Elves · Lineage II C2: Age of Splendor
Spellsinger
Spellsinger is a class of Lineage II C2 (race: Elves). It comes from Elven Wizard.
Spellsinger: weapons, armor and skills
- Armor: Robes.
- Different skills learned: 28, between levels 40 and 74.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 13000 SP each · passive. Increases M. Def.
- Boost Mana Lv. 3 — 39000 SP · passive. Increases one's maximum MP.
- Fast Spell Casting Lv. 2 — 39000 SP · passive. Spell casting speed increases.
- Robe Mastery Lv. 9–11 — 13000 SP each · passive. Increases one's P. Def. when one is wearing a robe.
- Weapon Mastery Lv. 10–12 — 13000 SP each · passive. Increases P. Atk. and M. Atk.
- Higher Mana Gain Lv. 9–10 — 19000 SP each · passive. Raises amount of MP recovered from recharging.
- Mana Regeneration Lv. 1 — 39000 SP · active, magic · requires Spellbook: Mana Regeneration. Increases the recovery speed of MP. Effect 1. Consumes 7 spirit ores.
- Sleep Lv. 10–12 — 13000 SP each · active, magic · element/trait: Sleep. Temporarily puts to sleep.
- Surrender To Water Lv. 1 — 39000 SP · active, magic · requires Spellbook: Surrender To Water. Temporarily decreases resistance against water. Effect 3.
- Resist Aqua Lv. 2 — 39000 SP · active, magic. Increases target's tolerance to water.
- Aura Flare Lv. 1–2 — 19000 SP each · active, magic · requires Spellbook: Aura Flare. A non-elemental attack towards adjacent opponents. Power X. (Power: 39 / 42)
- Hydro Blast Lv. 1–2 — 19000 SP each · active, magic · requires Spellbook: Hydro Blast; element/trait: Water. Creates a high-pressured wave. Power X. (Power: 49 / 52)
- Frost Bolt Lv. 1–2 — 19000 SP each · active, magic · requires Spellbook: Frost Bolt; element/trait: Water. Freezes surrounding air for an instant. Power X. (Power: 30 / 31)
- Freezing Skin Lv. 1 — 39000 SP · active, magic · requires Spellbook: Freezing Skin. Returns part of the damage inflicted by the enemy. Intensity 1.
- Solar Flare Lv. 1 — 30000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 65.
- Aura Bolt Lv. 1 — 18000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 26.
Level 44
- Anti Magic Lv. 16–18 — 17000 SP each · passive
- Fast HP Recovery Lv. 2 — 50000 SP · passive. Increases one's HP recovery speed.
- Fast Mana Recovery Lv. 3 — 50000 SP · passive. Increases MP Recovery Speed.
- Robe Mastery Lv. 12–14 — 17000 SP each · passive
- Weapon Mastery Lv. 13–15 — 17000 SP each · passive
- Higher Mana Gain Lv. 11–12 — 25000 SP each · passive
- Sleep Lv. 13–15 — 17000 SP each · active, magic · element/trait: Sleep
- Sleeping Cloud Lv. 1 — 50000 SP · active, magic · requires Spellbook: Sleeping Cloud; element/trait: Sleep. Temporarily puts multiple enemies to sleep.
- Resist Aqua Lv. 3 — 50000 SP · active, magic
- Freezing Shackle Lv. 1 — 50000 SP · active, magic · requires Spellbook: Freezing Shackle; element/trait: Water. Freezes an enemy. Intensity 5.
- Aura Flare Lv. 3–4 — 25000 SP each · active, magic. (Power: 44 / 47)
- Hydro Blast Lv. 3–4 — 25000 SP each · active, magic · element/trait: Water. (Power: 55 / 58)
- Frost Bolt Lv. 3–4 — 25000 SP each · active, magic · element/trait: Water. (Power: 33 / 35)
- Ice Dagger Lv. 1–2 — 25000 SP each · active, magic · requires Spellbook: Ice Dagger; element/trait: Water. Fires an ice beam, which inflicts damage and causes injury. Power X. Intensity 5. (Power: 28 / 29)
- Solar Flare Lv. 2 — 37000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 73.
- Aura Bolt Lv. 2 — 22000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 29.
Level 48
- Anti Magic Lv. 19–21 — 27000 SP each · passive
- Quick Recovery Lv. 3 — 80000 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 4 — 80000 SP · passive
- Robe Mastery Lv. 15–17 — 27000 SP each · passive
- Weapon Mastery Lv. 16–18 — 27000 SP each · passive
- Higher Mana Gain Lv. 13–14 — 40000 SP each · passive
- Mana Regeneration Lv. 2 — 40000 SP · active, magic. Increases the recovery speed of MP. Effect 2. Consumes 9 spirit ores.
