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Elves · Lineage II C1: Harbingers of War

Spellsinger

Spellsinger is a class of Lineage II C1 (race: Elves). It comes from Elven Wizard.

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Spellsinger: weapons, armor and skills

  • Armor: Robes.
  • Different skills learned: 23, between levels 40 and 56.

Skills learned by level

Level 40

  • Anti Magic Lv. 13–15 — 13000 SP each · passive. Magic resistance increases.
  • Boost Mana Lv. 3 — 39000 SP · passive. maximum MP increases.
  • Fast Spell Casting Lv. 2 — 39000 SP · passive. Spell casting speed increases.
  • Robe Mastery Lv. 9–11 — 13000 SP each · passive. Increases defense when wearing robe.
  • Weapon Mastery Lv. 10–12 — 13000 SP each · passive. Attack and magic powers increase.
  • Higher Mana Gain Lv. 9–10 — 19000 SP each · passive. Raises amount of MP recovered from recharging.
  • Mana Regeneration Lv. 1 — 39000 SP · active, magic · requires Spellbook: Mana Regeneration. Increases the recovery speed of MP. Effect 1. Consumes 7 spirit ores.
  • Sleep Lv. 10–12 — 13000 SP each · active, magic · element/trait: Sleep. Temporarily puts to sleep.
  • Surrender To Water Lv. 1 — 39000 SP · active, magic · requires Spellbook: Surrender to Water. Temporarily decreases resistance to water.
  • Resist Aqua Lv. 2 — 39000 SP · active, magic. Decreases target’s tolerance to water.
  • Aura Flare Lv. 1–2 — 19000 SP each · active, magic · requires Spellbook: Aura Flare. A non-elemental attack towards adjacent opponents. Power X. (Power: 39 / 42)
  • Hydro Blast Lv. 1–2 — 19000 SP each · active, magic · requires Spellbook: Hydro Blast; element/trait: Water. Creates a high-pressured wave. Power X. (Power: 49 / 52)
  • Frost Bolt Lv. 1–2 — 19000 SP each · active, magic · requires Spellbook: Frost Bolt; element/trait: Water. Freezes surrounding air for an instant. Power X. (Power: 30 / 31)
  • Freezing Skin Lv. 1 — 39000 SP · active, magic · requires Spellbook: Freezing Skin. Returns part of the damage inflicted by the enemy. Intensity 1.

Level 44

  • Anti Magic Lv. 16–18 — 17000 SP each · passive
  • Fast HP Recovery Lv. 2 — 50000 SP · passive. HP healing speed increases.
  • Fast Mana Recovery Lv. 3 — 50000 SP · passive. MP healing speed increases.
  • Robe Mastery Lv. 12–14 — 17000 SP each · passive
  • Weapon Mastery Lv. 13–15 — 17000 SP each · passive
  • Higher Mana Gain Lv. 11–12 — 25000 SP each · passive
  • Sleep Lv. 13–15 — 17000 SP each · active, magic · element/trait: Sleep
  • Sleeping Cloud Lv. 1 — 50000 SP · active, magic · requires Spellbook: Sleeping Cloud; element/trait: Sleep. Temporarily puts several enemies to sleep.
  • Resist Aqua Lv. 3 — 50000 SP · active, magic
  • freezing shackle Lv. 1 — 50000 SP · active, magic · requires Spellbook: Freezing Shackle; element/trait: Water. Freezes an enemy. Intensity 5.
  • Aura Flare Lv. 3–4 — 25000 SP each · active, magic. (Power: 44 / 47)
  • Hydro Blast Lv. 3–4 — 25000 SP each · active, magic · element/trait: Water. (Power: 55 / 58)
  • Frost Bolt Lv. 3–4 — 25000 SP each · active, magic · element/trait: Water. (Power: 33 / 35)
  • Ice Dagger Lv. 1–2 — 25000 SP each · active, magic · requires Spellbook: Ice Dagger; element/trait: Water. Fires an ice beam, which inflicts damage and causes injury. Power X. Intensity 5. (Power: 28 / 29)

Level 48

  • Anti Magic Lv. 19–21 — 27000 SP each · passive
  • Quick Recovery Lv. 3 — 80000 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 4 — 80000 SP · passive
  • Robe Mastery Lv. 15–17 — 27000 SP each · passive
  • Weapon Mastery Lv. 16–18 — 27000 SP each · passive
  • Higher Mana Gain Lv. 13–14 — 40000 SP each · passive
  • Mana Regeneration Lv. 2 — 40000 SP · active, magic. Increases the recovery speed of MP. Effect 2. Consumes 9 spirit ores.
  • Cancel Lv. 1 — 80000 SP · active, magic · requires Spellbook: Cancel. Removes all status ailments.
  • Sleep Lv. 16–18 — 27000 SP each · active, magic · element/trait: Sleep
  • Surrender To Earth Lv. 2 — 80000 SP · active, magic. Temporarily decreases resistance against ground.
  • Aura Flare Lv. 5–6 — 40000 SP each · active, magic. (Power: 49 / 52)
  • Hydro Blast Lv. 5–6 — 40000 SP each · active, magic · element/trait: Water. (Power: 61 / 65)
  • Frost Bolt Lv. 5–6 — 40000 SP each · active, magic · element/trait: Water. (Power: 37 / 39)
  • Ice Dagger Lv. 3–4 — 40000 SP each · active, magic · element/trait: Water. (Power: 31 / 33)
  • Freezing Skin Lv. 2 — 80000 SP · active, magic. Returns part of the damage inflicted by the enemy. Intensity 2.

