Death Lv. 1 — 28000 SP · toggle. Makes PC play dead and dissuades the enemy from attacking. Continuously consumes MP.
  • Entangle Lv. 2 — 28000 SP · active, magic · enchantable. Instantly reduces enemy's Speed. Effect 3.
  • Spirit Barrier Lv. 1 — 28000 SP · active, magic · requires Spellbook: Spirit Barrier; enchantable. Temporarily increases M. Def. Effect 1.
  • Critical Chance Lv. 2 — 28000 SP · passive. Critical rate increases.
  • Dagger Mastery Lv. 9–11 — 9000 SP each · passive. Increases P. Atk. when using a dagger.
  • Silent Move Lv. 1 — 28000 SP · toggle. Disables preemptive attacks from enemies. Continuously consumes MP.
  • Light Armor Mastery Lv. 11–13 — 9000 SP each · passive. Increases P. Def. when wearing light armor.
  • Deadly Blow Lv. 1–3 — 9000 SP each · active · enchantable. Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power X. (Power: 1107 / 1176 / 1249)
  • Vicious Stance Lv. 6 — 28000 SP · toggle · enchantable. Increases one's critical attack power. MP will be consumed continuously.

Level 43

  • Switch Lv. 1 — 35000 SP · active. Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.
  • Charm Lv. 19–21 — 12000 SP each · active, magic. (Power: 272 / 279 / 286)
  • Unlock Lv. 7 — 35000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
  • Backstab Lv. 4–6 — 12000 SP each · active · enchantable. (Power: 1325 / 1405 / 1488)
  • Elemental Heal Lv. 22–24 — 12000 SP each · active, magic · enchantable. (Power: 262 / 271 / 281)
  • Entangle Lv. 3 — 35000 SP · active, magic · enchantable
  • Quick Step Lv. 2 — 35000 SP · passive. Moving speed increases.
  • Esprit Lv. 2 — 35000 SP · passive. Increases HP/MP regeneration while running.
  • Dagger Mastery Lv. 12–14 — 12000 SP each · passive
  • Acrobatic Move Lv. 2 — 35000 SP · passive. Dodging abilities increase when running.
  • Light Armor Mastery Lv. 14–16 — 12000 SP each · passive
  • Deadly Blow Lv. 4–6 — 12000 SP each · active · enchantable. (Power: 1325 / 1405 / 1488)
  • Vicious Stance Lv. 7 — 35000 SP · toggle · enchantable

Level 46

  • Switch Lv. 2 — 40000 SP · active
  • Charm Lv. 22–24 — 13000 SP each · active, magic. (Power: 293 / 300 / 307)
  • Unlock Lv. 8 — 40000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
  • Backstab Lv. 7–9 — 13000 SP each · active · enchantable. (Power: 1574 / 1664 / 1757)
  • Elemental Heal Lv. 25–27 — 13000 SP each · active, magic · enchantable. (Power: 290 / 299 / 308)
  • Cure Bleeding Lv. 2 — 40000 SP · active, magic. Heals one's wounds. Effect less than 7
  • Entangle Lv. 4 — 40000 SP · active, magic · enchantable
  • Esprit Lv. 3 — 40000 SP · passive
  • Boost Evasion Lv. 2 — 40000 SP · passive. Increase evasion.
  • Dagger Mastery Lv. 15–17 — 13000 SP each · passive
  • Light Armor Mastery Lv. 17–19 — 13000 SP each · passive
  • Deadly Blow Lv. 7–9 — 13000 SP each · active · enchantable. (Power: 1574 / 1664 / 1757)
  • Chameleon Rest Lv. 1 — 40000 SP · toggle. Allows one to sit and rest while being protected from a monster's pre-emptive attack. MP will continuously be consumed.
  • Vicious Stance Lv. 8 — 40000 SP · toggle · enchantable
  • Summon Treasure Key Lv. 1 — 40000 SP · active. Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.

