Elves · Lineage II Freya
Swordsinger
Swordsinger is a class of Lineage II Freya (race: Elves). It comes from Elven Knight. It evolves into Sword Muse.
Swordsinger: weapons, armor and skills
- Different skills learned: 26, between levels 40 and 76.
Skills learned by level
Level 40
- Charm Lv. 16–18 — 16000 SP each · active, magic. Decreases an enemy's aggressiveness toward user with X Power. (with: 252 / 259 / 266)
- Poison Recovery Lv. 2 — 49000 SP · active, magic. Cures user of moderate poisoning.
- Elemental Heal Lv. 19–21 — 16000 SP each · active, magic · enchantable. Restores caster's HP with Power X. (Power: 236 / 245 / 254)
- Entangle Lv. 2 — 49000 SP · active, magic · enchantable. Decreases the enemy's movement speed by 30% for 1 minute.
- Spirit Barrier Lv. 1 — 49000 SP · active, magic · enchantable. Increases user's M. Def. by 15% for 20 minutes.
- Magic Resistance Lv. 15–17 — 16000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%. (by: 48 / 50 / 51)
- Sword/Blunt Weapon Mastery Lv. 9–11 — 16000 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon. (by: 13 / 14 / 15.1)
- Song of Warding Lv. 1 — 49000 SP · active · enchantable. Increases the M. Def. of all party members by 30% for 2 minutes. MP consumption is increased when singing while song/dance effect lasts.
Level 43
- Charm Lv. 19–21 — 19000 SP each · active, magic. (with: 272 / 279 / 286)
- Elemental Heal Lv. 22–24 — 19000 SP each · active, magic · enchantable. (Power: 262 / 271 / 281)
- Entangle Lv. 3 — 58000 SP · active, magic · enchantable
- Magic Resistance Lv. 18–20 — 19000 SP each · passive · enchantable. (by: 53 / 55 / 57)
- Focus Mind Lv. 2 — 58000 SP · passive · enchantable. MP recovery bonus increases by 3.5.
- Holy Blade Lv. 1 — 58000 SP · toggle. Ability to attack with sacred power.
- Sword/Blunt Weapon Mastery Lv. 12–14 — 19000 SP each · passive · enchantable. (by: 16.2 / 17.3 / 18.5)
- Song of Invocation Lv. 1 — 58000 SP · active · enchantable. Increases the resistance of all party members to Dark attacks by 20 for 2 minutes. MP consumption is increased when singing while song/dance effect lasts.
Level 46
- Charm Lv. 22–24 — 29000 SP each · active, magic. (with: 293 / 300 / 307)
- Elemental Heal Lv. 25–27 — 29000 SP each · active, magic · enchantable. (Power: 290 / 299 / 308)
- Cure Bleeding Lv. 2 — 86000 SP · active, magic. Heals moderate bleeding.
- Entangle Lv. 4 — 86000 SP · active, magic · enchantable
- Magic Resistance Lv. 21–23 — 29000 SP each · passive · enchantable. (by: 59 / 61 / 62)
- Sword/Blunt Weapon Mastery Lv. 15–17 — 29000 SP each · passive · enchantable. (by: 19.8 / 21.1 / 22.4)
- Song of Wind Lv. 1 — 86000 SP · active · enchantable. Increases the movement speed of all party members by 20 for 2 minutes. MP consumption is increased when singing while song/dance effect lasts.
Level 49
- Charm Lv. 25–27 — 41000 SP each · active, magic. (with: 313 / 320 / 327)
- Elemental Heal Lv. 28–30 — 41000 SP each · active, magic · enchantable. (Power: 318 / 328 / 337)
- Entangle Lv. 5 — 123000 SP · active, magic · enchantable
- Spirit Barrier Lv. 2 — 123000 SP · active, magic · enchantable. Increases user's M. Def. by 23% for 20 minutes.
- Magic Resistance Lv. 24–26 — 41000 SP each · passive · enchantable. (by: 64 / 67 / 69)
- Focus Mind Lv. 3 — 123000 SP · passive · enchantable. MP recovery bonus increases by 3.9.
- Sword/Blunt Weapon Mastery Lv. 18–20 — 41000 SP each · passive · enchantable. (by: 23.8 / 25.3 / 26.8)
- Song of Hunter Lv. 1 — 123000 SP · active · enchantable. Increases the critical attack rate of all party members by 100% for 2 minutes. MP consumption is increased when singing while song/dance effect lasts.
