Dark elves · Lineage II Interlude
Phantom Ranger
Phantom Ranger is a class of Lineage II Interlude (race: Dark elves). It comes from Assasin. It evolves into Ghost Sentinel.
Phantom Ranger: weapons, armor and skills
- Weapons it masters: Bows.
- Armor: Light armor.
- Different skills learned: 25, between levels 40 and 76.
Skills learned by level
Level 40
- Confusion Lv. 5 — 33000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Double Shot Lv. 1–3 — 11000 SP each · active · enchantable. Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power X. (Power: 984 / 1046 / 1110)
- Drain Health Lv. 17–19 — 11000 SP each · active, magic · enchantable. Transfers HP from a target to yourself. Power X. (Power: 49 / 50 / 52)
- Stunning Shot Lv. 4–6 — 11000 SP each · active · enchantable. A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power X. (Power: 443 / 471 / 500)
- Freezing Strike Lv. 3–4 — 16000 SP each · active, magic · enchantable. Freezes an enemy, instantly reducing their speed. Power X. Effect 2. (Power: 30 / 31)
- Long Shot Lv. 2 — 33000 SP · passive. Increase the range of your bow.
- Power Break Lv. 3 — 33000 SP · active, magic · enchantable. Instantly reduces enemy's P. Atk Effect 3.
- Hex Lv. 1 — 33000 SP · active, magic · requires Spellbook: Hex; enchantable. Instantly decreases enemy's P. Def. Effect 3.
- Bow Mastery Lv. 16–18 — 11000 SP each · passive. Increases P. Atk. when using a bow.
- Sting Lv. 13–15 — 11000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect X. (Power: 123 / 131 / 139; Effect: 4 / 4 / 5)
- Light Armor Mastery Lv. 11–13 — 11000 SP each · passive. Increases P. Def. when wearing light armor.
- Vicious Stance Lv. 6 — 33000 SP · toggle · enchantable. Increases one's critical attack power. MP will be consumed continuously.
Level 43
- Confusion Lv. 6 — 33000 SP · active, magic
- Double Shot Lv. 4–6 — 11000 SP each · active · enchantable. (Power: 1178 / 1249 / 1322)
- Drain Health Lv. 20–22 — 11000 SP each · active, magic · enchantable. (Power: 53 / 55 / 57)
- Stunning Shot Lv. 7–9 — 11000 SP each · active · enchantable. (Power: 530 / 562 / 595)
- Freezing Strike Lv. 5–6 — 16000 SP each · active, magic · enchantable. (Power: 33 / 34)
- Power Break Lv. 4 — 33000 SP · active, magic · enchantable
- Hex Lv. 2 — 33000 SP · active, magic · enchantable
- Quick Step Lv. 2 — 33000 SP · passive. Moving speed increases.
- Esprit Lv. 2 — 33000 SP · passive. Increases HP/MP regeneration while running.
- Bow Mastery Lv. 19–21 — 11000 SP each · passive
- Sting Lv. 16–18 — 11000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 5. (Power: 148 / 157 / 166)
- Acrobatic Move Lv. 2 — 33000 SP · passive. Dodging abilities increase when running.
- Light Armor Mastery Lv. 14–16 — 11000 SP each · passive
- Vicious Stance Lv. 7 — 33000 SP · toggle · enchantable
Level 46
- Confusion Lv. 7 — 46000 SP · active, magic
- Double Shot Lv. 7–9 — 15000 SP each · active · enchantable. (Power: 1399 / 1479 / 1562)
- Drain Health Lv. 23–25 — 15000 SP each · active, magic · enchantable. (Power: 58 / 60 / 61)
- Stunning Shot Lv. 10–12 — 15000 SP each · active · enchantable. (Power: 630 / 666 / 703)
- Freezing Strike Lv. 7–8 — 23000 SP each · active, magic · enchantable. (Power: 36 / 37)
- Power Break Lv. 5 — 46000 SP · active, magic · enchantable
- Hex Lv. 3 — 46000 SP · active, magic · enchantable
- Esprit Lv. 3 — 46000 SP · passive
- Bow Mastery Lv. 22–24 — 15000 SP each · passive
- Sting Lv. 19–21 — 15000 SP each · active · enchantable. (Power: 175 / 185 / 196)
- Light Armor Mastery Lv. 17–19 — 15000 SP each · passive
- Soul of Sagittarius Lv. 1 — 46000 SP · active · enchantable. Temporarily increases maximum MP. Effect 1.
