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Elves · Lineage II C3: Rise of Darkness

Temple Knight

Temple Knight is a class of Lineage II C3 (race: Elves). It comes from Elven Knight.

Temple Knight: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Armor: Heavy armor, Shields.
  • Different skills learned: 25, between levels 40 and 74.

Skills learned by level

Level 40

  • Summon Storm Cubic Lv. 1 — 30000 SP · active, magic · requires Spellbook: Summon Storm Cubic. Summons a cubic that attacks by imitating its master. When summoning, 5 Crystals: D Grade are needed.
  • Charm Lv. 16–18 — 14000 SP each · active, magic. Charms the enemy to decrease its desire to attack player. Power X. (Power: 252 / 259 / 266)
  • Hate Aura Lv. 1–3 — 10000 SP each · active. Provokes your opponent to attack you. Power X. (Power: 1078 / 1107 / 1136)
  • Poison Recovery Lv. 2 — 30000 SP · active, magic. Self-cures poison. Effect less than 7.
  • Aggression Lv. 13–15 — 14000 SP each · active. Provokes opponent's desire to attack. Power X. (Power: 1078 / 1107 / 1136)
  • Elemental Heal Lv. 19–21 — 14000 SP each · active, magic. Recovers your HP. Power X. (Power: 236 / 245 / 254)
  • Entangle Lv. 2 — 40000 SP · active, magic. Temporarily reduces target's Speed. Effect 3.
  • Spirit Barrier Lv. 1 — 30000 SP · active, magic · requires Spellbook: Spirit Barrier. Temporarily increases M. Def. Effect 1.
  • Magic Resistance Lv. 15–17 — 14000 SP each · passive. Increases M. Def.
  • Shield Mastery Lv. 3 — 30000 SP · passive. Shield defense rate increases.
  • Holy Armor Lv. 1 — 30000 SP · passive. Increases defense against undead monsters.
  • Sword Blunt Mastery Lv. 9–11 — 14000 SP each · passive. Increases P. Atk. when one is using a sword or blunt type weapon.
  • Heavy Armor Mastery Lv. 16–18 — 14000 SP each · passive. Increases one's P. Def. when one is wearing heavy armor.

Level 43

  • Charm Lv. 19–21 — 15000 SP each · active, magic. (Power: 272 / 279 / 286)
  • Hate Aura Lv. 4–6 — 12000 SP each · active. (Power: 1166 / 1195 / 1224)
  • Aggression Lv. 16–18 — 15000 SP each · active. (Power: 1166 / 1195 / 1224)
  • Elemental Heal Lv. 22–24 — 15000 SP each · active, magic. (Power: 262 / 271 / 281)
  • Summon Life Cubic Lv. 1 — 35000 SP · active, magic · requires Spellbook: Summon Life Cubic. Summons a Cubic, which uses Heal to recover its summoner. Summoning Crystal - 6 Grade Ds.
  • Entangle Lv. 3 — 41000 SP · active, magic
  • Deflect Arrow Lv. 3 — 35000 SP · active. Increases defense against bow attacks. Effect 3.
  • Cubic Mastery Lv. 1 — 35000 SP · passive. Ability to summon 2 Cubics at once.
  • Magic Resistance Lv. 18–20 — 15000 SP each · passive
  • Focus Mind Lv. 2 — 40000 SP · passive. Increases one's MP Recovery Speed.
  • Sword Blunt Mastery Lv. 12–14 — 15000 SP each · passive
  • Heavy Armor Mastery Lv. 19–21 — 15000 SP each · passive
  • Guard Stance Lv. 1 — 35000 SP · toggle. Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.

