Elves · Lineage II Freya
Spellsinger
Spellsinger is a class of Lineage II Freya (race: Elves). It comes from Elven Wizard. It evolves into Mystic Muse.
Spellsinger: weapons, armor and skills
- Armor: Robes.
- Different skills learned: 35, between levels 40 and 76.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 9000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%. (by: 40 / 42 / 43)
- Boost Mana Lv. 3 — 27000 SP · passive · enchantable. Max MP increases by 70.
- Fast Spell Casting Lv. 2 — 27000 SP · passive · enchantable. Casting Spd. increases by 7%.
- Robe Mastery Lv. 9–11 — 9000 SP each · passive · enchantable. P. Def. increases by X when a robe is equipped. (by: 14.5 / 15.3 / 16.2)
- Weapon Mastery Lv. 10–12 — 9000 SP each · passive. P. Atk. increases by X and M. Atk. increases by X. (by 1: 16 / 17 / 18.1; by 2: 20 / 21.3 / 22.6)
- Higher Mana Gain Lv. 9–10 — 14000 SP each · passive · enchantable. Increases the recovery rate when MP is being recovered by recharge.
- Mana Regeneration Lv. 1 — 27000 SP · active, magic · enchantable. Increases user's MP Recovery bonus by 1.72 for 20 minutes. Consumes 7 Spirit Ore.
- Sleep Lv. 10–12 — 9000 SP each · active, magic · enchantable. Causes an enemy to sleep for 30 seconds.
- Surrender To Water Lv. 1 — 27000 SP · active, magic · element/trait: Water: 20; enchantable. For 30 seconds, decreases the enemy's resistance to water attacks by 20 and increases resistance to fire attacks.
- Curse: Weakness Lv. 6 — 27000 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 23% for 30 seconds.
- Curse Fear Lv. 1 — 27000 SP · active, magic · enchantable. Frightens an enemy into fleeing for 10 seconds.
- Resist Aqua Lv. 2 — 27000 SP · active, magic · enchantable. Increases resistance to water attacks by 15 for 20 minutes.
- Surrender To Earth Lv. 2 — 27000 SP · active, magic · element/trait: Earth: 20; enchantable. For 30 seconds, decreases the enemy's resistance to earth attacks by 20 and increases resistance to wind attacks by 10.
- Aura Flare Lv. 1–2 — 14000 SP each · active, magic · enchantable. Inflicts non-attribute damage on the enemy using X Power added to M. Atk. and increases the target's resistance to magic damage by 50% for 3 seconds during PvP. (using: 39 / 42)
- Hydro Blast Lv. 1–2 — 14000 SP each · active, magic · element/trait: Water: 20; enchantable. Releases a high pressure current to inflict water damage on the enemy with X Power added to M. Atk. (with: 49 / 52)
- Frost Bolt Lv. 1–2 — 14000 SP each · active, magic · element/trait: Water: 20; enchantable. Instantly freezes the surrounding air, inflicting water damage with X Power added to M. Atk. and decreasing the enemy's movement speed by 20% for 1 minute. (with: 30 / 31)
- Freezing Skin Lv. 1 — 27000 SP · active, magic · enchantable. For 20 minutes, transfers 10% of received standard short-range damage back to the enemy.
- Solar Flare Lv. 1 — 27000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 65 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 1 — 27000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 26 Power added to M. Atk.
- Clear Mind Lv. 1 — 27000 SP · passive. MP recovery bonus is 2.6 while standing and increases to 3.2 when walking.
Level 44
- Anti Magic Lv. 16–18 — 12000 SP each · passive · enchantable. (by: 46 / 47 / 49)
- Fast HP Recovery Lv. 2 — 35000 SP · passive · enchantable. HP recovery bonus increases by 1.6.
- Fast Mana Recovery Lv. 3 — 35000 SP · passive · enchantable. MP recovery bonus increases by 1.9.
- Robe Mastery Lv. 12–14 — 12000 SP each · passive · enchantable. (by: 17.9 / 18.8 / 19.8)
- Weapon Mastery Lv. 13–15 — 12000 SP each · passive. (by 1: 20.4 / 21.6 / 22.8; by 2: 25.4 / 26.9 / 28.5)
- Higher Mana Gain Lv. 11–12 — 18000 SP each · passive · enchantable
- Sleep Lv. 13–15 — 12000 SP each · active, magic · enchantable
- Surrender To Water Lv. 2 — 35000 SP · active, magic · element/trait: Water: 20; enchantable
- Sleeping Cloud Lv. 1 — 35000 SP · active, magic · enchantable. Causes nearby enemies to fall asleep for 30 seconds.
