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Dark elves · Lineage II Interlude

Assasin

Assasin is a class of Lineage II Interlude (race: Dark elves). It comes from Dark Fighter. It evolves into Abyss Walker, Phantom Ranger.

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Assasin: weapons, armor and skills

  • Weapons it masters: Bows, Daggers.
  • Armor: Light armor.
  • Different skills learned: 28, between levels 20 and 36.

Skills learned by level

Level 20

  • Mortal Blow Lv. 10–12 — 1000 SP each · active. A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power X. (Power: 268 / 291 / 314)
  • Unlock Lv. 1 — 2800 SP · active. Opens level 1 doors with a 30% chance for success. Requires 2 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 10–12 — 1000 SP each · active. A deadly damage-dealing volley from a bow. Power X. Over-hit possible. (Power: 239 / 258 / 279)
  • Drain Health Lv. 3–4 — 1500 SP each · active, magic · enchantable. Transfers HP from a target to yourself. Power X. (Power: 24 / 26)
  • Defense Aura Lv. 2 — 2800 SP · active, magic. Temporarily increases P. Def. Effect 2.
  • Long Shot Lv. 1 — 2800 SP · passive. Increase the range of your bow.
  • Poison Lv. 1 — 2800 SP · active, magic · requires Spellbook: Poison. Instantly poisons enemy. Effect 3.
  • Acrobatics Lv. 1 — 2800 SP · passive. Reduces falling damage.
  • Breath Boost Lv. 1 — 2800 SP · passive. Increases lung capacity.
  • Bow Mastery Lv. 1–3 — 950 SP each · passive. Increases P. Atk. when using a bow.
  • Dagger Mastery Lv. 1 — 2800 SP · passive. Increases P. Atk. when using a dagger.
  • Light Armor Mastery Lv. 1–2 — 1400 SP each · passive. Increases P. Def. when wearing light armor.
  • Vicious Stance Lv. 1 — 2800 SP · toggle · enchantable. Increases one's critical attack power. MP will be consumed continuously.

Level 24

  • Confusion Lv. 1 — 5000 SP · active, magic · requires Spellbook: Confusion. Throws the enemy into confusion and gets them to change the target of their attack.
  • Mortal Blow Lv. 13–15 — 1700 SP each · active. (Power: 367 / 396 / 427)
  • Unlock Lv. 2 — 5000 SP · active. Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 13–15 — 1700 SP each · active. (Power: 326 / 352 / 379)
  • Drain Health Lv. 5–7 — 1700 SP each · active, magic · enchantable. (Power: 28 / 29 / 31)
  • Bleed Lv. 1 — 5000 SP · active · enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3.
  • Critical Power Lv. 1 — 5000 SP · passive. Increases the power of a critical attack.
  • Boost Evasion Lv. 1 — 5000 SP · passive. Increase evasion.
  • Bow Mastery Lv. 4–6 — 1700 SP each · passive
  • Dagger Mastery Lv. 2 — 5000 SP · passive
  • Sting Lv. 1–3 — 1700 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 3. (Power: 41 / 44 / 48)
  • Light Armor Mastery Lv. 3–4 — 2500 SP each · passive
  • Accuracy Lv. 1 — 5000 SP · toggle · enchantable. Increases one's Accuracy. Continuously consumes MP.
  • Vicious Stance Lv. 2 — 5000 SP · toggle · enchantable

Level 28

  • Confusion Lv. 2 — 8500 SP · active, magic
  • Mortal Blow Lv. 16–18 — 2900 SP each · active. (Power: 494 / 531 / 571)
  • Unlock Lv. 3 — 8500 SP · active. Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 16–18 — 2900 SP each · active. (Power: 440 / 472 / 507)
  • Drain Health Lv. 8–10 — 2900 SP each · active, magic · enchantable. (Power: 33 / 34 / 35)
  • Attack Aura Lv. 2 — 8500 SP · active, magic. Temporarily increases P. Atk. Effect 2.
  • Ultimate Evasion Lv. 1 — 8500 SP · active · enchantable. Significantly increases Evasion and resistance to buff-lifting attacks. Effect 1.
  • Quick Step Lv. 1 — 8500 SP · passive. Moving speed increases.
  • Bow Mastery Lv. 7–9 — 2900 SP each · passive
  • Dagger Mastery Lv. 3–4 — 4300 SP each · passive
  • Sting Lv. 4–6 — 2900 SP each · active · enchantable. (Power: 55 / 59 / 64)
  • Acrobatic Move Lv. 1 — 8500 SP · passive. Dodging abilities increase when running.
  • Light Armor Mastery Lv. 5–6 — 4300 SP each · passive
  • Vicious Stance Lv. 3 — 8500 SP · toggle · enchantable

