Elves · Lineage II C4: Scions of Destiny
Temple Knight
Temple Knight is a class of Lineage II C4 (race: Elves). It comes from Elven Knight. It evolves into Evas Templar.
Temple Knight: weapons, armor and skills
- Weapons it masters: One-handed blunts, One-handed swords.
- Armor: Heavy armor, Shields.
- Different skills learned: 25, between levels 40 and 74.
Skills learned by level
Level 40
- Sonic Buster Lv. 1 — 30000 SP · active, magic · requires Spellbook: Summon Storm Cubic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one’s enemy. When summoning, 5 Crystals: D Grade are consumed.
- Charm Lv. 16–18 — 14000 SP each · active, magic. Charms the enemy to decrease its desire to attack player. Power X. (Power: 252 / 259 / 266)
- Hate Aura Lv. 1–3 — 10000 SP each · active · enchantable. Provokes your opponent to attack you. Power X. (Power: 1078 / 1107 / 1136)
- Poison Recovery Lv. 2 — 30000 SP · active, magic. Self-cures poison. Effect less than 7.
- Aggression Lv. 13–15 — 14000 SP each · active · enchantable. Provokes opponent's desire to attack. Power X. (Power: 1078 / 1107 / 1136)
- Elemental Heal Lv. 19–21 — 14000 SP each · active, magic · enchantable. Regenerates one's HP. Power X. (Power: 236 / 245 / 254)
- Entangle Lv. 2 — 40000 SP · active, magic · enchantable. Temporarily reduces target's Speed. Effect 3.
- Spirit Barrier Lv. 1 — 30000 SP · active, magic · requires Spellbook: Spirit Barrier; enchantable. Temporarily increases M. Def. Effect 1.
- Magic Resistance Lv. 15–17 — 14000 SP each · passive. Increases M. Def.
- Shield Mastery Lv. 3 — 30000 SP · passive. Shield defense rate increases.
- Holy Armor Lv. 1 — 30000 SP · toggle. Increases one's resistance to dark magic attacks.
- Sword Blunt Mastery Lv. 9–11 — 14000 SP each · passive. Increases P. Atk. when using a sword or blunt type weapon.
- Heavy Armor Mastery Lv. 16–18 — 14000 SP each · passive. Increases P. Def. when wearing heavy armor.
Level 43
- Charm Lv. 19–21 — 15000 SP each · active, magic. (Power: 272 / 279 / 286)
- Hate Aura Lv. 4–6 — 12000 SP each · active · enchantable. (Power: 1166 / 1195 / 1224)
- Aggression Lv. 16–18 — 15000 SP each · active · enchantable. (Power: 1166 / 1195 / 1224)
- Elemental Heal Lv. 22–24 — 15000 SP each · active, magic · enchantable. (Power: 262 / 271 / 281)
- Summon Life Cubic Lv. 1 — 35000 SP · active, magic · requires Spellbook: Summon Life Cubic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 6 Crystals: D Grade.
- Entangle Lv. 3 — 41000 SP · active, magic · enchantable
- Deflect Arrow Lv. 3 — 35000 SP · active · enchantable. Increases defense against bow attacks. Effect 3.
- Cubic Mastery Lv. 1 — 35000 SP · passive. Ability to summon 2 Cubics at once.
- Magic Resistance Lv. 18–20 — 15000 SP each · passive
- Focus Mind Lv. 2 — 40000 SP · passive. Increases MP Recovery Speed.
- Sword Blunt Mastery Lv. 12–14 — 15000 SP each · passive
- Heavy Armor Mastery Lv. 19–21 — 15000 SP each · passive
- Guard Stance Lv. 1 — 35000 SP · toggle · enchantable. Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
Level 46
- Sonic Buster Lv. 2 — 50000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one’s enemy. When summoning, 6 Crystals: D Grade are consumed.