- Cancel Lv. 1 — 80000 SP · active, magic · requires Spellbook: Cancel. Removes buffs and debuffs from a target enemy.
- Sleep Lv. 16–18 — 27000 SP each · active, magic · element/trait: Sleep
- Surrender To Earth Lv. 2 — 80000 SP · active, magic. Temporarily decreases resistance against earth. Effect 3.
- Aura Flare Lv. 5–6 — 40000 SP each · active, magic. (Power: 49 / 52)
- Hydro Blast Lv. 5–6 — 40000 SP each · active, magic · element/trait: Water. (Power: 61 / 65)
- Frost Bolt Lv. 5–6 — 40000 SP each · active, magic · element/trait: Water. (Power: 37 / 39)
- Ice Dagger Lv. 3–4 — 40000 SP each · active, magic · element/trait: Water. (Power: 31 / 33)
- Freezing Skin Lv. 2 — 80000 SP · active, magic. Returns part of the damage inflicted by the enemy. Intensity 2.
- Solar Flare Lv. 3 — 63000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 81.
- Aura Bolt Lv. 3 — 35000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 33.
Level 52
- Anti Magic Lv. 22–24 — 52000 SP each · passive
- Fast HP Recovery Lv. 3 — 160000 SP · passive
- Fast Mana Recovery Lv. 4 — 160000 SP · passive
- Robe Mastery Lv. 18–20 — 52000 SP each · passive
- Weapon Mastery Lv. 19–21 — 52000 SP each · passive
- Higher Mana Gain Lv. 15–16 — 79000 SP each · passive
- Sleep Lv. 19–21 — 52000 SP each · active, magic · element/trait: Sleep
- Surrender To Water Lv. 2 — 160000 SP · active, magic
- Frost Wall Lv. 1–2 — 79000 SP each · active, magic · requires Spellbook: Frost Wall; element/trait: Water. An ice wall comes out and attacks the enemy. Power X. (Power: 48 / 50)
- Freezing Shackle Lv. 2 — 160000 SP · active, magic · element/trait: Water. Freezes an enemy. Intensity 6.
- Aura Flare Lv. 7–8 — 79000 SP each · active, magic. (Power: 55 / 57)
- Hydro Blast Lv. 7–8 — 79000 SP each · active, magic · element/trait: Water. (Power: 68 / 72)
- Frost Bolt Lv. 7–8 — 79000 SP each · active, magic · element/trait: Water. (Power: 41 / 43)
- Ice Dagger Lv. 5–6 — 79000 SP each · active, magic · element/trait: Water. Fires an ice beam, which inflicts damage and causes injury. Power X. Intensity 6. (Power: 34 / 36)
- Solar Flare Lv. 4 — 95000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 89.
- Aura Bolt Lv. 4 — 56000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 36.
Level 56
- Anti Magic Lv. 25–27 — 88000 SP each · passive
- Boost Mana Lv. 5 — 300000 SP · passive
- Fast Spell Casting Lv. 3 — 300000 SP · passive
- Robe Mastery Lv. 21–23 — 88000 SP each · passive
- Weapon Mastery Lv. 22–24 — 88000 SP each · passive
- Higher Mana Gain Lv. 17–18 — 130000 SP each · passive
- Sleep Lv. 22–24 — 88000 SP each · active, magic · element/trait: Sleep
- Sleeping Cloud Lv. 2 — 300000 SP · active, magic · element/trait: Sleep
- Frost Wall Lv. 3–4 — 130000 SP each · active, magic · element/trait: Water. (Power: 53 / 55)
- Aura Flare Lv. 9–10 — 130000 SP each · active, magic. (Power: 60 / 63)
- Hydro Blast Lv. 9–10 — 130000 SP each · active, magic · element/trait: Water. (Power: 75 / 78)
- Frost Bolt Lv. 9–10 — 130000 SP each · active, magic · element/trait: Water. (Power: 45 / 47)
- Ice Dagger Lv. 7–8 — 130000 SP each · active, magic · element/trait: Water. (Power: 38 / 39)
- Freezing Skin Lv. 3 — 300000 SP · active, magic. Returns part of the damage inflicted by the enemy. Intensity 3.
- Solar Flare Lv. 5 — 100000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 98.
- Aura Bolt Lv. 5 — 56000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 39.