- Vicious Stance Lv. 8 — 46000 SP · toggle · enchantable
Level 49
- Confusion Lv. 8 — 75000 SP · active, magic
- Double Shot Lv. 10–12 — 25000 SP each · active · enchantable. (Power: 1647 / 1736 / 1828)
- Drain Health Lv. 26–28 — 25000 SP each · active, magic · enchantable. (Power: 63 / 65 / 66)
- Stunning Shot Lv. 13–15 — 25000 SP each · active · enchantable. (Power: 742 / 782 / 823)
- Freezing Strike Lv. 9–10 — 38000 SP each · active, magic · enchantable. (Power: 39 / 40)
- Power Break Lv. 6 — 75000 SP · active, magic · enchantable
- Hex Lv. 4 — 75000 SP · active, magic · enchantable
- Poison Lv. 2 — 75000 SP · active, magic. Instantly poisons enemy. Effect 5.
- Esprit Lv. 4 — 75000 SP · passive
- Bow Mastery Lv. 25–27 — 25000 SP each · passive
- Sting Lv. 22–24 — 25000 SP each · active · enchantable. (Power: 206 / 217 / 229)
- Light Armor Mastery Lv. 20–22 — 25000 SP each · passive
- Vicious Stance Lv. 9 — 75000 SP · toggle · enchantable
Level 52
- Confusion Lv. 9 — 125000 SP · active, magic
- Double Shot Lv. 13–15 — 42000 SP each · active · enchantable. (Power: 1923 / 2021 / 2123)
- Drain Health Lv. 29–31 — 42000 SP each · active, magic · enchantable. (Power: 68 / 70 / 72)
- Stunning Shot Lv. 16–18 — 42000 SP each · active · enchantable. (Power: 866 / 910 / 955)
- Freezing Strike Lv. 11–12 — 63000 SP each · active, magic · enchantable. (Power: 42 / 43)
- Power Break Lv. 7 — 125000 SP · active, magic · enchantable
- Hex Lv. 5 — 125000 SP · active, magic · enchantable
- Esprit Lv. 5 — 125000 SP · passive
- Bow Mastery Lv. 28–30 — 42000 SP each · passive
- Sting Lv. 25–27 — 42000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 6. (Power: 241 / 253 / 266)
- Light Armor Mastery Lv. 23–25 — 42000 SP each · passive
- Vicious Stance Lv. 10 — 125000 SP · toggle · enchantable
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs you can receive.
Level 55
- Confusion Lv. 10 — 154000 SP · active, magic
- Double Shot Lv. 16–18 — 51000 SP each · active · enchantable. (Power: 2227 / 2333 / 2443)
- Drain Health Lv. 32–34 — 51000 SP each · active, magic · enchantable. (Power: 73 / 75 / 77)
- Rapid Shot Lv. 2 — 154000 SP · active · enchantable. Increases speed of arrow launch. Effect 2.
