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Elves · Lineage II C2: Age of Splendor

Swordsinger

Swordsinger is a class of Lineage II C2 (race: Elves). It comes from Elven Knight.

Swordsinger: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Different skills learned: 23, between levels 40 and 74.

Skills learned by level

Level 40

  • Charm Lv. 16–18 — 19000 SP each · active, magic. Charms the enemy to decrease its desire to attack player. Power X. (Power: 252 / 259 / 266)
  • Poison Recovery Lv. 2 — 57000 SP · active, magic. Self-cures poison. Intensity less than 7.
  • Elemental Heal Lv. 19–21 — 19000 SP each · active, magic. Recovers your HP. Power X. (Power: 236 / 245 / 254)
  • Spirit Barrier Lv. 1 — 57000 SP · active, magic · requires Spellbook: Spirit Barrier. Temporarily increases magic resistance. Intensity 1.
  • Magic Resistance Lv. 15–17 — 19000 SP each · passive. Increases M. Def.
  • Sword Blunt Mastery Lv. 9–11 — 19000 SP each · passive. Increases P. Atk. when one is using a sword or blunt type weapon.
  • Song of Warding Lv. 1 — 57000 SP · active. Temporarily increases party member's magic resistance. When singing continuously, additional MP is consumed.

Level 43

  • Charm Lv. 19–21 — 22000 SP each · active, magic. (Power: 272 / 279 / 286)
  • Elemental Heal Lv. 22–24 — 22000 SP each · active, magic. (Power: 262 / 271 / 281)
  • Magic Resistance Lv. 18–20 — 22000 SP each · passive
  • Focus Mind Lv. 2 — 65000 SP · passive. Increases one's MP Recovery Speed.
  • Holy Blade Lv. 1 — 65000 SP · passive. Ability to attack with sacred power.
  • Sword Blunt Mastery Lv. 12–14 — 22000 SP each · passive
  • Song of Invocation Lv. 1 — 65000 SP · active. Temporarily increases party member's defense against undead monsters. When singing continuously, additional MP is consumed.

Level 46

  • Charm Lv. 22–24 — 33000 SP each · active, magic. (Power: 293 / 300 / 307)
  • Elemental Heal Lv. 25–27 — 33000 SP each · active, magic. (Power: 290 / 299 / 308)
  • Cure Bleeding Lv. 2 — 100000 SP · active, magic. Heals one's wounds. Intensity less than 7
  • Magic Resistance Lv. 21–23 — 33000 SP each · passive
  • Sword Blunt Mastery Lv. 15–17 — 33000 SP each · passive
  • Song of Wind Lv. 1 — 100000 SP · active. Temporarily increases party's movement. When singing continuously, additional MP is consumed.

Level 49

  • Charm Lv. 25–27 — 42000 SP each · active, magic. (Power: 313 / 320 / 327)
  • Elemental Heal Lv. 28–30 — 42000 SP each · active, magic. (Power: 318 / 327 / 337)
  • Entangle Lv. 2 — 120000 SP · active, magic. Change One's Speed. Effect 3.
  • Spirit Barrier Lv. 2 — 120000 SP · active, magic. Temporarily increases magic resistance. Intensity 2.
  • Magic Resistance Lv. 24–26 — 42000 SP each · passive
  • Focus Mind Lv. 3 — 120000 SP · passive
  • Sword Blunt Mastery Lv. 18–20 — 42000 SP each · passive
  • Song of Hunter Lv. 1 — 120000 SP · active. Temporarily increases party member's critical rate. When singing continuously, additional MP is consumed.

Level 52

  • Charm Lv. 28–30 — 83000 SP each · active, magic. (Power: 334 / 340 / 347)
  • Elemental Heal Lv. 31–33 — 83000 SP each · active, magic. (Power: 346 / 356 / 365)
  • Magic Resistance Lv. 27–29 — 83000 SP each · passive
  • Sword Blunt Mastery Lv. 21–23 — 83000 SP each · passive
  • Sprint Lv. 2 — 250000 SP · active, magic. Temporarily increases one's moving speed. Intensity 2.
  • Song of Life Lv. 1 — 250000 SP · active. Temporarily increases party's HP recovery speed. When singing continuously, additional MP is consumed.

Level 55

  • Charm Lv. 31–33 — 110000 SP each · active, magic. (Power: 353 / 360 / 366)
  • Elemental Heal Lv. 34–36 — 110000 SP each · active, magic. (Power: 375 / 384 / 393)
  • Sword Symphony Lv. 1 — 350000 SP · active · element/trait: Derangement. Used to inflict damage to surrounding enemies while fleeing.
  • Magic Resistance Lv. 30–32 — 110000 SP each · passive
  • Focus Mind Lv. 4 — 350000 SP · passive
  • Sword Blunt Mastery Lv. 24–26 — 110000 SP each · passive
  • Song of Earth Lv. 1 — 350000 SP · active. Temporarily increases party member's defense. When singing continuously, additional MP is consumed.

