Elves · Lineage II C3: Rise of Darkness
Spellsinger
Spellsinger is a class of Lineage II C3 (race: Elves). It comes from Elven Wizard.
Spellsinger: weapons, armor and skills
- Armor: Robes.
- Different skills learned: 32, between levels 40 and 74.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 9000 SP each · passive. Increases M. Def.
- Boost Mana Lv. 3 — 28000 SP · passive. Increases one's maximum MP.
- Fast Spell Casting Lv. 2 — 28000 SP · passive. Spell casting speed increases.
- Robe Mastery Lv. 9–11 — 9000 SP each · passive. Increases one's P. Def. when one is wearing a robe.
- Weapon Mastery Lv. 10–12 — 9000 SP each · passive. Increases P. Atk. and M. Atk.
- Higher Mana Gain Lv. 9–10 — 14000 SP each · passive. Increases the recovery rate when MP is being recovered by recharge.
- Mana Regeneration Lv. 1 — 28000 SP · active, magic · requires Spellbook: Mana Regeneration. Temporarily increases ability to restore MP. Consumes 7 Spirit Ores. Effect 1.
- Sleep Lv. 10–12 — 9000 SP each · active, magic · element/trait: Sleep. Instantly puts target to sleep.
- Surrender To Water Lv. 1 — 28000 SP · active, magic · requires Spellbook: Surrender to Water. Decreases target's resistance to water attack. Effect 3.
- Curse: Weakness Lv. 6 — 28000 SP · active, magic. Instantaneous curse that reduces target's P. Atk. Effect 3.
- Resist Aqua Lv. 2 — 28000 SP · active, magic. Temporarily increases tolerance to attack by water. Effect 2.
- Surrender To Earth Lv. 2 — 28000 SP · active, magic. Instantly decreases enemy's resistance to earth attacks. Effect 3.
- Aura Flare Lv. 1–2 — 14000 SP each · active, magic · requires Spellbook: Aura Flare. Close range burst of magical energy. Power X. (Power: 39 / 42)
- Hydro Blast Lv. 1–2 — 14000 SP each · active, magic · requires Spellbook: Hydro Blast; element/trait: Water. Shoots out a spray of highly pressurized water. Power X. (Power: 49 / 52)
- Frost Bolt Lv. 1–2 — 14000 SP each · active, magic · requires Spellbook: Frost Bolt; element/trait: Water. Freezing attack that reduces enemy's Speed. Effect 2. Power X. (Power: 30 / 31)
- Freezing Skin Lv. 1 — 28000 SP · active, magic · requires Spellbook: Freezing Skin. Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 1.
- Solar Flare Lv. 1 — 28000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 65.
- Aura Bolt Lv. 1 — 28000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed Is short. Power 26.
- Clear Mind Lv. 1 — 28000 SP · passive. Enhances MP regeneration while standing or walking.
Level 44
- Anti Magic Lv. 16–18 — 12000 SP each · passive
- Fast HP Recovery Lv. 2 — 37000 SP · passive. Increases one's HP recovery speed.
- Fast Mana Recovery Lv. 3 — 37000 SP · passive. Increases MP Recovery Speed.
- Robe Mastery Lv. 12–14 — 12000 SP each · passive
- Weapon Mastery Lv. 13–15 — 12000 SP each · passive
- Higher Mana Gain Lv. 11–12 — 18000 SP each · passive
- Sleep Lv. 13–15 — 12000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 2 — 37000 SP · active, magic
- Sleeping Cloud Lv. 1 — 37000 SP · active, magic · requires Spellbook: Sleeping Cloud; element/trait: Sleep. Instantly puts nearby enemies to sleep.
- Curse: Weakness Lv. 7 — 37000 SP · active, magic
- Resist Aqua Lv. 3 — 37000 SP · active, magic. Temporarily increases tolerance to attack by water. Effect 3.