- Curse: Weakness Lv. 7 — 35000 SP · active, magic · enchantable
- Curse Fear Lv. 2 — 35000 SP · active, magic · enchantable
- Resist Aqua Lv. 3 — 35000 SP · active, magic · enchantable. Increases resistance to water attacks by 20 for 20 minutes.
- Freezing Shackle Lv. 1 — 35000 SP · active, magic · element/trait: Water: 20. A powerful cold wind temporarily immobilizes enemy, doing 102 HP of damage per second for 15 seconds.
- Surrender To Earth Lv. 3 — 35000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 3–4 — 18000 SP each · active, magic · enchantable. (using: 44 / 47)
- Hydro Blast Lv. 3–4 — 18000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 55 / 58)
- Frost Bolt Lv. 3–4 — 18000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 33 / 35)
- Ice Dagger Lv. 1–2 — 18000 SP each · active, magic · element/trait: Water: 20; enchantable. Hurls a blade of ice that uses X Power to cause 44 HP of damage per second for 15 seconds. (uses: 28 / 29)
- Solar Flare Lv. 2 — 35000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 73 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 2 — 35000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 29 Power added to M. Atk.
Level 48
- Anti Magic Lv. 19–21 — 19000 SP each · passive · enchantable. (by: 52 / 54 / 56)
- Quick Recycle Lv. 3 — 57000 SP · passive. When using magic, re-use time decreases by 20%.
- Boost Mana Lv. 4 — 57000 SP · passive · enchantable. Max MP increases by 100.
- Robe Mastery Lv. 15–17 — 19000 SP each · passive · enchantable. (by: 21.7 / 22.7 / 23.7)
- Weapon Mastery Lv. 16–18 — 19000 SP each · passive. (by 1: 25.5 / 26.9 / 28.3; by 2: 31.8 / 33.6 / 35.4)
- Higher Mana Gain Lv. 13–14 — 29000 SP each · passive · enchantable
- Mana Regeneration Lv. 2 — 57000 SP · active, magic · enchantable. Increases user's MP Recovery bonus by 2.16 for 20 minutes. Consumes 9 Spirit Ore.
- Cancellation Lv. 1 — 57000 SP · active, magic. Removes multiple buffs from an enemy.
- Sleep Lv. 16–18 — 19000 SP each · active, magic · enchantable
- Surrender To Water Lv. 3 — 57000 SP · active, magic · element/trait: Water: 20; enchantable
- Curse: Weakness Lv. 8 — 57000 SP · active, magic · enchantable
- Curse Fear Lv. 3 — 57000 SP · active, magic · enchantable
- Surrender To Earth Lv. 4 — 57000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 5–6 — 29000 SP each · active, magic · enchantable. (using: 49 / 52)
- Hydro Blast Lv. 5–6 — 29000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 61 / 65)
- Frost Bolt Lv. 5–6 — 29000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 37 / 39)
- Ice Dagger Lv. 3–4 — 29000 SP each · active, magic · element/trait: Water: 20; enchantable. (uses: 31 / 33)
- Freezing Skin Lv. 2 — 57000 SP · active, magic · enchantable. For 20 minutes, transfers 15% of received standard short-range damage back to the enemy.
- Solar Flare Lv. 3 — 57000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 81 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 3 — 57000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 33 Power added to M. Atk.
- Clear Mind Lv. 2 — 57000 SP · passive. MP recovery bonus is 3.2 while standing and increases to 4 when walking.
Level 52
- Anti Magic Lv. 22–24 — 30000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%. (by: 59 / 61 / 63)
- Fast HP Recovery Lv. 3 — 90000 SP · passive · enchantable. HP recovery bonus increases by 1.7.
- Fast Mana Recovery Lv. 4 — 90000 SP · passive · enchantable. MP recovery bonus increases by 2.3.
