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Dark elves · Lineage II Interlude

Abyss Walker

Abyss Walker is a class of Lineage II Interlude (race: Dark elves). It comes from Assasin. It evolves into Ghost Hunter.

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Abyss Walker: weapons, armor and skills

  • Weapons it masters: Daggers.
  • Armor: Light armor.
  • Different skills learned: 31, between levels 40 and 76.

Skills learned by level

Level 40

  • Confusion Lv. 5 — 28000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
  • Unlock Lv. 6 — 28000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
  • Backstab Lv. 1–3 — 9300 SP each · active · enchantable. Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power X. (Power: 1107 / 1176 / 1249)
  • Drain Health Lv. 17–19 — 9300 SP each · active, magic · enchantable. Transfers HP from a target to yourself. Power X. (Power: 49 / 50 / 52)
  • Freezing Strike Lv. 3–4 — 14000 SP each · active, magic · enchantable. Freezes an enemy, instantly reducing their speed. Power X. Effect 2. (Power: 30 / 31)
  • Power Break Lv. 3 — 28000 SP · active, magic · enchantable. Instantly reduces enemy's P. Atk Effect 3.
  • Hex Lv. 1 — 28000 SP · active, magic · requires Spellbook: Hex; enchantable. Instantly decreases enemy's P. Def. Effect 3.
  • Critical Power Lv. 3 — 28000 SP · passive. Increases the power of a critical attack.
  • Dagger Mastery Lv. 9–11 — 9300 SP each · passive. Increases P. Atk. when using a dagger.
  • Silent Move Lv. 1 — 28000 SP · toggle. Disables preemptive attacks from enemies. Continuously consumes MP.
  • Sting Lv. 13–15 — 9300 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect X. (Power: 123 / 131 / 139; Effect: 4 / 4 / 5)
  • Light Armor Mastery Lv. 11–13 — 9300 SP each · passive. Increases P. Def. when wearing light armor.
  • Deadly Blow Lv. 1–3 — 9300 SP each · active · enchantable. Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power X. (Power: 1107 / 1176 / 1249)
  • Vicious Stance Lv. 6 — 28000 SP · toggle · enchantable. Increases one's critical attack power. MP will be consumed continuously.

Level 43

  • Confusion Lv. 6 — 29000 SP · active, magic
  • Unlock Lv. 7 — 29000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
  • Backstab Lv. 4–6 — 9600 SP each · active · enchantable. (Power: 1325 / 1405 / 1488)
  • Drain Health Lv. 20–22 — 9600 SP each · active, magic · enchantable. (Power: 53 / 55 / 57)
  • Freezing Strike Lv. 5–6 — 14000 SP each · active, magic · enchantable. (Power: 33 / 34)
  • Veil Lv. 1 — 29000 SP · active. Blurs enemy's vision, discouraging aggressive behavior.
  • Power Break Lv. 4 — 29000 SP · active, magic · enchantable
  • Hex Lv. 2 — 29000 SP · active, magic · enchantable
  • Quick Step Lv. 2 — 29000 SP · passive. Moving speed increases.
  • Esprit Lv. 2 — 29000 SP · passive. Increases HP/MP regeneration while running.
  • Dagger Mastery Lv. 12–14 — 9600 SP each · passive
  • Sting Lv. 16–18 — 9600 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 5. (Power: 148 / 157 / 166)
  • Acrobatic Move Lv. 2 — 29000 SP · passive. Dodging abilities increase when running.
  • Light Armor Mastery Lv. 14–16 — 9600 SP each · passive
  • Deadly Blow Lv. 4–6 — 9600 SP each · active · enchantable. (Power: 1325 / 1405 / 1488)
  • Vicious Stance Lv. 7 — 29000 SP · toggle · enchantable

