Dark elves · Lineage II C3: Rise of Darkness
Abyss Walker
Abyss Walker is a class of Lineage II C3 (race: Dark elves). It comes from Assasin.
Abyss Walker: weapons, armor and skills
- Weapons it masters: Daggers.
- Armor: Light armor.
- Different skills learned: 26, between levels 40 and 74.
Skills learned by level
Level 40
- Confusion Lv. 5 — 28000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Unlock Lv. 6 — 28000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
- Backstab Lv. 1–3 — 9300 SP each · active. Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power X. (Power: 1107 / 1176 / 1249)
- Drain Health Lv. 17–19 — 9300 SP each · active, magic. Absorbs HP. Power X. (Power: 49 / 50 / 52)
- Freezing Strike Lv. 3–4 — 13000 SP each · active, magic · element/trait: Water. Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power X. (Power: 30 / 31)
- Power Break Lv. 3 — 28000 SP · active, magic. Instantly reduces enemy's P. Atk Effect 3.
- Hex Lv. 1 — 28000 SP · active, magic · requires Spellbook: Hex. Instantly decreases enemy's P. Def. Effect 3.
- Critical Power Lv. 3 — 28000 SP · passive. Increases the power of a critical attack.
- Dagger Mastery Lv. 9–11 — 9300 SP each · passive. Increases P. Atk. when using a dagger.
- Silent Move Lv. 1 — 28000 SP · toggle. Disables preemptive attacks from enemies. Continuously consumes MP.
- Sting Lv. 13–15 — 9300 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect X. (Power: 123 / 131 / 139; Effect: 4 / 4 / 5)
- Light Armor Mastery Lv. 11–13 — 9300 SP each · passive. Increases defense when wearing light equipment.
- Deadly Blow Lv. 1–3 — 9300 SP each · active. Potentially deadly attack upon the enemy. Used with a dagger. Power X. (Power: 1107 / 1176 / 1249)
- Vicious Stance Lv. 6 — 28000 SP · toggle. Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level 43
- Confusion Lv. 6 — 29000 SP · active, magic
- Unlock Lv. 7 — 29000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
- Backstab Lv. 4–6 — 9600 SP each · active. (Power: 1325 / 1405 / 1488)
- Drain Health Lv. 20–22 — 9600 SP each · active, magic. (Power: 53 / 55 / 57)
- Freezing Strike Lv. 5–6 — 14000 SP each · active, magic · element/trait: Water. (Power: 33 / 34)
- Veil Lv. 1 — 29000 SP · active · element/trait: Derangement. Blurs enemy's vision, discouraging aggressive behavior.
- Power Break Lv. 4 — 29000 SP · active, magic
- Hex Lv. 2 — 29000 SP · active, magic
- Quick Step Lv. 2 — 29000 SP · passive. Moving speed increases.
- Esprit Lv. 2 — 29000 SP · passive. Increases one's recovery speed while one is running.
- Dagger Mastery Lv. 12–14 — 9600 SP each · passive
- Sting Lv. 16–18 — 9600 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 5. (Power: 148 / 157 / 166)
- Acrobatic Move Lv. 2 — 29000 SP · passive. Dodging abilities increase when running.
- Light Armor Mastery Lv. 14–16 — 9600 SP each · passive
- Deadly Blow Lv. 4–6 — 9600 SP each · active. (Power: 1325 / 1405 / 1488)
- Vicious Stance Lv. 7 — 29000 SP · toggle
Level 46
- Confusion Lv. 7 — 40000 SP · active, magic
- Unlock Lv. 8 — 40000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
- Backstab Lv. 7–9 — 13000 SP each · active. (Power: 1574 / 1664 / 1757)
- Drain Health Lv. 23–25 — 13000 SP each · active, magic. (Power: 58 / 60 / 61)
- Freezing Strike Lv. 7–8 — 20000 SP each · active, magic · element/trait: Water. (Power: 36 / 37)
- Veil Lv. 2 — 40000 SP · active · element/trait: Derangement
- Power Break Lv. 5 — 40000 SP · active, magic
- Hex Lv. 3 — 40000 SP · active, magic
- Esprit Lv. 3 — 40000 SP · passive
- Boost Evasion Lv. 2 — 40000 SP · passive. Increase evasion.