- Robe Mastery Lv. 18–20 — 30000 SP each · passive · enchantable. (by: 25.8 / 26.8 / 27.9)
- Weapon Mastery Lv. 19–21 — 30000 SP each · passive. (by 1: 31.4 / 33 / 34.6; by 2: 39.2 / 41.2 / 43.2)
- Higher Mana Gain Lv. 15–16 — 45000 SP each · passive · enchantable
- Cancellation Lv. 2 — 90000 SP · active, magic
- Sleep Lv. 19–21 — 30000 SP each · active, magic · enchantable
- Surrender To Water Lv. 4 — 90000 SP · active, magic · element/trait: Water: 20; enchantable
- Curse: Weakness Lv. 9 — 90000 SP · active, magic · enchantable
- Curse Fear Lv. 4 — 90000 SP · active, magic · enchantable
- Frost Wall Lv. 1–2 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. Raises a wall of ice that inflicts water damage on enemies with X Power added to M. Atk. (with: 48 / 50)
- Freezing Shackle Lv. 2 — 90000 SP · active, magic · element/trait: Water: 20. A powerful cold wind temporarily immobilizes enemy, doing 125 HP of damage per second for 15 seconds.
- Surrender To Earth Lv. 5 — 90000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 7–8 — 45000 SP each · active, magic · enchantable. (using: 55 / 57)
- Hydro Blast Lv. 7–8 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 68 / 72)
- Frost Bolt Lv. 7–8 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 41 / 43)
- Ice Dagger Lv. 5–6 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. Hurls a blade of ice that uses X Power to cause 54 HP of damage per second for 15 seconds. (uses: 34 / 36)
- Solar Flare Lv. 4 — 90000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 89 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 4 — 90000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 36 Power added to M. Atk.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 56
- Anti Magic Lv. 25–27 — 30000 SP each · passive · enchantable. (by: 66 / 68 / 70)
- Boost Mana Lv. 5 — 91000 SP · passive · enchantable. Max MP increases by 140.
- Fast Spell Casting Lv. 3 — 91000 SP · passive · enchantable. Casting Spd. increases by 10%.
- Robe Mastery Lv. 21–23 — 30000 SP each · passive · enchantable. (by: 30.1 / 31.2 / 32.4)
- Weapon Mastery Lv. 22–24 — 30000 SP each · passive. (by 1: 38 / 39.8 / 41.7; by 2: 47.5 / 49.8 / 52.1)
- Higher Mana Gain Lv. 17–18 — 45000 SP each · passive · enchantable
- Cancellation Lv. 3 — 91000 SP · active, magic
- Sleep Lv. 22–24 — 30000 SP each · active, magic · enchantable
- Surrender To Water Lv. 5 — 91000 SP · active, magic · element/trait: Water: 20; enchantable
- Sleeping Cloud Lv. 2 — 91000 SP · active, magic · enchantable
- Curse: Weakness Lv. 10 — 91000 SP · active, magic · enchantable
- Curse Fear Lv. 5 — 91000 SP · active, magic · enchantable
- Frost Wall Lv. 3–4 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 53 / 55)
- Surrender To Earth Lv. 6 — 91000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 9–10 — 45000 SP each · active, magic · enchantable. (using: 60 / 63)
- Hydro Blast Lv. 9–10 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 75 / 78)
- Frost Bolt Lv. 9–10 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 45 / 47)
- Ice Dagger Lv. 7–8 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (uses: 38 / 39)
- Freezing Skin Lv. 3 — 91000 SP · active, magic · enchantable. For 20 minutes, transfers 20% of received standard short-range damage back to the enemy.
- Solar Flare Lv. 5 — 91000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 98 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 5 — 91000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 39 Power added to M. Atk.
- Clear Mind Lv. 3 — 91000 SP · passive. MP recovery bonus is 3.5 while standing and increases to 4.3 when walking.
Level 58
- Anti Magic Lv. 28–29 — 55000 SP each · passive · enchantable. (by: 72 / 74)
- Fast HP Recovery Lv. 4 — 110000 SP · passive · enchantable. HP recovery bonus increases by 2.1.
