Elves · Lineage II Freya
Temple Knight
Temple Knight is a class of Lineage II Freya (race: Elves). It comes from Elven Knight. It evolves into Evas Templar.
Temple Knight: weapons, armor and skills
- Armor: Heavy armor, Shields.
- Different skills learned: 33, between levels 40 and 76.
Skills learned by level
Level 40
- Summon Storm Cubic Lv. 1 — 30000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 4 Spirit Ore are consumed.
- Charm Lv. 16–18 — 10000 SP each · active, magic. Decreases an enemy's aggressiveness toward user with X Power. (with: 252 / 259 / 266)
- Aura of Hate Lv. 1–3 — 10000 SP each · active · enchantable. Uses X Power to provoke nearby enemies to attack. (Uses: 3594 / 3690 / 3787)
- Poison Recovery Lv. 2 — 30000 SP · active, magic. Cures user of moderate poisoning.
- Aggression Lv. 13–15 — 10000 SP each · active · enchantable. Uses X Power to provoke an enemy to attack. (Uses: 5390 / 5534 / 5680)
- Elemental Heal Lv. 19–21 — 10000 SP each · active, magic · enchantable. Restores caster's HP with Power X. (Power: 236 / 245 / 254)
- Entangle Lv. 2 — 30000 SP · active, magic · enchantable. Decreases the enemy's movement speed by 30% for 1 minute.
- Spirit Barrier Lv. 1 — 30000 SP · active, magic · enchantable. Increases user's M. Def. by 15% for 20 minutes.
- Magic Resistance Lv. 15–17 — 10000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%. (by: 48 / 50 / 51)
- Shield Mastery Lv. 3 — 30000 SP · passive · enchantable. Shield defense increases by 50% and defense rate increases by 85%. P. Def. additionally increases by 10% when heavy armor is equipped.
- Holy Armor Lv. 1 — 30000 SP · toggle. Increases one's resistance to dark magic attacks.
- Sword/Blunt Weapon Mastery Lv. 9–11 — 10000 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon. (by: 13 / 14 / 15.1)
- Heavy Armor Mastery Lv. 16–18 — 10000 SP each · passive · enchantable. P. Def. increases by X and received critical damage decreases by 25% when heavy armor is equipped. (by: 54.6 / 57.1 / 59.5)
Level 43
- Charm Lv. 19–21 — 11000 SP each · active, magic. (with: 272 / 279 / 286)
- Aura of Hate Lv. 4–6 — 11000 SP each · active · enchantable. (Uses: 3885 / 3982 / 4080)
- Aggression Lv. 16–18 — 11000 SP each · active · enchantable. (Uses: 5827 / 5972 / 6119)
- Elemental Heal Lv. 22–24 — 11000 SP each · active, magic · enchantable. (Power: 262 / 271 / 281)
- Summon Life Cubic Lv. 1 — 33000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 5 Spirit Ore.
- Entangle Lv. 3 — 33000 SP · active, magic · enchantable
- Deflect Arrow Lv. 3 — 33000 SP · active · enchantable. Increases resistance to bow attacks by 32% and resistance to crossbow attacks by 16% for 20 minutes.
- Cubic Mastery Lv. 1 — 33000 SP · passive. Ability to summon 2 Cubics at once.
- Magic Resistance Lv. 18–20 — 11000 SP each · passive · enchantable. (by: 53 / 55 / 57)
- Focus Mind Lv. 2 — 33000 SP · passive · enchantable. MP recovery bonus increases by 3.5.
- Sword/Blunt Weapon Mastery Lv. 12–14 — 11000 SP each · passive · enchantable. (by: 16.2 / 17.3 / 18.5)
- Heavy Armor Mastery Lv. 19–21 — 11000 SP each · passive · enchantable. (by: 62.1 / 64.6 / 67.3)
- Guard Stance Lv. 1 — 33000 SP · toggle · enchantable. Increases P. Def. by 121.8 and shield defense rate by 50%. MP is continuously consumed proportional to user's level.
- Vanguard Lv. 1 — 99000 SP · active. Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a two-handed sword is equipped, but shield defense is decreased.
Level 46
- Summon Storm Cubic Lv. 2 — 50000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 5 Spirit Ore are consumed.