Level 46

  • Confusion Lv. 7 — 38000 SP · active, magic
  • Unlock Lv. 8 — 38000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
  • Backstab Lv. 7–9 — 13000 SP each · active · enchantable. (Power: 1574 / 1664 / 1757)
  • Drain Health Lv. 23–25 — 13000 SP each · active, magic · enchantable. (Power: 58 / 60 / 61)
  • Freezing Strike Lv. 7–8 — 19000 SP each · active, magic · enchantable. (Power: 36 / 37)
  • Veil Lv. 2 — 38000 SP · active
  • Power Break Lv. 5 — 38000 SP · active, magic · enchantable
  • Hex Lv. 3 — 38000 SP · active, magic · enchantable
  • Esprit Lv. 3 — 38000 SP · passive
  • Boost Evasion Lv. 2 — 38000 SP · passive. Increase evasion.
  • Dagger Mastery Lv. 15–17 — 13000 SP each · passive
  • Sting Lv. 19–21 — 13000 SP each · active · enchantable. (Power: 175 / 185 / 196)
  • Light Armor Mastery Lv. 17–19 — 13000 SP each · passive
  • Deadly Blow Lv. 7–9 — 13000 SP each · active · enchantable. (Power: 1574 / 1664 / 1757)
  • Vicious Stance Lv. 8 — 38000 SP · toggle · enchantable
  • Summon Treasure Key Lv. 1 — 38000 SP · active. Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.

Level 49

  • Confusion Lv. 8 — 61000 SP · active, magic
  • Trick Lv. 1 — 61000 SP · active. Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
  • Backstab Lv. 10–12 — 20000 SP each · active · enchantable. (Power: 1853 / 1953 / 2057)
  • Drain Health Lv. 26–28 — 20000 SP each · active, magic · enchantable. (Power: 63 / 65 / 66)
  • Bleed Lv. 3 — 61000 SP · active · enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 5.
  • Freezing Strike Lv. 9–10 — 31000 SP each · active, magic · enchantable. (Power: 39 / 40)
  • Veil Lv. 3 — 61000 SP · active
  • Power Break Lv. 6 — 61000 SP · active, magic · enchantable
  • Hex Lv. 4 — 61000 SP · active, magic · enchantable
  • Poison Lv. 2 — 61000 SP · active, magic. Instantly poisons enemy. Effect 5.
  • Esprit Lv. 4 — 61000 SP · passive
  • Dagger Mastery Lv. 18–20 — 20000 SP each · passive
  • Sting Lv. 22–24 — 20000 SP each · active · enchantable. (Power: 206 / 217 / 229)
  • Light Armor Mastery Lv. 20–22 — 20000 SP each · passive
  • Deadly Blow Lv. 10–12 — 20000 SP each · active · enchantable. (Power: 1853 / 1953 / 2057)
  • Vicious Stance Lv. 9 — 61000 SP · toggle · enchantable

Level 52

  • Confusion Lv. 9 — 94000 SP · active, magic
  • Trick Lv. 2 — 94000 SP · active
  • Unlock Lv. 9 — 94000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
  • Backstab Lv. 13–15 — 31000 SP each · active · enchantable. (Power: 2164 / 2274 / 2388)
  • Drain Health Lv. 29–31 — 31000 SP each · active, magic · enchantable. (Power: 68 / 70 / 72)
  • Freezing Strike Lv. 11–12 — 47000 SP each · active, magic · enchantable. (Power: 42 / 43)
  • Veil Lv. 4 — 94000 SP · active
  • Power Break Lv. 7 — 94000 SP · active, magic · enchantable
  • Hex Lv. 5 — 94000 SP · active, magic · enchantable
  • Esprit Lv. 5 — 94000 SP · passive
  • Critical Power Lv. 4 — 94000 SP · passive
  • Dagger Mastery Lv. 21–23 — 31000 SP each · passive
  • Sting Lv. 25–27 — 31000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 6. (Power: 241 / 253 / 266)
  • Light Armor Mastery Lv. 23–25 — 31000 SP each · passive
  • Deadly Blow Lv. 13–15 — 31000 SP each · active · enchantable. (Power: 2164 / 2274 / 2388)
  • Vicious Stance Lv. 10 — 94000 SP · toggle · enchantable
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs you can receive.