Level 52
- Charm Lv. 28–30 — 71000 SP each · active, magic. (with: 334 / 340 / 347)
- Elemental Heal Lv. 31–33 — 71000 SP each · active, magic · enchantable. (Power: 346 / 356 / 365)
- Entangle Lv. 6 — 214000 SP · active, magic · enchantable
- Magic Resistance Lv. 27–29 — 71000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%. (by: 71 / 73 / 75)
- Sword/Blunt Weapon Mastery Lv. 21–23 — 71000 SP each · passive · enchantable. (by: 28.3 / 29.9 / 31.6)
- Sprint Lv. 2 — 214000 SP · active, magic · enchantable. Increases movement speed by 33 for 20 minutes.
- Song of Life Lv. 1 — 214000 SP · active · enchantable. Increases HP Regeneration of all party members by 20% for 2 minutes. MP consumption is increased when singing while song/dance effect lasts.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 55
- Charm Lv. 31–33 — 73000 SP each · active, magic. (with: 353 / 360 / 366)
- Elemental Heal Lv. 34–36 — 73000 SP each · active, magic · enchantable. (Power: 375 / 384 / 393)
- Sword Symphony Lv. 1 — 220000 SP · active. Attacks nearby enemies with 550 power added to P. Atk. and causes fear for 10 seconds. Over-hit and critical hit are possible.
- Entangle Lv. 7 — 220000 SP · active, magic · enchantable
- Magic Resistance Lv. 30–32 — 73000 SP each · passive · enchantable. (by: 77 / 79 / 82)
- Focus Mind Lv. 4 — 220000 SP · passive · enchantable. MP recovery bonus increases by 4.3.
- Sword/Blunt Weapon Mastery Lv. 24–26 — 73000 SP each · passive · enchantable. (by: 33.3 / 35 / 36.8)
- Song of Earth Lv. 1 — 220000 SP · active · enchantable. Increases the P. Def. of all party members by 25% for 2 minutes. MP consumption is increased when singing while song/dance effect lasts.
- Arrest Lv. 1 — 220000 SP · active · enchantable. Provokes an enemy to attack, then immobilizes them for 10 seconds.
- Psycho Symphony Lv. 1 — 220000 SP · active. Attacks nearby enemies with 229 power added to P. Atk. and decreases moving speed/Atk. Spd./Casting Spd. by 10% for 15 seconds. Over-hit and Critical hit are possible.
Level 58
- Charm Lv. 34–36 — 89000 SP each · active, magic. (with: 373 / 379 / 385)
- Elemental Heal Lv. 37–39 — 89000 SP each · active, magic · enchantable. (Power: 403 / 412 / 421)
- Entangle Lv. 8 — 267000 SP · active, magic · enchantable
- Spirit Barrier Lv. 3 — 267000 SP · active, magic · enchantable. Increases user's M. Def. by 30% for 20 minutes.
- Magic Resistance Lv. 33–35 — 89000 SP each · passive · enchantable. (by: 84 / 86 / 89)
- Sword/Blunt Weapon Mastery Lv. 27–29 — 89000 SP each · passive · enchantable. (by: 38.6 / 40.5 / 42.4)
- Song of Water Lv. 1 — 267000 SP · active · enchantable. Increases the evasion of all party members by 3 for 2 minutes. MP consumption is increased when singing while song/dance effect lasts.
- Arrest Lv. 2 — 267000 SP · active · enchantable
- Psycho Symphony Lv. 2 — 267000 SP · active. Attacks nearby enemies with 262 power added to P. Atk. and decreases moving speed/Atk. Spd./Casting Spd. by 10% for 15 seconds. Over-hit and Critical hit are possible.
Level 60
- Charm Lv. 37–38 — 161000 SP each · active, magic. (with: 391 / 396)
- Poison Recovery Lv. 3 — 322000 SP · active, magic. Cures user of severe poisoning.
- Elemental Heal Lv. 40–41 — 161000 SP each · active, magic · enchantable. (Power: 430 / 439)
- Sword Symphony Lv. 2 — 322000 SP · active. Attacks nearby enemies with 682 power added to P. Atk. and causes fear for 10 seconds. Over-hit and critical hit are possible.