- Charm Lv. 22–24 — 17000 SP each · active, magic. (with: 293 / 300 / 307)
- Aura of Hate Lv. 7–9 — 17000 SP each · active · enchantable. (Uses: 4178 / 4276 / 4374)
- Aggression Lv. 19–21 — 17000 SP each · active · enchantable. (Uses: 6266 / 6413 / 6560)
- Elemental Heal Lv. 25–27 — 17000 SP each · active, magic · enchantable. (Power: 290 / 299 / 308)
- Cure Bleeding Lv. 2 — 50000 SP · active, magic. Heals moderate bleeding.
- Entangle Lv. 4 — 50000 SP · active, magic · enchantable
- Ultimate Defense Lv. 2 — 50000 SP · active · enchantable. For 30 seconds, increases user's P. Def. by 3600, M. Def. by 2700, resistance to buff-canceling attacks by 80%, and restricts movement.
- Magic Resistance Lv. 21–23 — 17000 SP each · passive · enchantable. (by: 59 / 61 / 62)
- Holy Armor Lv. 2 — 50000 SP · toggle
- Sword/Blunt Weapon Mastery Lv. 15–17 — 17000 SP each · passive · enchantable. (by: 19.8 / 21.1 / 22.4)
- Heavy Armor Mastery Lv. 22–24 — 17000 SP each · passive · enchantable. (by: 70 / 72.7 / 75.5)
Level 49
- Charm Lv. 25–27 — 27000 SP each · active, magic. (with: 313 / 320 / 327)
- Aura of Hate Lv. 10–12 — 27000 SP each · active · enchantable. (Uses: 4471 / 4568 / 4665)
- Aggression Lv. 22–24 — 27000 SP each · active · enchantable. (Uses: 6706 / 6851 / 6997)
- Elemental Heal Lv. 28–30 — 27000 SP each · active, magic · enchantable. (Power: 318 / 328 / 337)
- Summon Life Cubic Lv. 2 — 82000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 6 Spirit Ore.
- Entangle Lv. 5 — 82000 SP · active, magic · enchantable
- Deflect Arrow Lv. 4 — 82000 SP · active · enchantable. Increases resistance to bow attacks by 40% and resistance to crossbow attacks by 20% for 20 minutes.
- Spirit Barrier Lv. 2 — 82000 SP · active, magic · enchantable. Increases user's M. Def. by 23% for 20 minutes.
- Magic Resistance Lv. 24–26 — 27000 SP each · passive · enchantable. (by: 64 / 67 / 69)
- Focus Mind Lv. 3 — 82000 SP · passive · enchantable. MP recovery bonus increases by 3.9.
- Sword/Blunt Weapon Mastery Lv. 18–20 — 27000 SP each · passive · enchantable. (by: 23.8 / 25.3 / 26.8)
- Heavy Armor Mastery Lv. 25–27 — 27000 SP each · passive · enchantable. (by: 78.4 / 81.3 / 84.3)
Level 52
- Summon Storm Cubic Lv. 3 — 110000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 7 Spirit Ore are consumed.
- Charm Lv. 28–30 — 36000 SP each · active, magic. (with: 334 / 340 / 347)
- Aura of Hate Lv. 13–15 — 36000 SP each · active · enchantable. (Uses: 4761 / 4856 / 4950)
- Aggression Lv. 25–27 — 36000 SP each · active · enchantable. (Uses: 7141 / 7283 / 7424)
- Elemental Heal Lv. 31–33 — 36000 SP each · active, magic · enchantable. (Power: 346 / 356 / 365)
- Entangle Lv. 6 — 110000 SP · active, magic · enchantable
- Magic Resistance Lv. 27–29 — 36000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%. (by: 71 / 73 / 75)
- Shield Mastery Lv. 4 — 110000 SP · passive · enchantable. Shield defense increases by 60% and defense rate increases by 100%. P. Def. additionally increases by 10% when heavy armor is equipped.
- Sword/Blunt Weapon Mastery Lv. 21–23 — 36000 SP each · passive · enchantable. (by: 28.3 / 29.9 / 31.6)
- Sprint Lv. 2 — 110000 SP · active, magic · enchantable. Increases movement speed by 33 for 20 minutes.
