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Elves · Lineage II C5: Oath of Blood

Temple Knight

Temple Knight is a class of Lineage II C5 (race: Elves). It comes from Elven Knight. It evolves into Evas Templar.

Temple Knight: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Armor: Heavy armor, Shields.
  • Different skills learned: 27, between levels 40 and 74.

Skills learned by level

Level 40

  • Summon Storm Cubic Lv. 1 — 30000 SP · active, magic · requires Spellbook: Summon Storm Cubic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 5 Crystals: D-Grade are consumed.
  • Charm Lv. 16–18 — 10000 SP each · active, magic. Charms the enemy to decrease its desire to attack player. Power X. (Power: 252 / 259 / 266)
  • Aura of Hate Lv. 1–3 — 10000 SP each · active · enchantable. Provokes nearby enemies to attack. Power X. (Power: 1078 / 1107 / 1136)
  • Poison Recovery Lv. 2 — 30000 SP · active, magic. Self-cures poison. Effect less than 7.
  • Aggression Lv. 13–15 — 10000 SP each · active · enchantable. Provokes an opponent to attack. Power X. (Power: 1078 / 1107 / 1136)
  • Elemental Heal Lv. 19–21 — 10000 SP each · active, magic · enchantable. Regenerates one's HP. Power X. (Power: 236 / 245 / 254)
  • Entangle Lv. 2 — 30000 SP · active, magic · enchantable. Instantly reduces enemy's Speed. Effect 3.
  • Spirit Barrier Lv. 1 — 30000 SP · active, magic · requires Spellbook: Spirit Barrier; enchantable. Temporarily increases M. Def. Effect 1.
  • Magic Resistance Lv. 15–17 — 10000 SP each · passive. Increases M. Def.
  • Shield Mastery Lv. 3 — 30000 SP · passive. Shield defense increases.
  • Holy Armor Lv. 1 — 30000 SP · toggle. Increases one's resistance to dark magic attacks.
  • Sword Blunt Mastery Lv. 9–11 — 10000 SP each · passive. Increases P. Atk. when using a sword or blunt weapon.
  • Heavy Armor Mastery Lv. 16–18 — 10000 SP each · passive. Increases P. Def. when wearing heavy armor.

Level 43

  • Charm Lv. 19–21 — 12000 SP each · active, magic. (Power: 272 / 279 / 286)
  • Aura of Hate Lv. 4–6 — 12000 SP each · active · enchantable. (Power: 1166 / 1195 / 1224)
  • Aggression Lv. 16–18 — 12000 SP each · active · enchantable. (Power: 1166 / 1195 / 1224)
  • Elemental Heal Lv. 22–24 — 12000 SP each · active, magic · enchantable. (Power: 262 / 271 / 281)
  • Summon Life Cubic Lv. 1 — 35000 SP · active, magic · requires Spellbook: Summon Life Cubic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 6 Crystals: D-Grade.
  • Entangle Lv. 3 — 35000 SP · active, magic · enchantable
  • Deflect Arrow Lv. 3 — 35000 SP · active · enchantable. Increases defense against bow attacks. Effect 3.
  • Cubic Mastery Lv. 1 — 35000 SP · passive. Ability to summon 2 Cubics at once.
  • Magic Resistance Lv. 18–20 — 12000 SP each · passive
  • Focus Mind Lv. 2 — 35000 SP · passive. Increases MP regeneration.
  • Sword Blunt Mastery Lv. 12–14 — 12000 SP each · passive
  • Heavy Armor Mastery Lv. 19–21 — 12000 SP each · passive
  • Guard Stance Lv. 1 — 35000 SP · toggle · enchantable. Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.