- Freezing Shackle Lv. 1 — 37000 SP · active, magic · requires Spellbook: Freezing Shackle; element/trait: Water. Powerful freezing attack that reduces enemy's HP while in effect. Effect 5.
- Surrender To Earth Lv. 3 — 37000 SP · active, magic
- Aura Flare Lv. 3–4 — 18000 SP each · active, magic. (Power: 44 / 47)
- Hydro Blast Lv. 3–4 — 18000 SP each · active, magic · element/trait: Water. (Power: 55 / 58)
- Frost Bolt Lv. 3–4 — 18000 SP each · active, magic · element/trait: Water. (Power: 33 / 35)
- Ice Dagger Lv. 1–2 — 18000 SP each · active, magic · requires Spellbook: Ice Dagger; element/trait: Water. A blade of ice that causes enemy to bleed. Power X. Effect 5. (Power: 28 / 29)
- Solar Flare Lv. 2 — 37000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 73.
- Aura Bolt Lv. 2 — 37000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 29.
Level 48
- Anti Magic Lv. 19–21 — 20000 SP each · passive
- Quick Recovery Lv. 3 — 60000 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 4 — 60000 SP · passive
- Robe Mastery Lv. 15–17 — 20000 SP each · passive
- Weapon Mastery Lv. 16–18 — 20000 SP each · passive
- Higher Mana Gain Lv. 13–14 — 30000 SP each · passive
- Mana Regeneration Lv. 2 — 60000 SP · active, magic. Temporarily increases ability to restore MP. Consumes 9 Spirit Ores. Effect 2.
- Cancel Lv. 1 — 60000 SP · active, magic · requires Spellbook: Cancel. Removes buffs and debuffs from a target enemy.
- Sleep Lv. 16–18 — 20000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 3 — 60000 SP · active, magic
- Curse: Weakness Lv. 8 — 60000 SP · active, magic
- Surrender To Earth Lv. 4 — 60000 SP · active, magic
- Aura Flare Lv. 5–6 — 30000 SP each · active, magic. (Power: 49 / 52)
- Hydro Blast Lv. 5–6 — 30000 SP each · active, magic · element/trait: Water. (Power: 61 / 65)
- Frost Bolt Lv. 5–6 — 30000 SP each · active, magic · element/trait: Water. (Power: 37 / 39)
- Ice Dagger Lv. 3–4 — 30000 SP each · active, magic · element/trait: Water. (Power: 31 / 33)
- Freezing Skin Lv. 2 — 60000 SP · active, magic. Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 2.
- Solar Flare Lv. 3 — 60000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 81.
- Aura Bolt Lv. 3 — 60000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 33.
- Clear Mind Lv. 2 — 60000 SP · passive
Level 52
- Anti Magic Lv. 22–24 — 32000 SP each · passive
- Fast HP Recovery Lv. 3 — 95000 SP · passive
- Fast Mana Recovery Lv. 4 — 95000 SP · passive
- Robe Mastery Lv. 18–20 — 32000 SP each · passive
- Weapon Mastery Lv. 19–21 — 32000 SP each · passive
- Higher Mana Gain Lv. 15–16 — 47000 SP each · passive
- Cancel Lv. 2 — 95000 SP · active, magic · requires Spellbook: Cancel
- Sleep Lv. 19–21 — 32000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 4 — 95000 SP · active, magic · element/trait: No [Curse: Weakness] Curse: Weakness Lv.9 Instantaneous curse that reduces target's P. Atk. Effect 3., 95000, Active
- Frost Wall Lv. 1–2 — 47000 SP each · active, magic · requires Spellbook: Frost Wall; element/trait: Water. Attacks your target with a wall of ice. Power X. (Power: 48 / 50)
- Freezing Shackle Lv. 2 — 95000 SP · active, magic · element/trait: Water. Powerful freezing attack that reduces enemy's HP while in effect. Effect 6.