- Heavy Armor Mastery Lv. 28–30 — 36000 SP each · passive · enchantable. (by: 87.3 / 90.4 / 93.5)
- Guard Stance Lv. 2 — 110000 SP · toggle · enchantable. Increases P. Def. by 161.1 and shield defense rate by 50%. MP is continuously consumed proportional to user's level.
- Final Fortress Lv. 1 — 110000 SP · passive · enchantable. P. Def. increases by 116.875 when HP is below 30%.
- Combat Aura Lv. 1 — 110000 SP · active. Increases party member's P. Atk. by 3% and Atk. Spd. by 3% for 20 minutes.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 55
- Charm Lv. 31–33 — 52000 SP each · active, magic. (with: 353 / 360 / 366)
- Aura of Hate Lv. 16–18 — 52000 SP each · active · enchantable. (Uses: 5043 / 5135 / 5226)
- Aggression Lv. 28–30 — 52000 SP each · active · enchantable. (Uses: 7564 / 7702 / 7838)
- Elemental Heal Lv. 34–36 — 52000 SP each · active, magic · enchantable. (Power: 375 / 384 / 393)
- Summon Life Cubic Lv. 3 — 157000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 7 Spirit Ore.
- Entangle Lv. 7 — 157000 SP · active, magic · enchantable
- Cubic Mastery Lv. 2 — 157000 SP · passive. Ability to summon 3 Cubics at once.
- Magic Resistance Lv. 30–32 — 52000 SP each · passive · enchantable. (by: 77 / 79 / 82)
- Focus Mind Lv. 4 — 157000 SP · passive · enchantable. MP recovery bonus increases by 4.3.
- Sword/Blunt Weapon Mastery Lv. 24–26 — 52000 SP each · passive · enchantable. (by: 33.3 / 35 / 36.8)
- Heavy Armor Mastery Lv. 31–33 — 52000 SP each · passive · enchantable. (by: 96.7 / 99.9 / 103.2)
- Final Fortress Lv. 2 — 157000 SP · passive · enchantable. P. Def. increases by 129 when HP is below 30%.
- Tribunal Lv. 1 — 157000 SP · active · element/trait: Holy: 20; enchantable. Inflicts divinity damage on the enemy with 770 Power added to power and greatly stimulates attacking desire. For 30 seconds, decreases the critical rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
- Arrest Lv. 1 — 157000 SP · active · enchantable. Provokes an enemy to attack, then immobilizes them for 10 seconds.
Level 58
- Summon Storm Cubic Lv. 4 — 171000 SP · active, magic · enchantable
- Charm Lv. 34–36 — 57000 SP each · active, magic. (with: 373 / 379 / 385)
- Aura of Hate Lv. 19–21 — 57000 SP each · active · enchantable. (Uses: 5316 / 5403 / 5490)
- Aggression Lv. 31–33 — 57000 SP each · active · enchantable. (Uses: 7973 / 8104 / 8234)
- Elemental Heal Lv. 37–39 — 57000 SP each · active, magic · enchantable. (Power: 403 / 412 / 421)
- Entangle Lv. 8 — 171000 SP · active, magic · enchantable
- Holy Aura Lv. 1 — 171000 SP · active · enchantable. Holds nearby undead monsters for 10 seconds.
- Spirit Barrier Lv. 3 — 171000 SP · active, magic · enchantable. Increases user's M. Def. by 30% for 20 minutes.
- Magic Resistance Lv. 33–35 — 57000 SP each · passive · enchantable. (by: 84 / 86 / 89)
- Sword/Blunt Weapon Mastery Lv. 27–29 — 57000 SP each · passive · enchantable. (by: 38.6 / 40.5 / 42.4)
- Heavy Armor Mastery Lv. 34–36 — 57000 SP each · passive · enchantable. (by: 106.5 / 109.9 / 113.3)
- Final Fortress Lv. 3 — 171000 SP · passive · enchantable. P. Def. increases by 141.625 when HP is below 30%.