- Robe Mastery Lv. 24–25 — 55000 SP each · passive · enchantable. (by: 33.5 / 34.7)
- Weapon Mastery Lv. 25–26 — 55000 SP each · passive. (by 1: 43.5 / 45.4; by 2: 54.4 / 56.8)
- Higher Mana Gain Lv. 19 — 110000 SP · passive · enchantable
- Cancellation Lv. 4 — 110000 SP · active, magic
- Sleep Lv. 25–26 — 55000 SP each · active, magic · enchantable
- Surrender To Water Lv. 6 — 110000 SP · active, magic · element/trait: Water: 20; enchantable
- Curse: Weakness Lv. 11 — 110000 SP · active, magic · enchantable
- Curse Fear Lv. 6 — 110000 SP · active, magic · enchantable
- Frost Wall Lv. 5–6 — 55000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 56 / 57)
- Surrender To Earth Lv. 7 — 110000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 11–12 — 55000 SP each · active, magic · enchantable. (using: 64 / 66)
- Hydro Blast Lv. 11–12 — 55000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 80 / 82)
- Frost Bolt Lv. 11 — 110000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 49)
- Ice Dagger Lv. 9 — 110000 SP · active, magic · element/trait: Water: 20; enchantable. (uses: 41)
- Solar Flare Lv. 6 — 110000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 102 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 6 — 110000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 41 Power added to M. Atk.
- Aqua Splash Lv. 1 — 110000 SP · active, magic · element/trait: Water: 20; enchantable. Supplements user's M. Atk. with 41 Power to create a massive tidal wave that inflicts water damage on the enemy.
- Aura Flash Lv. 1 — 110000 SP · active, magic · enchantable. Inflicts non-attribute damage on nearby enemies with 49 Power added to magic power. Consumes 2 Spirit Ore. Cancel target.
Level 60
- Anti Magic Lv. 30–31 — 71000 SP each · passive · enchantable. (by: 76 / 78)
- Boost Mana Lv. 6 — 143000 SP · passive · enchantable. Max MP increases by 150.
- Fast Mana Recovery Lv. 5 — 143000 SP · passive · enchantable. MP recovery bonus increases by 2.7.
- Robe Mastery Lv. 26–27 — 71000 SP each · passive · enchantable. (by: 35.9 / 37.1)
- Weapon Mastery Lv. 27–28 — 71000 SP each · passive. (by 1: 47.4 / 49.4; by 2: 59.2 / 61.7)
- Higher Mana Gain Lv. 20 — 143000 SP · passive · enchantable
- Mana Regeneration Lv. 3 — 143000 SP · active, magic · enchantable. Increases user's MP Recovery bonus by 2.74 for 20 minutes. Consumes 12 Spirit Ore.
- Cancellation Lv. 5 — 143000 SP · active, magic
- Sleep Lv. 27–28 — 71000 SP each · active, magic · enchantable
- Surrender To Water Lv. 7 — 143000 SP · active, magic · element/trait: Water: 20; enchantable
- Curse: Weakness Lv. 12 — 143000 SP · active, magic · enchantable
- Curse Fear Lv. 7 — 143000 SP · active, magic · enchantable
- Frost Wall Lv. 7–8 — 71000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 59 / 60)
- Surrender To Earth Lv. 8 — 143000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 13–14 — 71000 SP each · active, magic · enchantable. (using: 67 / 68)
- Hydro Blast Lv. 13–14 — 71000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 84 / 85)
- Frost Bolt Lv. 12 — 143000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 51)
- Ice Dagger Lv. 10 — 143000 SP · active, magic · element/trait: Water: 20; enchantable. Hurls a blade of ice that uses 43 Power to cause 62 HP of damage per second for 15 seconds.
- Solar Flare Lv. 7 — 143000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 107 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 7 — 143000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 43 Power added to M. Atk.