Level 58
- Anti Magic Lv. 28–29 — 98000 SP each · passive
- Robe Mastery Lv. 24–25 — 98000 SP each · passive
- Weapon Mastery Lv. 25–26 — 98000 SP each · passive
- Higher Mana Gain Lv. 19–20 — 140000 SP each · passive. When one's MP is being recovered by recharge, it increases the recovery rate.
- Sleep Lv. 25–26 — 98000 SP each · active, magic · element/trait: Sleep
- Frost Wall Lv. 5 — 140000 SP · active, magic · element/trait: Water. (Power: 56)
- Aura Flare Lv. 11–12 — 140000 SP each · active, magic. Attacks opponent in contact but gives no damage. Power X. (Power: 64 / 66)
- Hydro Blast Lv. 11–12 — 140000 SP each · active, magic · element/trait: Water. Shoots out a spray of highly pressurized water. Power X. (Power: 80 / 82)
- Frost Bolt Lv. 11 — 140000 SP · active, magic · element/trait: Water [Ice Dagger] Ice Dagger Lv.9 Causes damage and injury by throwing an ice dagger. Power 41. Effect 6., 140000, Active, Water. Instantly freezes surrounding air and everything in it. Power 49.
- Solar Flare Lv. 6 — 130000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 102.
- Aura Bolt Lv. 6 — 79000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 41.
Level 60
- Anti Magic Lv. 30–31 — 108000 SP each · passive
- Boost Mana Lv. 6 — 310000 SP · passive
- Fast Mana Recovery Lv. 5 — 170000 SP · passive
- Robe Mastery Lv. 26–27 — 108000 SP each · passive
- Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.
- Weapon Mastery Lv. 27–28 — 108000 SP each · passive
- Higher Mana Gain Lv. 21–22 — 150000 SP each · passive
- Mana Regeneration Lv. 3 — 50000 SP · active, magic. Increases the recovery speed of MP. Effect 3. Consumes 12 spirit ores.
- Sleep Lv. 27–28 — 108000 SP each · active, magic · element/trait: Sleep
- Frost Wall Lv. 6 — 150000 SP · active, magic · element/trait: Water. (Power: 57)
- Aura Flare Lv. 13–14 — 150000 SP each · active, magic. (Power: 67 / 68)
- Hydro Blast Lv. 13–14 — 150000 SP each · active, magic · element/trait: Water. (Power: 84 / 85)
- Frost Bolt Lv. 12 — 150000 SP · active, magic · element/trait: Water. Instantly freezes surrounding air and everything in it. Power 51.
- Ice Dagger Lv. 10 — 150000 SP · active, magic · element/trait: Water. Causes damage and injury by throwing an ice dagger. Power 43. Effect 7.
- Solar Flare Lv. 7 — 150000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 107.
- Aura Bolt Lv. 7 — 94000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 43.
Level 62
- Anti Magic Lv. 32–33 — 118000 SP each · passive
- Robe Mastery Lv. 28–29 — 118000 SP each · passive
- Weapon Mastery Lv. 29–30 — 118000 SP each · passive
- Higher Mana Gain Lv. 23–24 — 160000 SP each · passive
- Sleep Lv. 29–30 — 118000 SP each · active, magic · element/trait: Sleep
- Sleeping Cloud Lv. 3 — 310000 SP · active, magic · element/trait: Sleep
- Frost Wall Lv. 7 — 160000 SP · active, magic · element/trait: Water. (Power: 59)
- Aura Flare Lv. 15–16 — 160000 SP each · active, magic. (Power: 70 / 71)
- Hydro Blast Lv. 15–16 — 160000 SP each · active, magic · element/trait: Water. (Power: 87 / 89)
- Frost Bolt Lv. 13 — 160000 SP · active, magic · element/trait: Water. Instantly freezes surrounding air and everything in it. Power 53.
- Ice Dagger Lv. 11 — 160000 SP · active, magic · element/trait: Water. Causes damage and injury by throwing an ice dagger. Power 45. Effect 7.
- Solar Flare Lv. 8 — 240000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 111.
- Aura Bolt Lv. 8 — 140000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 45.
Level 64
- Anti Magic Lv. 34–35 — 128000 SP each · passive
- Robe Mastery Lv. 30–31 — 128000 SP each · passive
- Weapon Mastery Lv. 31–32 — 128000 SP each · passive
- Higher Mana Gain Lv. 25–26 — 170000 SP each · passive
- Sleep Lv. 31–32 — 128000 SP each · active, magic · element/trait: Sleep
- Frost Wall Lv. 8 — 170000 SP · active, magic · element/trait: Water. (Power: 60)
- Freezing Shackle Lv. 3 — 170000 SP · active, magic · element/trait: Water. Causes one's target to get frost bite. Effect 7.
