L2Sanctum Wiki

Elves · Lineage II C2: Age of Splendor

Plain Walker

Plain Walker is a class of Lineage II C2 (race: Elves). It comes from Elven Scout.

Plain Walker: weapons, armor and skills

  • Weapons it masters: Daggers.
  • Armor: Light armor.
  • Different skills learned: 26, between levels 40 and 74.

Skills learned by level

Level 40

  • Charm Lv. 16–18 — 12000 SP each · active, magic. Charms the enemy to decrease its desire to attack player. Power X. (Power: 252 / 259 / 266)
  • Poison Recovery Lv. 2 — 37000 SP · active, magic. Self-cures poison. Intensity less than 7.
  • Unlock Lv. 4 — 37000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
  • Backstab Lv. 1–3 — 12000 SP each · active. Inflicts critical damage by attacking from behind. Available with daggers only. Power X. (Power: 1107 / 1176 / 1249)
  • Elemental Heal Lv. 19–21 — 12000 SP each · active, magic. Recovers your HP. Power X. (Power: 236 / 245 / 254)
  • Fake Death Lv. 1 — 37000 SP · toggle. Makes PC play dead and makes the enemy unable to attack. Continuously consumes MP.
  • Spirit Barrier Lv. 1 — 37000 SP · active, magic · requires Spellbook: Spirit Barrier. Temporarily increases magic resistance. Intensity 1.
  • Critical Chance Lv. 2 — 37000 SP · passive. Critical rate increases.
  • Dagger Mastery Lv. 9–11 — 12000 SP each · passive. Increases P. Atk. when using a dagger.
  • Light Armor Mastery Lv. 11, 13 — 12000 SP each · passive · element/trait: No [Light Armor Mastery] Light Armor Mastery Lv.12 Increases defense when wearing light equipment., 12000, Passive. Increases defense when wearing light equipment.
  • Deadly Blow Lv. 1–3 — 12000 SP each · active. Attempts strong critical attack. Available with daggers only. Power X. (Power: 1107 / 1176 / 1249)
  • Vicious Stance Lv. 6 — 30000 SP · toggle. Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Level 43

  • Switch Lv. 1 — 41000 SP · active. Throws the enemy into confusion and thereby causes them to change the target of their attack.
  • Charm Lv. 19–21 — 14000 SP each · active, magic. (Power: 272 / 279 / 286)
  • Unlock Lv. 5 — 41000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
  • Backstab Lv. 4–6 — 14000 SP each · active. (Power: 1325 / 1405 / 1488)
  • Elemental Heal Lv. 22–24 — 14000 SP each · active, magic. (Power: 262 / 271 / 281)
  • Quick Step Lv. 2 — 41000 SP · passive. Moving speed increases.
  • Esprit Lv. 2 — 41000 SP · passive. Increases one's recovery speed while one is running.
  • Dagger Mastery Lv. 12–14 — 14000 SP each · passive
  • Acrobatic Move Lv. 2 — 41000 SP · passive. Dodging abilities increase when running.
  • Light Armor Mastery Lv. 14–16 — 14000 SP each · passive
  • Deadly Blow Lv. 4–6 — 14000 SP each · active. (Power: 1325 / 1405 / 1488)
  • Vicious Stance Lv. 7 — 35000 SP · toggle