- Charm Lv. 22–24 — 17000 SP each · active, magic. (Power: 293 / 300 / 307)
- Hate Aura Lv. 7–9 — 17000 SP each · active · enchantable. (Power: 1254 / 1283 / 1312)
- Aggression Lv. 19–21 — 17000 SP each · active · enchantable. (Power: 1254 / 1283 / 1312)
- Elemental Heal Lv. 25–27 — 17000 SP each · active, magic · enchantable. (Power: 290 / 299 / 308)
- Cure Bleeding Lv. 2 — 50000 SP · active, magic. Heals one's wounds. Effect less than 7
- Entangle Lv. 4 — 50000 SP · active, magic · enchantable
- Ultimate Defense Lv. 2 — 50000 SP · active · enchantable. Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. Effect 2.
- Magic Resistance Lv. 21–23 — 17000 SP each · passive
- Holy Armor Lv. 2 — 50000 SP · toggle
- Sword Blunt Mastery Lv. 15–17 — 17000 SP each · passive
- Heavy Armor Mastery Lv. 22–24 — 17000 SP each · passive
Level 49
- Charm Lv. 25–27 — 27000 SP each · active, magic. (Power: 313 / 320 / 327)
- Hate Aura Lv. 10–12 — 27000 SP each · active · enchantable. (Power: 1342 / 1371 / 1400)
- Aggression Lv. 22–24 — 27000 SP each · active · enchantable. (Power: 1342 / 1371 / 1400)
- Elemental Heal Lv. 28–30 — 27000 SP each · active, magic · enchantable. (Power: 318 / 327 / 337)
- Summon Life Cubic Lv. 2 — 82000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 7 Crystals: D Grade.
- Entangle Lv. 5 — 82000 SP · active, magic · enchantable
- Deflect Arrow Lv. 4 — 82000 SP · active · enchantable. Increases defense against bow attacks. Effect 4.
- Spirit Barrier Lv. 2 — 82000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 2.
- Magic Resistance Lv. 24–26 — 27000 SP each · passive
- Focus Mind Lv. 3 — 82000 SP · passive
- Sword Blunt Mastery Lv. 18–20 — 27000 SP each · passive
- Heavy Armor Mastery Lv. 25–27 — 27000 SP each · passive
Level 52
- Sonic Buster Lv. 3 — 120000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one’s enemy. When summoning, 8 Crystals: D Grade are consumed.
- Charm Lv. 28–30 — 38000 SP each · active, magic. (Power: 334 / 340 / 347)
- Hate Aura Lv. 13–15 — 38000 SP each · active · enchantable. Lv.13: Provokes nearby enemies' desire to attack. Power 1429. | Lv.14: Provokes your opponent to attack you. Power 1457. | Lv.15: Provokes your opponent to attack you. Power 1485.
- Hate Lv. 25 — 38000 SP · active · enchantable. Provokes one's opponent's desire to attack. Power 1492.
- Aggression Lv. 26–27 — 38000 SP each · active · enchantable. (Power: 1457 / 1485)
- Elemental Heal Lv. 31–33 — 38000 SP each · active, magic · enchantable. (Power: 346 / 356 / 365)
- Entangle Lv. 6 — 120000 SP · active, magic · enchantable
- Magic Resistance Lv. 27–29 — 38000 SP each · passive
- Shield Mastery Lv. 4 — 120000 SP · passive
- Sword Blunt Mastery Lv. 21–23 — 38000 SP each · passive
- Sprint Lv. 2 — 120000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 2.
- Heavy Armor Mastery Lv. 28–30 — 38000 SP each · passive
- Guard Stance Lv. 2 — 120000 SP · toggle · enchantable
- Final Fortress Lv. 1 — 120000 SP · passive. Automatically increases P. Def. when HP level falls.
Level 55
- Charm Lv. 31–33 — 61000 SP each · active, magic. (Power: 353 / 360 / 366)
- Hate Aura Lv. 16–18 — 61000 SP each · active · enchantable. Provokes your opponent to attack you. Power X. (Power: 1513 / 1541 / 1568)
- Aggression Lv. 28–30 — 61000 SP each · active · enchantable. (Power: 1513 / 1541 / 1568)
- Elemental Heal Lv. 34–36 — 61000 SP each · active, magic · enchantable. (Power: 375 / 384 / 393)
- Summon Life Cubic Lv. 3 — 180000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 8 Crystals: D Grade.