- Dagger Mastery Lv. 15–17 — 13000 SP each · passive
- Sting Lv. 19–21 — 13000 SP each · active. (Power: 175 / 185 / 196)
- Light Armor Mastery Lv. 17–19 — 13000 SP each · passive
- Deadly Blow Lv. 7–9 — 13000 SP each · active. (Power: 1574 / 1664 / 1757)
- Vicious Stance Lv. 8 — 40000 SP · toggle
Level 49
- Confusion Lv. 8 — 61000 SP · active, magic
- Trick Lv. 1 — 61000 SP · active. Takes away the enemy's will to attack.
- Backstab Lv. 10–12 — 20000 SP each · active. (Power: 1853 / 1953 / 2057)
- Drain Health Lv. 26–28 — 20000 SP each · active, magic. (Power: 63 / 65 / 66)
- Bleed Lv. 3 — 61000 SP · active · element/trait: No [Freezing Strike] Freezing Strike Lv.9 Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 39., 31000, Active, Water. Inflicts a serious, bleeding wound upon the enemy. Used with a dagger. Effect 5.
- Freezing Strike Lv. 10 — 31000 SP · active, magic · element/trait: Water. (Power: 40)
- Veil Lv. 3 — 61000 SP · active · element/trait: Derangement
- Power Break Lv. 6 — 61000 SP · active, magic
- Hex Lv. 4 — 61000 SP · active, magic
- Poison Lv. 2 — 61000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 5.
- Esprit Lv. 4 — 61000 SP · passive
- Dagger Mastery Lv. 18–20 — 20000 SP each · passive
- Sting Lv. 22–24 — 20000 SP each · active. (Power: 206 / 217 / 229)
- Light Armor Mastery Lv. 20–22 — 20000 SP each · passive
- Deadly Blow Lv. 10–12 — 20000 SP each · active. (Power: 1853 / 1953 / 2057)
- Vicious Stance Lv. 9 — 61000 SP · toggle
Level 52
- Confusion Lv. 9 — 94000 SP · active, magic
- Trick Lv. 2 — 94000 SP · active
- Unlock Lv. 9 — 94000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
- Backstab Lv. 13–15 — 31000 SP each · active. (Power: 2164 / 2274 / 2388)
- Drain Health Lv. 29–31 — 31000 SP each · active, magic. (Power: 68 / 70 / 72)
- Freezing Strike Lv. 11–12 — 47000 SP each · active, magic · element/trait: Water. (Power: 42 / 43)
- Veil Lv. 4 — 94000 SP · active · element/trait: Derangement
- Power Break Lv. 7 — 94000 SP · active, magic
- Hex Lv. 5 — 94000 SP · active, magic
- Esprit Lv. 5 — 94000 SP · passive
- Critical Power Lv. 4 — 94000 SP · passive
- Dagger Mastery Lv. 21–23 — 31000 SP each · passive
- Sting Lv. 25–27 — 31000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 6. (Power: 241 / 253 / 266)
- Light Armor Mastery Lv. 23–25 — 31000 SP each · passive
- Deadly Blow Lv. 13–15 — 31000 SP each · active. (Power: 2164 / 2274 / 2388)
- Vicious Stance Lv. 10 — 94000 SP · toggle
Level 55
- Confusion Lv. 10 — 120000 SP · active, magic
- Trick Lv. 3 — 120000 SP · active
- Unlock Lv. 10 — 120000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 10 Keys of a Thief. Also opens chests.
- Backstab Lv. 16–18 — 41000 SP each · active. (Power: 2505 / 2625 / 2748)
- Drain Health Lv. 32–34 — 41000 SP each · active, magic. (Power: 73 / 75 / 77)
- Freezing Strike Lv. 13–14 — 61000 SP each · active, magic · element/trait: Water. (Power: 45 / 46)
- Veil Lv. 5 — 120000 SP · active · element/trait: Derangement
- Ultimate Evasion Lv. 2 — 120000 SP · active. Significantly increases Evasion. Effect 2.
- Power Break Lv. 8 — 120000 SP · active, magic
- Hex Lv. 6 — 120000 SP · active, magic
- Acrobat Lv. 2 — 120000 SP · passive. Enables a player to jump from higher places without receiving drop damage.
- Boost Breath Lv. 2 — 120000 SP · passive. Increases lung capacity.
