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Elves · Lineage II The 1st Throne: Hellbound

Temple Knight

Temple Knight is a class of Lineage II Hellbound (race: Elves). It comes from Elven Knight. It evolves into Evas Templar.

Temple Knight: weapons, armor and skills

  • Armor: Heavy armor, Shields.
  • Different skills learned: 28, between levels 40 and 74.

Skills learned by level

Level 40

  • Summon Storm Cubic Lv. 1 — 30000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 5 Crystals: D-Grade are consumed.
  • Charm Lv. 16–18 — 10000 SP each · active, magic. Reduces target's desire to attack. Power X. (Power: 252 / 259 / 266)
  • Aura of Hate Lv. 1–3 — 10000 SP each · active · enchantable. Provokes nearby enemies to attack. Power X. (Power: 3594 / 3690 / 3787)
  • Poison Recovery Lv. 2 — 30000 SP · active, magic. Self-cures poison. Effect less than 7.
  • Aggression Lv. 13–15 — 10000 SP each · active · enchantable. Provokes your opponent into attacking. Power X. (Power: 3594 / 3690 / 3787)
  • Elemental Heal Lv. 19–21 — 10000 SP each · active, magic · enchantable. Regenerates HP. Power X. (Power: 236 / 245 / 254)
  • Entangle Lv. 2 — 30000 SP · active, magic · element/trait: Earth: 20; enchantable. Instantly reduces enemy's Speed. Effect 3.
  • Spirit Barrier Lv. 1 — 30000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 1.
  • Magic Resistance Lv. 15–17 — 10000 SP each · passive · enchantable. Increases M. Def.
  • Shield Mastery Lv. 3 — 30000 SP · passive · enchantable. Shield P. Def. and defense rate are increased.
  • Holy Armor Lv. 1 — 30000 SP · toggle. Increases one's resistance to dark magic attacks.
  • Sword/Blunt Weapon Mastery Lv. 9–11 — 10000 SP each · passive · enchantable. Increases P. Atk. when using a sword or blunt weapon.
  • Heavy Armor Mastery Lv. 16–18 — 10000 SP each · passive · enchantable. Increases P. Def. when wearing heavy armor. Decreases critical damage received.

Level 43

  • Charm Lv. 19–21 — 12000 SP each · active, magic. (Power: 272 / 279 / 286)
  • Aura of Hate Lv. 4–6 — 12000 SP each · active · enchantable. (Power: 3885 / 3982 / 4080)
  • Aggression Lv. 16–18 — 12000 SP each · active · enchantable. (Power: 3885 / 3982 / 4080)
  • Elemental Heal Lv. 22–24 — 12000 SP each · active, magic · enchantable. (Power: 262 / 271 / 281)
  • Summon Life Cubic Lv. 1 — 35000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 6 Crystals: D-Grade.
  • Entangle Lv. 3 — 35000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Deflect Arrow Lv. 3 — 35000 SP · active · enchantable. Temporarily increases defense against bow attacks. Effect 3.
  • Cubic Mastery Lv. 1 — 35000 SP · passive. Ability to summon 2 Cubics at once.
  • Magic Resistance Lv. 18–20 — 12000 SP each · passive · enchantable
  • Focus Mind Lv. 2 — 35000 SP · passive · enchantable. Increases MP regeneration.
  • Sword/Blunt Weapon Mastery Lv. 12–14 — 12000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 19–21 — 12000 SP each · passive · enchantable
  • Guard Stance Lv. 1 — 35000 SP · toggle · enchantable. Increases P. Def. and shield defense success rate. MP will be consumed continuously.