Level 46

  • Summon Storm Cubic Lv. 2 — 50000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 6 Crystals: D-Grade are consumed.
  • Charm Lv. 22–24 — 17000 SP each · active, magic. (Power: 293 / 300 / 307)
  • Aura of Hate Lv. 7–9 — 17000 SP each · active · enchantable. (Power: 1254 / 1283 / 1312)
  • Aggression Lv. 19–21 — 17000 SP each · active · enchantable. (Power: 1254 / 1283 / 1312)
  • Elemental Heal Lv. 25–27 — 17000 SP each · active, magic · enchantable. (Power: 290 / 299 / 308)
  • Cure Bleeding Lv. 2 — 50000 SP · active, magic. Heals one's wounds. Effect less than 7
  • Entangle Lv. 4 — 50000 SP · active, magic · enchantable
  • Ultimate Defense Lv. 2 — 50000 SP · active · enchantable. Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 2.
  • Magic Resistance Lv. 21–23 — 17000 SP each · passive
  • Holy Armor Lv. 2 — 50000 SP · toggle
  • Sword Blunt Mastery Lv. 15–17 — 17000 SP each · passive
  • Heavy Armor Mastery Lv. 22–24 — 17000 SP each · passive

Level 49

  • Charm Lv. 25–27 — 27000 SP each · active, magic. (Power: 313 / 320 / 327)
  • Aura of Hate Lv. 10–12 — 27000 SP each · active · enchantable. (Power: 1342 / 1371 / 1400)
  • Aggression Lv. 22–24 — 27000 SP each · active · enchantable. (Power: 1342 / 1371 / 1400)
  • Elemental Heal Lv. 28–30 — 27000 SP each · active, magic · enchantable. (Power: 318 / 327 / 337)
  • Summon Life Cubic Lv. 2 — 82000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 7 Crystals: D-Grade.
  • Entangle Lv. 5 — 82000 SP · active, magic · enchantable
  • Deflect Arrow Lv. 4 — 82000 SP · active · enchantable. Increases defense against bow attacks. Effect 4.
  • Spirit Barrier Lv. 2 — 82000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 2.
  • Magic Resistance Lv. 24–26 — 27000 SP each · passive
  • Focus Mind Lv. 3 — 82000 SP · passive
  • Sword Blunt Mastery Lv. 18–20 — 27000 SP each · passive
  • Heavy Armor Mastery Lv. 25–27 — 27000 SP each · passive

Level 52

  • Summon Storm Cubic Lv. 3 — 115000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 8 Crystals: D-Grade are consumed.
  • Charm Lv. 28–30 — 38000 SP each · active, magic. (Power: 334 / 340 / 347)
  • Aura of Hate Lv. 13–15 — 38000 SP each · active · enchantable. (Power: 1429 / 1457 / 1485)
  • Aggression Lv. 25–27 — 38000 SP each · active · enchantable. Lv.25: Provokes one's opponent's desire to attack. Power 1492. | Lv.26: Provokes an opponent to attack. Power 1457. | Lv.27: Provokes an opponent to attack. Power 1485.
  • Elemental Heal Lv. 31–33 — 38000 SP each · active, magic · enchantable. (Power: 346 / 356 / 365)
  • Entangle Lv. 6 — 115000 SP · active, magic · enchantable
  • Magic Resistance Lv. 27–29 — 38000 SP each · passive
  • Shield Mastery Lv. 4 — 115000 SP · passive
  • Sword Blunt Mastery Lv. 21–23 — 38000 SP each · passive
  • Sprint Lv. 2 — 115000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 2.
  • Heavy Armor Mastery Lv. 28–30 — 38000 SP each · passive
  • Guard Stance Lv. 2 — 115000 SP · toggle · enchantable
  • Final Fortress Lv. 1 — 115000 SP · passive. Automatically increases P. Def. when HP level falls.

Level 55

  • Charm Lv. 31–33 — 52000 SP each · active, magic. (Power: 353 / 360 / 366)
  • Aura of Hate Lv. 16–18 — 52000 SP each · active · enchantable. (Power: 1513 / 1541 / 1568)
  • Aggression Lv. 28–30 — 52000 SP each · active · enchantable. Provokes an opponent to attack. Power X. (Power: 1513 / 1541 / 1568)
  • Elemental Heal Lv. 34–36 — 52000 SP each · active, magic · enchantable. (Power: 375 / 384 / 393)
  • Summon Life Cubic Lv. 3 — 157000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 8 Crystals: D-Grade.
  • Entangle Lv. 7 — 157000 SP · active, magic · enchantable
  • Cubic Mastery Lv. 2 — 157000 SP · passive. Ability to summon 3 Cubics at once.
  • Magic Resistance Lv. 30–32 — 52000 SP each · passive
  • Focus Mind Lv. 4 — 157000 SP · passive
  • Sword Blunt Mastery Lv. 24–26 — 52000 SP each · passive
  • Heavy Armor Mastery Lv. 31–33 — 52000 SP each · passive
  • Final Fortress Lv. 2 — 157000 SP · passive
  • Tribunal Lv. 1 — 157000 SP · active. Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 240. Effect 1.
  • Arrest Lv. 1 — 157000 SP · active. Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.