Level 46

  • Summon Storm Cubic Lv. 2 — 50000 SP · active, magic. Summons a cubic that attacks by imitating its master. When summoning, 6 Crystals: D Grade are needed.
  • Charm Lv. 22–24 — 17000 SP each · active, magic. (Power: 293 / 300 / 307)
  • Hate Aura Lv. 7–9 — 17000 SP each · active. (Power: 1254 / 1283 / 1312)
  • Aggression Lv. 19–21 — 17000 SP each · active. (Power: 1254 / 1283 / 1312)
  • Elemental Heal Lv. 25–27 — 17000 SP each · active, magic. (Power: 290 / 299 / 308)
  • Cure Bleeding Lv. 2 — 50000 SP · active, magic. Heals one's wounds. Effect less than 7
  • Entangle Lv. 4 — 50000 SP · active, magic
  • Ultimate Defense Lv. 2 — 50000 SP · active. Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. Effect 2.
  • Magic Resistance Lv. 21–23 — 17000 SP each · passive
  • Holy Armor Lv. 2 — 50000 SP · passive
  • Sword Blunt Mastery Lv. 15–17 — 17000 SP each · passive
  • Heavy Armor Mastery Lv. 22–24 — 17000 SP each · passive

Level 49

  • Charm Lv. 25–27 — 27000 SP each · active, magic. (Power: 313 / 320 / 327)
  • Hate Aura Lv. 10–12 — 27000 SP each · active. (Power: 1342 / 1371 / 1400)
  • Aggression Lv. 22–24 — 27000 SP each · active. (Power: 1342 / 1371 / 1400)
  • Elemental Heal Lv. 28–30 — 27000 SP each · active, magic. (Power: 318 / 327 / 337)
  • Summon Life Cubic Lv. 2 — 82000 SP · active, magic. Summons a Cubic, which uses Heal to recover its summoner. Summoning Crystal - 7 Grade Ds.
  • Entangle Lv. 5 — 82000 SP · active, magic
  • Deflect Arrow Lv. 4 — 82000 SP · active. Increases defense against bow attacks. Effect 4.
  • Spirit Barrier Lv. 2 — 82000 SP · active, magic. Temporarily increases M. Def. Effect 2.
  • Magic Resistance Lv. 24–26 — 27000 SP each · passive
  • Focus Mind Lv. 3 — 82000 SP · passive
  • Sword Blunt Mastery Lv. 18–20 — 27000 SP each · passive
  • Heavy Armor Mastery Lv. 25–27 — 27000 SP each · passive

Level 52

  • Summon Storm Cubic Lv. 3 — 120000 SP · active, magic. Summons a cubic that attacks by imitating its master. When summoning, 8 Crystals: D Grade are needed.
  • Charm Lv. 28–30 — 38000 SP each · active, magic. (Power: 334 / 340 / 347)
  • Hate Aura Lv. 13–15 — 38000 SP each · active. (Power: 1428 / 1457 / 1485)
  • Aggression Lv. 25–27 — 38000 SP each · active. (Power: 1428 / 1457 / 1485)
  • Elemental Heal Lv. 31–33 — 38000 SP each · active, magic. (Power: 346 / 356 / 365)
  • Entangle Lv. 6 — 120000 SP · active, magic
  • Magic Resistance Lv. 27–29 — 38000 SP each · passive
  • Shield Mastery Lv. 4 — 120000 SP · passive
  • Sword Blunt Mastery Lv. 21–23 — 38000 SP each · passive
  • Sprint Lv. 2 — 120000 SP · active, magic. Temporarily increases Speed. Effect 2.
  • Heavy Armor Mastery Lv. 28–30 — 38000 SP each · passive
  • Guard Stance Lv. 2 — 120000 SP · toggle
  • Final Fortress Lv. 1 — 120000 SP · passive. Automatically increases P. Def. when HP level falls.

