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Elves · Lineage II Interlude

Swordsinger

Swordsinger is a class of Lineage II Interlude (race: Elves). It comes from Elven Knight. It evolves into Sword Muse.

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Swordsinger: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Different skills learned: 26, between levels 40 and 76.

Skills learned by level

Level 40

  • Charm Lv. 16–18 — 16000 SP each · active, magic. Charms the enemy to decrease its desire to attack player. Power X. (Power: 252 / 259 / 266)
  • Poison Recovery Lv. 2 — 49000 SP · active, magic. Self-cures poison. Effect less than 7.
  • Elemental Heal Lv. 19–21 — 16000 SP each · active, magic · enchantable. Regenerates one's HP. Power X. (Power: 236 / 245 / 254)
  • Entangle Lv. 2 — 49000 SP · active, magic · enchantable. Instantly reduces enemy's Speed. Effect 3.
  • Spirit Barrier Lv. 1 — 49000 SP · active, magic · requires Spellbook: Spirit Barrier; enchantable. Temporarily increases M. Def. Effect 1.
  • Magic Resistance Lv. 15–17 — 16000 SP each · passive. Increases M. Def.
  • Sword Blunt Mastery Lv. 9–11 — 16000 SP each · passive. Increases P. Atk. when using a sword or blunt weapon.
  • Song of Warding Lv. 1 — 49000 SP · active · enchantable. Temporarily increases party members' M. Def. When singing continuously, additional MP is consumed.

Level 43

  • Charm Lv. 19–21 — 19000 SP each · active, magic. (Power: 272 / 279 / 286)
  • Elemental Heal Lv. 22–24 — 19000 SP each · active, magic · enchantable. (Power: 262 / 271 / 281)
  • Entangle Lv. 3 — 58000 SP · active, magic · enchantable
  • Magic Resistance Lv. 18–20 — 19000 SP each · passive
  • Focus Mind Lv. 2 — 58000 SP · passive. Increases MP regeneration.
  • Holy Blade Lv. 1 — 58000 SP · toggle. Ability to attack with sacred power.
  • Sword Blunt Mastery Lv. 12–14 — 19000 SP each · passive
  • Song of Invocation Lv. 1 — 58000 SP · active · enchantable. Temporarily increases party members' resistance to dark magic attacks. Continuous singing consumes additional MP.

Level 46

  • Charm Lv. 22–24 — 29000 SP each · active, magic. (Power: 293 / 300 / 307)
  • Elemental Heal Lv. 25–27 — 29000 SP each · active, magic · enchantable. (Power: 290 / 299 / 308)
  • Cure Bleeding Lv. 2 — 86000 SP · active, magic. Heals one's wounds. Effect less than 7
  • Entangle Lv. 4 — 86000 SP · active, magic · enchantable
  • Magic Resistance Lv. 21–23 — 29000 SP each · passive
  • Sword Blunt Mastery Lv. 15–17 — 29000 SP each · passive
  • Song of Wind Lv. 1 — 86000 SP · active · enchantable. Temporarily increases party's movement. Continuous singing consumes additional MP.

Level 49

  • Charm Lv. 25–27 — 41000 SP each · active, magic. (Power: 313 / 320 / 327)
  • Elemental Heal Lv. 28–30 — 41000 SP each · active, magic · enchantable. (Power: 318 / 327 / 337)
  • Entangle Lv. 5 — 123000 SP · active, magic · enchantable
  • Spirit Barrier Lv. 2 — 123000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 2.
  • Magic Resistance Lv. 24–26 — 41000 SP each · passive
  • Focus Mind Lv. 3 — 123000 SP · passive
  • Sword Blunt Mastery Lv. 18–20 — 41000 SP each · passive
  • Song of Hunter Lv. 1 — 123000 SP · active · enchantable. Temporarily increases party members' critical rate. Continuous singing consumes additional MP.

Level 52

  • Charm Lv. 28–30 — 71000 SP each · active, magic. (Power: 334 / 340 / 347)
  • Elemental Heal Lv. 31–33 — 71000 SP each · active, magic · enchantable. (Power: 346 / 356 / 365)
  • Entangle Lv. 6 — 214000 SP · active, magic · enchantable
  • Magic Resistance Lv. 27–29 — 71000 SP each · passive
  • Sword Blunt Mastery Lv. 21–23 — 71000 SP each · passive
  • Sprint Lv. 2 — 214000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 2.
  • Song of Life Lv. 1 — 214000 SP · active · enchantable. Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs you can receive.

