Elves · Lineage II The 2nd Throne: Gracia Part 1
Spellsinger
Spellsinger is a class of Lineage II Gracia Part 1 (race: Elves). It comes from Elven Wizard. It evolves into Mystic Muse.
Spellsinger: weapons, armor and skills
- Armor: Robes.
- Different skills learned: 34, between levels 40 and 74.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 9000 SP each · passive · enchantable. Increases M. Def.
- Boost Mana Lv. 3 — 27000 SP · passive · enchantable. Increases Max. MP.
- Fast Spell Casting Lv. 2 — 27000 SP · passive · enchantable. Increases spell Casting Spd.
- Robe Mastery Lv. 9–11 — 9000 SP each · passive · enchantable. Increases P. Def. when wearing a robe.
- Weapon Mastery Lv. 10–12 — 9000 SP each · passive. Increases P. Atk. and M. Atk.
- Higher Mana Gain Lv. 9–10 — 14000 SP each · passive · enchantable. Increases the recovery rate when MP is being recovered by recharge.
- Mana Regeneration Lv. 1 — 27000 SP · active, magic · enchantable. Temporarily increases MP regeneration. Consumes 7 Spirit Ore. Effect 1.
- Sleep Lv. 10–12 — 9000 SP each · active, magic · enchantable. Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
- Surrender To Water Lv. 1 — 27000 SP · active, magic · enchantable. Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.
- Curse: Weakness Lv. 6 — 27000 SP · active, magic · enchantable. Instantaneous curse that reduces target's P. Atk. Effect 3.
- Curse Fear Lv. 1 — 27000 SP · active, magic · enchantable. Frightens a monster, causing it to flee.
- Resist Aqua Lv. 2 — 27000 SP · active, magic · enchantable. Temporarily increases defense against water attacks. Effect 2.
- Surrender To Earth Lv. 2 — 27000 SP · active, magic · enchantable. Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 4.
- Aura Flare Lv. 1–2 — 14000 SP each · active, magic · enchantable. Attacks a nearby target. Temporarily decreases your magic attack power during PvP. Power X. (Power: 39 / 42)
- Hydro Blast Lv. 1–2 — 14000 SP each · active, magic · element/trait: Water: 20; enchantable. Unleashes a spray of highly pressurized water. Power X. (Power: 49 / 52)
- Frost Bolt Lv. 1–2 — 14000 SP each · active, magic · element/trait: Water: 20; enchantable. Freezes an enemy, instantly reducing their speed. Power X. Effect 2. (Power: 30 / 31)
- Freezing Skin Lv. 1 — 27000 SP · active, magic · enchantable. Reflects damage back upon the attacker. Does not include damage from skills or ranged attacks. Effect 1.
- Solar Flare Lv. 1 — 27000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 65.
- Aura Bolt Lv. 1 — 27000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 26.
- Clear Mind Lv. 1 — 27000 SP · passive. Enhances MP regeneration while standing or walking.
Level 44
- Anti Magic Lv. 16–18 — 12000 SP each · passive · enchantable
- Fast HP Recovery Lv. 2 — 35000 SP · passive · enchantable. Increases HP regeneration.
- Fast Mana Recovery Lv. 3 — 35000 SP · passive · enchantable. Increases MP regeneration.
- Robe Mastery Lv. 12–14 — 12000 SP each · passive · enchantable
- Weapon Mastery Lv. 13–15 — 12000 SP each · passive
- Higher Mana Gain Lv. 11–12 — 18000 SP each · passive · enchantable
- Sleep Lv. 13–15 — 12000 SP each · active, magic · enchantable
- Surrender To Water Lv. 2 — 35000 SP · active, magic · enchantable
- Sleeping Cloud Lv. 1 — 35000 SP · active, magic · enchantable. Instantly put nearby enemies to sleep. An additional chance to be put to sleep is greatly decreased while the effect lasts.
- Curse: Weakness Lv. 7 — 35000 SP · active, magic · enchantable
- Curse Fear Lv. 2 — 35000 SP · active, magic · enchantable
- Resist Aqua Lv. 3 — 35000 SP · active, magic · enchantable. Temporarily increases defense against water attacks. Effect 3.