- Surrender To Earth Lv. 5 — 95000 SP · active, magic
- Aura Flare Lv. 7–8 — 47000 SP each · active, magic. (Power: 55 / 57)
- Hydro Blast Lv. 7–8 — 47000 SP each · active, magic · element/trait: Water. (Power: 68 / 72)
- Frost Bolt Lv. 7–8 — 47000 SP each · active, magic · element/trait: Water. (Power: 41 / 43)
- Ice Dagger Lv. 5–6 — 47000 SP each · active, magic · element/trait: Water. A blade of ice that causes enemy to bleed. Power X. Effect 6. (Power: 34 / 36)
- Solar Flare Lv. 4 — 95000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 89.
- Aura Bolt Lv. 4 — 95000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 36.
Level 56
- Anti Magic Lv. 25–27 — 32000 SP each · passive
- Boost Mana Lv. 5 — 95000 SP · passive
- Fast Spell Casting Lv. 3 — 95000 SP · passive
- Robe Mastery Lv. 21–23 — 32000 SP each · passive
- Weapon Mastery Lv. 22–24 — 32000 SP each · passive
- Higher Mana Gain Lv. 17–18 — 48000 SP each · passive
- Cancel Lv. 3 — 95000 SP · active, magic
- Sleep Lv. 22–24 — 32000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 5 — 95000 SP · active, magic
- Sleeping Cloud Lv. 2 — 95000 SP · active, magic · element/trait: Sleep
- Curse: Weakness Lv. 10 — 95000 SP · active, magic
- Frost Wall Lv. 3–4 — 48000 SP each · active, magic · element/trait: Water. (Power: 53 / 55)
- Surrender To Earth Lv. 6 — 95000 SP · active, magic
- Aura Flare Lv. 9–10 — 48000 SP each · active, magic. (Power: 60 / 63)
- Hydro Blast Lv. 9–10 — 48000 SP each · active, magic · element/trait: Water. (Power: 75 / 78)
- Frost Bolt Lv. 9–10 — 48000 SP each · active, magic · element/trait: Water. (Power: 45 / 47)
- Ice Dagger Lv. 7–8 — 48000 SP each · active, magic · element/trait: Water. (Power: 38 / 39)
- Freezing Skin Lv. 3 — 95000 SP · active, magic. Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 3.
- Solar Flare Lv. 5 — 95000 SP · active, magic · element/trait: Holy [Aura Bolt] Aura Bolt Lv.5 Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 39., 95000, Active. Launches a sacred magical attack. Over-hit is possible. Power 98.
- Clear Mind Lv. 3 — 95000 SP · passive
Level 58
- Anti Magic Lv. 28–29 — 61000 SP each · passive
- Fast HP Recovery Lv. 4 — 120000 SP · passive
- Robe Mastery Lv. 24–25 — 61000 SP each · passive
- Weapon Mastery Lv. 25–26 — 61000 SP each · passive
- Higher Mana Gain Lv. 19 — 120000 SP · passive
- Cancel Lv. 4 — 120000 SP · active, magic
- Sleep Lv. 25–26 — 61000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 6 — 120000 SP · active, magic
- Curse: Weakness Lv. 11 — 120000 SP · active, magic
- Frost Wall Lv. 5–6 — 61000 SP each · active, magic · element/trait: Water. (Power: 56 / 57)
- Surrender To Earth Lv. 7 — 120000 SP · active, magic
- Aura Flare Lv. 11–12 — 61000 SP each · active, magic. (Power: 64 / 66)
- Hydro Blast Lv. 11–12 — 61000 SP each · active, magic · element/trait: Water. (Power: 80 / 82)
- Frost Bolt Lv. 11 — 120000 SP · active, magic · element/trait: Water. (Power: 49)
- Ice Dagger Lv. 9 — 120000 SP · active, magic · element/trait: Water. (Power: 41)
- Solar Flare Lv. 6 — 120000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 102.