- Stunning Shot Lv. 19–21 — 51000 SP each · active · enchantable. (Power: 1002 / 1050 / 1100)
- Freezing Strike Lv. 13–14 — 77000 SP each · active, magic · enchantable. (Power: 45 / 46)
- Power Break Lv. 8 — 154000 SP · active, magic · enchantable
- Hex Lv. 6 — 154000 SP · active, magic · enchantable
- Bow Mastery Lv. 31–33 — 51000 SP each · passive
- Sting Lv. 28–30 — 51000 SP each · active · enchantable. (Power: 279 / 292 / 306)
- Acrobatic Move Lv. 3 — 154000 SP · passive
- Light Armor Mastery Lv. 26–28 — 51000 SP each · passive
- Vicious Stance Lv. 11 — 154000 SP · toggle · enchantable
Level 58
- Confusion Lv. 11 — 173000 SP · active, magic
- Double Shot Lv. 19–21 — 58000 SP each · active · enchantable. (Power: 2555 / 2670 / 2788)
- Drain Health Lv. 35–37 — 58000 SP each · active, magic · enchantable. (Power: 78 / 80 / 82)
- Stunning Shot Lv. 22–24 — 58000 SP each · active · enchantable. (Power: 1150 / 1202 / 1255)
- Freezing Strike Lv. 15–16 — 87000 SP each · active, magic · enchantable. (Power: 48 / 49)
- Power Break Lv. 9 — 173000 SP · active, magic · enchantable
- Hex Lv. 7 — 173000 SP · active, magic · enchantable
- Poison Lv. 3 — 173000 SP · active, magic. Instantly poisons enemy. Effect 6.
- Bow Mastery Lv. 34–36 — 58000 SP each · passive
- Sting Lv. 31–33 — 58000 SP each · active · enchantable. (Power: 320 / 334 / 349)
- Light Armor Mastery Lv. 29–31 — 58000 SP each · passive
- Soul of Sagittarius Lv. 2 — 173000 SP · active · enchantable. Temporarily increases maximum MP. Effect 2.
- Vicious Stance Lv. 12 — 173000 SP · toggle · enchantable
- Spirit of Sagittarius Lv. 1 — 173000 SP · active. Temporarily decreases the MP consumption of a physical skill. Effect 2.
- Pain of Sagittarius Lv. 1 — 173000 SP · active. Regenerates your MP by sacrificing your HP.
Level 60
- Confusion Lv. 12 — 220000 SP · active, magic
- Double Shot Lv. 22–23 — 110000 SP each · active · enchantable. (Power: 2908 / 3030)
- Drain Health Lv. 38–39 — 110000 SP each · active, magic · enchantable. Transfers HP from a target to yourself. Power X (Power: 84 / 85)
- Stunning Shot Lv. 25–26 — 110000 SP each · active · enchantable. (Power: 1309 / 1364)
- Freezing Strike Lv. 17 — 220000 SP · active, magic · enchantable. (Power: 51)
- Power Break Lv. 10 — 220000 SP · active, magic · enchantable
- Hex Lv. 8 — 220000 SP · active, magic · enchantable
- Bow Mastery Lv. 37–38 — 110000 SP each · passive
- Sting Lv. 34–35 — 110000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect X. (Power: 364 / 379; Effect: 6 / 7)
- Light Armor Mastery Lv. 32–33 — 110000 SP each · passive
- Vicious Stance Lv. 13 — 220000 SP · toggle · enchantable
- Fatal Counter Lv. 1–2 — 110000 SP each · active · enchantable. Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power X. (Power: 2908 / 3030)
- Dead Eye Lv. 1 — 220000 SP · active. Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 1.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version)
Level 62
- Confusion Lv. 13 — 270000 SP · active, magic
- Double Shot Lv. 24–25 — 130000 SP each · active · enchantable. (Power: 3154 / 3280)
- Drain Health Lv. 40–41 — 130000 SP each · active, magic · enchantable. (Power: 87 / 89)
- Stunning Shot Lv. 27–28 — 130000 SP each · active · enchantable. (Power: 1420 / 1476)
- Freezing Strike Lv. 18 — 270000 SP · active, magic · enchantable. (Power: 53)
- Power Break Lv. 11 — 270000 SP · active, magic · enchantable
- Hex Lv. 9 — 270000 SP · active, magic · enchantable
- Esprit Lv. 6 — 270000 SP · passive
- Bow Mastery Lv. 39–40 — 130000 SP each · passive
- Sting Lv. 36–37 — 130000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 7. (Power: 395 / 410)
- Light Armor Mastery Lv. 34–35 — 130000 SP each · passive
- Vicious Stance Lv. 14 — 270000 SP · toggle · enchantable
- Fatal Counter Lv. 3–4 — 130000 SP each · active · enchantable. (Power: 3154 / 3280)
- Dead Eye Lv. 2 — 270000 SP · active · element/trait: No [Pain of Sagittarius] Pain of Sagittarius Lv.2 Regenerates your MP by sacrificing your HP., 270000, Active. Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 2.