Level 55

  • Confusion Lv. 10 — 116000 SP · active, magic
  • Trick Lv. 3 — 116000 SP · active
  • Unlock Lv. 10 — 116000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 10 Keys of a Thief. Also opens chests.
  • Backstab Lv. 16–18 — 39000 SP each · active · enchantable. (Power: 2505 / 2625 / 2748)
  • Drain Health Lv. 32–34 — 39000 SP each · active, magic · enchantable. (Power: 73 / 75 / 77)
  • Freezing Strike Lv. 13–14 — 58000 SP each · active, magic · enchantable. (Power: 45 / 46)
  • Veil Lv. 5 — 116000 SP · active
  • Ultimate Evasion Lv. 2 — 116000 SP · active · enchantable. Significantly increases Evasion and resistance to buff-lifting attacks. Effect 2.
  • Power Break Lv. 8 — 116000 SP · active, magic · enchantable
  • Hex Lv. 6 — 116000 SP · active, magic · enchantable
  • Acrobatics Lv. 2 — 116000 SP · passive. Reduces falling damage.
  • Breath Boost Lv. 2 — 116000 SP · passive. Increases lung capacity.
  • Dagger Mastery Lv. 24–26 — 39000 SP each · passive
  • Sting Lv. 28–30 — 39000 SP each · active · enchantable. (Power: 279 / 292 / 306)
  • Acrobatic Move Lv. 3 — 116000 SP · passive
  • Light Armor Mastery Lv. 26–28 — 39000 SP each · passive
  • Deadly Blow Lv. 16–18 — 39000 SP each · active · enchantable. (Power: 2505 / 2625 / 2748)
  • Vicious Stance Lv. 11 — 116000 SP · toggle · enchantable
  • Sand Bomb Lv. 1 — 116000 SP · active · enchantable. Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.

Level 58

  • Confusion Lv. 11 — 126000 SP · active, magic
  • Trick Lv. 4 — 126000 SP · active
  • Backstab Lv. 19–21 — 42000 SP each · active · enchantable. (Power: 2875 / 3004 / 3136)
  • Drain Health Lv. 35–37 — 42000 SP each · active, magic · enchantable. (Power: 78 / 80 / 82)
  • Bleed Lv. 4 — 126000 SP · active · enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 6.
  • Freezing Strike Lv. 15–16 — 63000 SP each · active, magic · enchantable. (Power: 48 / 49)
  • Veil Lv. 6 — 126000 SP · active
  • Power Break Lv. 9 — 126000 SP · active, magic · enchantable
  • Hex Lv. 7 — 126000 SP · active, magic · enchantable
  • Poison Lv. 3 — 126000 SP · active, magic. Instantly poisons enemy. Effect 6.
  • Boost Evasion Lv. 3 — 126000 SP · passive
  • Dagger Mastery Lv. 27–29 — 42000 SP each · passive
  • Sting Lv. 31–33 — 42000 SP each · active · enchantable. (Power: 320 / 334 / 349)
  • Light Armor Mastery Lv. 29–31 — 42000 SP each · passive
  • Deadly Blow Lv. 19–21 — 42000 SP each · active · enchantable. (Power: 2875 / 3004 / 3136)
  • Vicious Stance Lv. 12 — 126000 SP · toggle · enchantable
  • Mortal Strike Lv. 1 — 126000 SP · active · enchantable. Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 1.
  • Sand Bomb Lv. 2 — 126000 SP · active · enchantable
  • Summon Treasure Key Lv. 2 — 126000 SP · active. Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.

Level 60

  • Confusion Lv. 12 — 181000 SP · active, magic
  • Trick Lv. 5 — 181000 SP · active
  • Unlock Lv. 11 — 181000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 11 Keys of a Thief. Also opens chests.
  • Backstab Lv. 22–23 — 91000 SP each · active · enchantable. (Power: 3271 / 3408)
  • Drain Health Lv. 38–39 — 91000 SP each · active, magic · enchantable. Transfers HP from a target to yourself. Power X (Power: 84 / 85)
  • Freezing Strike Lv. 17 — 181000 SP · active, magic · enchantable. (Power: 51)
  • Veil Lv. 7 — 181000 SP · active
  • Power Break Lv. 10 — 181000 SP · active, magic · enchantable
  • Hex Lv. 8 — 181000 SP · active, magic · enchantable
  • Dagger Mastery Lv. 30–31 — 91000 SP each · passive
  • Sting Lv. 34–35 — 91000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect X. (Power: 364 / 379; Effect: 6 / 7)
  • Light Armor Mastery Lv. 32–33 — 91000 SP each · passive
  • Deadly Blow Lv. 22–23 — 91000 SP each · active · enchantable. (Power: 3271 / 3408)
  • Vicious Stance Lv. 13 — 181000 SP · toggle · enchantable
  • Sand Bomb Lv. 3 — 181000 SP · active · enchantable
  • Escape Shackle Lv. 1 — 181000 SP · active. Allows you to escape from a captured state.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version)