Level 46

  • Summon Storm Cubic Lv. 2 — 50000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 6 Crystals: D-Grade are consumed.
  • Charm Lv. 22–24 — 17000 SP each · active, magic. (Power: 293 / 300 / 307)
  • Aura of Hate Lv. 7–9 — 17000 SP each · active · enchantable. (Power: 4178 / 4276 / 4374)
  • Aggression Lv. 19–21 — 17000 SP each · active · enchantable. (Power: 4178 / 4276 / 4374)
  • Elemental Heal Lv. 25–27 — 17000 SP each · active, magic · enchantable. (Power: 290 / 299 / 308)
  • Cure Bleeding Lv. 2 — 50000 SP · active, magic. Heal your wounds. Effect less than 7
  • Entangle Lv. 4 — 50000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Ultimate Defense Lv. 2 — 50000 SP · active · enchantable. Instantly increases P. Def., M. Def. and resistance to debuff attacks. Immobilizes while in effect. Effect 2.
  • Magic Resistance Lv. 21–23 — 17000 SP each · passive · enchantable
  • Holy Armor Lv. 2 — 50000 SP · toggle
  • Sword/Blunt Weapon Mastery Lv. 15–17 — 17000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 22–24 — 17000 SP each · passive · enchantable

Level 49

  • Charm Lv. 25–27 — 27000 SP each · active, magic. (Power: 313 / 320 / 327)
  • Aura of Hate Lv. 10–12 — 27000 SP each · active · enchantable. (Power: 4471 / 4568 / 4665)
  • Aggression Lv. 22–24 — 27000 SP each · active · enchantable. (Power: 4471 / 4568 / 4665)
  • Elemental Heal Lv. 28–30 — 27000 SP each · active, magic · enchantable. (Power: 318 / 327 / 337)
  • Summon Life Cubic Lv. 2 — 82000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 7 Crystals: D-Grade.
  • Entangle Lv. 5 — 82000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Deflect Arrow Lv. 4 — 82000 SP · active · enchantable. Temporarily increases defense against bow attacks. Effect 4.
  • Spirit Barrier Lv. 2 — 82000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 2.
  • Magic Resistance Lv. 24–26 — 27000 SP each · passive · enchantable
  • Focus Mind Lv. 3 — 82000 SP · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 18–20 — 27000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 25–27 — 27000 SP each · passive · enchantable

Level 52

  • Summon Storm Cubic Lv. 3 — 115000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 8 Crystals: D-Grade are consumed.
  • Charm Lv. 28–30 — 38000 SP each · active, magic. (Power: 334 / 340 / 347)
  • Aura of Hate Lv. 13–15 — 38000 SP each · active · enchantable. (Power: 4761 / 4856 / 4950)
  • Aggression Lv. 25–27 — 38000 SP each · active · enchantable. (Power: 4761 / 4856 / 4950)
  • Elemental Heal Lv. 31–33 — 38000 SP each · active, magic · enchantable. (Power: 346 / 356 / 365)
  • Entangle Lv. 6 — 115000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 27–29 — 38000 SP each · passive · enchantable
  • Shield Mastery Lv. 4 — 115000 SP · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 21–23 — 38000 SP each · passive · enchantable
  • Sprint Lv. 2 — 115000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 2.
  • Heavy Armor Mastery Lv. 28–30 — 38000 SP each · passive · enchantable
  • Guard Stance Lv. 2 — 115000 SP · toggle · enchantable
  • Final Fortress Lv. 1 — 115000 SP · passive · enchantable. Automatically increases P. Def. when HP level falls.

Level 55

  • Charm Lv. 31–33 — 52000 SP each · active, magic. (Power: 353 / 360 / 366)
  • Aura of Hate Lv. 16–18 — 52000 SP each · active · enchantable. (Power: 5043 / 5135 / 5226)
  • Aggression Lv. 28–30 — 52000 SP each · active · enchantable. (Power: 5043 / 5135 / 5226)
  • Elemental Heal Lv. 34–36 — 52000 SP each · active, magic · enchantable. (Power: 375 / 384 / 393)
  • Summon Life Cubic Lv. 3 — 157000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 8 Crystals: D-Grade.
  • Entangle Lv. 7 — 157000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Cubic Mastery Lv. 2 — 157000 SP · passive. Ability to summon 3 Cubics at once.
  • Magic Resistance Lv. 30–32 — 52000 SP each · passive · enchantable
  • Focus Mind Lv. 4 — 157000 SP · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 24–26 — 52000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 31–33 — 52000 SP each · passive · enchantable
  • Final Fortress Lv. 2 — 157000 SP · passive · enchantable
  • Tribunal Lv. 1 — 157000 SP · active · element/trait: Holy: 20; enchantable. Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword/blunt weapon. Over-hit is possible. Power 642. Effect 1.
  • Arrest Lv. 1 — 157000 SP · active · enchantable. Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.