Level 58

  • Charm Lv. 34–36 — 160000 SP each · active, magic. (Power: 373 / 379 / 385)
  • Elemental Heal Lv. 37–39 — 160000 SP each · active, magic. (Power: 403 / 412 / 421)
  • Entangle Lv. 3 — 470000 SP · active, magic
  • Spirit Barrier Lv. 3 — 470000 SP · active, magic. Temporarily increases magic resistance. Intensity 3.
  • Magic Resistance Lv. 33–35 — 160000 SP each · passive
  • Sword Blunt Mastery Lv. 27–29 — 160000 SP each · passive
  • Song of Water Lv. 1 — 470000 SP · active. Temporarily increases party's evasion. When singing continuously, additional MP is consumed.

Level 60

  • Charm Lv. 37–38 — 240000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 391 / 396)
  • Elemental Heal Lv. 40–41 — 170000 SP each · active, magic. Recovers one's own HP. Power X. (Power: 430 / 439)
  • Magic Resistance Lv. 36–37 — 240000 SP each · passive
  • Sword Blunt Mastery Lv. 30–31 — 240000 SP each · passive
  • Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.

Level 62

  • Charm Lv. 39–40 — 330000 SP each · active, magic. (Power: 402 / 408)
  • Elemental Heal Lv. 42–43 — 180000 SP each · active, magic. Lv.42: Recovers one's own HP. Power 448. | Lv.43: Recovers one's own HP. Power 457
  • Magic Resistance Lv. 38–39 — 330000 SP each · passive
  • Sword Blunt Mastery Lv. 32–33 — 330000 SP each · passive
  • Song of Flame Guard Lv. 1 — 670000 SP · active. Instantly increases party members' P. Def. against fire type attack. If one sings continuously, additional MP will be consumed.

Level 64

  • Charm Lv. 41–42 — 340000 SP each · active, magic. (Power: 413 / 418)
  • Elemental Heal Lv. 44–45 — 190000 SP each · active, magic. Recovers one's own HP. Power X (Power: 466 / 474)
  • Magic Resistance Lv. 40–41 — 340000 SP each · passive
  • Focus Mind Lv. 5 — 690000 SP · passive
  • Sword Blunt Mastery Lv. 34–35 — 340000 SP each · passive

Level 66

  • Charm Lv. 43–44 — 580000 SP each · active, magic. (Power: 423 / 428)
  • Elemental Heal Lv. 46–47 — 200000 SP each · active, magic. (Power: 482 / 490)
  • Entangle Lv. 4 — 480000 SP · active, magic
  • Magic Resistance Lv. 42–43 — 580000 SP each · passive
  • Sword Blunt Mastery Lv. 36–37 — 580000 SP each · passive
  • Song of Vitality Lv. 1 — 1200000 SP · active. Instantly increases party members' maximum HP. If one sings continuously, additional MP will be consumed.

Level 67

  • Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.

Level 68

  • Charm Lv. 45–46 — 650000 SP each · active, magic. (Power: 432 / 437)
  • Elemental Heal Lv. 48–49 — 210000 SP each · active, magic. (Power: 498 / 506)
  • Magic Resistance Lv. 44–45 — 650000 SP each · passive
  • Sword Blunt Mastery Lv. 38–39 — 650000 SP each · passive

Level 70

  • Charm Lv. 47–48 — 780000 SP each · active, magic. (Power: 441 / 445)
  • Elemental Heal Lv. 50–51 — 220000 SP each · active, magic. (Power: 513 / 520)
  • Magic Resistance Lv. 46–47 — 780000 SP each · passive
  • Sword Blunt Mastery Lv. 40–41 — 780000 SP each · passive
  • Song of Storm Guard Lv. 1 — 1500000 SP · active. Instantly increases party members' P. Def. against wind type attack. If one sings continuously, additional MP will be consumed.

Level 72

Level 74

  • Charm Lv. 51–52 — 1900000 SP each · active, magic. (Power: 455 / 458)
  • Elemental Heal Lv. 54–55 — 240000 SP each · active, magic. (Power: 540 / 546)
  • Entangle Lv. 5 — 490000 SP · active, magic
  • Magic Resistance Lv. 50–51 — 1900000 SP each · passive
  • Sword Blunt Mastery Lv. 44–45 — 1900000 SP each · passive
  • Song of Vengeance Lv. 1 — 3800000 SP · active. Instantly gives back to one's enemy part of the damage one's party members have received. If one sings continuously, additional MP will be consumed.

In other chronicles

Swordsinger: frequently asked questions

What weapons does Swordsinger use?

Weapons it masters: One-handed blunts, One-handed swords.

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