Level 58

  • Summon Storm Cubic Lv. 4 — 171000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 9 Crystals: D-Grade are consumed.
  • Charm Lv. 34–36 — 57000 SP each · active, magic. (Power: 373 / 379 / 385)
  • Aura of Hate Lv. 19–21 — 57000 SP each · active · enchantable. (Power: 1595 / 1621 / 1647)
  • Aggression Lv. 31–33 — 57000 SP each · active · enchantable. (Power: 1595 / 1621 / 1647)
  • Elemental Heal Lv. 37–39 — 57000 SP each · active, magic · enchantable. (Power: 403 / 412 / 421)
  • Entangle Lv. 8 — 171000 SP · active, magic · enchantable
  • Holy Aura Lv. 1 — 171000 SP · active · enchantable. Instantaneous hold attack upon nearby undead monsters. If cast on a held target, the spell has no effect.
  • Spirit Barrier Lv. 3 — 171000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 3.
  • Magic Resistance Lv. 33–35 — 57000 SP each · passive
  • Sword Blunt Mastery Lv. 27–29 — 57000 SP each · passive
  • Heavy Armor Mastery Lv. 34–36 — 57000 SP each · passive
  • Final Fortress Lv. 3 — 171000 SP · passive
  • Tribunal Lv. 2 — 171000 SP · active. Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 262. Effect 1.
  • Arrest Lv. 2 — 171000 SP · active

Level 60

  • Charm Lv. 37–38 — 97000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 391 / 396)
  • Aura of Hate Lv. 22–23 — 97000 SP each · active · enchantable. (Power: 1672 / 1697)
  • Poison Recovery Lv. 3 — 193000 SP · active, magic. Self-cures poison. Effect less than 9.
  • Aggression Lv. 34–35 — 97000 SP each · active · enchantable. (Power: 1672 / 1697)
  • Elemental Heal Lv. 40–41 — 97000 SP each · active, magic · enchantable. (Power: 430 / 439)
  • Summon Life Cubic Lv. 4 — 193000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 9 Crystals: D-Grade.
  • Entangle Lv. 9 — 193000 SP · active, magic · enchantable
  • Holy Aura Lv. 2 — 193000 SP · active · enchantable
  • Magic Resistance Lv. 36–37 — 97000 SP each · passive
  • Sword Blunt Mastery Lv. 30–31 — 97000 SP each · passive
  • Heavy Armor Mastery Lv. 37–38 — 97000 SP each · passive
  • Final Fortress Lv. 4 — 193000 SP · passive
  • Aegis Lv. 1 — 193000 SP · passive. Provides defense from all directions when a shield is equipped.
  • Tribunal Lv. 3 — 193000 SP · active. Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 284. Effect 1.
  • Arrest Lv. 3 — 193000 SP · active

Level 62

  • Summon Storm Cubic Lv. 5 — 250000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 11 Crystals: D-Grade are

consumed.

  • Charm Lv. 39–40 — 130000 SP each · active, magic. Lv.39: Diminishes the enemy's desire to attack. Power 402. | Lv.40: Reduces opponent's desire to attack. Power 407.
  • Aura of Hate Lv. 24–25 — 130000 SP each · active · enchantable. (Power: 1721 / 1745)
  • Aggression Lv. 36–37 — 130000 SP each · active · enchantable. (Power: 1721 / 1745)
  • Elemental Heal Lv. 42–43 — 130000 SP each · active, magic · enchantable. (Power: 448 / 457)
  • Cure Bleeding Lv. 3 — 250000 SP · active, magic. Heals one's wounds. Effect less than 9.
  • Entangle Lv. 10 — 250000 SP · active, magic · enchantable
  • Holy Aura Lv. 3 — 250000 SP · active · enchantable
  • Magic Resistance Lv. 38–39 — 130000 SP each · passive
  • Sword Blunt Mastery Lv. 32–33 — 130000 SP each · passive
  • Heavy Armor Mastery Lv. 39–40 — 130000 SP each · passive
  • Guard Stance Lv. 3 — 250000 SP · toggle · enchantable
  • Final Fortress Lv. 5 — 250000 SP · passive
  • Tribunal Lv. 4 — 250000 SP · active. Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 308. Effect 1.
  • Arrest Lv. 4 — 250000 SP · active