Level 58

  • Summon Storm Cubic Lv. 4 — 171000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 9 Crystals: D-Grade are consumed.
  • Charm Lv. 34–36 — 57000 SP each · active, magic. (Power: 373 / 379 / 385)
  • Aura of Hate Lv. 19–21 — 57000 SP each · active · enchantable. (Power: 5316 / 5403 / 5490)
  • Aggression Lv. 31–33 — 57000 SP each · active · enchantable. (Power: 5316 / 5403 / 5490)
  • Elemental Heal Lv. 37–39 — 57000 SP each · active, magic · enchantable. (Power: 403 / 412 / 421)
  • Entangle Lv. 8 — 171000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Holy Aura Lv. 1 — 171000 SP · active · enchantable. Instantaneous hold attack upon nearby undead monsters. The target cannot be affected by any additional hold attacks while the effect lasts.
  • Spirit Barrier Lv. 3 — 171000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 3.
  • Magic Resistance Lv. 33–35 — 57000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 27–29 — 57000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 34–36 — 57000 SP each · passive · enchantable
  • Final Fortress Lv. 3 — 171000 SP · passive · enchantable
  • Tribunal Lv. 2 — 171000 SP · active · element/trait: Holy: 20; enchantable. Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 732. Effect 1.
  • Arrest Lv. 2 — 171000 SP · active · enchantable

Level 60

  • Charm Lv. 37–38 — 97000 SP each · active, magic. (Power: 391 / 396)
  • Aura of Hate Lv. 22–23 — 97000 SP each · active · enchantable. (Power: 5574 / 5657)
  • Poison Recovery Lv. 3 — 193000 SP · active, magic. Self-cures poison. Effect less than 9.
  • Aggression Lv. 34–35 — 97000 SP each · active · enchantable. (Power: 5574 / 5657)
  • Elemental Heal Lv. 40–41 — 97000 SP each · active, magic · enchantable. (Power: 430 / 439)
  • Summon Life Cubic Lv. 4 — 193000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 9 Crystals: D-Grade.
  • Entangle Lv. 9 — 193000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Holy Aura Lv. 2 — 193000 SP · active · enchantable
  • Magic Resistance Lv. 36–37 — 97000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 30–31 — 97000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 37–38 — 97000 SP each · passive · enchantable
  • Final Fortress Lv. 4 — 193000 SP · passive · enchantable
  • Aegis Lv. 1 — 193000 SP · passive. Provides defense from all directions when a shield is equipped.
  • Tribunal Lv. 3 — 193000 SP · active · element/trait: Holy: 20; enchantable. Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 796. Effect 1.
  • Arrest Lv. 3 — 193000 SP · active · enchantable

Level 62

  • Summon Storm Cubic Lv. 5 — 250000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 11 Crystals: D-Grade are consumed.
  • Charm Lv. 39–40 — 130000 SP each · active, magic. (Power: 402 / 407)
  • Aura of Hate Lv. 24–25 — 130000 SP each · active · enchantable. (Power: 5737 / 5815)
  • Aggression Lv. 36–37 — 130000 SP each · active · enchantable. (Power: 5737 / 5815)
  • Elemental Heal Lv. 42–43 — 130000 SP each · active, magic · enchantable. (Power: 448 / 457)
  • Cure Bleeding Lv. 3 — 250000 SP · active, magic. Heal your wounds. Effect less than 9.
  • Entangle Lv. 10 — 250000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Holy Aura Lv. 3 — 250000 SP · active · enchantable
  • Magic Resistance Lv. 38–39 — 130000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 32–33 — 130000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 39–40 — 130000 SP each · passive · enchantable
  • Guard Stance Lv. 3 — 250000 SP · toggle · enchantable
  • Final Fortress Lv. 5 — 250000 SP · passive · enchantable
  • Tribunal Lv. 4 — 250000 SP · active · element/trait: Holy: 20; enchantable. Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 861. Effect 1.
  • Arrest Lv. 4 — 250000 SP · active · enchantable
  • Summon Attractive Cubic Lv. 1 — 250000 SP · active, magic · enchantable. Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 10 D-Grade Crystals.