Level 62

  • Confusion Lv. 13 — 270000 SP · active, magic
  • Trick Lv. 6 — 270000 SP · active
  • Backstab Lv. 24–25 — 130000 SP each · active · enchantable. (Power: 3548 / 3690)
  • Drain Health Lv. 40–41 — 130000 SP each · active, magic · enchantable. (Power: 87 / 89)
  • Freezing Strike Lv. 18 — 270000 SP · active, magic · enchantable. (Power: 53)
  • Veil Lv. 8 — 270000 SP · active
  • Power Break Lv. 11 — 270000 SP · active, magic · enchantable
  • Hex Lv. 9 — 270000 SP · active, magic · enchantable
  • Esprit Lv. 6 — 270000 SP · passive
  • Dagger Mastery Lv. 32–33 — 130000 SP each · passive
  • Sting Lv. 36–37 — 130000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 7. (Power: 395 / 410)
  • Light Armor Mastery Lv. 34–35 — 130000 SP each · passive
  • Deadly Blow Lv. 24–25 — 130000 SP each · active · enchantable. (Power: 3548 / 3690)
  • Vicious Stance Lv. 14 — 270000 SP · toggle · enchantable
  • Sand Bomb Lv. 4 — 270000 SP · active · enchantable

Level 64

  • Confusion Lv. 14 — 300000 SP · active, magic
  • Trick Lv. 7 — 300000 SP · active
  • Unlock Lv. 12 — 300000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 13 Keys of a Thief. Also opens chests.
  • Backstab Lv. 26–27 — 150000 SP each · active · enchantable. (Power: 3834 / 3980)
  • Drain Health Lv. 42–43 — 150000 SP each · active, magic · enchantable. (Power: 90 / 92)
  • Freezing Strike Lv. 19 — 300000 SP · active, magic · enchantable. (Power: 56)
  • Veil Lv. 9 — 300000 SP · active
  • Power Break Lv. 12 — 300000 SP · active, magic · enchantable
  • Hex Lv. 10 — 300000 SP · active, magic · enchantable
  • Critical Power Lv. 5 — 300000 SP · passive
  • Dagger Mastery Lv. 34–35 — 150000 SP each · passive
  • Sting Lv. 38–39 — 150000 SP each · active · enchantable. (Power: 426 / 443)
  • Light Armor Mastery Lv. 36–37 — 150000 SP each · passive
  • Deadly Blow Lv. 26–27 — 150000 SP each · active · enchantable. (Power: 3834 / 3980)
  • Vicious Stance Lv. 15 — 300000 SP · toggle · enchantable
  • Sand Bomb Lv. 5 — 300000 SP · active · enchantable

Level 66

  • Confusion Lv. 15 — 370000 SP · active, magic
  • Trick Lv. 8 — 370000 SP · active
  • Backstab Lv. 28–29 — 180000 SP each · active · enchantable. (Power: 4127 / 4275)
  • Drain Health Lv. 44–45 — 180000 SP each · active, magic · enchantable. (Power: 94 / 96)
  • Bleed Lv. 5 — 370000 SP · active · enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 7.
  • Freezing Strike Lv. 20 — 370000 SP · active, magic · enchantable. (Power: 58)
  • Veil Lv. 10 — 370000 SP · active
  • Power Break Lv. 13 — 370000 SP · active, magic · enchantable
  • Hex Lv. 11 — 370000 SP · active, magic · enchantable
  • Poison Lv. 4 — 370000 SP · active, magic. Instantly poisons enemy. Effect 7.
  • Dagger Mastery Lv. 36–37 — 180000 SP each · passive
  • Sting Lv. 40–41 — 180000 SP each · active · enchantable. (Power: 459 / 475)
  • Light Armor Mastery Lv. 38–39 — 180000 SP each · passive
  • Deadly Blow Lv. 28–29 — 180000 SP each · active · enchantable. (Power: 4127 / 4275)
  • Vicious Stance Lv. 16 — 370000 SP · toggle · enchantable
  • Blinding Blow Lv. 1–2 — 180000 SP each · active. While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power X. (Power: 2751 / 2850)
  • Mortal Strike Lv. 2 — 370000 SP · active · enchantable. Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 2.
  • Sand Bomb Lv. 6 — 370000 SP · active · enchantable. Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
  • Summon Treasure Key Lv. 3 — 370000 SP · active. Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.