- Dagger Mastery Lv. 24–26 — 41000 SP each · passive
- Sting Lv. 28–30 — 41000 SP each · active. (Power: 279 / 292 / 306)
- Acrobatic Move Lv. 3 — 120000 SP · passive
- Light Armor Mastery Lv. 26–28 — 41000 SP each · passive
- Deadly Blow Lv. 16–18 — 41000 SP each · active. (Power: 2505 / 2625 / 2748)
- Vicious Stance Lv. 11 — 120000 SP · toggle
Level 58
- Confusion Lv. 11 — 150000 SP · active, magic
- Trick Lv. 4 — 150000 SP · active
- Backstab Lv. 19–21 — 50000 SP each · active. (Power: 2875 / 3004 / 3136)
- Drain Health Lv. 35–37 — 50000 SP each · active, magic. (Power: 78 / 80 / 82)
- Bleed Lv. 4 — 150000 SP · active. Inflicts a serious, bleeding wound upon the enemy. Used with a dagger. Effect 6.
- Freezing Strike Lv. 15–16 — 75000 SP each · active, magic · element/trait: Water. (Power: 48 / 49)
- Veil Lv. 6 — 150000 SP · active · element/trait: Derangement
- Power Break Lv. 9 — 150000 SP · active, magic
- Hex Lv. 7 — 150000 SP · active, magic
- Poison Lv. 3 — 150000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 6.
- Boost Evasion Lv. 3 — 150000 SP · passive
- Dagger Mastery Lv. 27–29 — 50000 SP each · passive
- Sting Lv. 31–33 — 50000 SP each · active. (Power: 320 / 334 / 349)
- Light Armor Mastery Lv. 29–31 — 50000 SP each · passive
- Deadly Blow Lv. 19–21 — 50000 SP each · active. (Power: 2875 / 3004 / 3136)
- Vicious Stance Lv. 12 — 150000 SP · toggle
Level 60
- Confusion Lv. 12 — 210000 SP · active, magic
- Trick Lv. 5 — 210000 SP · active
- Unlock Lv. 11 — 210000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 11 Keys of a Thief. Also opens chests.
- Backstab Lv. 22–23 — 100000 SP each · active. (Power: 3217 / 3408)
- Drain Health Lv. 38–39 — 100000 SP each · active, magic. Absorbs HP. Power X (Power: 84 / 85)
- Freezing Strike Lv. 17 — 210000 SP · active, magic · element/trait: Water. (Power: 51)
- Veil Lv. 7 — 210000 SP · active · element/trait: Derangement
- Power Break Lv. 10 — 210000 SP · active, magic
- Hex Lv. 8 — 210000 SP · active, magic
- Dagger Mastery Lv. 30–31 — 100000 SP each · passive
- Sting Lv. 34–35 — 100000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect X. (Power: 364 / 379; Effect: 6 / 7)
- Light Armor Mastery Lv. 32–33 — 100000 SP each · passive
- Deadly Blow Lv. 22–23 — 100000 SP each · active. (Power: 3271 / 3408)
- Vicious Stance Lv. 13 — 210000 SP · toggle
Level 62
- Confusion Lv. 13 — 290000 SP · active, magic
- Trick Lv. 6 — 290000 SP · active
- Backstab Lv. 24–25 — 140000 SP each · active. (Power: 3548 / 3690)
- Drain Health Lv. 40–41 — 140000 SP each · active, magic. (Power: 87 / 89)
- Freezing Strike Lv. 18 — 290000 SP · active, magic · element/trait: Water. (Power: 53)
- Veil Lv. 8 — 290000 SP · active · element/trait: Derangement
- Power Break Lv. 11 — 290000 SP · active, magic
- Hex Lv. 9 — 290000 SP · active, magic
- Esprit Lv. 6 — 290000 SP · passive
- Dagger Mastery Lv. 32–33 — 140000 SP each · passive
- Sting Lv. 36–37 — 140000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 7. (Power: 395 / 410)
- Light Armor Mastery Lv. 34–35 — 140000 SP each · passive
- Deadly Blow Lv. 24–25 — 140000 SP each · active. (Power: 3548 / 3690)
- Vicious Stance Lv. 14 — 290000 SP · toggle
Level 64
- Confusion Lv. 14 — 320000 SP · active, magic
- Trick Lv. 7 — 320000 SP · active
- Unlock Lv. 12 — 320000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 13 Keys of a Thief. Also opens chests.