- Entangle Lv. 9 — 322000 SP · active, magic · enchantable
- Magic Resistance Lv. 36–37 — 161000 SP each · passive · enchantable. (by: 91 / 94)
- Sword/Blunt Weapon Mastery Lv. 30–31 — 161000 SP each · passive · enchantable. (by: 44.4 / 46.4)
- Arrest Lv. 3 — 322000 SP · active · enchantable
- Psycho Symphony Lv. 3 — 322000 SP · active. Attacks nearby enemies with 284 power added to P. Atk. and decreases moving speed/Atk. Spd./Casting Spd. by 10% for 15 seconds. Over-hit and Critical hit are possible.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Charm Lv. 39–40 — 220000 SP each · active, magic. (with: 402 / 407)
- Elemental Heal Lv. 42–43 — 220000 SP each · active, magic · enchantable. (Power: 448 / 457)
- Cure Bleeding Lv. 3 — 440000 SP · active, magic. Heals major bleeding.
- Entangle Lv. 10 — 440000 SP · active, magic · enchantable
- Magic Resistance Lv. 38–39 — 220000 SP each · passive · enchantable. (by: 96 / 98)
- Sword/Blunt Weapon Mastery Lv. 32–33 — 220000 SP each · passive · enchantable. (by: 48.4 / 50.4)
- Song of Flame Guard Lv. 1 — 440000 SP · active · enchantable. Increases party members' resistance to fire attacks by 30 for 2 minutes. Increases MP consumption when singing while sing/dance effect lasts.
- Arrest Lv. 4 — 440000 SP · active · enchantable
- Psycho Symphony Lv. 4 — 440000 SP · active. Attacks nearby enemies with 308 power added to P. Atk. and decreases moving speed/Atk. Spd./Casting Spd. by 15% for 15 seconds. Over-hit and Critical hit are possible.
Level 64
- Charm Lv. 41–42 — 270000 SP each · active, magic. (with: 413 / 418)
- Elemental Heal Lv. 44–45 — 270000 SP each · active, magic · enchantable. (Power: 466 / 474)
- Sword Symphony Lv. 3 — 530000 SP · active. Attacks nearby enemies with 796 power added to P. Atk. and causes fear for 10 seconds. Over-hit and critical hit are possible.
- Entangle Lv. 11 — 530000 SP · active, magic · enchantable
- Magic Resistance Lv. 40–41 — 270000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%. (by: 101 / 103)
- Focus Mind Lv. 5 — 530000 SP · passive · enchantable. MP recovery bonus increases by 4.7.
- Sword/Blunt Weapon Mastery Lv. 34–35 — 270000 SP each · passive · enchantable. (by: 52.5 / 54.6)
- Arrest Lv. 5 — 530000 SP · active · enchantable
- Psycho Symphony Lv. 5 — 530000 SP · active. Attacks nearby enemies with 332 power added to P. Atk. and decreases moving speed/Atk. Spd./Casting Spd. by 15% for 15 seconds. Over-hit and Critical hit are possible.
Level 66
- Charm Lv. 43–44 — 440000 SP each · active, magic. (with: 423 / 428)
- Elemental Heal Lv. 46–47 — 440000 SP each · active, magic · enchantable. (Power: 482 / 490)
- Entangle Lv. 12 — 880000 SP · active, magic · enchantable
- Magic Resistance Lv. 42–43 — 440000 SP each · passive · enchantable. (by: 106 / 109)
- Sword/Blunt Weapon Mastery Lv. 36–37 — 440000 SP each · passive · enchantable. (by: 56.8 / 58.9)
- Song of Vitality Lv. 1 — 880000 SP · active · enchantable. Increases Max HP of all party members by 30% for 2 minutes. Also increases MP consumption when singing while sing/dance effect lasts.
- Arrest Lv. 6 — 880000 SP · active · enchantable
- Psycho Symphony Lv. 6 — 880000 SP · active. Attacks nearby enemies with 357 power added to P. Atk. and decreases moving speed/Atk. Spd./Casting Spd. by 20% for 15 seconds. Over-hit and Critical hit are possible.
Level 68
- Charm Lv. 45–46 — 490000 SP each · active, magic. (with: 432 / 437)
- Elemental Heal Lv. 48–49 — 490000 SP each · active, magic · enchantable. (Power: 498 / 506)
- Sword Symphony Lv. 4 — 980000 SP · active. Attacks nearby enemies with 915 power added to P. Atk. and causes fear for 10 seconds. Over-hit and critical hit are possible.
- Entangle Lv. 13 — 980000 SP · active, magic · enchantable
- Magic Resistance Lv. 44–45 — 490000 SP each · passive · enchantable. (by: 111 / 114)
- Sword/Blunt Weapon Mastery Lv. 38–39 — 490000 SP each · passive · enchantable. (by: 61.1 / 63.3)
- Arrest Lv. 7 — 980000 SP · active · enchantable
- Psycho Symphony Lv. 7 — 980000 SP · active. Attacks nearby enemies with 382 power added to P. Atk. and decreases moving speed/Atk. Spd./Casting Spd. by 20% for 15 seconds. Over-hit and Critical hit are possible.