Level 55

  • Charm Lv. 31–33 — 61000 SP each · active, magic. (Power: 353 / 360 / 366)
  • Hate Aura Lv. 16–18 — 61000 SP each · active. (Power: 1513 / 1541 / 1568)
  • Aggression Lv. 28–30 — 61000 SP each · active. (Power: 1513 / 1541 / 1568)
  • Elemental Heal Lv. 34–36 — 61000 SP each · active, magic. (Power: 375 / 384 / 393)
  • Summon Life Cubic Lv. 3 — 180000 SP · active, magic. Summons a Cubic, which uses Heal to recover its summoner. Summoning Crystal - 8 Grade Ds.
  • Entangle Lv. 7 — 180000 SP · active, magic
  • Cubic Mastery Lv. 2 — 180000 SP · passive. Ability to summon 3 Cubics at once.
  • Magic Resistance Lv. 30–32 — 61000 SP each · passive
  • Focus Mind Lv. 4 — 180000 SP · passive
  • Sword Blunt Mastery Lv. 24–26 — 61000 SP each · passive
  • Heavy Armor Mastery Lv. 31–33 — 61000 SP each · passive
  • Final Fortress Lv. 2 — 180000 SP · passive

Level 58

  • Summon Storm Cubic Lv. 4 — 200000 SP · active, magic. Summons a cubic that attacks by imitating its master. When summoning, 9 Crystals: D Grade are needed.
  • Charm Lv. 34–36 — 67000 SP each · active, magic. (Power: 373 / 379 / 385)
  • Hate Aura Lv. 19–21 — 67000 SP each · active. (Power: 1595 / 1621 / 1647)
  • Aggression Lv. 31–33 — 67000 SP each · active. (Power: 1595 / 1621 / 1647)
  • Elemental Heal Lv. 37–39 — 67000 SP each · active, magic. (Power: 403 / 412 / 421)
  • Entangle Lv. 8 — 200000 SP · active, magic
  • Holy Aura Lv. 1 — 200000 SP · active · element/trait: Hold. Instantaneous Hold attack upon nearby undead monsters.
  • Spirit Barrier Lv. 3 — 200000 SP · active, magic. Temporarily increases M. Def. Effect 3.
  • Magic Resistance Lv. 33–35 — 67000 SP each · passive
  • Sword Blunt Mastery Lv. 27–29 — 67000 SP each · passive
  • Heavy Armor Mastery Lv. 34–36 — 67000 SP each · passive
  • Final Fortress Lv. 3 — 200000 SP · passive

Level 60

  • Charm Lv. 37–38 — 110000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 391 / 396)
  • Hate Aura Lv. 22–23 — 110000 SP each · active. (Power: 1672 / 1697)
  • Aggression Lv. 34–35 — 110000 SP each · active. (Power: 1672 / 1697)
  • Elemental Heal Lv. 40–41 — 110000 SP each · active, magic. (Power: 430 / 439)
  • Summon Life Cubic Lv. 4 — 220000 SP · active, magic. Summons a cubic that restores its owner's HP by using Heal. When summoning, 9 Crystals: D Grade are needed.
  • Entangle Lv. 9 — 220000 SP · active, magic
  • Holy Aura Lv. 2 — 220000 SP · active · element/trait: Hold
  • Magic Resistance Lv. 36–37 — 110000 SP each · passive
  • Sword Blunt Mastery Lv. 30–31 — 110000 SP each · passive
  • Heavy Armor Mastery Lv. 37–38 — 110000 SP each · passive
  • Final Fortress Lv. 4 — 220000 SP · passive
  • Aegis Lv. 1 — 220000 SP · passive. Provides defense from all directions when a shield is equipped.

Level 62

  • Summon Storm Cubic Lv. 5 — 310000 SP · active, magic. Summons a cubic that attacks by imitating its master. When summoning, 11 Crystals: D Grade are needed.
  • Charm Lv. 39–40 — 150000 SP each · active, magic. (Power: 402 / 408)
  • Hate Aura Lv. 24–25 — 150000 SP each · active. (Power: 1721 / 1745)
  • Aggression Lv. 36–37 — 150000 SP each · active. (Power: 1721 / 1745)
  • Elemental Heal Lv. 42–43 — 150000 SP each · active, magic. Lv.42: Recovers your HP. Power 448. | Lv.43: Recovers your HP. Power 457
  • Entangle Lv. 10 — 310000 SP · active, magic
  • Holy Aura Lv. 3 — 310000 SP · active · element/trait: Hold
  • Magic Resistance Lv. 38–39 — 150000 SP each · passive
  • Sword Blunt Mastery Lv. 32–33 — 150000 SP each · passive
  • Heavy Armor Mastery Lv. 39–40 — 150000 SP each · passive
  • Guard Stance Lv. 3 — 310000 SP · toggle
  • Final Fortress Lv. 5 — 310000 SP · passive

