Dark elves · Lineage II The 2nd Throne: Gracia Final
Abyss Walker
Abyss Walker is a class of Lineage II Gracia Final (race: Dark elves). It comes from Assasin. It evolves into Ghost Hunter.
Abyss Walker: weapons, armor and skills
- Weapons it masters: Daggers.
- Armor: Light armor.
- Different skills learned: 36, between levels 40 and 76.
Skills learned by level
Level 40
- Confusion Lv. 5 — 28000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Unlock Lv. 6 — 28000 SP · active. Opens a level 1 door with 100%% chance, opens a level 2 door with 75%% chance, and opens a treasure chest below level 40 with 90%% chance. Requires 5 Thief Keys.
- Backstab Lv. 1–3 — 9300 SP each · active · enchantable. Aims for the enemy's back and attacks its vital spot with X Power added to P. Atk. Over-hit. Critical. Half Kill. (with: 1107 / 1176 / 1249)
- Drain Health Lv. 17–19 — 9300 SP each · active, magic · element/trait: Unholy: 20; enchantable. Inflicts darkness attribute damage on the target using X Power added to magic power. Absorbs 20%% of the damage as HP. (using: 49 / 50 / 52)
- Freezing Strike Lv. 3–4 — 14000 SP each · active, magic · element/trait: Water: 20; enchantable. Cools and freezes the surrounding air momentarily. Inflicts water damage with X effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute. (with: 30 / 31)
- Power Break Lv. 3 — 28000 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 23%% for 30 seconds.
- Hex Lv. 1 — 28000 SP · active, magic · enchantable. Decreases the enemy's P. Def. by 23%% for 30 seconds.
- Critical Power Lv. 3 — 28000 SP · passive · enchantable. Increases the power of critical attacks by 93.
- Dagger Mastery Lv. 9–11 — 9300 SP each · passive · enchantable. P. Atk. increases by X when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully. (by: 20.3 / 21.8 / 23.4)
- Silent Move Lv. 1 — 28000 SP · toggle · enchantable. Disables preemptive attacks from enemies. Continuously consumes MP.
- Sting Lv. 13–15 — 9300 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume X HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 246 / 262 / 278; consume: 34 / 34 / 44)
- Light Armor Mastery Lv. 11–13 — 9300 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%. (by: 15.7 / 16.7 / 17.8)
- Deadly Blow Lv. 1–3 — 9300 SP each · active · enchantable. Attempts a powerful deadly attack. Attacks the target with X Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill. (with: 1107 / 1176 / 1249)
- Vicious Stance Lv. 6 — 28000 SP · toggle · enchantable. Increases the power of critical attacks by 139. MP is continuously consumed according to level.
Level 43
- Confusion Lv. 6 — 29000 SP · active, magic
- Unlock Lv. 7 — 29000 SP · active. Opens a door below level 2 with 100%% chance, opens a level 3 door with 5%% chance, and opens a treasure chest below level 44 with 90%% chance. Requires 6 Thief Keys.
- Backstab Lv. 4–6 — 9600 SP each · active · enchantable. (with: 1325 / 1405 / 1488)
- Drain Health Lv. 20–22 — 9600 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 53 / 55 / 57)
- Freezing Strike Lv. 5–6 — 14000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 33 / 34)
- Veil Lv. 1 — 29000 SP · active. Creates a hallucination that disrupts the visual. Passively creates monsters for 2 minutes.
- Power Break Lv. 4 — 29000 SP · active, magic · enchantable
- Hex Lv. 2 — 29000 SP · active, magic · enchantable
- Quick Step Lv. 2 — 29000 SP · passive · enchantable. Moving speed increases by 11.
- Esprit Lv. 2 — 29000 SP · passive. Increases HP recovery bonus by 3 and MP recovery bonus by 0.9 when running.
- Dagger Mastery Lv. 12–14 — 9600 SP each · passive · enchantable. (by: 25 / 26.6 / 28.4)
- Sting Lv. 16–18 — 9600 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 295 / 313 / 331)
- Acrobatic Move Lv. 2 — 29000 SP · passive. Evasion increases by 5 when running.