- Tribunal Lv. 2 — 171000 SP · active · element/trait: Holy: 20; enchantable. Inflicts divinity damage on the enemy with 879 Power added to power and greatly stimulates attacking desire. For 30 seconds, decreases the critical rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
- Arrest Lv. 2 — 171000 SP · active · enchantable
Level 60
- Charm Lv. 37–38 — 85000 SP each · active, magic. (with: 391 / 396)
- Aura of Hate Lv. 22–23 — 85000 SP each · active · enchantable. (Uses: 5574 / 5657)
- Poison Recovery Lv. 3 — 181000 SP · active, magic. Cures user of severe poisoning.
- Aggression Lv. 34–35 — 85000 SP each · active · enchantable. (Uses: 8360 / 8485)
- Elemental Heal Lv. 40–41 — 85000 SP each · active, magic · enchantable. (Power: 430 / 439)
- Summon Life Cubic Lv. 4 — 181000 SP · active, magic · enchantable
- Entangle Lv. 9 — 181000 SP · active, magic · enchantable
- Holy Aura Lv. 2 — 181000 SP · active · enchantable
- Magic Resistance Lv. 36–37 — 85000 SP each · passive · enchantable. (by: 91 / 94)
- Sword/Blunt Weapon Mastery Lv. 30–31 — 85000 SP each · passive · enchantable. (by: 44.4 / 46.4)
- Heavy Armor Mastery Lv. 37–38 — 85000 SP each · passive · enchantable. P. Def. increases by X and received critical damage decreases by 35% when heavy armor is equipped. (by: 116.8 / 120.3)
- Final Fortress Lv. 4 — 181000 SP · passive · enchantable. P. Def. increases by 150.375 when HP is below 30%.
- Aegis Lv. 1 — 181000 SP · passive. Enables shield defense in all directions.
- Tribunal Lv. 3 — 181000 SP · active · element/trait: Holy: 20; enchantable. Inflicts divinity damage on the enemy with 955 Power added to power and greatly stimulates attacking desire. For 30 seconds, decreases the critical rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
- Arrest Lv. 3 — 181000 SP · active · enchantable
- Shield Deflect Magic Lv. 1 — 181000 SP · active. For 8 seconds, transfers magical damage back to the enemy caster.
- Patience Lv. 1 — 181000 SP · passive. Increases P. Atk. by 20% when being attacked.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Summon Storm Cubic Lv. 5 — 250000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 8 Spirit Ore are consumed.
- Charm Lv. 39–40 — 130000 SP each · active, magic. (with: 402 / 407)
- Aura of Hate Lv. 24–25 — 130000 SP each · active · enchantable. (Uses: 5737 / 5815)
- Aggression Lv. 36–37 — 130000 SP each · active · enchantable. (Uses: 8605 / 8722)
- Elemental Heal Lv. 42–43 — 130000 SP each · active, magic · enchantable. (Power: 448 / 457)
- Cure Bleeding Lv. 3 — 250000 SP · active, magic. Heals major bleeding.
- Entangle Lv. 10 — 250000 SP · active, magic · enchantable
- Holy Aura Lv. 3 — 250000 SP · active · enchantable
- Magic Resistance Lv. 38–39 — 130000 SP each · passive · enchantable. (by: 96 / 98)
- Sword/Blunt Weapon Mastery Lv. 32–33 — 130000 SP each · passive · enchantable. (by: 48.4 / 50.4)
- Heavy Armor Mastery Lv. 39–40 — 130000 SP each · passive · enchantable. (by: 123.8 / 127.4)
- Guard Stance Lv. 3 — 250000 SP · toggle · enchantable. Increases P. Def. by 212.1 and shield defense rate by 50%. MP is continuously consumed proportional to user's level.
- Final Fortress Lv. 5 — 250000 SP · passive · enchantable. P. Def. increases by 159.25 when HP is below 30%.
- Tribunal Lv. 4 — 250000 SP · active · element/trait: Holy: 20; enchantable. Inflicts divinity damage on the enemy with 1034 Power added to power and greatly stimulates attacking desire. For 30 seconds, decreases the critical rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
- Arrest Lv. 4 — 250000 SP · active · enchantable
- Summon Attractive Cubic Lv. 1 — 250000 SP · active, magic · enchantable. Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 8 Spirit Ore.