Level 70
- Charm Lv. 47–48 — 580000 SP each · active, magic. (with: 441 / 445)
- Elemental Heal Lv. 50–51 — 580000 SP each · active, magic · enchantable. (Power: 513 / 520)
- Entangle Lv. 14 — 1160000 SP · active, magic · enchantable
- Magic Resistance Lv. 46–47 — 580000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%. (by: 116 / 119)
- Sword/Blunt Weapon Mastery Lv. 40–41 — 580000 SP each · passive · enchantable. (by: 65.5 / 67.6)
- Song of Storm Guard Lv. 1 — 1160000 SP · active · enchantable. Increases party members' resistance to wind attacks by 30 for 2 minutes. Increases MP consumption when singing while sing/dance effect lasts.
- Arrest Lv. 8 — 1160000 SP · active · enchantable
- Psycho Symphony Lv. 8 — 1160000 SP · active. Attacks nearby enemies with 407 power added to P. Atk. and decreases moving speed/Atk. Spd./Casting Spd. by 25% for 15 seconds. Over-hit and Critical hit are possible.
Level 72
- Charm Lv. 49–50 — 670000 SP each · active, magic. (with: 449 / 452)
- Elemental Heal Lv. 52–53 — 670000 SP each · active, magic · enchantable. (Power: 527 / 534)
- Sword Symphony Lv. 5 — 1330000 SP · active. Attacks nearby enemies with 1036 power added to P. Atk. and causes fear for 10 seconds. Over-hit and critical hit are possible.
- Entangle Lv. 15 — 1330000 SP · active, magic · enchantable
- Magic Resistance Lv. 48–49 — 670000 SP each · passive · enchantable. (by: 122 / 124)
- Focus Mind Lv. 6 — 1330000 SP · passive · enchantable. MP recovery bonus increases by 5.1.
- Sword/Blunt Weapon Mastery Lv. 42–43 — 670000 SP each · passive · enchantable. (by: 69.8 / 72)
- Arrest Lv. 9 — 1330000 SP · active · enchantable
- Psycho Symphony Lv. 9 — 1330000 SP · active. Attacks nearby enemies with 432 power added to P. Atk. and decreases moving speed/Atk. Spd./Casting Spd. by 25% for 15 seconds. Over-hit and Critical hit are possible.
Level 74
- Charm Lv. 51–52 — 1630000 SP each · active, magic. (with: 455 / 458)
- Elemental Heal Lv. 54–55 — 1630000 SP each · active, magic · enchantable. (Power: 540 / 546)
- Entangle Lv. 16 — 3250000 SP · active, magic · enchantable
- Magic Resistance Lv. 50–51 — 1630000 SP each · passive · enchantable. (by: 127 / 130)
- Sword/Blunt Weapon Mastery Lv. 44–45 — 1630000 SP each · passive · enchantable. (by: 74.2 / 76.4)
- Song of Vengeance Lv. 1 — 3250000 SP · active · enchantable. For 2 minutes, gives a party member the ability to transfer 20% of received standard short-range damage back to the enemy. Also increases MP consumption when singing while sing/dance effect lasts.
- Arrest Lv. 10 — 3250000 SP · active · enchantable
- Psycho Symphony Lv. 10 — 3250000 SP · active. Attacks nearby enemies with 457 power added to P. Atk. and decreases moving speed/Atk. Spd./Casting Spd. by 30% for 15 seconds. Over-hit and Critical hit are possible.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Swordsinger — Lineage II Interlude
- Swordsinger — Lineage II The 1st Throne: The Kamael
- Swordsinger — Lineage II The 1st Throne: Hellbound
- Swordsinger — Lineage II The 2nd Throne: Gracia Part 1
- Swordsinger — Lineage II The 2nd Throne: Gracia Part 2
- Swordsinger — Lineage II The 2nd Throne: Gracia Final
- Swordsinger — Lineage II The 2nd Throne: Gracia Epilogue
- Swordsinger — Lineage II High Five
- Swordsinger — Lineage II C5: Oath of Blood
- Swordsinger — Lineage II C4: Scions of Destiny
- Swordsinger — Lineage II C3: Rise of Darkness
- Swordsinger — Lineage II C2: Age of Splendor
- Swordsinger — Lineage II C1: Harbingers of War
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