- Aqua Splash Lv. 2 — 143000 SP · active, magic · element/trait: Water: 20; enchantable. Supplements user's M. Atk. with 43 Power to create a massive tidal wave that inflicts water damage on the enemy.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Anti Magic Lv. 32–33 — 100000 SP each · passive · enchantable. (by: 80 / 82)
- Robe Mastery Lv. 28–29 — 100000 SP each · passive · enchantable. (by: 38.4 / 39.6)
- Weapon Mastery Lv. 29–30 — 100000 SP each · passive. (by 1: 51.4 / 53.5; by 2: 64.3 / 66.8)
- Higher Mana Gain Lv. 21 — 190000 SP · passive · enchantable
- Cancellation Lv. 6 — 190000 SP · active, magic
- Sleep Lv. 29–30 — 100000 SP each · active, magic · enchantable
- Surrender To Water Lv. 8 — 190000 SP · active, magic · element/trait: Water: 20; enchantable
- Sleeping Cloud Lv. 3 — 190000 SP · active, magic · enchantable
- Curse: Weakness Lv. 13 — 190000 SP · active, magic · enchantable
- Curse Fear Lv. 8 — 190000 SP · active, magic · enchantable
- Frost Wall Lv. 9–10 — 100000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 61 / 62)
- Surrender To Earth Lv. 9 — 190000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 15–16 — 100000 SP each · active, magic · enchantable. (using: 70 / 71)
- Hydro Blast Lv. 15–16 — 100000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 87 / 89)
- Frost Bolt Lv. 13 — 190000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 53)
- Ice Dagger Lv. 11 — 190000 SP · active, magic · element/trait: Water: 20; enchantable. Hurls a blade of ice that uses 45 Power to cause 62 HP of damage per second for 15 seconds.
- Solar Flare Lv. 8 — 190000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 111 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 8 — 190000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 45 Power added to M. Atk.
- Aqua Splash Lv. 3 — 190000 SP · active, magic · element/trait: Water: 20; enchantable. Supplements user's M. Atk. with 45 Power to create a massive tidal wave that inflicts water damage on the enemy.
- Clear Mind Lv. 4 — 190000 SP · passive. MP recovery bonus is 4.1 while standing and increases to 5.1 when walking.
- Aura Flash Lv. 2 — 190000 SP · active, magic · enchantable. Inflicts non-attribute damage on nearby enemies with 53 Power added to magic power. Consumes 2 Spirit Ore. Cancel target.
Level 64
- Anti Magic Lv. 34–35 — 120000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 25%. (by: 84 / 86)
- Fast HP Recovery Lv. 5 — 240000 SP · passive · enchantable. HP recovery bonus increases by 2.6.
- Robe Mastery Lv. 30–31 — 120000 SP each · passive · enchantable. (by: 40.8 / 42.1)
- Weapon Mastery Lv. 31–32 — 120000 SP each · passive. (by 1: 55.6 / 57.7; by 2: 69.4 / 72.1)
- Higher Mana Gain Lv. 22 — 240000 SP · passive · enchantable
- Cancellation Lv. 7 — 240000 SP · active, magic
- Sleep Lv. 31–32 — 120000 SP each · active, magic · enchantable
- Surrender To Water Lv. 9 — 240000 SP · active, magic · element/trait: Water: 20; enchantable
- Curse: Weakness Lv. 14 — 240000 SP · active, magic · enchantable
- Curse Fear Lv. 9 — 240000 SP · active, magic · enchantable
- Frost Wall Lv. 11–12 — 120000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 63 / 65)
- Freezing Shackle Lv. 3 — 240000 SP · active, magic · element/trait: Water: 20. A powerful cold wind temporarily immobilizes enemy, doing 144 HP of damage per second for 15 seconds.
- Surrender To Earth Lv. 10 — 240000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 17–18 — 120000 SP each · active, magic · enchantable. (using: 72 / 74)
- Hydro Blast Lv. 17–18 — 120000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 90 / 92)
- Frost Bolt Lv. 14 — 240000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 56)
- Ice Dagger Lv. 12 — 240000 SP · active, magic · element/trait: Water: 20; enchantable. Hurls a blade of ice that uses 46 Power to cause 62 HP of damage per second for 15 seconds.
- Solar Flare Lv. 9 — 240000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 115 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 9 — 240000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 46 Power added to M. Atk.
- Aqua Splash Lv. 4 — 240000 SP · active, magic · element/trait: Water: 20; enchantable. Supplements user's M. Atk. with 46 Power to create a massive tidal wave that inflicts water damage on the enemy.
Level 66
- Anti Magic Lv. 36–37 — 160000 SP each · passive · enchantable. (by: 88 / 91)
- Boost Mana Lv. 7 — 320000 SP · passive · enchantable. Max MP increases by 180.