Level 64
- Charm Lv. 41–42 — 140000 SP each · active, magic. (with: 413 / 418)
- Aura of Hate Lv. 26–27 — 140000 SP each · active · enchantable. (Uses: 5891 / 5965)
- Aggression Lv. 38–39 — 140000 SP each · active · enchantable. (Uses: 8836 / 8947)
- Elemental Heal Lv. 44–45 — 140000 SP each · active, magic · enchantable. (Power: 466 / 474)
- Summon Life Cubic Lv. 5 — 280000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 9 Spirit Ore.
- Entangle Lv. 11 — 280000 SP · active, magic · enchantable
- Holy Aura Lv. 4 — 280000 SP · active · enchantable
- Magic Resistance Lv. 40–41 — 140000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%. (by: 101 / 103)
- Focus Mind Lv. 5 — 280000 SP · passive · enchantable. MP recovery bonus increases by 4.7.
- Sword/Blunt Weapon Mastery Lv. 34–35 — 140000 SP each · passive · enchantable. (by: 52.5 / 54.6)
- Heavy Armor Mastery Lv. 41–42 — 140000 SP each · passive · enchantable. (by: 131 / 134.7)
- Final Fortress Lv. 6 — 280000 SP · passive · enchantable. P. Def. increases by 168.375 when HP is below 30%.
- Shield Fortress Lv. 1 — 280000 SP · toggle · enchantable. Shield P. Def. increases by 446. MP is continuously consumed proportionate to user's level.
- Tribunal Lv. 5 — 280000 SP · active · element/trait: Holy: 20; enchantable. Inflicts divinity damage on the enemy with 1115 Power added to power and greatly stimulates attacking desire. For 30 seconds, decreases the critical rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
- Arrest Lv. 5 — 280000 SP · active · enchantable
- Shield Deflect Magic Lv. 2 — 280000 SP · active
- Combat Aura Lv. 2 — 280000 SP · active. Increases party member's P. Atk. by 4% and Atk. Spd. by 4% for 20 minutes.
Level 66
- Summon Storm Cubic Lv. 6 — 470000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 10 Spirit Ore are consumed.
- Charm Lv. 43–44 — 230000 SP each · active, magic. (with: 423 / 428)
- Aura of Hate Lv. 28–29 — 230000 SP each · active · enchantable. (Uses: 6036 / 6104)
- Aggression Lv. 40–41 — 230000 SP each · active · enchantable. (Uses: 9053 / 9155)
- Elemental Heal Lv. 46–47 — 230000 SP each · active, magic · enchantable. (Power: 482 / 490)
- Entangle Lv. 12 — 470000 SP · active, magic · enchantable
- Holy Aura Lv. 5 — 470000 SP · active · enchantable
- Magic Resistance Lv. 42–43 — 230000 SP each · passive · enchantable. (by: 106 / 109)
- Sword/Blunt Weapon Mastery Lv. 36–37 — 230000 SP each · passive · enchantable. (by: 56.8 / 58.9)
- Heavy Armor Mastery Lv. 43–44 — 230000 SP each · passive · enchantable. (by: 138.4 / 142.1)
- Final Fortress Lv. 7 — 470000 SP · passive · enchantable. P. Def. increases by 177.625 when HP is below 30%.
- Shield Fortress Lv. 2 — 470000 SP · toggle · enchantable. Shield P. Def. increases by 469. MP is continuously consumed proportionate to user's level.
- Tribunal Lv. 6 — 470000 SP · active · element/trait: Holy: 20; enchantable. Inflicts divinity damage on the enemy with 1197 Power added to power and greatly stimulates attacking desire. For 30 seconds, decreases the critical rate by 40% and resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
- Arrest Lv. 6 — 470000 SP · active · enchantable
- Summon Attractive Cubic Lv. 2 — 470000 SP · active, magic · enchantable. Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 9 Spirit Ore.
Level 68
- Charm Lv. 45–46 — 260000 SP each · active, magic. (with: 432 / 437)
- Aura of Hate Lv. 30–31 — 260000 SP each · active · enchantable. (Uses: 6170 / 6232)
- Aggression Lv. 42–43 — 260000 SP each · active · enchantable. (Uses: 9254 / 9347)
- Elemental Heal Lv. 48–49 — 260000 SP each · active, magic · enchantable. (Power: 498 / 506)
- Summon Life Cubic Lv. 6 — 520000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 10 Spirit Ore.