- Light Armor Mastery Lv. 14–16 — 9600 SP each · passive · enchantable. (by: 18.8 / 19.9 / 21.1)
- Deadly Blow Lv. 4–6 — 9600 SP each · active · enchantable. (with: 1325 / 1405 / 1488)
- Vicious Stance Lv. 7 — 29000 SP · toggle · enchantable. Increases the power of critical attacks by 166. MP is continuously consumed according to level.
Level 46
- Confusion Lv. 7 — 38000 SP · active, magic
- Unlock Lv. 8 — 38000 SP · active. Opens a door below level 2 with 100%% chance, opens a level 3 door with 30%% chance, and opens a treasure chest below level 48 with 90%% chance. Requires 7 Thief Keys.
- Backstab Lv. 7–9 — 13000 SP each · active · enchantable. (with: 1574 / 1664 / 1757)
- Drain Health Lv. 23–25 — 13000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 58 / 60 / 61)
- Freezing Strike Lv. 7–8 — 19000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 36 / 37)
- Veil Lv. 2 — 38000 SP · active
- Power Break Lv. 5 — 38000 SP · active, magic · enchantable
- Hex Lv. 3 — 38000 SP · active, magic · enchantable
- Esprit Lv. 3 — 38000 SP · passive. Increases HP recovery bonus by 3.5 and MP recovery bonus by 1 when running.
- Boost Evasion Lv. 2 — 38000 SP · passive · enchantable. Evasion increases by 3.
- Dagger Mastery Lv. 15–17 — 13000 SP each · passive · enchantable. (by: 30.2 / 32.1 / 34.1)
- Sting Lv. 19–21 — 13000 SP each · active · enchantable. (with: 350 / 370 / 391)
- Light Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable. (by: 22.2 / 23.4 / 24.5)
- Deadly Blow Lv. 7–9 — 13000 SP each · active · enchantable. (with: 1574 / 1664 / 1757)
- Vicious Stance Lv. 8 — 38000 SP · toggle · enchantable. Increases the power of critical attacks by 196. MP is continuously consumed according to level.
- Summon Treasure Key Lv. 1 — 38000 SP · active. Summons a treasure chest key. A minimum of 2 and maximum of 3 treasure chest keys between grades 3-5 are summoned. Consumes 2 Thief Keys.
Level 49
- Confusion Lv. 8 — 61000 SP · active, magic
- Trick Lv. 1 — 61000 SP · active. Cancels the attacking desire for yourself. Requires a dagger. Cancel target.
- Backstab Lv. 10–12 — 20000 SP each · active · enchantable. (with: 1853 / 1953 / 2057)
- Drain Health Lv. 26–28 — 20000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 63 / 65 / 66)
- Bleed Lv. 3 — 61000 SP · active · enchantable. Decreases the enemy's moving speed by 20%% for 20 seconds, inflicts bleed, and makes him consume 44 HP every second.
- Freezing Strike Lv. 9–10 — 31000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 39 / 40)
- Veil Lv. 3 — 61000 SP · active
- Power Break Lv. 6 — 61000 SP · active, magic · enchantable
- Hex Lv. 4 — 61000 SP · active, magic · enchantable
- Poison Lv. 2 — 61000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 41 HP every second.
- Esprit Lv. 4 — 61000 SP · passive. Increases HP recovery bonus by 4 and MP recovery bonus by 1.1 when running.
- Dagger Mastery Lv. 18–20 — 20000 SP each · passive · enchantable. (by: 36.1 / 38.2 / 40.4)
- Sting Lv. 22–24 — 20000 SP each · active · enchantable. (with: 412 / 434 / 457)
- Light Armor Mastery Lv. 20–22 — 20000 SP each · passive · enchantable. (by: 25.8 / 27 / 28.2)
- Deadly Blow Lv. 10–12 — 20000 SP each · active · enchantable. (with: 1853 / 1953 / 2057)
- Vicious Stance Lv. 9 — 61000 SP · toggle · enchantable. Increases the power of critical attacks by 229. MP is continuously consumed according to level.
Level 52
- Confusion Lv. 9 — 88000 SP · active, magic
- Trick Lv. 2 — 88000 SP · active
- Unlock Lv. 9 — 88000 SP · active. Opens a door below level 2 with 100%% chance, opens a level 3 door with 75%% chance, and opens a treasure chest below level 52 with 90%% chance. Requires 8 Thief Keys.