Level 64

  • Charm Lv. 41–42 — 160000 SP each · active, magic. (Power: 413 / 418)
  • Aura of Hate Lv. 26–27 — 160000 SP each · active · enchantable. (Power: 5891 / 5965)
  • Aggression Lv. 38–39 — 160000 SP each · active · enchantable. (Power: 5891 / 5965)
  • Elemental Heal Lv. 44–45 — 160000 SP each · active, magic · enchantable. (Power: 466 / 474)
  • Summon Life Cubic Lv. 5 — 320000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 11 Crystals: D-Grade.
  • Entangle Lv. 11 — 320000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Holy Aura Lv. 4 — 320000 SP · active · enchantable
  • Magic Resistance Lv. 40–41 — 160000 SP each · passive · enchantable
  • Focus Mind Lv. 5 — 320000 SP · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 34–35 — 160000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 41–42 — 160000 SP each · passive · enchantable
  • Final Fortress Lv. 6 — 320000 SP · passive · enchantable
  • Shield Fortress Lv. 1 — 320000 SP · toggle · enchantable. Increases personal shield defense rate. Continuously consumes MP.
  • Tribunal Lv. 5 — 320000 SP · active · element/trait: Holy: 20; enchantable. Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 929. Effect 1.
  • Arrest Lv. 5 — 320000 SP · active · enchantable

Level 66

  • Summon Storm Cubic Lv. 6 — 470000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 12 Crystals: D-Grade are consumed.
  • Charm Lv. 43–44 — 230000 SP each · active, magic. (Power: 423 / 428)
  • Aura of Hate Lv. 28–29 — 230000 SP each · active · enchantable. (Power: 6036 / 6104)
  • Aggression Lv. 40–41 — 230000 SP each · active · enchantable. (Power: 6036 / 6104)
  • Elemental Heal Lv. 46–47 — 230000 SP each · active, magic · enchantable. (Power: 482 / 490)
  • Entangle Lv. 12 — 470000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Holy Aura Lv. 5 — 470000 SP · active · enchantable
  • Magic Resistance Lv. 42–43 — 230000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 36–37 — 230000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 43–44 — 230000 SP each · passive · enchantable
  • Final Fortress Lv. 7 — 470000 SP · passive · enchantable
  • Shield Fortress Lv. 2 — 470000 SP · toggle · enchantable
  • Tribunal Lv. 6 — 470000 SP · active · element/trait: Holy: 20; enchantable. Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 998. Effect 2.
  • Arrest Lv. 6 — 470000 SP · active · enchantable
  • Summon Attractive Cubic Lv. 2 — 470000 SP · active, magic · enchantable. Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 11 D-Grade Crystals.

Level 68

  • Charm Lv. 45–46 — 280000 SP each · active, magic. (Power: 432 / 437)
  • Aura of Hate Lv. 30–31 — 280000 SP each · active · enchantable. (Power: 6170 / 6232)
  • Aggression Lv. 42–43 — 280000 SP each · active · enchantable. (Power: 6170 / 6232)
  • Elemental Heal Lv. 48–49 — 280000 SP each · active, magic · enchantable. (Power: 498 / 506)
  • Summon Life Cubic Lv. 6 — 560000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 12 Crystals: D-Grade.
  • Entangle Lv. 13 — 560000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Holy Aura Lv. 6 — 560000 SP · active · enchantable
  • Magic Resistance Lv. 44–45 — 280000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 38–39 — 280000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 45–46 — 280000 SP each · passive · enchantable
  • Final Fortress Lv. 8 — 560000 SP · passive · enchantable
  • Shield Fortress Lv. 3 — 560000 SP · toggle · enchantable
  • Tribunal Lv. 7 — 560000 SP · active · element/trait: Holy: 20; enchantable. Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1068. Effect 2.
  • Arrest Lv. 7 — 560000 SP · active · enchantable