- Backstab Lv. 26–27 — 160000 SP each · active. (Power: 3834 / 3980)
- Drain Health Lv. 42–43 — 160000 SP each · active, magic. (Power: 90 / 92)
- Freezing Strike Lv. 19 — 320000 SP · active, magic · element/trait: Water. (Power: 56)
- Veil Lv. 9 — 320000 SP · active · element/trait: Derangement
- Power Break Lv. 12 — 320000 SP · active, magic
- Hex Lv. 10 — 320000 SP · active, magic
- Critical Power Lv. 5 — 320000 SP · passive
- Dagger Mastery Lv. 34–35 — 160000 SP each · passive
- Sting Lv. 38–39 — 160000 SP each · active. (Power: 426 / 443)
- Light Armor Mastery Lv. 36–37 — 160000 SP each · passive
- Deadly Blow Lv. 26–27 — 160000 SP each · active. (Power: 3834 / 3980)
- Vicious Stance Lv. 15 — 320000 SP · toggle
Level 66
- Confusion Lv. 15 — 440000 SP · active, magic
- Trick Lv. 8 — 440000 SP · active
- Backstab Lv. 28–29 — 220000 SP each · active. (Power: 4127 / 4275)
- Drain Health Lv. 44–45 — 220000 SP each · active, magic. (Power: 94 / 96)
- Bleed Lv. 5 — 440000 SP · active. Inflicts a serious, bleeding wound upon the enemy. Used with a dagger. Effect 7.
- Freezing Strike Lv. 20 — 440000 SP · active, magic · element/trait: Water. (Power: 58)
- Veil Lv. 10 — 440000 SP · active · element/trait: Derangement
- Power Break Lv. 13 — 440000 SP · active, magic
- Hex Lv. 11 — 440000 SP · active, magic
- Poison Lv. 4 — 440000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 7.
- Dagger Mastery Lv. 36–37 — 220000 SP each · passive
- Sting Lv. 40–41 — 220000 SP each · active. (Power: 459 / 475)
- Light Armor Mastery Lv. 38–39 — 220000 SP each · passive
- Deadly Blow Lv. 28–29 — 220000 SP each · active. (Power: 4127 / 4275)
- Vicious Stance Lv. 16 — 440000 SP · toggle
- Blinding Blow Lv. 1–2 — 220000 SP each · active. Increases Speed when launching attack on enemy. Used with a dagger. Power X. (Power: 2751 / 2850)
Level 68
- Confusion Lv. 16 — 490000 SP · active, magic
- Trick Lv. 9 — 490000 SP · active
- Unlock Lv. 13 — 490000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 15 Keys of a Thief. Also opens chests.
- Backstab Lv. 30–31 — 240000 SP each · active. (Power: 4425 / 4575)
- Drain Health Lv. 46–47 — 240000 SP each · active, magic. (Power: 97 / 99)
- Freezing Strike Lv. 21 — 490000 SP · active, magic · element/trait: Water. (Power: 59)
- Veil Lv. 11 — 490000 SP · active · element/trait: Derangement
- Power Break Lv. 14 — 490000 SP · active, magic
- Hex Lv. 12 — 490000 SP · active, magic
- Esprit Lv. 7 — 490000 SP · passive
- Dagger Mastery Lv. 38–39 — 240000 SP each · passive
- Sting Lv. 42–43 — 240000 SP each · active. (Power: 492 / 509)
- Light Armor Mastery Lv. 40–41 — 240000 SP each · passive
- Deadly Blow Lv. 30–31 — 240000 SP each · active. (Power: 4425 / 4575)
- Vicious Stance Lv. 17 — 490000 SP · toggle
- Blinding Blow Lv. 3–4 — 240000 SP each · active. (Power: 2950 / 3050)
Level 70
- Confusion Lv. 17 — 620000 SP · active, magic
- Trick Lv. 10 — 620000 SP · active
- Backstab Lv. 32–33 — 310000 SP each · active. (Power: 4726 / 4878)
- Drain Health Lv. 48–49 — 310000 SP each · active, magic. (Power: 100 / 102)
- Bleed Lv. 6 — 620000 SP · active. Inflicts a serious, bleeding wound upon the enemy. Used with a dagger. Effect 8.