- Backstab Lv. 13–15 — 29000 SP each · active · enchantable. (with: 2164 / 2274 / 2388)
- Lure Lv. 1 — 88000 SP · active · enchantable. Quietly lures an enemy.
- Drain Health Lv. 29–31 — 29000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 68 / 70 / 72)
- Freezing Strike Lv. 11–12 — 44000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 42 / 43)
- Veil Lv. 4 — 88000 SP · active
- Power Break Lv. 7 — 88000 SP · active, magic · enchantable
- Hex Lv. 5 — 88000 SP · active, magic · enchantable
- Esprit Lv. 5 — 88000 SP · passive. Increases HP recovery bonus by 4.5 and MP recovery bonus by 1.2 when running.
- Critical Power Lv. 4 — 88000 SP · passive · enchantable. Increases the power of critical attacks by 177.
- Dagger Mastery Lv. 21–23 — 29000 SP each · passive · enchantable. (by: 42.7 / 45 / 47.4)
- Sting Lv. 25–27 — 29000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 481 / 506 / 531)
- Light Armor Mastery Lv. 23–25 — 29000 SP each · passive · enchantable. (by: 29.5 / 30.8 / 32.1)
- Deadly Blow Lv. 13–15 — 29000 SP each · active · enchantable. (with: 2164 / 2274 / 2388)
- Vicious Stance Lv. 10 — 88000 SP · toggle · enchantable. Increases the power of critical attacks by 266. MP is continuously consumed according to level.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 55
- Confusion Lv. 10 — 116000 SP · active, magic
- Trick Lv. 3 — 116000 SP · active
- Unlock Lv. 10 — 116000 SP · active. Opens a door below level 3 with 100%% chance and opens a treasure chest below level 56 with 90%% chance. Requires 10 Thief Keys.
- Backstab Lv. 16–18 — 39000 SP each · active · enchantable. (with: 2505 / 2625 / 2748)
- Drain Health Lv. 32–34 — 39000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 73 / 75 / 77)
- Freezing Strike Lv. 13–14 — 58000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 45 / 46)
- Veil Lv. 5 — 116000 SP · active
- Ultimate Evasion Lv. 2 — 116000 SP · active · enchantable. For 30 seconds, increases one's own evasion by 25, physical attack skill evasion rate by 40%%, and resistance to buff canceling attacks by 80.
- Power Break Lv. 8 — 116000 SP · active, magic · enchantable
- Hex Lv. 6 — 116000 SP · active, magic · enchantable
- Acrobatics Lv. 2 — 116000 SP · passive. The safe height for fall damage increases by 100.
- Breath Boost Lv. 2 — 116000 SP · passive. Lung capacity increases by 300.
- Dagger Mastery Lv. 24–26 — 39000 SP each · passive · enchantable. (by: 49.9 / 52.4 / 55)
- Sting Lv. 28–30 — 39000 SP each · active · enchantable. (with: 557 / 584 / 611)
- Acrobatic Move Lv. 3 — 116000 SP · passive. Evasion increases by 6 when running.
- Light Armor Mastery Lv. 26–28 — 39000 SP each · passive · enchantable. (by: 33.5 / 34.8 / 36.2)
- Deadly Blow Lv. 16–18 — 39000 SP each · active · enchantable. (with: 2505 / 2625 / 2748)
- Vicious Stance Lv. 11 — 116000 SP · toggle · enchantable. Increases the power of critical attacks by 306. MP is continuously consumed according to level.
- Sand Bomb Lv. 1 — 116000 SP · active · enchantable. Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
Level 58
- Confusion Lv. 11 — 126000 SP · active, magic
- Trick Lv. 4 — 126000 SP · active
- Backstab Lv. 19–21 — 42000 SP each · active · enchantable. (with: 2875 / 3004 / 3136)
- Drain Health Lv. 35–37 — 42000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 78 / 80 / 82)
- Bleed Lv. 4 — 126000 SP · active · enchantable. Decreases the enemy's moving speed by 20%% for 20 seconds, inflicts bleed, and makes him consume 54 HP every second.