Level 32

  • Confusion Lv. 3 — 14000 SP · active, magic
  • Mortal Blow Lv. 19–21 — 4800 SP each · active. (Power: 656 / 703 / 752)
  • Unlock Lv. 4 — 14000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 19–21 — 4800 SP each · active. (Power: 584 / 625 / 669)
  • Drain Health Lv. 11–13 — 4800 SP each · active, magic · enchantable. (Power: 38 / 39 / 40)
  • Bleed Lv. 2 — 14000 SP · active · enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 4.
  • Rapid Shot Lv. 1 — 14000 SP · active · enchantable. Increases speed of arrow launch. Effect 1.
  • Power Break Lv. 1 — 14000 SP · active, magic · requires Spellbook: Power Break; enchantable. Instantly reduces enemy's P. Atk Effect 2.
  • Critical Power Lv. 2 — 14000 SP · passive
  • Bow Mastery Lv. 10–12 — 4800 SP each · passive
  • Dagger Mastery Lv. 5–6 — 7100 SP each · passive
  • Sting Lv. 7–9 — 4800 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power X. Effect 4. (Power: 73 / 79 / 84)
  • Light Armor Mastery Lv. 7–8 — 7100 SP each · passive
  • Vicious Stance Lv. 4 — 14000 SP · toggle · enchantable

Level 36

  • Confusion Lv. 4 — 22000 SP · active, magic
  • Mortal Blow Lv. 22–24 — 7400 SP each · active. (Power: 859 / 916 / 977)
  • Unlock Lv. 5 — 22000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 22–24 — 7400 SP each · active. (Power: 763 / 814 / 865)
  • Drain Health Lv. 14–16 — 7400 SP each · active, magic · enchantable. (Power: 43 / 44 / 46)
  • Stunning Shot Lv. 1–3 — 7400 SP each · active · enchantable. A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power X. (Power: 344 / 367 / 391)
  • Freezing Strike Lv. 1–2 — 11000 SP each · active, magic · requires Spellbook: Freezing Strike; enchantable. Freezes an enemy, instantly reducing their speed. Power X. Effect 2. (Power: 26 / 28)
  • Power Break Lv. 2 — 22000 SP · active, magic · enchantable
  • Esprit Lv. 1 — 22000 SP · passive. Increases HP/MP regeneration while running.
  • Bow Mastery Lv. 13–15 — 7400 SP each · passive
  • Dagger Mastery Lv. 7–8 — 11000 SP each · passive
  • Sting Lv. 10–12 — 7400 SP each · active · enchantable. (Power: 96 / 102 / 109)
  • Light Armor Mastery Lv. 9–10 — 11000 SP each · passive
  • Vicious Stance Lv. 5 — 22000 SP · toggle · enchantable

Tips about Assasin

Assasin: what it specializes in

Assasin (Dark Elves, comes from Dark Fighter): specializes in bows, daggers, and light armor; new skills: Unlock (Lv. 20), Poison (Lv. 20), Vicious Stance (Lv. 20), Confusion (Lv. 24), Bleed (Lv. 24), Sting (Lv. 24), Accuracy (Lv. 24), Ultimate Evasion (Lv. 28), Rapid Shot (Lv. 32), Power Break (Lv. 32), Stunning Shot (Lv. 36), Freezing Strike (Lv. 36) and 11 more.

Assasin: books and amulets you need

Bought at Denkus [Grocer] (Giran Castle Town): Spellbook: Poison (Poison, Lv. 20; 880 adena); Spellbook: Confusion (Confusion, Lv. 24; 1,265 adena); Spellbook: Power Break (Power Break, Lv. 32; 2,860 adena); Spellbook: Freezing Strike (Freezing Strike, Lv. 36; 2,860 adena).

In other chronicles

Assasin: frequently asked questions

What weapons does Assasin use?

Weapons it masters: Bows, Daggers.

What armor does Assasin wear?

Armor: Light armor.

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