Level 46

  • Charm Lv. 22–24 — 20000 SP each · active, magic. (Power: 293 / 300 / 307)
  • Unlock Lv. 6 — 60000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
  • Backstab Lv. 7–9 — 20000 SP each · active. (Power: 1574 / 1664 / 1757)
  • Elemental Heal Lv. 25–27 — 20000 SP each · active, magic. (Power: 290 / 299 / 308)
  • Cure Bleeding Lv. 2 — 60000 SP · active, magic. Heals one's wounds. Intensity less than 7
  • Esprit Lv. 3 — 60000 SP · passive
  • Boost Evasion Lv. 2 — 60000 SP · passive. Increase evasion.
  • Dagger Mastery Lv. 15–17 — 20000 SP each · passive
  • Light Armor Mastery Lv. 17–19 — 20000 SP each · passive
  • Deadly Blow Lv. 7–9 — 20000 SP each · active. (Power: 1574 / 1664 / 1757)
  • Rest of Chameleon Lv. 1 — 43000 SP · toggle. Allows one to sit and rest while being protected from a monster's pre-emptive attack. MP will continuously be consumed.
  • Vicious Stance Lv. 8 — 43000 SP · toggle

Level 49

  • Charm Lv. 25–27 — 28000 SP each · active, magic. (Power: 313 / 320 / 327)
  • Unlock Lv. 7 — 83000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
  • Backstab Lv. 10–12 — 28000 SP each · active. (Power: 1853 / 1953 / 2057)
  • Elemental Heal Lv. 28–30 — 28000 SP each · active, magic. (Power: 318 / 327 / 337)
  • Bleed Lv. 3 — 83000 SP · active. Wounds opponent to bleed. Intensity 5.
  • Entangle Lv. 2 — 83000 SP · active, magic. Change One's Speed. Effect 3.
  • Spirit Barrier Lv. 2 — 83000 SP · active, magic. Temporarily increases magic resistance. Intensity 2.
  • Critical Chance Lv. 3 — 83000 SP · passive
  • Esprit Lv. 4 — 83000 SP · passive
  • Dagger Mastery Lv. 18–20 — 28000 SP each · passive
  • Light Armor Mastery Lv. 20–22 — 28000 SP each · passive
  • Deadly Blow Lv. 10–12 — 28000 SP each · active. (Power: 1853 / 1953 / 2057)
  • Vicious Stance Lv. 9 — 75000 SP · toggle

Level 52

  • Switch Lv. 2 — 140000 SP · active
  • Charm Lv. 28–30 — 45000 SP each · active, magic. (Power: 334 / 340 / 347)
  • Unlock Lv. 8 — 140000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
  • Backstab Lv. 13–15 — 45000 SP each · active. (Power: 2164 / 2274 / 2388)
  • Lure Lv. 1 — 140000 SP · active. Quietly lures an enemy.
  • Elemental Heal Lv. 31–33 — 45000 SP each · active, magic. (Power: 346 / 356 / 365)
  • Esprit Lv. 5 — 140000 SP · passive
  • Dagger Mastery Lv. 21–23 — 45000 SP each · passive
  • Sprint Lv. 2 — 140000 SP · active, magic. Temporarily increases one's moving speed. Intensity 2.
  • Light Armor Mastery Lv. 23–25 — 45000 SP each · passive
  • Deadly Blow Lv. 13–15 — 45000 SP each · active. (Power: 2164 / 2274 / 2388)
  • Vicious Stance Lv. 10 — 120000 SP · toggle

Level 55

  • Charm Lv. 31–33 — 73000 SP each · active, magic. (Power: 353 / 360 / 366)
  • Unlock Lv. 9 — 210000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
  • Backstab Lv. 16–18 — 73000 SP each · active. (Power: 2505 / 2625 / 2748)
  • Elemental Heal Lv. 34–36 — 73000 SP each · active, magic. (Power: 375 / 384 / 393)
  • Ultimate Evasion Lv. 2 — 210000 SP · active. Instantly increases evasion.
  • Acrobat Lv. 2 — 210000 SP · passive. Enables a player to jump from higher places without receiving drop damage.
  • Boost Breath Lv. 2 — 210000 SP · passive. Increases lung capacity.
  • Dagger Mastery Lv. 24–26 — 73000 SP each · passive
  • Acrobatic Move Lv. 3 — 210000 SP · passive
  • Light Armor Mastery Lv. 26–28 — 73000 SP each · passive
  • Deadly Blow Lv. 16–18 — 73000 SP each · active. (Power: 2505 / 2625 / 2748)
  • Vicious Stance Lv. 11 — 160000 SP · toggle