- Robe Mastery Lv. 32–33 — 160000 SP each · passive · enchantable. (by: 43.4 / 44.7)
- Weapon Mastery Lv. 33–34 — 160000 SP each · passive. (by 1: 59.8 / 62; by 2: 74.8 / 77.4)
- Higher Mana Gain Lv. 23 — 320000 SP · passive · enchantable
- Cancellation Lv. 8 — 320000 SP · active, magic
- Sleep Lv. 33–34 — 160000 SP each · active, magic · enchantable
- Surrender To Water Lv. 10 — 320000 SP · active, magic · element/trait: Water: 20; enchantable
- Sleeping Cloud Lv. 4 — 320000 SP · active, magic · enchantable
- Curse: Weakness Lv. 15 — 320000 SP · active, magic · enchantable
- Curse Fear Lv. 10 — 320000 SP · active, magic · enchantable
- Frost Wall Lv. 13–14 — 160000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 66 / 67)
- Surrender To Earth Lv. 11 — 320000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 19–20 — 160000 SP each · active, magic · enchantable. (using: 75 / 77)
- Hydro Blast Lv. 19–20 — 160000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 94 / 96)
- Frost Bolt Lv. 15 — 320000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 58)
- Ice Dagger Lv. 13 — 320000 SP · active, magic · element/trait: Water: 20; enchantable. Hurls a blade of ice that uses 48 Power to cause 62 HP of damage per second for 15 seconds.
- Solar Flare Lv. 10 — 320000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 119 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 10 — 320000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 48 Power added to M. Atk.
- Seed of Water Lv. 1 — 320000 SP · active, magic. Uses water energy to increase user's water attack level by 20.
- Aqua Splash Lv. 5 — 320000 SP · active, magic · element/trait: Water: 20; enchantable. Supplements user's M. Atk. with 48 Power to create a massive tidal wave that inflicts water damage on the enemy.
- Aura Flash Lv. 3 — 320000 SP · active, magic · enchantable. Inflicts non-attribute damage on nearby enemies with 58 Power added to magic power. Consumes 3 Spirit Ore. Cancel target.
Level 68
- Anti Magic Lv. 38–39 — 180000 SP each · passive · enchantable. (by: 93 / 95)
- Fast Mana Recovery Lv. 6 — 370000 SP · passive · enchantable. MP recovery bonus increases by 3.1.
- Robe Mastery Lv. 34–35 — 180000 SP each · passive · enchantable. (by: 45.9 / 47.3)
- Weapon Mastery Lv. 35–36 — 180000 SP each · passive. (by 1: 64.1 / 66.3; by 2: 80.2 / 82.9)
- Higher Mana Gain Lv. 24 — 370000 SP · passive · enchantable
- Cancellation Lv. 9 — 370000 SP · active, magic
- Sleep Lv. 35–36 — 180000 SP each · active, magic · enchantable
- Surrender To Water Lv. 11 — 370000 SP · active, magic · element/trait: Water: 20; enchantable
- Curse: Weakness Lv. 16 — 370000 SP · active, magic · enchantable
- Curse Fear Lv. 11 — 370000 SP · active, magic · enchantable
- Frost Wall Lv. 15–16 — 180000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 68 / 69)
- Surrender To Earth Lv. 12 — 370000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 21–22 — 180000 SP each · active, magic · enchantable. (using: 78 / 79)
- Hydro Blast Lv. 21–22 — 180000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 97 / 99)
- Frost Bolt Lv. 16 — 370000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 59)
- Ice Dagger Lv. 14 — 370000 SP · active, magic · element/trait: Water: 20; enchantable. Hurls a blade of ice that uses 50 Power to cause 62 HP of damage per second for 15 seconds.
- Solar Flare Lv. 11 — 370000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 123 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 11 — 370000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 50 Power added to M. Atk.
- Aura Symphony Lv. 1 — 370000 SP · active, magic · enchantable. User's M. Atk. is supplemented by 150 Power to inflict non-attribute damage on an enemy.
- Aqua Splash Lv. 6 — 370000 SP · active, magic · element/trait: Water: 20; enchantable. Supplements user's M. Atk. with 50 Power to create a massive tidal wave that inflicts water damage on the enemy.
- Clear Mind Lv. 5 — 370000 SP · passive. MP recovery bonus is 4.7 while standing and increases to 5.8 when walking.