- Freezing Shackle Lv. 1 — 35000 SP · active, magic · element/trait: Water: 20. Powerful freezing attack that reduces enemy's HP while in effect. Effect 5.
- Surrender To Earth Lv. 3 — 35000 SP · active, magic · enchantable
- Aura Flare Lv. 3–4 — 18000 SP each · active, magic · enchantable. (Power: 44 / 47)
- Hydro Blast Lv. 3–4 — 18000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 55 / 58)
- Frost Bolt Lv. 3–4 — 18000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 33 / 35)
- Ice Dagger Lv. 1–2 — 18000 SP each · active, magic · element/trait: Water: 20; enchantable. An icy blade strikes the enemy, drawing blood. Power X. Effect 5. (Power: 28 / 29)
- Solar Flare Lv. 2 — 35000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 73.
- Aura Bolt Lv. 2 — 35000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 29.
Level 48
- Anti Magic Lv. 19–21 — 19000 SP each · passive · enchantable
- Quick Recycle Lv. 3 — 57000 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 4 — 57000 SP · passive · enchantable
- Robe Mastery Lv. 15–17 — 19000 SP each · passive · enchantable
- Weapon Mastery Lv. 16–18 — 19000 SP each · passive
- Higher Mana Gain Lv. 13–14 — 29000 SP each · passive · enchantable
- Mana Regeneration Lv. 2 — 57000 SP · active, magic · enchantable. Temporarily increases MP regeneration. Consumes 9 Spirit Ore. Effect 2.
- Cancellation Lv. 1 — 57000 SP · active, magic. Removes multiple buffs from an enemy.
- Sleep Lv. 16–18 — 19000 SP each · active, magic · enchantable
- Surrender To Water Lv. 3 — 57000 SP · active, magic · enchantable
- Curse: Weakness Lv. 8 — 57000 SP · active, magic · enchantable
- Curse Fear Lv. 3 — 57000 SP · active, magic · enchantable
- Surrender To Earth Lv. 4 — 57000 SP · active, magic · enchantable
- Aura Flare Lv. 5–6 — 29000 SP each · active, magic · enchantable. (Power: 49 / 52)
- Hydro Blast Lv. 5–6 — 29000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 61 / 65)
- Frost Bolt Lv. 5–6 — 29000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 37 / 39)
- Ice Dagger Lv. 3–4 — 29000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 31 / 33)
- Freezing Skin Lv. 2 — 57000 SP · active, magic · enchantable. Reflects damage back upon the attacker. Does not include damage from skills or ranged attacks. Effect 2.
- Solar Flare Lv. 3 — 57000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 81.
- Aura Bolt Lv. 3 — 57000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 33.
- Clear Mind Lv. 2 — 57000 SP · passive
Level 52
- Anti Magic Lv. 22–24 — 30000 SP each · passive · enchantable
- Fast HP Recovery Lv. 3 — 90000 SP · passive · enchantable
- Fast Mana Recovery Lv. 4 — 90000 SP · passive · enchantable
- Robe Mastery Lv. 18–20 — 30000 SP each · passive · enchantable
- Weapon Mastery Lv. 19–21 — 30000 SP each · passive
- Higher Mana Gain Lv. 15–16 — 45000 SP each · passive · enchantable
- Cancellation Lv. 2 — 90000 SP · active, magic
- Sleep Lv. 19–21 — 30000 SP each · active, magic · enchantable
- Surrender To Water Lv. 4 — 90000 SP · active, magic · enchantable
- Curse: Weakness Lv. 9 — 90000 SP · active, magic · enchantable
- Curse Fear Lv. 4 — 90000 SP · active, magic · enchantable
- Frost Wall Lv. 1–2 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. Sends a wall of ice rushing towards enemies. Power X. (Power: 48 / 50)
- Freezing Shackle Lv. 2 — 90000 SP · active, magic · element/trait: Water: 20. Powerful freezing attack that reduces enemy's HP while in effect. Effect 6.