Level 58

  • Charm Lv. 34–36 — 110000 SP each · active, magic. (Power: 373 / 379 / 385)
  • Backstab Lv. 19–21 — 110000 SP each · active. (Power: 2875 / 3004 / 3136)
  • Elemental Heal Lv. 37–39 — 110000 SP each · active, magic. (Power: 403 / 412 / 421)
  • Bleed Lv. 4 — 330000 SP · active. Wounds opponent to bleed. Intensity 6.
  • Entangle Lv. 3 — 330000 SP · active, magic
  • Spirit Barrier Lv. 3 — 330000 SP · active, magic. Temporarily increases magic resistance. Intensity 3.
  • Boost Evasion Lv. 3 — 330000 SP · passive
  • Dagger Mastery Lv. 27–29 — 110000 SP each · passive
  • Light Armor Mastery Lv. 29–31 — 110000 SP each · passive
  • Deadly Blow Lv. 19–21 — 110000 SP each · active. (Power: 2875 / 3004 / 3136)
  • Vicious Stance Lv. 12 — 200000 SP · toggle

Level 60

  • Charm Lv. 37–38 — 150000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 391 / 396)
  • Backstab Lv. 22–23 — 150000 SP each · active. Attacks an enemy from behind and inflicts a mortal wound. One can use this while being equipped with a dagger. Power X. (Power: 3217 / 3408)
  • Elemental Heal Lv. 40–41 — 150000 SP each · active, magic. Recovers one's own HP. Power X. (Power: 430 / 439)
  • Dagger Mastery Lv. 30–31 — 150000 SP each · passive
  • Light Armor Mastery Lv. 32–33 — 150000 SP each · passive
  • Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.
  • Deadly Blow Lv. 22–23 — 150000 SP each · active. Launches a powerful critical attack. One can use this while being equipped with a dagger. Power X. (Power: 3271 / 3408)
  • Vicious Stance Lv. 13 — 290000 SP · toggle

Level 62

  • Switch Lv. 3 — 400000 SP · active
  • Charm Lv. 39–40 — 200000 SP each · active, magic. (Power: 402 / 408)
  • Backstab Lv. 24–25 — 200000 SP each · active. (Power: 3548 / 3690)
  • Elemental Heal Lv. 42–43 — 200000 SP each · active, magic. Lv.42: Recovers one's own HP. Power 448. | Lv.43: Recovers one's own HP. Power 457
  • Esprit Lv. 6 — 400000 SP · passive
  • Dagger Mastery Lv. 32–33 — 200000 SP each · passive
  • Light Armor Mastery Lv. 34–35 — 200000 SP each · passive
  • Deadly Blow Lv. 24–25 — 200000 SP each · active. (Power: 3548 / 3690)
  • Vicious Stance Lv. 14 — 400000 SP · toggle

Level 64

  • Charm Lv. 41–42 — 240000 SP each · active, magic. (Power: 413 / 418)
  • Backstab Lv. 26–27 — 240000 SP each · active. (Power: 3834 / 3980)
  • Elemental Heal Lv. 44–45 — 240000 SP each · active, magic. Recovers one's own HP. Power X (Power: 466 / 474)
  • Dagger Mastery Lv. 34–35 — 240000 SP each · passive
  • Light Armor Mastery Lv. 36–37 — 240000 SP each · passive
  • Deadly Blow Lv. 26–27 — 240000 SP each · active. (Power: 3834 / 3980)
  • Vicious Stance Lv. 15 — 480000 SP · toggle