Level 70
- Anti Magic Lv. 40–41 — 210000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 30%. (by: 97 / 99)
- Robe Mastery Lv. 36–37 — 210000 SP each · passive · enchantable. (by: 48.6 / 49.9)
- Weapon Mastery Lv. 37–38 — 210000 SP each · passive. (by 1: 68.5 / 70.7; by 2: 85.6 / 88.4)
- Higher Mana Gain Lv. 25 — 430000 SP · passive · enchantable
- Mana Regeneration Lv. 4 — 430000 SP · active, magic · enchantable. Increases user's MP Recovery bonus by 3.09 for 20 minutes. Consumes 15 Spirit Ore.
- Cancellation Lv. 10 — 430000 SP · active, magic
- Sleep Lv. 37–38 — 210000 SP each · active, magic · enchantable
- Surrender To Water Lv. 12 — 430000 SP · active, magic · element/trait: Water: 20; enchantable
- Sleeping Cloud Lv. 5 — 430000 SP · active, magic · enchantable
- Curse: Weakness Lv. 17 — 430000 SP · active, magic · enchantable
- Curse Fear Lv. 12 — 430000 SP · active, magic · enchantable
- Frost Wall Lv. 17–18 — 210000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 70 / 72)
- Surrender To Earth Lv. 13 — 430000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 23–24 — 210000 SP each · active, magic · enchantable. (using: 80 / 82)
- Hydro Blast Lv. 23–24 — 210000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 100 / 102)
- Frost Bolt Lv. 17 — 430000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 61)
- Ice Dagger Lv. 15 — 430000 SP · active, magic · element/trait: Water: 20; enchantable. Hurls a blade of ice that uses 51 Power to cause 67 HP of damage per second for 15 seconds.
- Solar Flare Lv. 12 — 430000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 127 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 12 — 430000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 51 Power added to M. Atk.
- Blizzard Lv. 1 — 430000 SP · active, magic · element/trait: Water: 20; enchantable. User's M. Atk. is supplemented by 150 Power, smothering an enemy in a raging blizzard that reduces their movement speed by 50% for 30 seconds.
- Aqua Splash Lv. 7 — 430000 SP · active, magic · element/trait: Water: 20; enchantable. Supplements user's M. Atk. with 51 Power to create a massive tidal wave that inflicts water damage on the enemy.
- Aura Flash Lv. 4 — 430000 SP · active, magic · enchantable. Inflicts non-attribute damage on nearby enemies with 61 Power added to magic power. Consumes 3 Spirit Ore. Cancel target.
Level 72
- Anti Magic Lv. 42–43 — 380000 SP each · passive · enchantable. (by: 102 / 104)
- Boost Mana Lv. 8 — 750000 SP · passive · enchantable. Max MP increases by 200.
- Robe Mastery Lv. 38–39 — 380000 SP each · passive · enchantable. (by: 51.2 / 52.5)
- Weapon Mastery Lv. 39–40 — 380000 SP each · passive. (by 1: 72.9 / 75.1; by 2: 91.1 / 93.8)
- Higher Mana Gain Lv. 26 — 750000 SP · passive · enchantable
- Cancellation Lv. 11 — 750000 SP · active, magic
- Sleep Lv. 39–40 — 380000 SP each · active, magic · enchantable
- Surrender To Water Lv. 13 — 750000 SP · active, magic · element/trait: Water: 20; enchantable
- Curse: Weakness Lv. 18 — 750000 SP · active, magic · enchantable
- Curse Fear Lv. 13 — 750000 SP · active, magic · enchantable
- Frost Wall Lv. 19–20 — 380000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 73 / 74)
- Surrender To Earth Lv. 14 — 750000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 25–26 — 380000 SP each · active, magic · enchantable. (using: 83 / 84)
- Hydro Blast Lv. 25–26 — 380000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 104 / 105)
- Frost Bolt Lv. 18 — 750000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 63)
- Ice Dagger Lv. 16 — 750000 SP · active, magic · element/trait: Water: 20; enchantable. Hurls a blade of ice that uses 53 Power to cause 67 HP of damage per second for 15 seconds.
- Solar Flare Lv. 13 — 750000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 131 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 13 — 750000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 53 Power added to M. Atk.
- Elemental Symphony Lv. 1 — 750000 SP · active, magic · enchantable. User's M. Atk. is supplemented by 200 Power to inflict non-attribute damage on an enemy. Over-hit is possible.