- Surrender To Earth Lv. 5 — 90000 SP · active, magic · enchantable
- Aura Flare Lv. 7–8 — 45000 SP each · active, magic · enchantable. (Power: 55 / 57)
- Hydro Blast Lv. 7–8 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 68 / 72)
- Frost Bolt Lv. 7–8 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 41 / 43)
- Ice Dagger Lv. 5–6 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. An icy blade strikes the enemy, drawing blood. Power X. Effect 6. (Power: 34 / 36)
- Solar Flare Lv. 4 — 90000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 89.
- Aura Bolt Lv. 4 — 90000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 36.
Level 56
- Anti Magic Lv. 25–27 — 30000 SP each · passive · enchantable
- Boost Mana Lv. 5 — 91000 SP · passive · enchantable
- Fast Spell Casting Lv. 3 — 91000 SP · passive · enchantable
- Robe Mastery Lv. 21–23 — 30000 SP each · passive · enchantable
- Weapon Mastery Lv. 22–24 — 30000 SP each · passive
- Higher Mana Gain Lv. 17–18 — 45000 SP each · passive · enchantable
- Cancellation Lv. 3 — 91000 SP · active, magic
- Sleep Lv. 22–24 — 30000 SP each · active, magic · enchantable
- Surrender To Water Lv. 5 — 91000 SP · active, magic · enchantable
- Sleeping Cloud Lv. 2 — 91000 SP · active, magic · enchantable
- Curse: Weakness Lv. 10 — 91000 SP · active, magic · enchantable
- Curse Fear Lv. 5 — 91000 SP · active, magic · enchantable
- Frost Wall Lv. 3–4 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 53 / 55)
- Surrender To Earth Lv. 6 — 91000 SP · active, magic · enchantable
- Aura Flare Lv. 9–10 — 45000 SP each · active, magic · enchantable. (Power: 60 / 63)
- Hydro Blast Lv. 9–10 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 75 / 78)
- Frost Bolt Lv. 9–10 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 45 / 47)
- Ice Dagger Lv. 7–8 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 38 / 39)
- Freezing Skin Lv. 3 — 91000 SP · active, magic · enchantable. Reflects damage back upon the attacker. Does not include damage from skills or ranged attacks. Effect 3.
- Solar Flare Lv. 5 — 91000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 98.
- Aura Bolt Lv. 5 — 91000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 39.
- Clear Mind Lv. 3 — 91000 SP · passive
Level 58
- Anti Magic Lv. 28–29 — 55000 SP each · passive · enchantable
- Fast HP Recovery Lv. 4 — 110000 SP · passive · enchantable
- Robe Mastery Lv. 24–25 — 55000 SP each · passive · enchantable
- Weapon Mastery Lv. 25–26 — 55000 SP each · passive
- Higher Mana Gain Lv. 19 — 110000 SP · passive · enchantable
- Cancellation Lv. 4 — 110000 SP · active, magic
- Sleep Lv. 25–26 — 55000 SP each · active, magic · enchantable
- Surrender To Water Lv. 6 — 110000 SP · active, magic · enchantable
- Curse: Weakness Lv. 11 — 110000 SP · active, magic · enchantable
- Curse Fear Lv. 6 — 110000 SP · active, magic · enchantable
- Frost Wall Lv. 5–6 — 55000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 56 / 57)
- Surrender To Earth Lv. 7 — 110000 SP · active, magic · enchantable
- Aura Flare Lv. 11–12 — 55000 SP each · active, magic · enchantable. (Power: 64 / 66)
- Hydro Blast Lv. 11–12 — 55000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 80 / 82)
- Frost Bolt Lv. 11 — 110000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 49)
- Ice Dagger Lv. 9 — 110000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 41)
- Solar Flare Lv. 6 — 110000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 102.
- Aura Bolt Lv. 6 — 110000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 41.
- Aqua Splash Lv. 1 — 110000 SP · active, magic · element/trait: Water: 20; enchantable. Powerful wave attack swamps multiple enemies. Power 41.
- Aura Flash Lv. 1 — 110000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 2 Spirit Ore. Power 49.