Level 64
- Confusion Lv. 14 — 340000 SP · active, magic
- Double Shot Lv. 26–27 — 170000 SP each · active · enchantable. (Power: 3408 / 3537)
- Drain Health Lv. 42–43 — 170000 SP each · active, magic · enchantable. (Power: 90 / 92)
- Stunning Shot Lv. 29–30 — 170000 SP each · active · enchantable. (Power: 1534 / 1592)
- Freezing Strike Lv. 19 — 340000 SP · active, magic · enchantable. (Power: 56)
- Power Break Lv. 12 — 340000 SP · active, magic · enchantable
- Hex Lv. 10 — 340000 SP · active, magic · enchantable
- Bow Mastery Lv. 41–42 — 170000 SP each · passive
- Sting Lv. 38–39 — 170000 SP each · active · enchantable. (Power: 426 / 443)
- Light Armor Mastery Lv. 36–37 — 170000 SP each · passive
- Soul of Sagittarius Lv. 3 — 340000 SP · active · enchantable. Temporarily increases maximum MP. Effect 3.
- Vicious Stance Lv. 15 — 340000 SP · toggle · enchantable
- Fatal Counter Lv. 5–6 — 170000 SP each · active · enchantable. (Power: 3408 / 3537)
- Dead Eye Lv. 3 — 340000 SP · active. Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 3.
Level 66
- Confusion Lv. 15 — 410000 SP · active, magic
- Double Shot Lv. 28–29 — 210000 SP each · active · enchantable. (Power: 3668 / 3800)
- Drain Health Lv. 44–45 — 210000 SP each · active, magic · enchantable. (Power: 94 / 96)
- Stunning Shot Lv. 31–32 — 210000 SP each · active · enchantable. (Power: 1651 / 1710)
- Freezing Strike Lv. 20 — 410000 SP · active, magic · enchantable. (Power: 58)
- Power Break Lv. 13 — 410000 SP · active, magic · enchantable
- Hex Lv. 11 — 410000 SP · active, magic · enchantable
- Poison Lv. 4 — 410000 SP · active, magic. Instantly poisons enemy. Effect 7.
- Bow Mastery Lv. 43–44 — 210000 SP each · passive
- Sting Lv. 40–41 — 210000 SP each · active · enchantable. (Power: 459 / 475)
- Light Armor Mastery Lv. 38–39 — 210000 SP each · passive
- Vicious Stance Lv. 16 — 410000 SP · toggle · enchantable
- Fatal Counter Lv. 7–8 — 210000 SP each · active · enchantable. (Power: 3668 / 3800)
- Quiver of Arrow: Grade A Lv. 1 — 410000 SP · active, magic. Summons 700-2800 Mithril Arrows. Consumes 1 A-Grade Crystal.
- Dead Eye Lv. 4 — 410000 SP · active. Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 4.
- Spirit of Sagittarius Lv. 2 — 410000 SP · active. Temporarily decreases the MP consumption of a physical skill. Effect 4.