Level 64

  • Charm Lv. 41–42 — 160000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 413 / 418)
  • Aura of Hate Lv. 26–27 — 160000 SP each · active · enchantable. (Power: 1768 / 1790)
  • Aggression Lv. 38–39 — 160000 SP each · active · enchantable. (Power: 1768 / 1790)
  • Elemental Heal Lv. 44–45 — 160000 SP each · active, magic · enchantable. (Power: 466 / 474)
  • Summon Life Cubic Lv. 5 — 320000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 11 Crystals: D-Grade.
  • Entangle Lv. 11 — 320000 SP · active, magic · enchantable
  • Holy Aura Lv. 4 — 320000 SP · active · enchantable
  • Magic Resistance Lv. 40–41 — 160000 SP each · passive
  • Focus Mind Lv. 5 — 320000 SP · passive
  • Sword Blunt Mastery Lv. 34–35 — 160000 SP each · passive
  • Heavy Armor Mastery Lv. 41–42 — 160000 SP each · passive
  • Final Fortress Lv. 6 — 320000 SP · passive
  • Shield Fortress Lv. 1 — 320000 SP · toggle · enchantable. Increases personal shield defense rate. Continuously consumes MP.
  • Tribunal Lv. 5 — 320000 SP · active. Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 332. Effect 1.
  • Arrest Lv. 5 — 320000 SP · active

Level 66

  • Summon Storm Cubic Lv. 6 — 470000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 12 Crystals: D-Grade are consumed.
  • Charm Lv. 43–44 — 230000 SP each · active, magic. (Power: 423 / 428)
  • Aura of Hate Lv. 28–29 — 230000 SP each · active · enchantable. (Power: 1811 / 1831)
  • Aggression Lv. 40–41 — 230000 SP each · active · enchantable. (Power: 1811 / 1831)
  • Elemental Heal Lv. 46–47 — 230000 SP each · active, magic · enchantable. (Power: 482 / 490)
  • Entangle Lv. 12 — 470000 SP · active, magic · enchantable
  • Holy Aura Lv. 5 — 470000 SP · active · enchantable
  • Magic Resistance Lv. 42–43 — 230000 SP each · passive
  • Sword Blunt Mastery Lv. 36–37 — 230000 SP each · passive
  • Heavy Armor Mastery Lv. 43–44 — 230000 SP each · passive
  • Final Fortress Lv. 7 — 470000 SP · passive
  • Shield Fortress Lv. 2 — 470000 SP · toggle · enchantable
  • Tribunal Lv. 6 — 470000 SP · active. Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 357. Effect 1.
  • Arrest Lv. 6 — 470000 SP · active

Level 68

  • Charm Lv. 45–46 — 280000 SP each · active, magic. (Power: 432 / 437)
  • Aura of Hate Lv. 30–31 — 280000 SP each · active · enchantable. (Power: 1851 / 1870)
  • Aggression Lv. 42–43 — 280000 SP each · active · enchantable. (Power: 1851 / 1870)
  • Elemental Heal Lv. 48–49 — 280000 SP each · active, magic · enchantable. (Power: 498 / 506)
  • Summon Life Cubic Lv. 6 — 560000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 12 Crystals: D-Grade.
  • Entangle Lv. 13 — 560000 SP · active, magic · enchantable
  • Holy Aura Lv. 6 — 560000 SP · active · enchantable
  • Magic Resistance Lv. 44–45 — 280000 SP each · passive
  • Sword Blunt Mastery Lv. 38–39 — 280000 SP each · passive
  • Heavy Armor Mastery Lv. 45–46 — 280000 SP each · passive
  • Final Fortress Lv. 8 — 560000 SP · passive
  • Shield Fortress Lv. 3 — 560000 SP · toggle · enchantable
  • Tribunal Lv. 7 — 560000 SP · active. Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 382. Effect 2.
  • Arrest Lv. 7 — 560000 SP · active