Level 60
- Anti Magic Lv. 30–31 — 71000 SP each · passive · enchantable
- Boost Mana Lv. 6 — 143000 SP · passive · enchantable
- Fast Mana Recovery Lv. 5 — 143000 SP · passive · enchantable
- Robe Mastery Lv. 26–27 — 71000 SP each · passive · enchantable
- Weapon Mastery Lv. 27–28 — 71000 SP each · passive
- Higher Mana Gain Lv. 20 — 143000 SP · passive · enchantable
- Mana Regeneration Lv. 3 — 143000 SP · active, magic · enchantable. Temporarily increases MP regeneration. Consumes 12 Spirit Ore. Effect 3.
- Cancellation Lv. 5 — 143000 SP · active, magic
- Sleep Lv. 27–28 — 71000 SP each · active, magic · enchantable
- Surrender To Water Lv. 7 — 143000 SP · active, magic · enchantable
- Curse: Weakness Lv. 12 — 143000 SP · active, magic · enchantable
- Curse Fear Lv. 7 — 143000 SP · active, magic · enchantable
- Frost Wall Lv. 7–8 — 71000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 59 / 60)
- Surrender To Earth Lv. 8 — 143000 SP · active, magic · enchantable
- Aura Flare Lv. 13–14 — 71000 SP each · active, magic · enchantable. (Power: 67 / 68)
- Hydro Blast Lv. 13–14 — 71000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 84 / 85)
- Frost Bolt Lv. 12 — 143000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 51)
- Ice Dagger Lv. 10 — 143000 SP · active, magic · element/trait: Water: 20; enchantable. An icy blade strikes the enemy, drawing blood. Power 43. Effect 7.
- Solar Flare Lv. 7 — 143000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 107.
- Aura Bolt Lv. 7 — 143000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 43.
- Aqua Splash Lv. 2 — 143000 SP · active, magic · element/trait: Water: 20; enchantable. Powerful wave attack swamps multiple enemies. Power 43.
Level 62
- Anti Magic Lv. 32–33 — 100000 SP each · passive · enchantable
- Robe Mastery Lv. 28–29 — 100000 SP each · passive · enchantable
- Weapon Mastery Lv. 29–30 — 100000 SP each · passive
- Higher Mana Gain Lv. 21 — 190000 SP · passive · enchantable
- Cancellation Lv. 6 — 190000 SP · active, magic
- Sleep Lv. 29–30 — 100000 SP each · active, magic · enchantable
- Surrender To Water Lv. 8 — 190000 SP · active, magic · enchantable
- Sleeping Cloud Lv. 3 — 190000 SP · active, magic · enchantable
- Curse: Weakness Lv. 13 — 190000 SP · active, magic · enchantable
- Curse Fear Lv. 8 — 190000 SP · active, magic · enchantable
- Frost Wall Lv. 9–10 — 100000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 61 / 62)
- Surrender To Earth Lv. 9 — 190000 SP · active, magic · enchantable
- Aura Flare Lv. 15–16 — 100000 SP each · active, magic · enchantable. (Power: 70 / 71)
- Hydro Blast Lv. 15–16 — 100000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 87 / 89)
- Frost Bolt Lv. 13 — 190000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 53)
- Ice Dagger Lv. 11 — 190000 SP · active, magic · element/trait: Water: 20; enchantable. An icy blade strikes the enemy, drawing blood. Power 45. Effect 7.
- Solar Flare Lv. 8 — 190000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 111.
- Aura Bolt Lv. 8 — 190000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 45.
- Aqua Splash Lv. 3 — 190000 SP · active, magic · element/trait: Water: 20; enchantable. Powerful wave attack swamps multiple enemies. Power 45.
- Clear Mind Lv. 4 — 190000 SP · passive
- Aura Flash Lv. 2 — 190000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 2 Spirit Ore. Power 53.
Level 64
- Anti Magic Lv. 34–35 — 120000 SP each · passive · enchantable
- Fast HP Recovery Lv. 5 — 240000 SP · passive · enchantable
- Robe Mastery Lv. 30–31 — 120000 SP each · passive · enchantable
- Weapon Mastery Lv. 31–32 — 120000 SP each · passive
- Higher Mana Gain Lv. 22 — 240000 SP · passive · enchantable
- Cancellation Lv. 7 — 240000 SP · active, magic
- Sleep Lv. 31–32 — 120000 SP each · active, magic · enchantable
- Surrender To Water Lv. 9 — 240000 SP · active, magic · enchantable
- Curse: Weakness Lv. 14 — 240000 SP · active, magic · enchantable
- Curse Fear Lv. 9 — 240000 SP · active, magic · enchantable
- Frost Wall Lv. 11–12 — 120000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 63 / 65)
- Freezing Shackle Lv. 3 — 240000 SP · active, magic · element/trait: Water: 20. Powerful freezing attack that reduces enemy's HP while in effect. Effect 7.