Level 52

  • Anti Magic Lv. 22–24 — 52000 SP each · passive
  • Fast HP Recovery Lv. 3 — 160000 SP · passive
  • Fast Mana Recovery Lv. 4 — 160000 SP · passive
  • Robe Mastery Lv. 18–20 — 52000 SP each · passive
  • Weapon Mastery Lv. 19–21 — 52000 SP each · passive
  • Higher Mana Gain Lv. 15–16 — 79000 SP each · passive
  • Sleep Lv. 19–21 — 52000 SP each · active, magic · element/trait: Sleep
  • Surrender To Water Lv. 2 — 160000 SP · active, magic
  • Frost Wall Lv. 1–2 — 79000 SP each · active, magic · requires Spellbook: Frost Wall; element/trait: Water. An ice wall attacks the surrounding enemies. Power X. (Power: 48 / 50)
  • freezing shackle2 Lv. 2 — 160000 SP · active, magic · element/trait: Water. Freezes an enemy. Intensity 6.
  • Aura Flare Lv. 7–8 — 79000 SP each · active, magic. (Power: 55 / 57)
  • Hydro Blast Lv. 7–8 — 79000 SP each · active, magic · element/trait: Water. (Power: 68 / 72)
  • Frost Bolt Lv. 7–8 — 79000 SP each · active, magic · element/trait: Water. (Power: 41 / 43)
  • Ice Dagger Lv. 5–6 — 79000 SP each · active, magic · element/trait: Water. Fires an ice beam, which inflicts damage and causes injury. Power X. Intensity 6. (Power: 34 / 36)

Level 56

  • Anti Magic Lv. 25–27 — 88000 SP each · passive
  • Boost Mana Lv. 5 — 300000 SP · passive
  • Fast Spell Casting Lv. 3 — 300000 SP · passive
  • Robe Mastery Lv. 21–23 — 88000 SP each · passive
  • Weapon Mastery Lv. 22–24 — 88000 SP each · passive
  • Higher Mana Gain Lv. 17–18 — 130000 SP each · passive
  • Sleep Lv. 22–24 — 88000 SP each · active, magic · element/trait: Sleep
  • Sleeping Cloud Lv. 2 — 300000 SP · active, magic · element/trait: Sleep
  • Frost Wall Lv. 3–4 — 130000 SP each · active, magic · element/trait: Water. (Power: 53 / 55)
  • Aura Flare Lv. 9–10 — 130000 SP each · active, magic. (Power: 60 / 63)
  • Hydro Blast Lv. 9–10 — 130000 SP each · active, magic · element/trait: Water. (Power: 75 / 78)
  • Frost Bolt Lv. 9–10 — 130000 SP each · active, magic · element/trait: Water. (Power: 45 / 47)
  • Ice Dagger Lv. 7–8 — 130000 SP each · active, magic · element/trait: Water. (Power: 38 / 39)
  • Freezing Skin Lv. 3 — 300000 SP · active, magic. Returns part of the damage inflicted by the enemy. Intensity 3.

Tips about Spellsinger

Spellsinger: what it specializes in

Spellsinger (Elves, comes from Elven Wizard): specializes in robes; new skills: Mana Regeneration (Lv. 40), Surrender To Water (Lv. 40), Aura Flare (Lv. 40), Hydro Blast (Lv. 40), Frost Bolt (Lv. 40), Freezing Skin (Lv. 40) and Sleeping Cloud (Lv. 44), freezing shackle (Lv. 44), Ice Dagger (Lv. 44), Cancel (Lv. 48) and Frost Wall (Lv. 52), freezing shackle2 (Lv. 52).

Spellsinger: books and amulets you need

Not sold (drop, exchange, or quest): Spellbook: Mana Regeneration (Mana Regeneration, Lv. 40): drop from Lakin (Lv. 44, The Giant's Cave…) 0.91%; Spellbook: Surrender to Water (Surrender To Water, Lv. 40): drop from Fline (Lv. 45, Town of Oren…) 0.64%; Spellbook: Aura Flare (Aura Flare, Lv. 40): drop from Shackle (Lv. 45, Dragon Valley…) 0.51%; Spellbook: Hydro Blast (Hydro Blast, Lv. 40): drop from Fline (Lv. 45, Town of Oren…) 0.64%; Spellbook: Frost Bolt (Frost Bolt, Lv. 40): drop from Fline (Lv. 45, Town of Oren…) 0.64%; Spellbook: Freezing Skin (Freezing Skin, Lv. 40): drop from Fline (Lv. 45, Town of Oren…) 0.64%; Spellbook: Sleeping Cloud (Sleeping Cloud, Lv. 44): drop from Forest Runner (Lv. 50, Town of Oren…) 0.60%; Spellbook: Freezing Shackle (freezing shackle, Lv. 44): drop from Forest Runner (Lv. 50, Town of Oren…) 0.60%; Spellbook: Ice Dagger (Ice Dagger, Lv. 44): drop from Forest Runner (Lv. 50, Town of Oren…) 0.60%; Spellbook: Cancel (Cancel, Lv. 48): drop from Satyr Elder (Lv. 54, The Enchanted Valley) 0.74%; Spellbook: Frost Wall (Frost Wall, Lv. 52): drop from Unicorn Elder (Lv. 55, The Enchanted Valley) 0.44%.

In other chronicles

Spellsinger: frequently asked questions

What armor does Spellsinger wear?

Armor: Robes.

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