- Aura Bolt Lv. 6 — 120000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 41.
- Aqua Splash Lv. 1 — 120000 SP · active, magic · element/trait: Wind. Powerful wave attack, useful against multiple enemies. Power 41.
Level 60
- Anti Magic Lv. 30–31 — 75000 SP each · passive
- Boost Mana Lv. 6 — 150000 SP · passive
- Fast Mana Recovery Lv. 5 — 150000 SP · passive
- Robe Mastery Lv. 26–27 — 75000 SP each · passive
- Weapon Mastery Lv. 27–28 — 75000 SP each · passive
- Higher Mana Gain Lv. 20 — 150000 SP · passive
- Mana Regeneration Lv. 3 — 150000 SP · active, magic. Temporarily increases ability to restore MP. Consumes 12 Spirit Ores. Effect 3.
- Cancel Lv. 5 — 150000 SP · active, magic
- Sleep Lv. 27–28 — 75000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 7 — 150000 SP · active, magic
- Curse: Weakness Lv. 12 — 150000 SP · active, magic
- Frost Wall Lv. 7–8 — 75000 SP each · active, magic · element/trait: Water. (Power: 59 / 60)
- Surrender To Earth Lv. 8 — 150000 SP · active, magic
- Aura Flare Lv. 13–14 — 75000 SP each · active, magic. (Power: 67 / 68)
- Hydro Blast Lv. 13–14 — 75000 SP each · active, magic · element/trait: Water. (Power: 84 / 85)
- Frost Bolt Lv. 12 — 150000 SP · active, magic · element/trait: Water. (Power: 51)
- Ice Dagger Lv. 10 — 150000 SP · active, magic · element/trait: Water. A blade of ice that causes enemy to bleed. Power 43. Effect 7.
- Solar Flare Lv. 7 — 150000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 107.
- Aura Bolt Lv. 7 — 150000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 43.
- Aqua Splash Lv. 2 — 150000 SP · active, magic · element/trait: Wind. Powerful wave attack, useful against multiple enemies. Power 43.
Level 62
- Anti Magic Lv. 32–33 — 110000 SP each · passive
- Robe Mastery Lv. 28–29 — 110000 SP each · passive
- Weapon Mastery Lv. 29–30 — 110000 SP each · passive
- Higher Mana Gain Lv. 21 — 210000 SP · passive
- Cancel Lv. 6 — 210000 SP · active, magic
- Sleep Lv. 29–30 — 110000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 8 — 210000 SP · active, magic
- Sleeping Cloud Lv. 3 — 210000 SP · active, magic · element/trait: Sleep
- Curse: Weakness Lv. 13 — 210000 SP · active, magic
- Frost Wall Lv. 9–10 — 110000 SP each · active, magic · element/trait: Water. (Power: 61 / 62)
- Surrender To Earth Lv. 9 — 210000 SP · active, magic
- Aura Flare Lv. 15–16 — 110000 SP each · active, magic. (Power: 70 / 71)
- Hydro Blast Lv. 15–16 — 110000 SP each · active, magic · element/trait: Water. (Power: 87 / 89)
- Frost Bolt Lv. 13 — 210000 SP · active, magic · element/trait: Water. (Power: 53)
- Ice Dagger Lv. 11 — 210000 SP · active, magic · element/trait: Water. A blade of ice that causes enemy to bleed. Power 45. Effect 7.
- Solar Flare Lv. 8 — 210000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 111.
- Aura Bolt Lv. 8 — 210000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 45.
- Aqua Splash Lv. 3 — 210000 SP · active, magic · element/trait: Wind. Powerful wave attack, useful against multiple enemies. Power 45.