- Freezing Strike Lv. 22 — 620000 SP · active, magic · element/trait: Water. (Power: 61)
- Veil Lv. 12 — 620000 SP · active · element/trait: Derangement
- Power Break Lv. 15 — 620000 SP · active, magic
- Hex Lv. 13 — 620000 SP · active, magic
- Dagger Mastery Lv. 40–41 — 310000 SP each · passive
- Sting Lv. 44–45 — 310000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect X. (Power: 526 / 542; Effect: 7 / 8)
- Light Armor Mastery Lv. 42–43 — 310000 SP each · passive
- Deadly Blow Lv. 32–33 — 310000 SP each · active. (Power: 4726 / 4878)
- Vicious Stance Lv. 18 — 620000 SP · toggle
- Blinding Blow Lv. 5–6 — 310000 SP each · active. (Power: 3151 / 3252)
Level 72
- Confusion Lv. 18 — 940000 SP · active, magic
- Trick Lv. 11 — 940000 SP · active
- Unlock Lv. 14 — 940000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 17 Keys of a Thief. Also opens chests.
- Backstab Lv. 34–35 — 470000 SP each · active. (Power: 5029 / 5180)
- Drain Health Lv. 50–51 — 470000 SP each · active, magic. (Power: 104 / 105)
- Freezing Strike Lv. 23 — 940000 SP · active, magic · element/trait: Water. (Power: 63)
- Veil Lv. 13 — 940000 SP · active · element/trait: Derangement
- Power Break Lv. 16 — 940000 SP · active, magic
- Hex Lv. 14 — 940000 SP · active, magic
- Critical Power Lv. 6 — 940000 SP · passive
- Dagger Mastery Lv. 42–43 — 470000 SP each · passive
- Sting Lv. 46–47 — 470000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 8. (Power: 559 / 576)
- Light Armor Mastery Lv. 44–45 — 470000 SP each · passive
- Deadly Blow Lv. 34–35 — 470000 SP each · active. (Power: 5029 / 5180)
- Vicious Stance Lv. 19 — 940000 SP · toggle
- Blinding Blow Lv. 7–8 — 470000 SP each · active. (Power: 3353 / 3453)
Level 74
- Confusion Lv. 19 — 1400000 SP · active, magic
- Trick Lv. 12 — 1400000 SP · active
- Backstab Lv. 36–37 — 720000 SP each · active. (Power: 5330 / 5479)
- Drain Health Lv. 52–53 — 720000 SP each · active, magic. (Power: 107 / 108)
- Freezing Strike Lv. 24 — 1400000 SP · active, magic · element/trait: Water. (Power: 65)
- Veil Lv. 14 — 1400000 SP · active · element/trait: Derangement
- Power Break Lv. 17 — 1400000 SP · active, magic
- Hex Lv. 15 — 1400000 SP · active, magic
- Poison Lv. 5 — 1400000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 8.
- Esprit Lv. 8 — 1400000 SP · passive
- Dagger Mastery Lv. 44–45 — 720000 SP each · passive
- Sting Lv. 48–49 — 720000 SP each · active. (Power: 593 / 609)
- Light Armor Mastery Lv. 46–47 — 720000 SP each · passive
- Deadly Blow Lv. 36–37 — 720000 SP each · active. (Power: 5330 / 5479)
- Vicious Stance Lv. 20 — 1400000 SP · toggle
- Blinding Blow Lv. 9–10 — 720000 SP each · active. (Power: 3553 / 3653)
In other chronicles
- Abyss Walker — Lineage II Interlude
- Abyss Walker — Lineage II The 1st Throne: The Kamael
- Abyss Walker — Lineage II The 1st Throne: Hellbound
- Abyss Walker — Lineage II The 2nd Throne: Gracia Part 1
- Abyss Walker — Lineage II The 2nd Throne: Gracia Part 2
- Abyss Walker — Lineage II The 2nd Throne: Gracia Final
- Abyss Walker — Lineage II The 2nd Throne: Gracia Epilogue
- Abyss Walker — Lineage II Freya
- Abyss Walker — Lineage II High Five
- Abyss Walker — Lineage II C5: Oath of Blood
- Abyss Walker — Lineage II C4: Scions of Destiny
- Abyss Walker — Lineage II C2: Age of Splendor
- Abyss Walker — Lineage II C1: Harbingers of War
Abyss Walker: frequently asked questions
What weapons does Abyss Walker use?
Weapons it masters: Daggers.
What armor does Abyss Walker wear?
Armor: Light armor.
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