- Surrender To Earth Lv. 10 — 240000 SP · active, magic · enchantable
- Aura Flare Lv. 17–18 — 120000 SP each · active, magic · enchantable. (Power: 72 / 74)
- Hydro Blast Lv. 17–18 — 120000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 90 / 92)
- Frost Bolt Lv. 14 — 240000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 56)
- Ice Dagger Lv. 12 — 240000 SP · active, magic · element/trait: Water: 20; enchantable. An icy blade strikes the enemy, drawing blood. Power 46. Effect 7.
- Solar Flare Lv. 9 — 240000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 115.
- Aura Bolt Lv. 9 — 240000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 46.
- Aqua Splash Lv. 4 — 240000 SP · active, magic · element/trait: Water: 20; enchantable. Powerful wave attack swamps multiple enemies. Power 46.
Level 66
- Anti Magic Lv. 36–37 — 160000 SP each · passive · enchantable
- Boost Mana Lv. 7 — 320000 SP · passive · enchantable
- Robe Mastery Lv. 32–33 — 160000 SP each · passive · enchantable
- Weapon Mastery Lv. 33–34 — 160000 SP each · passive
- Higher Mana Gain Lv. 23 — 320000 SP · passive · enchantable
- Cancellation Lv. 8 — 320000 SP · active, magic
- Sleep Lv. 33–34 — 160000 SP each · active, magic · enchantable
- Surrender To Water Lv. 10 — 320000 SP · active, magic · enchantable
- Sleeping Cloud Lv. 4 — 320000 SP · active, magic · enchantable
- Curse: Weakness Lv. 15 — 320000 SP · active, magic · enchantable
- Curse Fear Lv. 10 — 320000 SP · active, magic · enchantable
- Frost Wall Lv. 13–14 — 160000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 66 / 67)
- Surrender To Earth Lv. 11 — 320000 SP · active, magic · enchantable
- Aura Flare Lv. 19–20 — 160000 SP each · active, magic · enchantable. (Power: 75 / 77)
- Hydro Blast Lv. 19–20 — 160000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 94 / 96)
- Frost Bolt Lv. 15 — 320000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 58)
- Ice Dagger Lv. 13 — 320000 SP · active, magic · element/trait: Water: 20; enchantable. An icy blade strikes the enemy, drawing blood. Power 48. Effect 7.
- Solar Flare Lv. 10 — 320000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 119.
- Aura Bolt Lv. 10 — 320000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 48.
- Seed of Water Lv. 1 — 320000 SP · active, magic. Your Water Attribute attack is increased by injecting water energy.
- Aqua Splash Lv. 5 — 320000 SP · active, magic · element/trait: Water: 20; enchantable. Powerful wave attack swamps multiple enemies. Power 48.
- Aura Flash Lv. 3 — 320000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 3 Spirit Ore. Power 58.
Level 68
- Anti Magic Lv. 38–39 — 180000 SP each · passive · enchantable
- Fast Mana Recovery Lv. 6 — 370000 SP · passive · enchantable
- Robe Mastery Lv. 34–35 — 180000 SP each · passive · enchantable
- Weapon Mastery Lv. 35–36 — 180000 SP each · passive
- Higher Mana Gain Lv. 24 — 370000 SP · passive · enchantable
- Cancellation Lv. 9 — 370000 SP · active, magic
- Sleep Lv. 35–36 — 180000 SP each · active, magic · enchantable
- Surrender To Water Lv. 11 — 370000 SP · active, magic · enchantable
- Curse: Weakness Lv. 16 — 370000 SP · active, magic · enchantable
- Curse Fear Lv. 11 — 370000 SP · active, magic · enchantable
- Frost Wall Lv. 15–16 — 180000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 68 / 69)
- Surrender To Earth Lv. 12 — 370000 SP · active, magic · enchantable
- Aura Flare Lv. 21–22 — 180000 SP each · active, magic · enchantable. (Power: 78 / 79)
- Hydro Blast Lv. 21–22 — 180000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 97 / 99)
- Frost Bolt Lv. 16 — 370000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 59)
- Ice Dagger Lv. 14 — 370000 SP · active, magic · element/trait: Water: 20; enchantable. An icy blade strikes the enemy, drawing blood. Power 50. Effect 7.