- Entangle Lv. 13 — 520000 SP · active, magic · enchantable
- Holy Aura Lv. 6 — 520000 SP · active · enchantable
- Magic Resistance Lv. 44–45 — 260000 SP each · passive · enchantable. (by: 111 / 114)
- Sword/Blunt Weapon Mastery Lv. 38–39 — 260000 SP each · passive · enchantable. (by: 61.1 / 63.3)
- Heavy Armor Mastery Lv. 45–46 — 260000 SP each · passive · enchantable. (by: 145.8 / 149.6)
- Final Fortress Lv. 8 — 520000 SP · passive · enchantable. P. Def. increases by 187 when HP is below 30%.
- Shield Fortress Lv. 3 — 520000 SP · toggle · enchantable. Shield P. Def. increases by 491. MP is continuously consumed proportionate to user's level.
- Tribunal Lv. 7 — 520000 SP · active · element/trait: Holy: 20; enchantable. Inflicts divinity damage on the enemy with 1281 Power added to power and greatly stimulates attacking desire. For 30 seconds, decreases the critical rate by 40% and resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
- Arrest Lv. 7 — 520000 SP · active · enchantable
- Shield Deflect Magic Lv. 3 — 520000 SP · active
Level 70
- Summon Storm Cubic Lv. 7 — 550000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 11 Spirit Ore are consumed.
- Charm Lv. 47–48 — 270000 SP each · active, magic. (with: 441 / 445)
- Aura of Hate Lv. 32–33 — 270000 SP each · active · enchantable. (Uses: 6292 / 6349)
- Aggression Lv. 44–45 — 270000 SP each · active · enchantable. (Uses: 9437 / 9523)
- Elemental Heal Lv. 50–51 — 270000 SP each · active, magic · enchantable. (Power: 513 / 520)
- Entangle Lv. 14 — 550000 SP · active, magic · enchantable
- Holy Aura Lv. 7 — 550000 SP · active · enchantable
- Magic Resistance Lv. 46–47 — 270000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%. (by: 116 / 119)
- Sword/Blunt Weapon Mastery Lv. 40–41 — 270000 SP each · passive · enchantable. (by: 65.5 / 67.6)
- Heavy Armor Mastery Lv. 47–48 — 270000 SP each · passive · enchantable. (by: 153.4 / 157.2)
- Guard Stance Lv. 4 — 550000 SP · toggle · enchantable. Increases P. Def. by 256.5 and shield defense rate by 50%. MP is continuously consumed proportional to user's level.
- Final Fortress Lv. 9 — 550000 SP · passive · enchantable. P. Def. increases by 196.5 when HP is below 30%.
- Shield Fortress Lv. 4 — 550000 SP · toggle · enchantable. Shield P. Def. increases by 514. MP is continuously consumed proportionate to user's level.
- Tribunal Lv. 8 — 550000 SP · active · element/trait: Holy: 20; enchantable. Inflicts divinity damage on the enemy with 1366 Power added to power and greatly stimulates attacking desire. For 30 seconds, decreases the critical rate by 40% and resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
- Arrest Lv. 8 — 550000 SP · active · enchantable
- Summon Attractive Cubic Lv. 3 — 550000 SP · active, magic · enchantable. Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 10 Spirit Ore.
- Combat Aura Lv. 3 — 550000 SP · active. Increases party member's P. Atk. by 5% and Atk. Spd. by 5% for 20 minutes.
Level 72
- Charm Lv. 49–50 — 380000 SP each · active, magic. (with: 449 / 452)
- Aura of Hate Lv. 34–35 — 380000 SP each · active · enchantable. (Uses: 6402 / 6452)
- Aggression Lv. 46–47 — 380000 SP each · active · enchantable. (Uses: 9602 / 9677)
- Elemental Heal Lv. 52–53 — 380000 SP each · active, magic · enchantable. (Power: 527 / 534)
- Summon Life Cubic Lv. 7 — 750000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 11 Spirit Ore.