Level 49

  • Switch Lv. 3 — 75000 SP · active
  • Charm Lv. 25–27 — 25000 SP each · active, magic. (Power: 313 / 320 / 327)
  • Backstab Lv. 10–12 — 25000 SP each · active · enchantable. (Power: 1853 / 1953 / 2057)
  • Elemental Heal Lv. 28–30 — 25000 SP each · active, magic · enchantable. (Power: 318 / 327 / 337)
  • Bleed Lv. 3 — 75000 SP · active · enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 5.
  • Entangle Lv. 5 — 75000 SP · active, magic · enchantable
  • Spirit Barrier Lv. 2 — 75000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 2.
  • Critical Chance Lv. 3 — 75000 SP · passive
  • Esprit Lv. 4 — 75000 SP · passive
  • Dagger Mastery Lv. 18–20 — 25000 SP each · passive
  • Light Armor Mastery Lv. 20–22 — 25000 SP each · passive
  • Deadly Blow Lv. 11–12 — 25000 SP each · active · enchantable. (Power: 1953 / 2057)
  • Vicious Stance Lv. 9 — 75000 SP · toggle · enchantable

Level 52

  • Switch Lv. 4 — 115000 SP · active
  • Charm Lv. 28–30 — 38000 SP each · active, magic. (Power: 334 / 340 / 347)
  • Unlock Lv. 9 — 115000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
  • Backstab Lv. 13–15 — 38000 SP each · active · enchantable. (Power: 2164 / 2274 / 2388)
  • Lure Lv. 1 — 115000 SP · active · enchantable. Quietly lures an enemy.
  • Elemental Heal Lv. 31–33 — 38000 SP each · active, magic · enchantable. (Power: 346 / 356 / 365)
  • Entangle Lv. 6 — 115000 SP · active, magic · enchantable
  • Esprit Lv. 5 — 115000 SP · passive
  • Dagger Mastery Lv. 21–23 — 38000 SP each · passive
  • Sprint Lv. 2 — 115000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 2.
  • Light Armor Mastery Lv. 23–25 — 38000 SP each · passive
  • Deadly Blow Lv. 13–15 — 38000 SP each · active · enchantable. (Power: 2164 / 2274 / 2388)
  • Vicious Stance Lv. 10 — 115000 SP · toggle · enchantable
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs you can receive.

Level 55

  • Switch Lv. 5 — 147000 SP · active
  • Charm Lv. 31–33 — 49000 SP each · active, magic. (Power: 353 / 360 / 366)
  • Unlock Lv. 10 — 147000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 10 Keys of a Thief. Also opens chests.
  • Backstab Lv. 16–18 — 49000 SP each · active · enchantable. (Power: 2505 / 2625 / 2748)
  • Elemental Heal Lv. 34–36 — 49000 SP each · active, magic · enchantable. (Power: 375 / 384 / 393)
  • Entangle Lv. 7 — 147000 SP · active, magic · enchantable
  • Ultimate Evasion Lv. 2 — 147000 SP · active · enchantable. Significantly increases Evasion and resistance to buff-lifting attacks. Effect 2.
  • Acrobatics Lv. 2 — 147000 SP · passive. Reduces falling damage.
  • Breath Boost Lv. 2 — 147000 SP · passive. Increases lung capacity.
  • Dagger Mastery Lv. 24–26 — 49000 SP each · passive
  • Acrobatic Move Lv. 3 — 147000 SP · passive
  • Light Armor Mastery Lv. 26–28 — 49000 SP each · passive
  • Deadly Blow Lv. 16–18 — 49000 SP each · active · enchantable. (Power: 2505 / 2625 / 2748)
  • Vicious Stance Lv. 11 — 147000 SP · toggle · enchantable
  • Sand Bomb Lv. 1 — 147000 SP · active · enchantable. Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.