- Freezing Strike Lv. 15–16 — 63000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 48 / 49)
- Veil Lv. 6 — 126000 SP · active
- Power Break Lv. 9 — 126000 SP · active, magic · enchantable
- Hex Lv. 7 — 126000 SP · active, magic · enchantable
- Poison Lv. 3 — 126000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 50 HP every second.
- Boost Evasion Lv. 3 — 126000 SP · passive · enchantable. Evasion increases by 4.
- Dagger Mastery Lv. 27–29 — 42000 SP each · passive · enchantable. (by: 57.7 / 60.4 / 63.2)
- Sting Lv. 31–33 — 42000 SP each · active · enchantable. (with: 639 / 668 / 697)
- Light Armor Mastery Lv. 29–31 — 42000 SP each · passive · enchantable. (by: 37.6 / 39.1 / 40.5)
- Deadly Blow Lv. 19–21 — 42000 SP each · active · enchantable. (with: 2875 / 3004 / 3136)
- Vicious Stance Lv. 12 — 126000 SP · toggle · enchantable. Increases the power of critical attacks by 349. MP is continuously consumed according to level.
- Mortal Strike Lv. 1 — 126000 SP · active · enchantable. Increases one's own deadly attack rate by 10%% for 2 minutes. Requires a dagger to be equipped.
- Sand Bomb Lv. 2 — 126000 SP · active · enchantable
- Summon Treasure Key Lv. 2 — 126000 SP · active. Summons a treasure chest key. A minimum of 2 and maximum of 3 treasure chest keys between grades 4-6 are summoned. Consumes 3 Thief Keys.
Level 60
- Confusion Lv. 12 — 181000 SP · active, magic
- Trick Lv. 5 — 181000 SP · active
- Unlock Lv. 11 — 181000 SP · active. Opens a door below level 3 with 100%% chance and opens a treasure chest below level 60 with 90%% chance. Requires 11 Thief Keys.
- Backstab Lv. 22–23 — 91000 SP each · active · enchantable. (with: 3271 / 3408)
- Drain Health Lv. 38–39 — 91000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 84 / 85)
- Freezing Strike Lv. 17 — 181000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 51)
- Veil Lv. 7 — 181000 SP · active
- Power Break Lv. 10 — 181000 SP · active, magic · enchantable
- Hex Lv. 8 — 181000 SP · active, magic · enchantable
- Dagger Mastery Lv. 30–31 — 91000 SP each · passive · enchantable. (by: 66.1 / 69)
- Sting Lv. 34–35 — 91000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume X HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 727 / 758; consume: 54 / 62)
- Light Armor Mastery Lv. 32–33 — 91000 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%. (by: 42 / 43.5)
- Deadly Blow Lv. 22–23 — 91000 SP each · active · enchantable. (with: 3271 / 3408)
- Vicious Stance Lv. 13 — 181000 SP · toggle · enchantable. Increases the power of critical attacks by 379. MP is continuously consumed according to level.
- Sand Bomb Lv. 3 — 181000 SP · active · enchantable
- Escape Shackle Lv. 1 — 181000 SP · active. Allows you to escape from a captured state.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Confusion Lv. 13 — 270000 SP · active, magic
- Trick Lv. 6 — 270000 SP · active
- Backstab Lv. 24–25 — 130000 SP each · active · enchantable. (with: 3548 / 3690)
- Drain Health Lv. 40–41 — 130000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 87 / 89)
- Freezing Strike Lv. 18 — 270000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 53)
- Veil Lv. 8 — 270000 SP · active
- Power Break Lv. 11 — 270000 SP · active, magic · enchantable
- Hex Lv. 9 — 270000 SP · active, magic · enchantable
- Esprit Lv. 6 — 270000 SP · passive. Increases HP recovery bonus by 5 and MP recovery bonus by 1.3 when running.
- Dagger Mastery Lv. 32–33 — 130000 SP each · passive · enchantable. (by: 71.9 / 74.9)
- Sting Lv. 36–37 — 130000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 789 / 820)
- Light Armor Mastery Lv. 34–35 — 130000 SP each · passive · enchantable. (by: 44.9 / 46.5)
- Deadly Blow Lv. 24–25 — 130000 SP each · active · enchantable. (with: 3548 / 3690)
- Vicious Stance Lv. 14 — 270000 SP · toggle · enchantable. Increases the power of critical attacks by 410. MP is continuously consumed according to level.