Level 64

  • Charm Lv. 41–42 — 180000 SP each · active, magic. (Power: 413 / 418)
  • Hate Aura Lv. 26–27 — 180000 SP each · active. (Power: 1768 / 1790)
  • Aggression Lv. 38–39 — 180000 SP each · active. (Power: 1768 / 1790)
  • Elemental Heal Lv. 44–45 — 180000 SP each · active, magic. Recovers your HP. Power X (Power: 466 / 474)
  • Summon Life Cubic Lv. 5 — 370000 SP · active, magic. Summons a cubic that restores its owner's HP by using Heal. When summoning, 11 Crystals: D Grade are needed.
  • Entangle Lv. 11 — 370000 SP · active, magic
  • Holy Aura Lv. 4 — 370000 SP · active · element/trait: Hold
  • Magic Resistance Lv. 40–41 — 180000 SP each · passive
  • Focus Mind Lv. 5 — 370000 SP · passive
  • Sword Blunt Mastery Lv. 34–35 — 180000 SP each · passive
  • Heavy Armor Mastery Lv. 41–42 — 180000 SP each · passive
  • Final Fortress Lv. 6 — 370000 SP · passive
  • Shield Fortress Lv. 1 — 370000 SP · toggle. Increases personal shield defense rate. Continuously consumes MP.

Level 66

  • Summon Storm Cubic Lv. 6 — 580000 SP · active, magic. Summons a cubic that attacks by imitating its master. When summoning, 12 Crystals: D Grade are needed.
  • Charm Lv. 43–44 — 290000 SP each · active, magic. (Power: 423 / 428)
  • Hate Aura Lv. 28–29 — 290000 SP each · active. (Power: 1811 / 1831)
  • Aggression Lv. 40–41 — 290000 SP each · active. (Power: 1811 / 1831)
  • Elemental Heal Lv. 46–47 — 290000 SP each · active, magic. (Power: 482 / 490)
  • Entangle Lv. 12 — 580000 SP · active, magic
  • Holy Aura Lv. 5 — 580000 SP · active · element/trait: Hold
  • Magic Resistance Lv. 42–43 — 290000 SP each · passive
  • Sword Blunt Mastery Lv. 36–37 — 290000 SP each · passive
  • Heavy Armor Mastery Lv. 43–44 — 290000 SP each · passive
  • Final Fortress Lv. 7 — 580000 SP · passive
  • Shield Fortress Lv. 2 — 580000 SP · toggle

Level 68

  • Charm Lv. 45–46 — 320000 SP each · active, magic. (Power: 432 / 437)
  • Hate Aura Lv. 30–31 — 320000 SP each · active. (Power: 1851 / 1870)
  • Aggression Lv. 42–43 — 320000 SP each · active. (Power: 1851 / 1870)
  • Elemental Heal Lv. 48–49 — 320000 SP each · active, magic. (Power: 498 / 506)
  • Summon Life Cubic Lv. 6 — 650000 SP · active, magic. Summons a cubic that restores its owner's HP by using Heal. When summoning, 12 Crystals: D Grade are needed.
  • Entangle Lv. 13 — 650000 SP · active, magic
  • Holy Aura Lv. 6 — 650000 SP · active · element/trait: Hold
  • Magic Resistance Lv. 44–45 — 320000 SP each · passive
  • Sword Blunt Mastery Lv. 38–39 — 320000 SP each · passive
  • Heavy Armor Mastery Lv. 45–46 — 320000 SP each · passive
  • Final Fortress Lv. 8 — 650000 SP · passive
  • Shield Fortress Lv. 3 — 650000 SP · toggle