- Pain of Sagittarius Lv. 3 — 410000 SP · active
Level 68
- Confusion Lv. 16 — 560000 SP · active, magic
- Double Shot Lv. 30–31 — 280000 SP each · active · enchantable. (Power: 3933 / 4067)
- Drain Health Lv. 46–47 — 280000 SP each · active, magic · enchantable. (Power: 97 / 99)
- Stunning Shot Lv. 33–34 — 280000 SP each · active · enchantable. (Power: 1770 / 1830)
- Freezing Strike Lv. 21 — 560000 SP · active, magic · enchantable. (Power: 59)
- Power Break Lv. 14 — 560000 SP · active, magic · enchantable
- Hex Lv. 12 — 560000 SP · active, magic · enchantable
- Esprit Lv. 7 — 560000 SP · passive
- Bow Mastery Lv. 45–46 — 280000 SP each · passive
- Sting Lv. 42–43 — 280000 SP each · active · enchantable. (Power: 492 / 509)
- Light Armor Mastery Lv. 40–41 — 280000 SP each · passive
- Vicious Stance Lv. 17 — 560000 SP · toggle · enchantable
- Fatal Counter Lv. 9–10 — 280000 SP each · active · enchantable. (Power: 3933 / 4067)
- Dead Eye Lv. 5 — 560000 SP · active. Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 5.
Level 70
- Confusion Lv. 17 — 620000 SP · active, magic
- Double Shot Lv. 32–33 — 310000 SP each · active · enchantable. (Power: 4201 / 4336)
- Drain Health Lv. 48–49 — 310000 SP each · active, magic · enchantable. (Power: 100 / 102)
- Stunning Shot Lv. 35–36 — 310000 SP each · active · enchantable. (Power: 1891 / 1951)
- Freezing Strike Lv. 22 — 620000 SP · active, magic · enchantable. (Power: 61)
- Power Break Lv. 15 — 620000 SP · active, magic · enchantable
- Hex Lv. 13 — 620000 SP · active, magic · enchantable
- Bow Mastery Lv. 47–48 — 310000 SP each · passive
- Sting Lv. 44–45 — 310000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect X. (Power: 526 / 542; Effect: 7 / 8)
- Light Armor Mastery Lv. 42–43 — 310000 SP each · passive
- Soul of Sagittarius Lv. 4 — 620000 SP · active · enchantable. Temporarily increases maximum MP. Effect 4.
- Vicious Stance Lv. 18 — 620000 SP · toggle · enchantable
- Fatal Counter Lv. 11–12 — 310000 SP each · active · enchantable. (Power: 4201 / 4336)
- Dead Eye Lv. 6 — 620000 SP · active. Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 6.
- Pain of Sagittarius Lv. 4 — 620000 SP · active
Level 72
- Confusion Lv. 18 — 860000 SP · active, magic
- Double Shot Lv. 34–35 — 430000 SP each · active · enchantable. (Power: 4470 / 4604)
- Drain Health Lv. 50–51 — 430000 SP each · active, magic · enchantable. (Power: 104 / 105)
- Stunning Shot Lv. 37–38 — 430000 SP each · active · enchantable. (Power: 2012 / 2072)
- Freezing Strike Lv. 23 — 860000 SP · active, magic · enchantable. (Power: 63)
- Power Break Lv. 16 — 860000 SP · active, magic · enchantable
- Hex Lv. 14 — 860000 SP · active, magic · enchantable
- Bow Mastery Lv. 49–50 — 430000 SP each · passive
- Sting Lv. 46–47 — 430000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 8. (Power: 559 / 576)
- Light Armor Mastery Lv. 44–45 — 430000 SP each · passive
- Fatal Counter Lv. 13–14 — 430000 SP each · active · enchantable. (Power: 4470 / 4604)
- Quiver of Arrow: Grade S Lv. 1 — 860000 SP · active, magic. Summons Summons 900-3600 Shining Arrows. Consumes 1 S-Grade Crystal.
- Dead Eye Lv. 7 — 860000 SP · active. Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 7.