Level 68

  • Confusion Lv. 16 — 460000 SP · active, magic
  • Trick Lv. 9 — 460000 SP · active
  • Unlock Lv. 13 — 460000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 15 Keys of a Thief. Also opens chests.
  • Backstab Lv. 30–31 — 230000 SP each · active · enchantable. (Power: 4425 / 4575)
  • Drain Health Lv. 46–47 — 230000 SP each · active, magic · enchantable. (Power: 97 / 99)
  • Freezing Strike Lv. 21 — 460000 SP · active, magic · enchantable. (Power: 59)
  • Veil Lv. 11 — 460000 SP · active
  • Power Break Lv. 14 — 460000 SP · active, magic · enchantable
  • Hex Lv. 12 — 460000 SP · active, magic · enchantable
  • Esprit Lv. 7 — 460000 SP · passive
  • Dagger Mastery Lv. 38–39 — 230000 SP each · passive
  • Sting Lv. 42–43 — 230000 SP each · active · enchantable. (Power: 492 / 509)
  • Light Armor Mastery Lv. 40–41 — 230000 SP each · passive
  • Deadly Blow Lv. 30–31 — 230000 SP each · active · enchantable. (Power: 4425 / 4575)
  • Vicious Stance Lv. 17 — 460000 SP · toggle · enchantable
  • Blinding Blow Lv. 3–4 — 230000 SP each · active. (Power: 2850 / 3050)
  • Sand Bomb Lv. 7 — 460000 SP · active · enchantable

Level 70

  • Confusion Lv. 17 — 580000 SP · active, magic
  • Trick Lv. 10 — 580000 SP · active
  • Backstab Lv. 32–33 — 290000 SP each · active · enchantable. (Power: 4726 / 4878)
  • Drain Health Lv. 48–49 — 290000 SP each · active, magic · enchantable. (Power: 100 / 102)
  • Bleed Lv. 6 — 580000 SP · active · enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 8.
  • Freezing Strike Lv. 22 — 580000 SP · active, magic · enchantable. (Power: 61)
  • Veil Lv. 12 — 580000 SP · active
  • Power Break Lv. 15 — 580000 SP · active, magic · enchantable
  • Hex Lv. 13 — 580000 SP · active, magic · enchantable
  • Dagger Mastery Lv. 40–41 — 290000 SP each · passive
  • Sting Lv. 44–45 — 290000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect X. (Power: 526 / 542; Effect: 7 / 8)
  • Light Armor Mastery Lv. 42–43 — 290000 SP each · passive
  • Deadly Blow Lv. 32–33 — 290000 SP each · active · enchantable. (Power: 4726 / 4878)
  • Vicious Stance Lv. 18 — 580000 SP · toggle · enchantable
  • Blinding Blow Lv. 5–6 — 290000 SP each · active. (Power: 3151 / 3252)
  • Sand Bomb Lv. 8 — 580000 SP · active · enchantable