- Entangle Lv. 15 — 750000 SP · active, magic · enchantable
- Holy Aura Lv. 8 — 750000 SP · active · enchantable
- Magic Resistance Lv. 48–49 — 380000 SP each · passive · enchantable. (by: 122 / 124)
- Focus Mind Lv. 6 — 750000 SP · passive · enchantable. MP recovery bonus increases by 5.1.
- Sword/Blunt Weapon Mastery Lv. 42–43 — 380000 SP each · passive · enchantable. (by: 69.8 / 72)
- Heavy Armor Mastery Lv. 49–50 — 380000 SP each · passive · enchantable. (by: 161 / 164.9)
- Final Fortress Lv. 10 — 750000 SP · passive · enchantable. P. Def. increases by 206.125 when HP is below 30%.
- Shield Fortress Lv. 5 — 750000 SP · toggle · enchantable. Shield P. Def. increases by 537. MP is continuously consumed proportionate to user's level.
- Tribunal Lv. 9 — 750000 SP · active · element/trait: Holy: 20; enchantable. Inflicts divinity damage on the enemy with 1451 Power added to power and greatly stimulates attacking desire. For 30 seconds, decreases the critical rate by 40% and resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
- Arrest Lv. 9 — 750000 SP · active · enchantable
- Shield Deflect Magic Lv. 4 — 750000 SP · active
Level 74
- Summon Storm Cubic Lv. 8 — 1730000 SP · active, magic · enchantable
- Charm Lv. 51–52 — 870000 SP each · active, magic. (with: 455 / 458)
- Aura of Hate Lv. 36–37 — 870000 SP each · active · enchantable. (Uses: 6499 / 6542)
- Aggression Lv. 48–49 — 870000 SP each · active · enchantable. (Uses: 9748 / 9812)
- Elemental Heal Lv. 54–55 — 870000 SP each · active, magic · enchantable. (Power: 540 / 546)
- Entangle Lv. 16 — 1730000 SP · active, magic · enchantable
- Holy Aura Lv. 9 — 1730000 SP · active · enchantable
- Magic Resistance Lv. 50–51 — 870000 SP each · passive · enchantable. (by: 127 / 130)
- Sword/Blunt Weapon Mastery Lv. 44–45 — 870000 SP each · passive · enchantable. (by: 74.2 / 76.4)
- Heavy Armor Mastery Lv. 51–52 — 870000 SP each · passive · enchantable. (by: 168.7 / 172.6)
- Final Fortress Lv. 11 — 1730000 SP · passive · enchantable. P. Def. increases by 215.75 when HP is below 30%.
- Shield Fortress Lv. 6 — 1730000 SP · toggle · enchantable. Shield P. Def. increases by 560. MP is continuously consumed proportionate to user's level.
- Tribunal Lv. 10 — 1730000 SP · active · element/trait: Holy: 20; enchantable. Inflicts divinity damage on the enemy with 1535 Power added to power and greatly stimulates attacking desire. For 30 seconds, decreases the critical rate by 50% and resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
- Arrest Lv. 10 — 1730000 SP · active · enchantable
- Summon Attractive Cubic Lv. 4 — 1730000 SP · active, magic · enchantable. Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 11 Spirit Ore.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Temple Knight — Lineage II Interlude
- Temple Knight — Lineage II The 1st Throne: The Kamael
- Temple Knight — Lineage II The 1st Throne: Hellbound
- Temple Knight — Lineage II The 2nd Throne: Gracia Part 1
- Temple Knight — Lineage II The 2nd Throne: Gracia Part 2
- Temple Knight — Lineage II The 2nd Throne: Gracia Final
- Temple Knight — Lineage II The 2nd Throne: Gracia Epilogue
- Temple Knight — Lineage II High Five
- Temple Knight — Lineage II C5: Oath of Blood
- Temple Knight — Lineage II C4: Scions of Destiny
- Temple Knight — Lineage II C3: Rise of Darkness
- Temple Knight — Lineage II C2: Age of Splendor
- Temple Knight — Lineage II C1: Harbingers of War
Temple Knight: frequently asked questions
What armor does Temple Knight wear?
Armor: Heavy armor, Shields.
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