- Clear Mind Lv. 4 — 210000 SP · passive
Level 64
- Anti Magic Lv. 34–35 — 130000 SP each · passive
- Fast HP Recovery Lv. 5 — 250000 SP · passive
- Robe Mastery Lv. 30–31 — 130000 SP each · passive
- Weapon Mastery Lv. 31–32 — 130000 SP each · passive
- Higher Mana Gain Lv. 22 — 250000 SP · passive
- Cancel Lv. 7 — 250000 SP · active, magic
- Sleep Lv. 31–32 — 130000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 9 — 250000 SP · active, magic
- Curse: Weakness Lv. 14 — 250000 SP · active, magic
- Frost Wall Lv. 11–12 — 130000 SP each · active, magic · element/trait: Water. (Power: 63 / 65)
- Freezing Shackle Lv. 3 — 250000 SP · active, magic · element/trait: Water. Powerful freezing attack that reduces enemy's HP while in effect. Effect 7.
- Surrender To Earth Lv. 10 — 250000 SP · active, magic
- Aura Flare Lv. 17–18 — 130000 SP each · active, magic. (Power: 72 / 74)
- Hydro Blast Lv. 17–18 — 130000 SP each · active, magic · element/trait: Water. (Power: 90 / 92)
- Frost Bolt Lv. 14 — 250000 SP · active, magic · element/trait: Water. (Power: 56)
- Ice Dagger Lv. 12 — 250000 SP · active, magic · element/trait: Water. A blade of ice that causes enemy to bleed. Power 46. Effect 7.
- Solar Flare Lv. 9 — 250000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 115.
- Aura Bolt Lv. 9 — 250000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 46.
- Aqua Splash Lv. 4 — 250000 SP · active, magic · element/trait: Wind. Powerful wave attack, useful against multiple enemies. Power 46.
Level 66
- Anti Magic Lv. 36–37 — 180000 SP each · passive
- Boost Mana Lv. 7 — 350000 SP · passive
- Robe Mastery Lv. 32–33 — 180000 SP each · passive
- Weapon Mastery Lv. 33–34 — 180000 SP each · passive
- Higher Mana Gain Lv. 23 — 350000 SP · passive
- Cancel Lv. 8 — 350000 SP · active, magic
- Sleep Lv. 33–34 — 180000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 10 — 350000 SP · active, magic
- Sleeping Cloud Lv. 4 — 350000 SP · active, magic · element/trait: Sleep
- Curse: Weakness Lv. 15 — 350000 SP · active, magic
- Frost Wall Lv. 13–14 — 180000 SP each · active, magic · element/trait: Water. (Power: 66 / 67)
- Surrender To Earth Lv. 11 — 350000 SP · active, magic
- Aura Flare Lv. 19–20 — 180000 SP each · active, magic. (Power: 75 / 77)
- Hydro Blast Lv. 19–20 — 180000 SP each · active, magic · element/trait: Water. (Power: 94 / 96)
- Frost Bolt Lv. 15 — 350000 SP · active, magic · element/trait: Water. (Power: 58)
- Ice Dagger Lv. 13 — 350000 SP · active, magic · element/trait: Water. A blade of ice that causes enemy to bleed. Power 48. Effect 7.
- Solar Flare Lv. 10 — 350000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 119.
- Aura Bolt Lv. 10 — 350000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 48.
- Seed of Water Lv. 1 — 350000 SP · active. Instills the force of water. Unless a new force is instilled in 5 seconds, all forces will disappear.
- Aqua Splash Lv. 5 — 350000 SP · active, magic · element/trait: Wind. Powerful wave attack, useful against multiple enemies. Power 48.