Level 70

  • Summon Storm Cubic Lv. 7 — 580000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 13 Crystals: D-Grade are consumed.
  • Charm Lv. 47–48 — 290000 SP each · active, magic. (Power: 441 / 445)
  • Aura of Hate Lv. 32–33 — 290000 SP each · active · enchantable. (Power: 6292 / 6349)
  • Aggression Lv. 44–45 — 290000 SP each · active · enchantable. (Power: 6292 / 6349)
  • Elemental Heal Lv. 50–51 — 290000 SP each · active, magic · enchantable. (Power: 513 / 520)
  • Entangle Lv. 14 — 580000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Holy Aura Lv. 7 — 580000 SP · active · enchantable
  • Magic Resistance Lv. 46–47 — 290000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 40–41 — 290000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 47–48 — 290000 SP each · passive · enchantable
  • Guard Stance Lv. 4 — 580000 SP · toggle · enchantable
  • Final Fortress Lv. 9 — 580000 SP · passive · enchantable
  • Shield Fortress Lv. 4 — 580000 SP · toggle · enchantable
  • Tribunal Lv. 8 — 580000 SP · active · element/trait: Holy: 20; enchantable. Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1139. Effect 2.
  • Arrest Lv. 8 — 580000 SP · active · enchantable
  • Summon Attractive Cubic Lv. 3 — 580000 SP · active, magic · enchantable. Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 12 D-Grade Crystals.

Level 72

  • Charm Lv. 49–50 — 400000 SP each · active, magic. (Power: 449 / 452)
  • Aura of Hate Lv. 34–35 — 400000 SP each · active · enchantable. (Power: 6402 / 6452)
  • Aggression Lv. 46–47 — 400000 SP each · active · enchantable. (Power: 6402 / 6452)
  • Elemental Heal Lv. 52–53 — 400000 SP each · active, magic · enchantable. (Power: 527 / 534)
  • Summon Life Cubic Lv. 7 — 800000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 13 Crystals: D-Grade.
  • Entangle Lv. 15 — 800000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Holy Aura Lv. 8 — 800000 SP · active · enchantable
  • Magic Resistance Lv. 48–49 — 400000 SP each · passive · enchantable
  • Focus Mind Lv. 6 — 800000 SP · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 42–43 — 400000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 49–50 — 400000 SP each · passive · enchantable
  • Final Fortress Lv. 10 — 800000 SP · passive · enchantable
  • Shield Fortress Lv. 5 — 800000 SP · toggle · enchantable
  • Tribunal Lv. 9 — 800000 SP · active · element/trait: Holy: 20; enchantable. Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1209. Effect 2.
  • Arrest Lv. 9 — 800000 SP · active · enchantable

Level 74

  • Summon Storm Cubic Lv. 8 — 1730000 SP · active, magic · enchantable. Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 14 Crystals: D-Grade are consumed.
  • Charm Lv. 51–52 — 870000 SP each · active, magic. (Power: 455 / 458)
  • Aura of Hate Lv. 36–37 — 870000 SP each · active · enchantable. (Power: 6499 / 6542)
  • Aggression Lv. 48–49 — 870000 SP each · active · enchantable. (Power: 6499 / 6542)
  • Elemental Heal Lv. 54–55 — 870000 SP each · active, magic · enchantable. (Power: 540 / 546)
  • Entangle Lv. 16 — 1730000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Holy Aura Lv. 9 — 1730000 SP · active · enchantable
  • Magic Resistance Lv. 50–51 — 870000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 44–45 — 870000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 51–52 — 870000 SP each · passive · enchantable
  • Final Fortress Lv. 11 — 1730000 SP · passive · enchantable
  • Shield Fortress Lv. 6 — 1730000 SP · toggle · enchantable
  • Tribunal Lv. 10 — 1730000 SP · active · element/trait: Holy: 20; enchantable. Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1279. Effect 3.
  • Arrest Lv. 10 — 1730000 SP · active · enchantable
  • Summon Attractive Cubic Lv. 4 — 1730000 SP · active, magic · enchantable. Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 13 D-Grade Crystals.

In other chronicles

Temple Knight: frequently asked questions

What armor does Temple Knight wear?

Armor: Heavy armor, Shields.

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