Level 66

  • Charm Lv. 43–44 — 350000 SP each · active, magic. (Power: 423 / 428)
  • Backstab Lv. 28–29 — 350000 SP each · active. (Power: 4127 / 4275)
  • Elemental Heal Lv. 46–47 — 350000 SP each · active, magic. (Power: 482 / 490)
  • Bleed Lv. 5 — 700000 SP · active. Causes bleeding by inflicting a wound. Effect 7.
  • Entangle Lv. 4 — 700000 SP · active, magic
  • Dagger Mastery Lv. 36–37 — 350000 SP each · passive
  • Light Armor Mastery Lv. 38–39 — 350000 SP each · passive
  • Deadly Blow Lv. 28–29 — 350000 SP each · active. (Power: 4127 / 4275)
  • Vicious Stance Lv. 16 — 700000 SP · toggle

Level 67

  • Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.

Level 68

  • Charm Lv. 45–46 — 350000 SP each · active, magic. (Power: 432 / 437)
  • Backstab Lv. 30–31 — 350000 SP each · active. (Power: 4425 / 4575)
  • Elemental Heal Lv. 48–49 — 350000 SP each · active, magic. (Power: 498 / 506)
  • Esprit Lv. 7 — 710000 SP · passive
  • Dagger Mastery Lv. 38–39 — 350000 SP each · passive
  • Light Armor Mastery Lv. 40–41 — 350000 SP each · passive
  • Deadly Blow Lv. 30–31 — 350000 SP each · active. (Power: 4425 / 4575)
  • Vicious Stance Lv. 17 — 710000 SP · toggle

Level 70

  • Switch Lv. 4 — 930000 SP · active
  • Charm Lv. 47–48 — 470000 SP each · active, magic. (Power: 441 / 445)
  • Backstab Lv. 32–33 — 470000 SP each · active. (Power: 4726 / 4878)
  • Elemental Heal Lv. 50–51 — 470000 SP each · active, magic. (Power: 513 / 520)
  • Bleed Lv. 6 — 930000 SP · active. Causes bleeding by inflicting a wound. Effect 8.
  • Dagger Mastery Lv. 40–41 — 470000 SP each · passive
  • Light Armor Mastery Lv. 42–43 — 470000 SP each · passive
  • Deadly Blow Lv. 32–33 — 470000 SP each · active. (Power: 4726 / 4878)
  • Vicious Stance Lv. 18 — 930000 SP · toggle

Level 72

  • Charm Lv. 49–50 — 750000 SP each · active, magic. (Power: 449 / 452)
  • Backstab Lv. 34–35 — 750000 SP each · active. (Power: 5029 / 5180)
  • Elemental Heal Lv. 52–53 — 750000 SP each · active, magic. (Power: 527 / 534)
  • Dagger Mastery Lv. 42–43 — 750000 SP each · passive
  • Light Armor Mastery Lv. 44–45 — 750000 SP each · passive
  • Deadly Blow Lv. 34–35 — 750000 SP each · active. (Power: 5029 / 5180)
  • Vicious Stance Lv. 19 — 1500000 SP · toggle

Level 74

  • Charm Lv. 51–52 — 1200000 SP each · active, magic. (Power: 455 / 458)
  • Backstab Lv. 36–37 — 1200000 SP each · active. (Power: 5330 / 5479)
  • Elemental Heal Lv. 54–55 — 1200000 SP each · active, magic. (Power: 540 / 546)
  • Entangle Lv. 5 — 2300000 SP · active, magic
  • Esprit Lv. 8 — 2300000 SP · passive
  • Dagger Mastery Lv. 44–45 — 1200000 SP each · passive
  • Light Armor Mastery Lv. 46–47 — 1200000 SP each · passive
  • Deadly Blow Lv. 36–37 — 1200000 SP each · active. (Power: 5330 / 5479)
  • Vicious Stance Lv. 20 — 2300000 SP · toggle

In other chronicles

Plain Walker: frequently asked questions

What weapons does Plain Walker use?

Weapons it masters: Daggers.

What armor does Plain Walker wear?

Armor: Light armor.

The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.