- Entangle Lv. 7 — 180000 SP · active, magic · enchantable
- Cubic Mastery Lv. 2 — 180000 SP · passive. Ability to summon 3 Cubics at once.
- Magic Resistance Lv. 30–32 — 61000 SP each · passive
- Focus Mind Lv. 4 — 180000 SP · passive
- Sword Blunt Mastery Lv. 24–26 — 61000 SP each · passive
- Heavy Armor Mastery Lv. 31–33 — 61000 SP each · passive
- Final Fortress Lv. 2 — 180000 SP · passive
Level 58
- Sonic Buster Lv. 4 — 200000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one’s enemy. When summoning, 9 Crystals: D Grade are consumed.
- Charm Lv. 34–36 — 67000 SP each · active, magic. (Power: 373 / 379 / 385)
- Hate Aura Lv. 19–21 — 67000 SP each · active · enchantable. (Power: 1595 / 1621 / 1647)
- Aggression Lv. 31–33 — 67000 SP each · active · enchantable. (Power: 1595 / 1621 / 1647)
- Elemental Heal Lv. 37–39 — 67000 SP each · active, magic · enchantable. (Power: 403 / 412 / 421)
- Entangle Lv. 8 — 200000 SP · active, magic · enchantable
- Holy Aura Lv. 1 — 200000 SP · active · element/trait: Hold; enchantable. Instantaneous hold attack upon nearby undead monsters. If cast on a held target, the spell has no effect.
- Spirit Barrier Lv. 3 — 200000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 3.
- Magic Resistance Lv. 33–35 — 67000 SP each · passive
- Sword Blunt Mastery Lv. 27–29 — 67000 SP each · passive
- Heavy Armor Mastery Lv. 34–36 — 67000 SP each · passive
- Final Fortress Lv. 3 — 200000 SP · passive
Level 60
- Charm Lv. 37–38 — 110000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 391 / 396)
- Hate Aura Lv. 22–23 — 110000 SP each · active · enchantable. (Power: 1672 / 1697)
- Poison Recovery Lv. 3 — 220000 SP · active, magic. Self-cures poison. Effect less than 9.
- Aggression Lv. 34–35 — 110000 SP each · active · enchantable. (Power: 1672 / 1697)
- Elemental Heal Lv. 40–41 — 110000 SP each · active, magic · enchantable. (Power: 430 / 439)
- Summon Life Cubic Lv. 4 — 220000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 9 Crystals: D Grade.
- Entangle Lv. 9 — 220000 SP · active, magic · enchantable
- Holy Aura Lv. 2 — 220000 SP · active · element/trait: Hold; enchantable
- Magic Resistance Lv. 36–37 — 110000 SP each · passive
- Sword Blunt Mastery Lv. 30–31 — 110000 SP each · passive
- Heavy Armor Mastery Lv. 37–38 — 110000 SP each · passive
- Final Fortress Lv. 4 — 220000 SP · passive
- Aegis Lv. 1 — 220000 SP · passive. Provides defense from all directions when a shield is equipped.
Level 62
- Sonic Buster Lv. 5 — 310000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one’s enemy. When summoning, 11 Crystals: D Grade are consumed.
- Charm Lv. 39–40 — 150000 SP each · active, magic. Lv.39: Diminishes the enemy's desire to attack. Power 402. | Lv.40: Reduces opponent's desire to attack. Power 407.
- Hate Aura Lv. 24–25 — 150000 SP each · active · enchantable. (Power: 1721 / 1745)
- Aggression Lv. 36–37 — 150000 SP each · active · enchantable. (Power: 1721 / 1745)
- Elemental Heal Lv. 42–43 — 150000 SP each · active, magic · enchantable. (Power: 448 / 457)
- Cure Bleeding Lv. 3 — 310000 SP · active, magic. Heals one's wounds. Effect less than 9.