Level 68
- Anti Magic Lv. 38–39 — 190000 SP each · passive
- Fast Mana Recovery Lv. 6 — 390000 SP · passive
- Robe Mastery Lv. 34–35 — 190000 SP each · passive
- Weapon Mastery Lv. 35–36 — 190000 SP each · passive
- Higher Mana Gain Lv. 24 — 390000 SP · passive
- Cancel Lv. 9 — 390000 SP · active, magic
- Sleep Lv. 35–36 — 190000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 11 — 390000 SP · active, magic
- Curse: Weakness Lv. 16 — 390000 SP · active, magic
- Frost Wall Lv. 15–16 — 190000 SP each · active, magic · element/trait: Water. (Power: 68 / 69)
- Surrender To Earth Lv. 12 — 390000 SP · active, magic
- Aura Flare Lv. 21–22 — 190000 SP each · active, magic. (Power: 78 / 79)
- Hydro Blast Lv. 21–22 — 190000 SP each · active, magic · element/trait: Water. (Power: 97 / 99)
- Frost Bolt Lv. 16 — 390000 SP · active, magic · element/trait: Water. (Power: 59)
- Ice Dagger Lv. 14 — 390000 SP · active, magic · element/trait: Water. A blade of ice that causes enemy to bleed. Power 50. Effect 7.
- Solar Flare Lv. 11 — 390000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 123.
- Aura Bolt Lv. 11 — 390000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 50.
- Aura Symphony Lv. 1 — 390000 SP · active, magic. By using two types of forces, launches an attack to inflict significant damage. Power 350.
- Aqua Splash Lv. 6 — 390000 SP · active, magic · element/trait: Wind. Powerful wave attack, useful against multiple enemies. Power 50.
- Clear Mind Lv. 5 — 390000 SP · passive
Level 70
- Anti Magic Lv. 40–41 — 230000 SP each · passive
- Robe Mastery Lv. 36–37 — 230000 SP each · passive
- Weapon Mastery Lv. 37–38 — 230000 SP each · passive
- Higher Mana Gain Lv. 25 — 470000 SP · passive
- Mana Regeneration Lv. 4 — 470000 SP · active, magic. Temporarily increases ability to restore MP. Consumes 15 Spirit Ores. Effect 4.
- Cancel Lv. 10 — 470000 SP · active, magic
- Sleep Lv. 37–38 — 230000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 12 — 470000 SP · active, magic
- Sleeping Cloud Lv. 5 — 470000 SP · active, magic · element/trait: Sleep
- Curse: Weakness Lv. 17 — 470000 SP · active, magic
- Frost Wall Lv. 17–18 — 230000 SP each · active, magic · element/trait: Water. (Power: 70 / 72)
- Surrender To Earth Lv. 13 — 470000 SP · active, magic
- Aura Flare Lv. 23–24 — 230000 SP each · active, magic. (Power: 80 / 82)
- Hydro Blast Lv. 23–24 — 230000 SP each · active, magic · element/trait: Water. (Power: 100 / 102)
- Frost Bolt Lv. 17 — 470000 SP · active, magic · element/trait: Water. (Power: 61)
- Ice Dagger Lv. 15 — 470000 SP · active, magic · element/trait: Water. A blade of ice that causes enemy to bleed. Power 51. Effect 8.
- Solar Flare Lv. 12 — 470000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 127.
- Aura Bolt Lv. 12 — 470000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 51.
- Blizzard Lv. 1 — 470000 SP · active, magic · element/trait: Wind. Devastating double wintry attack that reduces enemy's Speed. Effect 3. Power 350.
- Aqua Splash Lv. 7 — 470000 SP · active, magic · element/trait: Wind. Powerful wave attack, useful against multiple enemies. Power 51.
Level 72
- Anti Magic Lv. 42–43 — 390000 SP each · passive
- Boost Mana Lv. 8 — 790000 SP · passive
- Robe Mastery Lv. 38–39 — 390000 SP each · passive
- Weapon Mastery Lv. 39–40 — 390000 SP each · passive
- Higher Mana Gain Lv. 26 — 790000 SP · passive
- Cancel Lv. 11 — 790000 SP · active, magic
- Sleep Lv. 39–40 — 390000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 13 — 790000 SP · active, magic
- Curse: Weakness Lv. 18 — 790000 SP · active, magic
- Frost Wall Lv. 19–20 — 390000 SP each · active, magic · element/trait: Water. (Power: 73 / 74)
- Surrender To Earth Lv. 14 — 790000 SP · active, magic
- Aura Flare Lv. 25–26 — 390000 SP each · active, magic. (Power: 83 / 84)
- Hydro Blast Lv. 25–26 — 390000 SP each · active, magic · element/trait: Water. (Power: 104 / 105)
- Frost Bolt Lv. 18 — 790000 SP · active, magic · element/trait: Water. (Power: 63)
- Ice Dagger Lv. 16 — 790000 SP · active, magic · element/trait: Water. A blade of ice that causes enemy to bleed. Power 53. Effect 8.