- Aura Flare Lv. 17–18 — 170000 SP each · active, magic. (Power: 72 / 74)
- Hydro Blast Lv. 17–18 — 170000 SP each · active, magic · element/trait: Water. (Power: 90 / 92)
- Frost Bolt Lv. 14 — 170000 SP · active, magic · element/trait: Water. Instantly freezes surrounding air and everything in it. Power 56.
- Ice Dagger Lv. 12 — 170000 SP · active, magic · element/trait: Water. Causes damage and injury by throwing an ice dagger. Power 46. Effect 7.
- Solar Flare Lv. 9 — 270000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 115.
- Aura Bolt Lv. 9 — 160000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 46.
Level 66
- Anti Magic Lv. 36–37 — 138000 SP each · passive
- Boost Mana Lv. 7 — 320000 SP · passive
- Robe Mastery Lv. 32–33 — 138000 SP each · passive
- Weapon Mastery Lv. 33–34 — 138000 SP each · passive
- Higher Mana Gain Lv. 27–28 — 180000 SP each · passive
- Sleep Lv. 33–34 — 138000 SP each · active, magic · element/trait: Sleep
- Sleeping Cloud Lv. 4 — 320000 SP · active, magic · element/trait: Sleep
- Frost Wall Lv. 9 — 180000 SP · active, magic · element/trait: Water. (Power: 61)
- Aura Flare Lv. 19–20 — 180000 SP each · active, magic. (Power: 75 / 77)
- Hydro Blast Lv. 19–20 — 180000 SP each · active, magic · element/trait: Water. (Power: 94 / 96)
- Frost Bolt Lv. 15 — 180000 SP · active, magic · element/trait: Water. Instantly freezes surrounding air and everything in it. Power 58.
- Ice Dagger Lv. 13 — 180000 SP · active, magic · element/trait: Water. Causes damage and injury by throwing an ice dagger. Power 48. Effect 7.
- Solar Flare Lv. 10 — 370000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 119.
- Aura Bolt Lv. 10 — 220000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 48.
- Seed of Water Lv. 1 — 370000 SP · active. Instills the force of water. Unless a new force is instilled in 5 seconds, all forces will disappear.
Level 67
- Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.
Level 68
- Anti Magic Lv. 38–39 — 148000 SP each · passive
- Fast Mana Recovery Lv. 6 — 180000 SP · passive
- Robe Mastery Lv. 34–35 — 148000 SP each · passive
- Weapon Mastery Lv. 35–36 — 148000 SP each · passive
- Higher Mana Gain Lv. 29–30 — 190000 SP each · passive
- Cancel Lv. 2 — 90000 SP · active, magic · requires Spellbook: Cancel
- Sleep Lv. 35–36 — 148000 SP each · active, magic · element/trait: Sleep
- Frost Wall Lv. 10 — 190000 SP · active, magic · element/trait: Water. (Power: 62)
- Aura Flare Lv. 21–22 — 190000 SP each · active, magic. (Power: 78 / 79)
- Hydro Blast Lv. 21–22 — 190000 SP each · active, magic · element/trait: Water. (Power: 97 / 99)
- Frost Bolt Lv. 16 — 190000 SP · active, magic · element/trait: Water. Instantly freezes surrounding air and everything in it. Power 59.
- Ice Dagger Lv. 14 — 190000 SP · active, magic · element/trait: Water. Causes damage and injury by throwing an ice dagger. Power 50. Effect 7.
- Solar Flare Lv. 11 — 430000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 123.
- Aura Bolt Lv. 11 — 240000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 50.
Level 70
- Anti Magic Lv. 40–41 — 158000 SP each · passive
- Robe Mastery Lv. 36–37 — 158000 SP each · passive
- Weapon Mastery Lv. 37–38 — 158000 SP each · passive
- Higher Mana Gain Lv. 31–32 — 200000 SP each · passive
- Mana Regeneration Lv. 4 — 60000 SP · active, magic. Increases the recovery speed of MP. Effect 4. Consumes 15 spirit ores.
- Sleep Lv. 37–38 — 158000 SP each · active, magic · element/trait: Sleep
- Sleeping Cloud Lv. 5 — 330000 SP · active, magic · element/trait: Sleep
- Frost Wall Lv. 11 — 200000 SP · active, magic · element/trait: Water. (Power: 63)
- Aura Flare Lv. 23–24 — 200000 SP each · active, magic. (Power: 80 / 82)
- Hydro Blast Lv. 23–24 — 200000 SP each · active, magic · element/trait: Water. (Power: 100 / 102)
- Frost Bolt Lv. 17 — 200000 SP · active, magic · element/trait: Water. Instantly freezes surrounding air and everything in it. Power 61.