Level 74
- Confusion Lv. 19 — 1530000 SP · active, magic
- Double Shot Lv. 36–37 — 760000 SP each · active · enchantable. (Power: 4738 / 4870)
- Drain Health Lv. 52–53 — 760000 SP each · active, magic · enchantable. (Power: 107 / 108)
- Stunning Shot Lv. 39–40 — 760000 SP each · active · enchantable. (Power: 2132 / 2192)
- Freezing Strike Lv. 24 — 1530000 SP · active, magic · enchantable. (Power: 65)
- Power Break Lv. 17 — 1530000 SP · active, magic · enchantable
- Hex Lv. 15 — 1530000 SP · active, magic · enchantable
- Poison Lv. 5 — 1530000 SP · active, magic. Instantly poisons enemy. Effect 8.
- Esprit Lv. 8 — 1530000 SP · passive
- Bow Mastery Lv. 51–52 — 760000 SP each · passive
- Sting Lv. 48–49 — 760000 SP each · active · enchantable. (Power: 593 / 609)
- Light Armor Mastery Lv. 46–47 — 760000 SP each · passive
- Vicious Stance Lv. 20 — 1530000 SP · toggle · enchantable
- Fatal Counter Lv. 15–16 — 760000 SP each · active · enchantable. (Power: 4738 / 4870)
- Dead Eye Lv. 8 — 1530000 SP · active. Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 8.
- Spirit of Sagittarius Lv. 3 — 1530000 SP · active. Temporarily decreases the MP consumption of a physical skill. Effect 6.
- Pain of Sagittarius Lv. 5 — 1530000 SP · active
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version)
Tips about Phantom Ranger
Phantom Ranger: what it specializes in
Phantom Ranger (Dark Elves, comes from Assasin): specializes in bows, light armor, and daggers; new skills: Double Shot (Lv. 40), Hex (Lv. 40), Soul of Sagittarius (Lv. 46), Spirit of Sagittarius (Lv. 58), Pain of Sagittarius (Lv. 58), Fatal Counter (Lv. 60), Dead Eye (Lv. 60), Quiver of Arrow: Grade A (Lv. 66), Quiver of Arrow: Grade S (Lv. 72) and Divine Inspiration (Lv. 52).
Phantom Ranger: books and amulets you need
Not sold (drop, exchange, or quest): Spellbook: Hex (Hex, Lv. 40): drop from Enchanted Monstereye (Lv. 41, Ivory Tower…) 0.43%; Ancient Book - Divine Inspiration (Modern Language Version) (Divine Inspiration, Lv. 52): exchange with Black Marketeer of Mammon; Ancient Book - Divine Inspiration (Original Language Version) (Divine Inspiration, Lv. 61): raid boss: Antharas Priest Cloe (Lv. 74, raid boss) 56% and Krokian Padisha Sobekk (Lv. 74, raid boss) 56%; Ancient Book - Divine Inspiration (Manuscript) (Divine Inspiration, Lv. 76): drop from Antharas (Lv. 79, Antharas' Nest) 100% ×10–30; Ancient Book - Divine Inspiration (Original Version) (Divine Inspiration, Lv. 76): exchange (the wiki doesn't list the NPC).
In other chronicles
- Phantom Ranger — Lineage II The 1st Throne: The Kamael
- Phantom Ranger — Lineage II The 1st Throne: Hellbound
- Phantom Ranger — Lineage II The 2nd Throne: Gracia Part 1
- Phantom Ranger — Lineage II The 2nd Throne: Gracia Part 2
- Phantom Ranger — Lineage II The 2nd Throne: Gracia Final
- Phantom Ranger — Lineage II The 2nd Throne: Gracia Epilogue
- Phantom Ranger — Lineage II Freya
- Phantom Ranger — Lineage II High Five
- Phantom Ranger — Lineage II C5: Oath of Blood
- Phantom Ranger — Lineage II C4: Scions of Destiny
- Phantom Ranger — Lineage II C3: Rise of Darkness
- Phantom Ranger — Lineage II C2: Age of Splendor
- Phantom Ranger — Lineage II C1: Harbingers of War
Phantom Ranger: frequently asked questions
What weapons does Phantom Ranger use?
Weapons it masters: Bows.
What armor does Phantom Ranger wear?
Armor: Light armor.
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