Level 70

  • Summon Storm Cubic Lv. 7 — 720000 SP · active, magic. Summons a cubic that attacks by imitating its master. When summoning, 13 Crystals: D Grade are needed.
  • Charm Lv. 47–48 — 360000 SP each · active, magic. (Power: 441 / 445)
  • Hate Aura Lv. 32–33 — 360000 SP each · active. (Power: 1888 / 1905)
  • Aggression Lv. 44–45 — 360000 SP each · active. (Power: 1888 / 1905)
  • Elemental Heal Lv. 50–51 — 360000 SP each · active, magic. (Power: 513 / 520)
  • Entangle Lv. 14 — 720000 SP · active, magic
  • Holy Aura Lv. 7 — 720000 SP · active · element/trait: Hold
  • Magic Resistance Lv. 46–47 — 360000 SP each · passive
  • Sword Blunt Mastery Lv. 40–41 — 360000 SP each · passive
  • Heavy Armor Mastery Lv. 47–48 — 360000 SP each · passive
  • Guard Stance Lv. 4 — 720000 SP · toggle
  • Final Fortress Lv. 9 — 720000 SP · passive
  • Shield Fortress Lv. 4 — 720000 SP · toggle

Level 72

  • Charm Lv. 49–50 — 580000 SP each · active, magic. (Power: 449 / 452)
  • Hate Aura Lv. 34–35 — 580000 SP each · active. (Power: 1921 / 1936)
  • Aggression Lv. 46–47 — 580000 SP each · active. (Power: 1921 / 1936)
  • Elemental Heal Lv. 52–53 — 580000 SP each · active, magic. (Power: 527 / 534)
  • Summon Life Cubic Lv. 7 — 1200000 SP · active, magic. Summons a cubic that restores its owner's HP by using Heal. When summoning, 13 Crystals: D Grade are needed.
  • Entangle Lv. 15 — 1200000 SP · active, magic
  • Holy Aura Lv. 8 — 1200000 SP · active · element/trait: Hold
  • Magic Resistance Lv. 48–49 — 580000 SP each · passive
  • Focus Mind Lv. 6 — 1200000 SP · passive
  • Sword Blunt Mastery Lv. 42–43 — 580000 SP each · passive
  • Heavy Armor Mastery Lv. 49–50 — 580000 SP each · passive
  • Final Fortress Lv. 10 — 1200000 SP · passive
  • Shield Fortress Lv. 5 — 1200000 SP · toggle

Level 74

  • Summon Storm Cubic Lv. 8 — 1900000 SP · active, magic. Summons a cubic that attacks by imitating its master. When summoning, 14 Crystals: D Grade are needed.
  • Charm Lv. 51–52 — 960000 SP each · active, magic. (Power: 455 / 458)
  • Hate Aura Lv. 36–37 — 960000 SP each · active. (Power: 1950 / 1963)
  • Aggression Lv. 48–49 — 960000 SP each · active. (Power: 1950 / 1963)
  • Elemental Heal Lv. 54–55 — 960000 SP each · active, magic. (Power: 540 / 546)
  • Entangle Lv. 16 — 1900000 SP · active, magic
  • Holy Aura Lv. 9 — 1900000 SP · active · element/trait: Hold
  • Magic Resistance Lv. 50–51 — 960000 SP each · passive
  • Sword Blunt Mastery Lv. 44–45 — 960000 SP each · passive
  • Heavy Armor Mastery Lv. 51–52 — 960000 SP each · passive
  • Final Fortress Lv. 11 — 1900000 SP · passive
  • Shield Fortress Lv. 6 — 1900000 SP · toggle

In other chronicles

Temple Knight: frequently asked questions

What weapons does Temple Knight use?

Weapons it masters: One-handed blunts, One-handed swords.

What armor does Temple Knight wear?

Armor: Heavy armor, Shields.

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