- Sand Bomb Lv. 4 — 270000 SP · active · enchantable
Level 64
- Confusion Lv. 14 — 300000 SP · active, magic
- Trick Lv. 7 — 300000 SP · active
- Unlock Lv. 12 — 300000 SP · active. Opens a door below level 3 with 100%% chance and opens a treasure chest below level 64 with 90%% chance. Requires 13 Thief Keys.
- Backstab Lv. 26–27 — 150000 SP each · active · enchantable. (with: 3834 / 3980)
- Drain Health Lv. 42–43 — 150000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 90 / 92)
- Freezing Strike Lv. 19 — 300000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 56)
- Veil Lv. 9 — 300000 SP · active
- Power Break Lv. 12 — 300000 SP · active, magic · enchantable
- Hex Lv. 10 — 300000 SP · active, magic · enchantable
- Critical Power Lv. 5 — 300000 SP · passive · enchantable. Increases the power of critical attacks by 295.
- Dagger Mastery Lv. 34–35 — 150000 SP each · passive · enchantable. (by: 78 / 81.1)
- Sting Lv. 38–39 — 150000 SP each · active · enchantable. (with: 852 / 885)
- Light Armor Mastery Lv. 36–37 — 150000 SP each · passive · enchantable. (by: 48 / 49.5)
- Deadly Blow Lv. 26–27 — 150000 SP each · active · enchantable. (with: 3834 / 3980)
- Vicious Stance Lv. 15 — 300000 SP · toggle · enchantable. Increases the power of critical attacks by 443. MP is continuously consumed according to level.
- Sand Bomb Lv. 5 — 300000 SP · active · enchantable
Level 66
- Confusion Lv. 15 — 370000 SP · active, magic
- Trick Lv. 8 — 370000 SP · active
- Backstab Lv. 28–29 — 180000 SP each · active · enchantable. (with: 4127 / 4275)
- Drain Health Lv. 44–45 — 180000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 94 / 96)
- Bleed Lv. 5 — 370000 SP · active · enchantable. Decreases the enemy's moving speed by 20%% for 20 seconds, inflicts bleed, and makes him consume 62 HP every second.
- Freezing Strike Lv. 20 — 370000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 58)
- Veil Lv. 10 — 370000 SP · active
- Power Break Lv. 13 — 370000 SP · active, magic · enchantable
- Hex Lv. 11 — 370000 SP · active, magic · enchantable
- Poison Lv. 4 — 370000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 58 HP every second.
- Dagger Mastery Lv. 36–37 — 180000 SP each · passive · enchantable. (by: 84.2 / 87.3)
- Sting Lv. 40–41 — 180000 SP each · active · enchantable. (with: 917 / 950)
- Light Armor Mastery Lv. 38–39 — 180000 SP each · passive · enchantable. (by: 51.1 / 52.7)
- Deadly Blow Lv. 28–29 — 180000 SP each · active · enchantable. (with: 4127 / 4275)
- Vicious Stance Lv. 16 — 370000 SP · toggle · enchantable. Increases the power of critical attacks by 475. MP is continuously consumed according to level.
- Blinding Blow Lv. 1–2 — 180000 SP each · active · enchantable. Attempts a powerful deadly attack. Attacks the enemy with X Power added to P. Atk. and makes him turn his back. Increases one's own moving speed by 40. Requires a dagger to be equipped. Over-hit. Half Kill. (with: 2751 / 2850)
- Mortal Strike Lv. 2 — 370000 SP · active · enchantable. Increases one's own deadly attack rate by 15%% for 2 minutes. Requires a dagger to be equipped.
- Sand Bomb Lv. 6 — 370000 SP · active · enchantable. Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
- Summon Treasure Key Lv. 3 — 370000 SP · active. Summons a treasure chest key. A minimum of 2 and maximum of 3 treasure chest keys between grades 5-7 are summoned. Consumes 4 Thief Keys.
Level 68
- Confusion Lv. 16 — 460000 SP · active, magic
- Trick Lv. 9 — 460000 SP · active
- Unlock Lv. 13 — 460000 SP · active. Opens a door below level 3 with 100%% chance and opens a treasure chest below level 68 with 90%% chance. Requires 15 Thief Keys.