Level 55

  • Charm Lv. 31–33 — 73000 SP each · active, magic. (Power: 353 / 360 / 366)
  • Elemental Heal Lv. 34–36 — 73000 SP each · active, magic · enchantable. (Power: 375 / 384 / 393)
  • Sword Symphony Lv. 1 — 220000 SP · active. Used to inflict damage to surrounding enemies while fleeing.
  • Entangle Lv. 7 — 220000 SP · active, magic · enchantable
  • Magic Resistance Lv. 30–32 — 73000 SP each · passive
  • Focus Mind Lv. 4 — 220000 SP · passive
  • Sword Blunt Mastery Lv. 24–26 — 73000 SP each · passive
  • Song of Earth Lv. 1 — 220000 SP · active · enchantable. Temporarily increases P. Def. of party members. Continuous singing consumes additional MP.
  • Arrest Lv. 1 — 220000 SP · active · enchantable. Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
  • Psycho Symphony Lv. 1 — 220000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 229. Effect 1.

Level 58

  • Charm Lv. 34–36 — 89000 SP each · active, magic. (Power: 373 / 379 / 385)
  • Elemental Heal Lv. 37–39 — 89000 SP each · active, magic · enchantable. (Power: 403 / 412 / 421)
  • Entangle Lv. 8 — 267000 SP · active, magic · enchantable
  • Spirit Barrier Lv. 3 — 267000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 3.
  • Magic Resistance Lv. 33–35 — 89000 SP each · passive
  • Sword Blunt Mastery Lv. 27–29 — 89000 SP each · passive
  • Song of Water Lv. 1 — 267000 SP · active · enchantable. Temporarily increases party's Evasion. Continuous singing consumes additional MP.
  • Arrest Lv. 2 — 267000 SP · active · enchantable
  • Psycho Symphony Lv. 2 — 267000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 262. Effect 1.

Level 60

  • Charm Lv. 37–38 — 161000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 391 / 396)
  • Poison Recovery Lv. 3 — 322000 SP · active, magic. Self-cures poison. Effect less than 9.
  • Elemental Heal Lv. 40–41 — 161000 SP each · active, magic · enchantable. (Power: 430 / 439)
  • Sword Symphony Lv. 2 — 322000 SP · active
  • Entangle Lv. 9 — 322000 SP · active, magic · enchantable
  • Magic Resistance Lv. 36–37 — 161000 SP each · passive
  • Sword Blunt Mastery Lv. 30–31 — 161000 SP each · passive
  • Arrest Lv. 3 — 322000 SP · active · enchantable
  • Psycho Symphony Lv. 3 — 322000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 284. Effect 1.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version)

Level 62

  • Charm Lv. 39–40 — 220000 SP each · active, magic. Lv.39: Diminishes the enemy's desire to attack. Power 402. | Lv.40: Reduces target's desire to attack. Power 407.
  • Elemental Heal Lv. 42–43 — 220000 SP each · active, magic · enchantable. (Power: 448 / 457)
  • Cure Bleeding Lv. 3 — 440000 SP · active, magic. Heals one's wounds. Effect less than 9.
  • Entangle Lv. 10 — 440000 SP · active, magic · enchantable
  • Magic Resistance Lv. 38–39 — 220000 SP each · passive
  • Sword Blunt Mastery Lv. 32–33 — 220000 SP each · passive
  • Song of Flame Guard Lv. 1 — 440000 SP · active · enchantable. Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP.
  • Arrest Lv. 4 — 440000 SP · active · enchantable
  • Psycho Symphony Lv. 4 — 440000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 308. Effect 2.

Level 64

  • Charm Lv. 41–42 — 270000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 413 / 418)
  • Elemental Heal Lv. 44–45 — 270000 SP each · active, magic · enchantable. (Power: 466 / 474)
  • Sword Symphony Lv. 3 — 530000 SP · active
  • Entangle Lv. 11 — 530000 SP · active, magic · enchantable
  • Magic Resistance Lv. 40–41 — 270000 SP each · passive
  • Focus Mind Lv. 5 — 530000 SP · passive
  • Sword Blunt Mastery Lv. 34–35 — 270000 SP each · passive
  • Arrest Lv. 5 — 530000 SP · active · enchantable
  • Psycho Symphony Lv. 5 — 530000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 332. Effect 2.

Level 66

  • Charm Lv. 43–44 — 440000 SP each · active, magic. (Power: 423 / 428)
  • Elemental Heal Lv. 46–47 — 440000 SP each · active, magic · enchantable. (Power: 482 / 490)
  • Entangle Lv. 12 — 880000 SP · active, magic · enchantable
  • Magic Resistance Lv. 42–43 — 440000 SP each · passive
  • Sword Blunt Mastery Lv. 36–37 — 440000 SP each · passive
  • Song of Vitality Lv. 1 — 880000 SP · active · enchantable. Instantly increases party members' maximum HP. Continuous singing consumes additional MP.
  • Arrest Lv. 6 — 880000 SP · active · enchantable
  • Psycho Symphony Lv. 6 — 880000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 357. Effect 3.