- Solar Flare Lv. 11 — 370000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 123.
- Aura Bolt Lv. 11 — 370000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 50.
- Aura Symphony Lv. 1 — 370000 SP · active, magic. Attacks to cause serious non-attribute damage. Power 150.
- Aqua Splash Lv. 6 — 370000 SP · active, magic · element/trait: Water: 20; enchantable. Powerful wave attack swamps multiple enemies. Power 50.
- Clear Mind Lv. 5 — 370000 SP · passive
Level 70
- Anti Magic Lv. 40–41 — 210000 SP each · passive · enchantable
- Robe Mastery Lv. 36–37 — 210000 SP each · passive · enchantable
- Weapon Mastery Lv. 37–38 — 210000 SP each · passive
- Higher Mana Gain Lv. 25 — 430000 SP · passive · enchantable
- Mana Regeneration Lv. 4 — 430000 SP · active, magic · enchantable. Temporarily increases MP regeneration. Consumes 15 Spirit Ore. Effect 4.
- Cancellation Lv. 10 — 430000 SP · active, magic
- Sleep Lv. 37–38 — 210000 SP each · active, magic · enchantable
- Surrender To Water Lv. 12 — 430000 SP · active, magic · enchantable
- Sleeping Cloud Lv. 5 — 430000 SP · active, magic · enchantable
- Curse: Weakness Lv. 17 — 430000 SP · active, magic · enchantable
- Curse Fear Lv. 12 — 430000 SP · active, magic · enchantable
- Frost Wall Lv. 17–18 — 210000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 70 / 72)
- Surrender To Earth Lv. 13 — 430000 SP · active, magic · enchantable
- Aura Flare Lv. 23–24 — 210000 SP each · active, magic · enchantable. (Power: 80 / 82)
- Hydro Blast Lv. 23–24 — 210000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 100 / 102)
- Frost Bolt Lv. 17 — 430000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 61)
- Ice Dagger Lv. 15 — 430000 SP · active, magic · element/trait: Water: 20; enchantable. An icy blade strikes the enemy, drawing blood. Power 51. Effect 8.
- Solar Flare Lv. 12 — 430000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 127.
- Aura Bolt Lv. 12 — 430000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 51.
- Blizzard Lv. 1 — 430000 SP · active, magic · element/trait: Water: 20. Attacks to cause serious damage by using water energy. Decreases Speed of the enemy who is frozen momentarily. Effect 3. Power 150.
- Aqua Splash Lv. 7 — 430000 SP · active, magic · element/trait: Water: 20; enchantable. Powerful wave attack swamps multiple enemies. Power 51.
- Aura Flash Lv. 4 — 430000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 3 Spirit Ore. Power 61.
Level 72
- Anti Magic Lv. 42–43 — 380000 SP each · passive · enchantable
- Boost Mana Lv. 8 — 750000 SP · passive · enchantable
- Robe Mastery Lv. 38–39 — 380000 SP each · passive · enchantable
- Weapon Mastery Lv. 39–40 — 380000 SP each · passive
- Higher Mana Gain Lv. 26 — 750000 SP · passive · enchantable
- Cancellation Lv. 11 — 750000 SP · active, magic
- Sleep Lv. 39–40 — 380000 SP each · active, magic · enchantable
- Surrender To Water Lv. 13 — 750000 SP · active, magic · enchantable
- Curse: Weakness Lv. 18 — 750000 SP · active, magic · enchantable
- Curse Fear Lv. 13 — 750000 SP · active, magic · enchantable
- Frost Wall Lv. 19–20 — 380000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 73 / 74)
- Surrender To Earth Lv. 14 — 750000 SP · active, magic · enchantable
- Aura Flare Lv. 25–26 — 380000 SP each · active, magic · enchantable. (Power: 83 / 84)
- Hydro Blast Lv. 25–26 — 380000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 104 / 105)
- Frost Bolt Lv. 18 — 750000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 63)
- Ice Dagger Lv. 16 — 750000 SP · active, magic · element/trait: Water: 20; enchantable. An icy blade strikes the enemy, drawing blood. Power 53. Effect 8.