- Aqua Splash Lv. 8 — 750000 SP · active, magic · element/trait: Water: 20; enchantable. Supplements user's M. Atk. with 53 Power to create a massive tidal wave that inflicts water damage on the enemy.
Level 74
- Anti Magic Lv. 44–45 — 500000 SP each · passive · enchantable. (by: 106 / 108)
- Fast HP Recovery Lv. 6 — 1000000 SP · passive · enchantable. HP recovery bonus increases by 2.7.
- Fast Mana Recovery Lv. 7 — 1000000 SP · passive · enchantable. MP recovery bonus increases by 3.4.
- Robe Mastery Lv. 40–41 — 500000 SP each · passive · enchantable. (by: 53.9 / 55.2)
- Weapon Mastery Lv. 41–42 — 500000 SP each · passive. (by 1: 77.2 / 79.4; by 2: 96.5 / 99.3)
- Higher Mana Gain Lv. 27 — 1000000 SP · passive · enchantable
- Cancellation Lv. 12 — 1000000 SP · active, magic
- Sleep Lv. 41–42 — 500000 SP each · active, magic · enchantable
- Surrender To Water Lv. 14 — 1000000 SP · active, magic · element/trait: Water: 20; enchantable. For 30 seconds, decreases the enemy's resistance to water attacks by 20 and increases resistance to fire attacks by 10.
- Curse: Weakness Lv. 19 — 1000000 SP · active, magic · enchantable
- Curse Fear Lv. 14 — 1000000 SP · active, magic · enchantable
- Frost Wall Lv. 21–22 — 500000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 75 / 76)
- Freezing Shackle Lv. 4 — 1000000 SP · active, magic · element/trait: Water: 20. A powerful cold wind temporarily immobilizes enemy, doing 157 HP of damage per second for 15 seconds.
- Surrender To Earth Lv. 15 — 1000000 SP · active, magic · element/trait: Earth: 20; enchantable
- Aura Flare Lv. 27–28 — 500000 SP each · active, magic · enchantable. (using: 85 / 87)
- Hydro Blast Lv. 27–28 — 500000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 107 / 108)
- Frost Bolt Lv. 19 — 1000000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 65)
- Ice Dagger Lv. 17 — 1000000 SP · active, magic · element/trait: Water: 20; enchantable. Hurls a blade of ice that uses 54 Power to cause 67 HP of damage per second for 15 seconds.
- Solar Flare Lv. 14 — 1000000 SP · active, magic · element/trait: Holy: 20; enchantable. Inflicts divine damage on the enemy with 135 Power added to M. Atk. Over-hit is possible.
- Aura Bolt Lv. 14 — 1000000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy using 54 Power added to M. Atk.
- Aqua Splash Lv. 9 — 1000000 SP · active, magic · element/trait: Water: 20; enchantable. Supplements user's M. Atk. with 54 Power to create a massive tidal wave that inflicts water damage on the enemy.
- Clear Mind Lv. 6 — 1000000 SP · passive. MP recovery bonus is 4.9 while standing and increases to 6.2 when walking.
- Aura Flash Lv. 5 — 1000000 SP · active, magic · enchantable. Inflicts non-attribute damage on nearby enemies with 65 Power added to magic power. Consumes 4 Spirit Ore. Cancel target.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Spellsinger — Lineage II Interlude
- Spellsinger — Lineage II The 1st Throne: The Kamael
- Spellsinger — Lineage II The 1st Throne: Hellbound
- Spellsinger — Lineage II The 2nd Throne: Gracia Part 1
- Spellsinger — Lineage II The 2nd Throne: Gracia Part 2
- Spellsinger — Lineage II The 2nd Throne: Gracia Final
- Spellsinger — Lineage II The 2nd Throne: Gracia Epilogue
- Spellsinger — Lineage II High Five
- Spellsinger — Lineage II C5: Oath of Blood
- Spellsinger — Lineage II C4: Scions of Destiny
- Spellsinger — Lineage II C3: Rise of Darkness
- Spellsinger — Lineage II C2: Age of Splendor
- Spellsinger — Lineage II C1: Harbingers of War
Spellsinger: frequently asked questions
What armor does Spellsinger wear?
Armor: Robes.
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