- Entangle Lv. 10 — 310000 SP · active, magic · enchantable
- Holy Aura Lv. 3 — 310000 SP · active · element/trait: Hold; enchantable
- Magic Resistance Lv. 38–39 — 150000 SP each · passive
- Sword Blunt Mastery Lv. 32–33 — 150000 SP each · passive
- Heavy Armor Mastery Lv. 39–40 — 150000 SP each · passive
- Guard Stance Lv. 3 — 310000 SP · toggle · enchantable
- Final Fortress Lv. 5 — 310000 SP · passive
Level 64
- Charm Lv. 41–42 — 180000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 413 / 418)
- Hate Aura Lv. 26–27 — 180000 SP each · active · enchantable. (Power: 1768 / 1790)
- Aggression Lv. 38–39 — 180000 SP each · active · enchantable. (Power: 1768 / 1790)
- Elemental Heal Lv. 44–45 — 180000 SP each · active, magic · enchantable. (Power: 466 / 474)
- Summon Life Cubic Lv. 5 — 370000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 11 Crystals: D Grade.
- Entangle Lv. 11 — 370000 SP · active, magic · enchantable
- Holy Aura Lv. 4 — 370000 SP · active · element/trait: Hold; enchantable
- Magic Resistance Lv. 40–41 — 180000 SP each · passive
- Focus Mind Lv. 5 — 370000 SP · passive
- Sword Blunt Mastery Lv. 34–35 — 180000 SP each · passive
- Heavy Armor Mastery Lv. 41–42 — 180000 SP each · passive
- Final Fortress Lv. 6 — 370000 SP · passive
- Shield Fortress Lv. 1 — 370000 SP · toggle · enchantable. Increases personal shield defense rate. Continuously consumes MP.
Level 66
- Sonic Buster Lv. 6 — 580000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one’s enemy. When summoning, 12 Crystals: D Grade are consumed.
- Charm Lv. 43–44 — 290000 SP each · active, magic. (Power: 423 / 428)
- Hate Aura Lv. 28–29 — 290000 SP each · active · enchantable. (Power: 1811 / 1831)
- Aggression Lv. 40–41 — 290000 SP each · active · enchantable. (Power: 1811 / 1831)
- Elemental Heal Lv. 46–47 — 290000 SP each · active, magic · enchantable. (Power: 482 / 490)
- Entangle Lv. 12 — 580000 SP · active, magic · enchantable
- Holy Aura Lv. 5 — 580000 SP · active · element/trait: Hold; enchantable
- Magic Resistance Lv. 42–43 — 290000 SP each · passive
- Sword Blunt Mastery Lv. 36–37 — 290000 SP each · passive
- Heavy Armor Mastery Lv. 43–44 — 290000 SP each · passive
- Final Fortress Lv. 7 — 580000 SP · passive
- Shield Fortress Lv. 2 — 580000 SP · toggle · enchantable
Level 68
- Charm Lv. 45–46 — 320000 SP each · active, magic. (Power: 432 / 437)
- Hate Aura Lv. 30–31 — 320000 SP each · active · enchantable. (Power: 1851 / 1870)
- Aggression Lv. 42–43 — 320000 SP each · active · enchantable. (Power: 1851 / 1870)
- Elemental Heal Lv. 48–49 — 320000 SP each · active, magic · enchantable. (Power: 498 / 506)
- Summon Life Cubic Lv. 6 — 650000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 12 Crystals: D Grade.
- Entangle Lv. 13 — 650000 SP · active, magic · enchantable
- Holy Aura Lv. 6 — 650000 SP · active · element/trait: Hold; enchantable
- Magic Resistance Lv. 44–45 — 320000 SP each · passive
- Sword Blunt Mastery Lv. 38–39 — 320000 SP each · passive
- Heavy Armor Mastery Lv. 45–46 — 320000 SP each · passive
- Final Fortress Lv. 8 — 650000 SP · passive
- Shield Fortress Lv. 3 — 650000 SP · toggle · enchantable
Level 70
- Sonic Buster Lv. 7 — 720000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one’s enemy. When summoning, 13 Crystals: D Grade are consumed.