Level 58

  • Switch Lv. 6 — 150000 SP · active
  • Charm Lv. 34–36 — 50000 SP each · active, magic. (Power: 373 / 379 / 385)
  • Backstab Lv. 19–21 — 50000 SP each · active · enchantable. (Power: 2875 / 3004 / 3136)
  • Elemental Heal Lv. 37–39 — 50000 SP each · active, magic · enchantable. (Power: 403 / 412 / 421)
  • Bleed Lv. 4 — 150000 SP · active · enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 6.
  • Entangle Lv. 8 — 150000 SP · active, magic · enchantable
  • Spirit Barrier Lv. 3 — 150000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 3.
  • Boost Evasion Lv. 3 — 150000 SP · passive
  • Dagger Mastery Lv. 27–29 — 50000 SP each · passive
  • Light Armor Mastery Lv. 29–31 — 50000 SP each · passive
  • Deadly Blow Lv. 19–21 — 50000 SP each · active · enchantable. (Power: 2875 / 3004 / 3136)
  • Vicious Stance Lv. 12 — 150000 SP · toggle · enchantable
  • Mortal Strike Lv. 1 — 150000 SP · active · enchantable. Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 1.
  • Sand Bomb Lv. 2 — 150000 SP · active · enchantable
  • Summon Treasure Key Lv. 2 — 150000 SP · active. Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.

Level 60

  • Switch Lv. 7 — 223000 SP · active
  • Charm Lv. 37–38 — 112000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 391 / 396)
  • Poison Recovery Lv. 3 — 223000 SP · active, magic. Self-cures poison. Effect less than 9.
  • Unlock Lv. 11 — 223000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 11 Keys of a Thief. Also opens chests.
  • Backstab Lv. 22–23 — 112000 SP each · active · enchantable. (Power: 3271 / 3408)
  • Elemental Heal Lv. 40–41 — 112000 SP each · active, magic · enchantable. (Power: 430 / 439)
  • Entangle Lv. 9 — 223000 SP · active, magic · enchantable
  • Dagger Mastery Lv. 30–31 — 112000 SP each · passive
  • Light Armor Mastery Lv. 32–33 — 112000 SP each · passive
  • Deadly Blow Lv. 22–23 — 112000 SP each · active · enchantable. (Power: 3271 / 3408)
  • Vicious Stance Lv. 13 — 223000 SP · toggle · enchantable
  • Sand Bomb Lv. 3 — 223000 SP · active · enchantable
  • Escape Shackle Lv. 1 — 223000 SP · active. Allows you to escape from a captured state.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version)

Level 62

  • Switch Lv. 8 — 330000 SP · active
  • Charm Lv. 39–40 — 170000 SP each · active, magic. Lv.39: Diminishes the enemy's desire to attack. Power 402. | Lv.40: Reduces target's desire to attack. Power 407.
  • Backstab Lv. 24–25 — 170000 SP each · active · enchantable. (Power: 3548 / 3690)
  • Elemental Heal Lv. 42–43 — 170000 SP each · active, magic · enchantable. (Power: 448 / 457)
  • Cure Bleeding Lv. 3 — 330000 SP · active, magic. Heals one's wounds. Effect less than 9.
  • Entangle Lv. 10 — 330000 SP · active, magic · enchantable
  • Esprit Lv. 6 — 330000 SP · passive
  • Dagger Mastery Lv. 32–33 — 170000 SP each · passive
  • Light Armor Mastery Lv. 34–35 — 170000 SP each · passive
  • Deadly Blow Lv. 24–25 — 170000 SP each · active · enchantable. (Power: 3548 / 3690)
  • Vicious Stance Lv. 14 — 330000 SP · toggle · enchantable
  • Sand Bomb Lv. 4 — 330000 SP · active · enchantable

Level 64

  • Switch Lv. 9 — 440000 SP · active
  • Charm Lv. 41–42 — 220000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 413 / 418)
  • Unlock Lv. 12 — 440000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 13 Keys of a Thief. Also opens chests.
  • Backstab Lv. 26–27 — 220000 SP each · active · enchantable. (Power: 3834 / 3980)
  • Elemental Heal Lv. 44–45 — 220000 SP each · active, magic · enchantable. (Power: 466 / 474)
  • Entangle Lv. 11 — 440000 SP · active, magic · enchantable
  • Dagger Mastery Lv. 34–35 — 220000 SP each · passive
  • Light Armor Mastery Lv. 36–37 — 220000 SP each · passive
  • Deadly Blow Lv. 26–27 — 220000 SP each · active · enchantable. (Power: 3834 / 3980)
  • Vicious Stance Lv. 15 — 440000 SP · toggle · enchantable
  • Sand Bomb Lv. 5 — 440000 SP · active · enchantable