- Ice Dagger Lv. 15 — 200000 SP · active, magic · element/trait: Water. Causes damage and injury by throwing an ice dagger. Power 51. Effect 8.
- Solar Flare Lv. 12 — 490000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 127.
- Aura Bolt Lv. 12 — 310000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 51.
- Blizzard Lv. 1 — 490000 SP · active, magic · element/trait: Wind. Launches a high damage attack on one's target by using the power of two water forces. This freezes the enemy and their speed is decreased. Power 350.
Level 72
- Anti Magic Lv. 42–43 — 168000 SP each · passive
- Boost Mana Lv. 8 — 330000 SP · passive
- Robe Mastery Lv. 38–39 — 168000 SP each · passive
- Weapon Mastery Lv. 39–40 — 168000 SP each · passive
- Higher Mana Gain Lv. 33–34 — 210000 SP each · passive
- Sleep Lv. 39–40 — 168000 SP each · active, magic · element/trait: Sleep
- Frost Wall Lv. 12 — 210000 SP · active, magic · element/trait: Water. (Power: 65)
- Aura Flare Lv. 25–26 — 210000 SP each · active, magic. (Power: 83 / 84)
- Hydro Blast Lv. 25–26 — 210000 SP each · active, magic · element/trait: Water. (Power: 104 / 105)
- Frost Bolt Lv. 18 — 210000 SP · active, magic · element/trait: Water. Instantly freezes surrounding air and everything in it. Power 63.
- Ice Dagger Lv. 16 — 210000 SP · active, magic · element/trait: Water. Causes damage and injury by throwing an ice dagger. Power 53. Effect 8.
- Solar Flare Lv. 13 — 830000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 131.
- Aura Bolt Lv. 13 — 500000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 53.
- Elemental Symphony Lv. 1 — 830000 SP · active, magic. Launches an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of wind. Power 500.
Level 74
- Anti Magic Lv. 44–45 — 178000 SP each · passive
- Fast Mana Recovery Lv. 7 — 190000 SP · passive
- Robe Mastery Lv. 40–41 — 178000 SP each · passive
- Weapon Mastery Lv. 41–42 — 178000 SP each · passive
- Higher Mana Gain Lv. 35–36 — 220000 SP each · passive
- Sleep Lv. 41–42 — 178000 SP each · active, magic · element/trait: Sleep
- Frost Wall Lv. 13 — 220000 SP · active, magic · element/trait: Water. (Power: 66)
- Freezing Shackle Lv. 4 — 180000 SP · active, magic · element/trait: Water. Causes one's target to get frost bite. Effect 8.
- Aura Flare Lv. 27–28 — 220000 SP each · active, magic. (Power: 85 / 87)
- Hydro Blast Lv. 27–28 — 220000 SP each · active, magic · element/trait: Water. (Power: 107 / 108)
- Frost Bolt Lv. 19 — 220000 SP · active, magic · element/trait: Water. Instantly freezes surrounding air and everything in it. Power 65.
- Ice Dagger Lv. 17 — 220000 SP · active, magic · element/trait: Water. Causes damage and injury by throwing an ice dagger. Power 54. Effect 8.
- Solar Flare Lv. 14 — 1300000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 135.
- Aura Bolt Lv. 14 — 720000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. Is short. Power 54.
In other chronicles
- Spellsinger — Lineage II Interlude
- Spellsinger — Lineage II The 1st Throne: The Kamael
- Spellsinger — Lineage II The 1st Throne: Hellbound
- Spellsinger — Lineage II The 2nd Throne: Gracia Part 1
- Spellsinger — Lineage II The 2nd Throne: Gracia Part 2
- Spellsinger — Lineage II The 2nd Throne: Gracia Final
- Spellsinger — Lineage II The 2nd Throne: Gracia Epilogue
- Spellsinger — Lineage II Freya
- Spellsinger — Lineage II High Five
- Spellsinger — Lineage II C5: Oath of Blood
- Spellsinger — Lineage II C4: Scions of Destiny
- Spellsinger — Lineage II C3: Rise of Darkness
- Spellsinger — Lineage II C1: Harbingers of War
Spellsinger: frequently asked questions
What armor does Spellsinger wear?
Armor: Robes.
The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.