- Charm Lv. 47–48 — 360000 SP each · active, magic. (Power: 441 / 445)
- Hate Aura Lv. 32–33 — 360000 SP each · active · enchantable. (Power: 1888 / 1905)
- Aggression Lv. 44–45 — 360000 SP each · active · enchantable. (Power: 1888 / 1905)
- Elemental Heal Lv. 50–51 — 360000 SP each · active, magic · enchantable. (Power: 513 / 520)
- Entangle Lv. 14 — 720000 SP · active, magic · enchantable
- Holy Aura Lv. 7 — 720000 SP · active · element/trait: Hold; enchantable
- Magic Resistance Lv. 46–47 — 360000 SP each · passive
- Sword Blunt Mastery Lv. 40–41 — 360000 SP each · passive
- Heavy Armor Mastery Lv. 47–48 — 360000 SP each · passive
- Guard Stance Lv. 4 — 720000 SP · toggle · enchantable
- Final Fortress Lv. 9 — 720000 SP · passive
- Shield Fortress Lv. 4 — 720000 SP · toggle · enchantable
Level 72
- Charm Lv. 49–50 — 580000 SP each · active, magic. (Power: 449 / 452)
- Hate Aura Lv. 34–35 — 580000 SP each · active · enchantable. (Power: 1921 / 1936)
- Aggression Lv. 46–47 — 580000 SP each · active · enchantable. (Power: 1921 / 1936)
- Elemental Heal Lv. 52–53 — 580000 SP each · active, magic · enchantable. (Power: 527 / 534)
- Summon Life Cubic Lv. 7 — 1200000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 13 Crystals: D Grade.
- Entangle Lv. 15 — 1200000 SP · active, magic · enchantable
- Holy Aura Lv. 8 — 1200000 SP · active · element/trait: Hold; enchantable
- Magic Resistance Lv. 48–49 — 580000 SP each · passive
- Focus Mind Lv. 6 — 1200000 SP · passive
- Sword Blunt Mastery Lv. 42–43 — 580000 SP each · passive
- Heavy Armor Mastery Lv. 49–50 — 580000 SP each · passive
- Final Fortress Lv. 10 — 1200000 SP · passive
- Shield Fortress Lv. 5 — 1200000 SP · toggle · enchantable
Level 74
- Sonic Buster Lv. 8 — 1900000 SP · active, magic. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one’s enemy. When summoning, 14 Crystals: D Grade are consumed.
- Charm Lv. 51–52 — 960000 SP each · active, magic. (Power: 455 / 458)
- Hate Aura Lv. 36–37 — 960000 SP each · active · enchantable. (Power: 1950 / 1963)
- Aggression Lv. 48–49 — 960000 SP each · active · enchantable. (Power: 1950 / 1963)
- Elemental Heal Lv. 54–55 — 960000 SP each · active, magic · enchantable. (Power: 540 / 546)
- Entangle Lv. 16 — 1900000 SP · active, magic · enchantable
- Holy Aura Lv. 9 — 1900000 SP · active · element/trait: Hold; enchantable
- Magic Resistance Lv. 50–51 — 960000 SP each · passive
- Sword Blunt Mastery Lv. 44–45 — 960000 SP each · passive
- Heavy Armor Mastery Lv. 51–52 — 960000 SP each · passive
- Final Fortress Lv. 11 — 1900000 SP · passive
- Shield Fortress Lv. 6 — 1900000 SP · toggle · enchantable
In other chronicles
- Temple Knight — Lineage II Interlude
- Temple Knight — Lineage II The 1st Throne: The Kamael
- Temple Knight — Lineage II The 1st Throne: Hellbound
- Temple Knight — Lineage II The 2nd Throne: Gracia Part 1
- Temple Knight — Lineage II The 2nd Throne: Gracia Part 2
- Temple Knight — Lineage II The 2nd Throne: Gracia Final
- Temple Knight — Lineage II The 2nd Throne: Gracia Epilogue
- Temple Knight — Lineage II Freya
- Temple Knight — Lineage II High Five
- Temple Knight — Lineage II C5: Oath of Blood
- Temple Knight — Lineage II C3: Rise of Darkness
- Temple Knight — Lineage II C2: Age of Splendor
- Temple Knight — Lineage II C1: Harbingers of War
Temple Knight: frequently asked questions
What weapons does Temple Knight use?
Weapons it masters: One-handed blunts, One-handed swords.
What armor does Temple Knight wear?
Armor: Heavy armor, Shields.
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