- Backstab Lv. 30–31 — 230000 SP each · active · enchantable. (with: 4425 / 4575)
- Drain Health Lv. 46–47 — 230000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 97 / 99)
- Freezing Strike Lv. 21 — 460000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 59)
- Veil Lv. 11 — 460000 SP · active
- Power Break Lv. 14 — 460000 SP · active, magic · enchantable
- Hex Lv. 12 — 460000 SP · active, magic · enchantable
- Esprit Lv. 7 — 460000 SP · passive. Increases HP recovery bonus by 5.5 and MP recovery bonus by 1.4 when running.
- Dagger Mastery Lv. 38–39 — 230000 SP each · passive · enchantable. (by: 90.5 / 93.7)
- Sting Lv. 42–43 — 230000 SP each · active · enchantable. (with: 984 / 1017)
- Light Armor Mastery Lv. 40–41 — 230000 SP each · passive · enchantable. (by: 54.2 / 55.8)
- Deadly Blow Lv. 30–31 — 230000 SP each · active · enchantable. (with: 4425 / 4575)
- Vicious Stance Lv. 17 — 460000 SP · toggle · enchantable. Increases the power of critical attacks by 509. MP is continuously consumed according to level.
- Blinding Blow Lv. 3–4 — 230000 SP each · active · enchantable. (with: 2850 / 3050)
- Sand Bomb Lv. 7 — 460000 SP · active · enchantable
Level 70
- Confusion Lv. 17 — 580000 SP · active, magic
- Trick Lv. 10 — 580000 SP · active
- Backstab Lv. 32–33 — 290000 SP each · active · enchantable. (with: 4726 / 4878)
- Drain Health Lv. 48–49 — 290000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 100 / 102)
- Bleed Lv. 6 — 580000 SP · active · enchantable. Decreases the enemy's moving speed by 20%% for 20 seconds, inflicts bleed, and makes him consume 67 HP every second.
- Freezing Strike Lv. 22 — 580000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 61)
- Veil Lv. 12 — 580000 SP · active
- Power Break Lv. 15 — 580000 SP · active, magic · enchantable
- Hex Lv. 13 — 580000 SP · active, magic · enchantable
- Dagger Mastery Lv. 40–41 — 290000 SP each · passive · enchantable. (by: 96.8 / 100)
- Sting Lv. 44–45 — 290000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume X HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1051 / 1084; consume: 62 / 67)
- Light Armor Mastery Lv. 42–43 — 290000 SP each · passive · enchantable. (by: 57.4 / 59.1)
- Deadly Blow Lv. 32–33 — 290000 SP each · active · enchantable. (with: 4726 / 4878)
- Vicious Stance Lv. 18 — 580000 SP · toggle · enchantable. Increases the power of critical attacks by 542. MP is continuously consumed according to level.
- Blinding Blow Lv. 5–6 — 290000 SP each · active · enchantable. (with: 3151 / 3252)
- Sand Bomb Lv. 8 — 580000 SP · active · enchantable
Level 72
- Confusion Lv. 18 — 710000 SP · active, magic
- Trick Lv. 11 — 710000 SP · active
- Unlock Lv. 14 — 710000 SP · active. Opens a door below level 3 with 100%% chance and opens a treasure chest below level 72 with 90%% chance. Requires 17 Thief Keys.
- Backstab Lv. 34–35 — 350000 SP each · active · enchantable. (with: 5029 / 5180)
- Drain Health Lv. 50–51 — 350000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 104 / 105)
- Freezing Strike Lv. 23 — 710000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 63)
- Veil Lv. 13 — 710000 SP · active
- Power Break Lv. 16 — 710000 SP · active, magic · enchantable
- Hex Lv. 14 — 710000 SP · active, magic · enchantable
- Critical Power Lv. 6 — 710000 SP · passive · enchantable. Increases the power of critical attacks by 384.