Level 72

  • Confusion Lv. 18 — 710000 SP · active, magic
  • Trick Lv. 11 — 710000 SP · active
  • Unlock Lv. 14 — 710000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 17 Keys of a Thief. Also opens chests.
  • Backstab Lv. 34–35 — 350000 SP each · active · enchantable. (Power: 5029 / 5180)
  • Drain Health Lv. 50–51 — 350000 SP each · active, magic · enchantable. (Power: 104 / 105)
  • Freezing Strike Lv. 23 — 710000 SP · active, magic · enchantable. (Power: 63)
  • Veil Lv. 13 — 710000 SP · active
  • Power Break Lv. 16 — 710000 SP · active, magic · enchantable
  • Hex Lv. 14 — 710000 SP · active, magic · enchantable
  • Critical Power Lv. 6 — 710000 SP · passive
  • Dagger Mastery Lv. 42–43 — 350000 SP each · passive
  • Sting Lv. 46–47 — 350000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 8. (Power: 559 / 576)
  • Light Armor Mastery Lv. 44–45 — 350000 SP each · passive
  • Deadly Blow Lv. 34–35 — 350000 SP each · active · enchantable. (Power: 5029 / 5180)
  • Vicious Stance Lv. 19 — 710000 SP · toggle · enchantable
  • Blinding Blow Lv. 7–8 — 350000 SP each · active. (Power: 3353 / 3453)
  • Sand Bomb Lv. 9 — 710000 SP · active · enchantable

Level 74

  • Confusion Lv. 19 — 1180000 SP · active, magic
  • Trick Lv. 12 — 1180000 SP · active
  • Backstab Lv. 36–37 — 590000 SP each · active · enchantable. (Power: 5330 / 5479)
  • Drain Health Lv. 52–53 — 590000 SP each · active, magic · enchantable. (Power: 107 / 108)
  • Freezing Strike Lv. 24 — 1180000 SP · active, magic · enchantable. (Power: 65)
  • Veil Lv. 14 — 1180000 SP · active
  • Power Break Lv. 17 — 1180000 SP · active, magic · enchantable
  • Hex Lv. 15 — 1180000 SP · active, magic · enchantable
  • Poison Lv. 5 — 1180000 SP · active, magic. Instantly poisons enemy. Effect 8.
  • Esprit Lv. 8 — 1180000 SP · passive
  • Dagger Mastery Lv. 44–45 — 590000 SP each · passive
  • Sting Lv. 48–49 — 590000 SP each · active · enchantable. (Power: 593 / 609)
  • Light Armor Mastery Lv. 46–47 — 590000 SP each · passive
  • Deadly Blow Lv. 36–37 — 590000 SP each · active · enchantable. (Power: 5330 / 5479)
  • Vicious Stance Lv. 20 — 1180000 SP · toggle · enchantable
  • Blinding Blow Lv. 9–10 — 590000 SP each · active. (Power: 3553 / 3653)
  • Mortal Strike Lv. 3 — 1180000 SP · active · enchantable. Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 3.
  • Sand Bomb Lv. 10 — 1180000 SP · active · enchantable. Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 3.
  • Summon Treasure Key Lv. 4 — 1180000 SP · active. Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version)

Tips about Abyss Walker

Abyss Walker: what it specializes in

Abyss Walker (Dark Elves, comes from Assasin): specializes in daggers, light armor, and bows; new skills: Backstab (Lv. 40), Hex (Lv. 40), Silent Move (Lv. 40), Deadly Blow (Lv. 40), Veil (Lv. 43), Summon Treasure Key (Lv. 46), Trick (Lv. 49), Sand Bomb (Lv. 55), Mortal Strike (Lv. 58), Escape Shackle (Lv. 60), Blinding Blow (Lv. 66) and Divine Inspiration (Lv. 52).

Abyss Walker: books and amulets you need

Not sold (drop, exchange, or quest): Spellbook: Hex (Hex, Lv. 40): drop from Enchanted Monstereye (Lv. 41, Ivory Tower…) 0.43%; Ancient Book - Divine Inspiration (Modern Language Version) (Divine Inspiration, Lv. 52): exchange with Black Marketeer of Mammon; Ancient Book - Divine Inspiration (Original Language Version) (Divine Inspiration, Lv. 61): raid boss: Antharas Priest Cloe (Lv. 74, raid boss) 56% and Krokian Padisha Sobekk (Lv. 74, raid boss) 56%; Ancient Book - Divine Inspiration (Manuscript) (Divine Inspiration, Lv. 76): drop from Antharas (Lv. 79, Antharas' Nest) 100% ×10–30; Ancient Book - Divine Inspiration (Original Version) (Divine Inspiration, Lv. 76): exchange (the wiki doesn't list the NPC).

In other chronicles

Abyss Walker: frequently asked questions

What weapons does Abyss Walker use?

Weapons it masters: Daggers.

What armor does Abyss Walker wear?

Armor: Light armor.

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