Level 66

  • Switch Lv. 10 — 500000 SP · active
  • Charm Lv. 43–44 — 250000 SP each · active, magic. (Power: 423 / 428)
  • Backstab Lv. 28–29 — 250000 SP each · active · enchantable. (Power: 4127 / 4275)
  • Elemental Heal Lv. 46–47 — 250000 SP each · active, magic · enchantable. (Power: 482 / 490)
  • Bleed Lv. 5 — 500000 SP · active · enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 7.
  • Entangle Lv. 12 — 500000 SP · active, magic · enchantable
  • Dagger Mastery Lv. 36–37 — 250000 SP each · passive
  • Light Armor Mastery Lv. 38–39 — 250000 SP each · passive
  • Deadly Blow Lv. 28–29 — 250000 SP each · active · enchantable. (Power: 4127 / 4275)
  • Vicious Stance Lv. 16 — 500000 SP · toggle · enchantable
  • Blinding Blow Lv. 1–2 — 250000 SP each · active. While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power X. (Power: 2751 / 2850)
  • Mortal Strike Lv. 2 — 500000 SP · active · enchantable. Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 2.
  • Sand Bomb Lv. 6 — 500000 SP · active · enchantable. Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
  • Summon Treasure Key Lv. 3 — 500000 SP · active. Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.

Level 68

  • Switch Lv. 11 — 600000 SP · active
  • Charm Lv. 45–46 — 300000 SP each · active, magic. (Power: 432 / 437)
  • Unlock Lv. 13 — 600000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 15 Keys of a Thief. Also opens chests.
  • Backstab Lv. 30–31 — 300000 SP each · active · enchantable. (Power: 4425 / 4575)
  • Elemental Heal Lv. 48–49 — 300000 SP each · active, magic · enchantable. (Power: 498 / 506)
  • Entangle Lv. 13 — 600000 SP · active, magic · enchantable
  • Esprit Lv. 7 — 600000 SP · passive
  • Dagger Mastery Lv. 38–39 — 300000 SP each · passive
  • Light Armor Mastery Lv. 40–41 — 300000 SP each · passive
  • Deadly Blow Lv. 30–31 — 300000 SP each · active · enchantable. (Power: 4425 / 4575)
  • Vicious Stance Lv. 17 — 600000 SP · toggle · enchantable
  • Blinding Blow Lv. 3–4 — 300000 SP each · active. (Power: 2850 / 3050)
  • Sand Bomb Lv. 7 — 600000 SP · active · enchantable

Level 70

  • Switch Lv. 12 — 780000 SP · active
  • Charm Lv. 47–48 — 390000 SP each · active, magic. (Power: 441 / 445)
  • Backstab Lv. 32–33 — 390000 SP each · active · enchantable. (Power: 4726 / 4878)
  • Elemental Heal Lv. 50–51 — 390000 SP each · active, magic · enchantable. (Power: 513 / 520)
  • Bleed Lv. 6 — 780000 SP · active · enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 8.
  • Entangle Lv. 14 — 780000 SP · active, magic · enchantable
  • Dagger Mastery Lv. 40–41 — 390000 SP each · passive
  • Light Armor Mastery Lv. 42–43 — 390000 SP each · passive
  • Deadly Blow Lv. 32–33 — 390000 SP each · active · enchantable. (Power: 4726 / 4878)
  • Vicious Stance Lv. 18 — 780000 SP · toggle · enchantable
  • Blinding Blow Lv. 5–6 — 390000 SP each · active. (Power: 3151 / 3252)
  • Sand Bomb Lv. 8 — 780000 SP · active · enchantable