- Dagger Mastery Lv. 42–43 — 350000 SP each · passive · enchantable. (by: 103.2 / 106.4)
- Sting Lv. 46–47 — 350000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1118 / 1151)
- Light Armor Mastery Lv. 44–45 — 350000 SP each · passive · enchantable. (by: 60.7 / 62.3)
- Deadly Blow Lv. 34–35 — 350000 SP each · active · enchantable. (with: 5029 / 5180)
- Vicious Stance Lv. 19 — 710000 SP · toggle · enchantable. Increases the power of critical attacks by 576. MP is continuously consumed according to level.
- Blinding Blow Lv. 7–8 — 350000 SP each · active · enchantable. (with: 3353 / 3453)
- Sand Bomb Lv. 9 — 710000 SP · active · enchantable
- Shadow Step Lv. 1 — 0 SP · active · requires Forgotten Scroll - Shadow Step. Approaches the enemy from behind. Target cancel.
Level 74
- Confusion Lv. 19 — 1180000 SP · active, magic
- Trick Lv. 12 — 1180000 SP · active
- Backstab Lv. 36–37 — 590000 SP each · active · enchantable. (with: 5330 / 5479)
- Drain Health Lv. 52–53 — 590000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 107 / 108)
- Freezing Strike Lv. 24 — 1180000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 65)
- Veil Lv. 14 — 1180000 SP · active
- Power Break Lv. 17 — 1180000 SP · active, magic · enchantable
- Hex Lv. 15 — 1180000 SP · active, magic · enchantable
- Poison Lv. 5 — 1180000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 63 HP every second.
- Esprit Lv. 8 — 1180000 SP · passive. Increases HP recovery bonus by 6 and MP recovery bonus by 1.5 when running.
- Critical Power Lv. 7 — 1180000 SP · passive · enchantable. Increases the power of critical attacks by 406.
- Dagger Mastery Lv. 44–45 — 590000 SP each · passive · enchantable. (by: 109.6 / 112.8)
- Sting Lv. 48–49 — 590000 SP each · active · enchantable. (with: 1185 / 1218)
- Light Armor Mastery Lv. 46–47 — 590000 SP each · passive · enchantable. (by: 63.9 / 65.6)
- Deadly Blow Lv. 36–37 — 590000 SP each · active · enchantable. (with: 5330 / 5479)
- Vicious Stance Lv. 20 — 1180000 SP · toggle · enchantable. Increases the power of critical attacks by 609. MP is continuously consumed according to level.
- Blinding Blow Lv. 9–10 — 590000 SP each · active · enchantable. (with: 3553 / 3653)
- Mortal Strike Lv. 3 — 1180000 SP · active · enchantable. Increases one's own deadly attack rate by 20%% for 2 minutes. Requires a dagger to be equipped.
- Sand Bomb Lv. 10 — 1180000 SP · active · enchantable. Detonates a sand bomb to decrease the enemy's accuracy by 12 for 30 seconds.
- Summon Treasure Key Lv. 4 — 1180000 SP · active. Summons a treasure chest key. A minimum of 2 and maximum of 3 treasure chest keys between grades 6-8 are summoned. Consumes 6 Thief Keys.
- Find Trap Lv. 1 — 1180000 SP · active. Detects traps below Level 78.
- Remove Trap Lv. 1 — 1180000 SP · active. Disarms traps below Level 78.
- Evasion Counter Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Evasion Counter. During Evasion, counters by stunning the enemy and renders him senseless.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Abyss Walker — Lineage II Interlude
- Abyss Walker — Lineage II The 1st Throne: The Kamael
- Abyss Walker — Lineage II The 1st Throne: Hellbound
- Abyss Walker — Lineage II The 2nd Throne: Gracia Part 1
- Abyss Walker — Lineage II The 2nd Throne: Gracia Part 2
- Abyss Walker — Lineage II The 2nd Throne: Gracia Epilogue
- Abyss Walker — Lineage II Freya
- Abyss Walker — Lineage II High Five
- Abyss Walker — Lineage II C5: Oath of Blood
- Abyss Walker — Lineage II C4: Scions of Destiny
- Abyss Walker — Lineage II C3: Rise of Darkness
- Abyss Walker — Lineage II C2: Age of Splendor
- Abyss Walker — Lineage II C1: Harbingers of War
Abyss Walker: frequently asked questions
What weapons does Abyss Walker use?
Weapons it masters: Daggers.
What armor does Abyss Walker wear?
Armor: Light armor.
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