Level 70

  • Summon Storm Cubic Lv. 7 — 580000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 13 Crystals: D-Grade are consumed.
  • Charm Lv. 47–48 — 290000 SP each · active, magic. (Power: 441 / 445)
  • Aura of Hate Lv. 32–33 — 290000 SP each · active · enchantable. (Power: 1888 / 1905)
  • Aggression Lv. 44–45 — 290000 SP each · active · enchantable. (Power: 1888 / 1905)
  • Elemental Heal Lv. 50–51 — 290000 SP each · active, magic · enchantable. (Power: 513 / 520)
  • Entangle Lv. 14 — 580000 SP · active, magic · enchantable
  • Holy Aura Lv. 7 — 580000 SP · active · enchantable
  • Magic Resistance Lv. 46–47 — 290000 SP each · passive
  • Sword Blunt Mastery Lv. 40–41 — 290000 SP each · passive
  • Heavy Armor Mastery Lv. 47–48 — 290000 SP each · passive
  • Guard Stance Lv. 4 — 580000 SP · toggle · enchantable
  • Final Fortress Lv. 9 — 580000 SP · passive
  • Shield Fortress Lv. 4 — 580000 SP · toggle · enchantable
  • Tribunal Lv. 8 — 580000 SP · active. Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 407. Effect 2.
  • Arrest Lv. 8 — 580000 SP · active

Level 72

  • Charm Lv. 49–50 — 400000 SP each · active, magic. (Power: 449 / 452)
  • Aura of Hate Lv. 34–35 — 400000 SP each · active · enchantable. (Power: 1921 / 1936)
  • Aggression Lv. 46–47 — 400000 SP each · active · enchantable. (Power: 1921 / 1936)
  • Elemental Heal Lv. 52–53 — 400000 SP each · active, magic · enchantable. (Power: 527 / 534)
  • Summon Life Cubic Lv. 7 — 800000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 13 Crystals: D-Grade.
  • Entangle Lv. 15 — 800000 SP · active, magic · enchantable
  • Holy Aura Lv. 8 — 800000 SP · active · enchantable
  • Magic Resistance Lv. 48–49 — 400000 SP each · passive
  • Focus Mind Lv. 6 — 800000 SP · passive
  • Sword Blunt Mastery Lv. 42–43 — 400000 SP each · passive
  • Heavy Armor Mastery Lv. 49–50 — 400000 SP each · passive
  • Final Fortress Lv. 10 — 800000 SP · passive
  • Shield Fortress Lv. 5 — 800000 SP · toggle · enchantable
  • Tribunal Lv. 9 — 800000 SP · active. Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 432. Effect 2.
  • Arrest Lv. 9 — 800000 SP · active

Level 74

  • Summon Storm Cubic Lv. 8 — 1730000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 14 Crystals: D-Grade are consumed.
  • Charm Lv. 51–52 — 870000 SP each · active, magic. (Power: 455 / 458)
  • Aura of Hate Lv. 36–37 — 870000 SP each · active · enchantable. (Power: 1950 / 1963)
  • Aggression Lv. 48–49 — 870000 SP each · active · enchantable. (Power: 1950 / 1963)
  • Elemental Heal Lv. 54–55 — 870000 SP each · active, magic · enchantable. (Power: 540 / 546)
  • Entangle Lv. 16 — 1730000 SP · active, magic · enchantable
  • Holy Aura Lv. 9 — 1730000 SP · active · enchantable
  • Magic Resistance Lv. 50–51 — 870000 SP each · passive
  • Sword Blunt Mastery Lv. 44–45 — 870000 SP each · passive
  • Heavy Armor Mastery Lv. 51–52 — 870000 SP each · passive
  • Final Fortress Lv. 11 — 1730000 SP · passive
  • Shield Fortress Lv. 6 — 1730000 SP · toggle · enchantable
  • Tribunal Lv. 10 — 1730000 SP · active. Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 457. Effect 3.
  • Arrest Lv. 10 — 1730000 SP · active

In other chronicles

Temple Knight: frequently asked questions

What weapons does Temple Knight use?

Weapons it masters: One-handed blunts, One-handed swords.

What armor does Temple Knight wear?

Armor: Heavy armor, Shields.

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