Level 72

  • Switch Lv. 13 — 1000000 SP · active
  • Charm Lv. 49–50 — 500000 SP each · active, magic. (Power: 449 / 452)
  • Unlock Lv. 14 — 1000000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 17 Keys of a Thief. Also opens chests.
  • Backstab Lv. 34–35 — 500000 SP each · active · enchantable. (Power: 5029 / 5180)
  • Elemental Heal Lv. 52–53 — 500000 SP each · active, magic · enchantable. (Power: 527 / 534)
  • Entangle Lv. 15 — 1000000 SP · active, magic · enchantable
  • Dagger Mastery Lv. 42–43 — 500000 SP each · passive
  • Light Armor Mastery Lv. 44–45 — 500000 SP each · passive
  • Deadly Blow Lv. 34–35 — 500000 SP each · active · enchantable. (Power: 5029 / 5180)
  • Vicious Stance Lv. 19 — 1000000 SP · toggle · enchantable
  • Blinding Blow Lv. 7–8 — 500000 SP each · active. (Power: 3353 / 3453)
  • Sand Bomb Lv. 9 — 1000000 SP · active · enchantable

Level 74

  • Switch Lv. 14 — 1630000 SP · active
  • Charm Lv. 51–52 — 810000 SP each · active, magic. (Power: 455 / 458)
  • Backstab Lv. 36–37 — 810000 SP each · active · enchantable. (Power: 5330 / 5479)
  • Elemental Heal Lv. 54–55 — 810000 SP each · active, magic · enchantable. (Power: 540 / 546)
  • Entangle Lv. 16 — 1630000 SP · active, magic · enchantable
  • Esprit Lv. 8 — 1630000 SP · passive
  • Dagger Mastery Lv. 44–45 — 810000 SP each · passive
  • Light Armor Mastery Lv. 46–47 — 810000 SP each · passive
  • Deadly Blow Lv. 36–37 — 810000 SP each · active · enchantable. (Power: 5330 / 5479)
  • Vicious Stance Lv. 20 — 1630000 SP · toggle · enchantable
  • Blinding Blow Lv. 9–10 — 810000 SP each · active. (Power: 3553 / 3653)
  • Mortal Strike Lv. 3 — 1630000 SP · active · enchantable. Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 3.
  • Sand Bomb Lv. 10 — 1630000 SP · active · enchantable. Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 3.
  • Summon Treasure Key Lv. 4 — 1630000 SP · active. Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version)

Tips about Plain Walker

Plain Walker: what it specializes in

Plain Walker (Elves, comes from Elven Scout): specializes in daggers, light armor, and bows; new skills: Backstab (Lv. 40), Fake Death (Lv. 40), Spirit Barrier (Lv. 40), Silent Move (Lv. 40), Deadly Blow (Lv. 40), Switch (Lv. 43), Chameleon Rest (Lv. 46), Summon Treasure Key (Lv. 46), Lure (Lv. 52), Sand Bomb (Lv. 55), Mortal Strike (Lv. 58), Escape Shackle (Lv. 60) and 2 more.

Plain Walker: books and amulets you need

Not sold (drop, exchange, or quest): Spellbook: Spirit Barrier (Spirit Barrier, Lv. 40): drop from Enchanted Monstereye (Lv. 41, Ivory Tower…) 0.43%; Ancient Book - Divine Inspiration (Modern Language Version) (Divine Inspiration, Lv. 52): exchange with Black Marketeer of Mammon; Ancient Book - Divine Inspiration (Original Language Version) (Divine Inspiration, Lv. 61): raid boss: Antharas Priest Cloe (Lv. 74, raid boss) 56% and Krokian Padisha Sobekk (Lv. 74, raid boss) 56%; Ancient Book - Divine Inspiration (Manuscript) (Divine Inspiration, Lv. 76): drop from Antharas (Lv. 79, Antharas' Nest) 100% ×10–30; Ancient Book - Divine Inspiration (Original Version) (Divine Inspiration, Lv. 76): exchange (the wiki doesn't list the NPC).

In other chronicles

Plain Walker: frequently asked questions

What weapons does Plain Walker use?

Weapons it masters: Daggers.

What armor does Plain Walker wear?

Armor: Light armor.

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