- Solar Flare Lv. 13 — 750000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 131.
- Aura Bolt Lv. 13 — 750000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 53.
- Elemental Symphony Lv. 1 — 750000 SP · active, magic. Attacks to cause huge damage. Over-hit is possible. Power 200.
- Aqua Splash Lv. 8 — 750000 SP · active, magic · element/trait: Water: 20; enchantable. Powerful wave attack swamps multiple enemies. Power 53.
Level 74
- Anti Magic Lv. 44–45 — 500000 SP each · passive · enchantable
- Fast HP Recovery Lv. 6 — 1000000 SP · passive · enchantable
- Fast Mana Recovery Lv. 7 — 1000000 SP · passive · enchantable
- Robe Mastery Lv. 40–41 — 500000 SP each · passive · enchantable
- Weapon Mastery Lv. 41–42 — 500000 SP each · passive
- Higher Mana Gain Lv. 27 — 1000000 SP · passive · enchantable
- Cancellation Lv. 12 — 1000000 SP · active, magic
- Sleep Lv. 41–42 — 500000 SP each · active, magic · enchantable
- Surrender To Water Lv. 14 — 1000000 SP · active, magic · enchantable
- Curse: Weakness Lv. 19 — 1000000 SP · active, magic · enchantable
- Curse Fear Lv. 14 — 1000000 SP · active, magic · enchantable
- Frost Wall Lv. 21–22 — 500000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 75 / 76)
- Freezing Shackle Lv. 4 — 1000000 SP · active, magic · element/trait: Water: 20. Powerful freezing attack that reduces enemy's HP while in effect. Effect 8.
- Surrender To Earth Lv. 15 — 1000000 SP · active, magic · enchantable
- Aura Flare Lv. 27–28 — 500000 SP each · active, magic · enchantable. (Power: 85 / 87)
- Hydro Blast Lv. 27–28 — 500000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 107 / 108)
- Frost Bolt Lv. 19 — 1000000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 65)
- Ice Dagger Lv. 17 — 1000000 SP · active, magic · element/trait: Water: 20; enchantable. An icy blade strikes the enemy, drawing blood. Power 54. Effect 8.
- Solar Flare Lv. 14 — 1000000 SP · active, magic · element/trait: Holy: 20; enchantable. Unleashes a divine magic attack. Over-hit is possible. Power 135.
- Aura Bolt Lv. 14 — 1000000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Spd. is short. Power 54.
- Aqua Splash Lv. 9 — 1000000 SP · active, magic · element/trait: Water: 20; enchantable. Powerful wave attack swamps multiple enemies. Power 54.
- Clear Mind Lv. 6 — 1000000 SP · passive
- Aura Flash Lv. 5 — 1000000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Power 65.
In other chronicles
- Spellsinger — Lineage II Interlude
- Spellsinger — Lineage II The 1st Throne: The Kamael
- Spellsinger — Lineage II The 1st Throne: Hellbound
- Spellsinger — Lineage II The 2nd Throne: Gracia Part 2
- Spellsinger — Lineage II The 2nd Throne: Gracia Final
- Spellsinger — Lineage II The 2nd Throne: Gracia Epilogue
- Spellsinger — Lineage II Freya
- Spellsinger — Lineage II High Five
- Spellsinger — Lineage II C5: Oath of Blood
- Spellsinger — Lineage II C4: Scions of Destiny
- Spellsinger — Lineage II C3: Rise of Darkness
- Spellsinger — Lineage II C2: Age of Splendor
- Spellsinger — Lineage II C1: Harbingers of War
Spellsinger: frequently asked questions
What armor does Spellsinger wear?
Armor: Robes.
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