Level 68

  • Charm Lv. 45–46 — 490000 SP each · active, magic. (Power: 432 / 437)
  • Elemental Heal Lv. 48–49 — 490000 SP each · active, magic · enchantable. (Power: 498 / 506)
  • Sword Symphony Lv. 4 — 980000 SP · active
  • Entangle Lv. 13 — 980000 SP · active, magic · enchantable
  • Magic Resistance Lv. 44–45 — 490000 SP each · passive
  • Sword Blunt Mastery Lv. 38–39 — 490000 SP each · passive
  • Arrest Lv. 7 — 980000 SP · active · enchantable
  • Psycho Symphony Lv. 7 — 980000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 382. Effect 3.

Level 70

  • Charm Lv. 47–48 — 580000 SP each · active, magic. (Power: 441 / 445)
  • Elemental Heal Lv. 50–51 — 580000 SP each · active, magic · enchantable. (Power: 513 / 520)
  • Entangle Lv. 14 — 1160000 SP · active, magic · enchantable
  • Magic Resistance Lv. 46–47 — 580000 SP each · passive
  • Sword Blunt Mastery Lv. 40–41 — 580000 SP each · passive
  • Song of Storm Guard Lv. 1 — 1160000 SP · active · enchantable. Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP.
  • Arrest Lv. 8 — 1160000 SP · active · enchantable
  • Psycho Symphony Lv. 8 — 1160000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 407. Effect 4.

Level 72

  • Charm Lv. 49–50 — 670000 SP each · active, magic. (Power: 449 / 452)
  • Elemental Heal Lv. 52–53 — 670000 SP each · active, magic · enchantable. (Power: 527 / 534)
  • Sword Symphony Lv. 5 — 1330000 SP · active
  • Entangle Lv. 15 — 1330000 SP · active, magic · enchantable
  • Magic Resistance Lv. 48–49 — 670000 SP each · passive
  • Focus Mind Lv. 6 — 1330000 SP · passive
  • Sword Blunt Mastery Lv. 42–43 — 670000 SP each · passive
  • Arrest Lv. 9 — 1330000 SP · active · enchantable
  • Psycho Symphony Lv. 9 — 1330000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 432. Effect 4.

Level 74

  • Charm Lv. 51–52 — 1630000 SP each · active, magic. (Power: 455 / 458)
  • Elemental Heal Lv. 54–55 — 1630000 SP each · active, magic · enchantable. (Power: 540 / 546)
  • Entangle Lv. 16 — 3250000 SP · active, magic · enchantable
  • Magic Resistance Lv. 50–51 — 1630000 SP each · passive
  • Sword Blunt Mastery Lv. 44–45 — 1630000 SP each · passive
  • Song of Vengeance Lv. 1 — 3250000 SP · active · enchantable. Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing consumes additional MP.
  • Arrest Lv. 10 — 3250000 SP · active · enchantable
  • Psycho Symphony Lv. 10 — 3250000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 457. Effect 5.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version)

Tips about Swordsinger

Swordsinger: what it specializes in

Swordsinger (Elves, comes from Elven Knight): specializes in heavy armor; new skills: Spirit Barrier (Lv. 40), Song of Warding (Lv. 40), Holy Blade (Lv. 43), Song of Invocation (Lv. 43), Song of Wind (Lv. 46), Song of Hunter (Lv. 49), Song of Life (Lv. 52), Sword Symphony (Lv. 55), Song of Earth (Lv. 55), Arrest (Lv. 55), Psycho Symphony (Lv. 55), Song of Water (Lv. 58) and 5 more.

Swordsinger: books and amulets you need

Not sold (drop, exchange, or quest): Spellbook: Spirit Barrier (Spirit Barrier, Lv. 40): drop from Enchanted Monstereye (Lv. 41, Ivory Tower…) 0.43%; Ancient Book - Divine Inspiration (Modern Language Version) (Divine Inspiration, Lv. 52): exchange with Black Marketeer of Mammon; Ancient Book - Divine Inspiration (Original Language Version) (Divine Inspiration, Lv. 61): raid boss: Antharas Priest Cloe (Lv. 74, raid boss) 56% and Krokian Padisha Sobekk (Lv. 74, raid boss) 56%; Ancient Book - Divine Inspiration (Manuscript) (Divine Inspiration, Lv. 76): drop from Antharas (Lv. 79, Antharas' Nest) 100% ×10–30; Ancient Book - Divine Inspiration (Original Version) (Divine Inspiration, Lv. 76): exchange (the wiki doesn't list the NPC).

In other chronicles

Swordsinger: frequently asked questions

What weapons does Swordsinger use?

Weapons it masters: One-handed blunts, One-handed swords.

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