- Solar Flare Lv. 13 — 790000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 131.
- Aura Bolt Lv. 13 — 790000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 53.
- Elemental Symphony Lv. 1 — 790000 SP · active, magic. Launches an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of wind. Power 500.
- Aqua Splash Lv. 8 — 790000 SP · active, magic · element/trait: Wind. Powerful wave attack, useful against multiple enemies. Power 53.
Level 74
- Anti Magic Lv. 44–45 — 550000 SP each · passive
- Fast HP Recovery Lv. 6 — 1100000 SP · passive
- Fast Mana Recovery Lv. 7 — 1100000 SP · passive
- Robe Mastery Lv. 40–41 — 550000 SP each · passive
- Weapon Mastery Lv. 41–42 — 550000 SP each · passive
- Higher Mana Gain Lv. 27 — 1100000 SP · passive
- Cancel Lv. 12 — 1100000 SP · active, magic
- Sleep Lv. 41–42 — 550000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 14 — 1100000 SP · active, magic
- Curse: Weakness Lv. 19 — 1100000 SP · active, magic
- Frost Wall Lv. 21–22 — 550000 SP each · active, magic · element/trait: Water. (Power: 75 / 76)
- Freezing Shackle Lv. 4 — 1100000 SP · active, magic · element/trait: Water. Powerful freezing attack that reduces enemy's HP while in effect. Effect 8.
- Surrender To Earth Lv. 15 — 1100000 SP · active, magic
- Aura Flare Lv. 27–28 — 550000 SP each · active, magic. (Power: 85 / 87)
- Hydro Blast Lv. 27–28 — 550000 SP each · active, magic · element/trait: Water. (Power: 107 / 108)
- Frost Bolt Lv. 19 — 1100000 SP · active, magic · element/trait: Water. (Power: 65)
- Ice Dagger Lv. 17 — 1100000 SP · active, magic · element/trait: Water. A blade of ice that causes enemy to bleed. Power 54. Effect 8.
- Solar Flare Lv. 14 — 1100000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 135.
- Aura Bolt Lv. 14 — 1100000 SP · active, magic. Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 54.
- Aqua Splash Lv. 9 — 1100000 SP · active, magic · element/trait: Wind. Powerful wave attack, useful against multiple enemies. Power 54.
- Clear Mind Lv. 6 — 1100000 SP · passive
In other chronicles
- Spellsinger — Lineage II Interlude
- Spellsinger — Lineage II The 1st Throne: The Kamael
- Spellsinger — Lineage II The 1st Throne: Hellbound
- Spellsinger — Lineage II The 2nd Throne: Gracia Part 1
- Spellsinger — Lineage II The 2nd Throne: Gracia Part 2
- Spellsinger — Lineage II The 2nd Throne: Gracia Final
- Spellsinger — Lineage II The 2nd Throne: Gracia Epilogue
- Spellsinger — Lineage II Freya
- Spellsinger — Lineage II High Five
- Spellsinger — Lineage II C5: Oath of Blood
- Spellsinger — Lineage II C4: Scions of Destiny
- Spellsinger — Lineage II C2: Age of Splendor
- Spellsinger — Lineage II C1: Harbingers of War
Spellsinger: frequently asked questions
What armor does Spellsinger wear?
Armor: Robes.
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