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Dark elves · Lineage II C3: Rise of Darkness

Phantom Ranger

Phantom Ranger is a class of Lineage II C3 (race: Dark elves). It comes from Assasin.

Phantom Ranger: weapons, armor and skills

  • Weapons it masters: Bows.
  • Armor: Light armor.
  • Different skills learned: 21, between levels 40 and 74.

Skills learned by level

Level 40

  • Confusion Lv. 5 — 33000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
  • Double Shot Lv. 1–3 — 11000 SP each · active. Shoots two arrows in succession. Usable when a bow is equipped. Power X. Over-hit available. (Power: 984 / 1046 / 1110)
  • Drain Health Lv. 17–19 — 11000 SP each · active, magic. Absorbs HP. Power X. (Power: 49 / 50 / 52)
  • Stun Shot Lv. 4–6 — 11000 SP each · active · element/trait: Shock. Archery attack that throws target into a state of shock. Power X. Over-hit possible. (Power: 369 / 392 / 417)
  • Freezing Strike Lv. 3–4 — 16000 SP each · active, magic · element/trait: Water. Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power X. (Power: 30 / 31)
  • Long Shot Lv. 2 — 33000 SP · passive. Bow range increases.
  • Power Break Lv. 3 — 33000 SP · active, magic. Instantly reduces enemy's P. Atk Effect 3.
  • Hex Lv. 1 — 33000 SP · active, magic · requires Spellbook: Hex. Instantly decreases enemy's P. Def. Effect 3.
  • Bow Mastery Lv. 16–18 — 11000 SP each · passive. Increases P. Atk. when using a bow.
  • Sting Lv. 13–15 — 11000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect X. (Power: 123 / 131 / 139; Effect: 4 / 4 / 5)
  • Light Armor Mastery Lv. 11–13 — 11000 SP each · passive. Increases defense when wearing light equipment.
  • Vicious Stance Lv. 6 — 33000 SP · toggle. Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Level 43

  • Confusion Lv. 6 — 33000 SP · active, magic
  • Double Shot Lv. 4–6 — 11000 SP each · active. (Power: 1178 / 1249 / 1322)
  • Drain Health Lv. 20–22 — 11000 SP each · active, magic. (Power: 53 / 55 / 57)
  • Stun Shot Lv. 7–9 — 11000 SP each · active · element/trait: Shock. (Power: 442 / 469 / 496)
  • Freezing Strike Lv. 5–6 — 16000 SP each · active, magic · element/trait: Water. (Power: 33 / 34)
  • Power Break Lv. 4 — 33000 SP · active, magic
  • Hex Lv. 2 — 33000 SP · active, magic
  • Quick Step Lv. 2 — 33000 SP · passive. Moving speed increases.
  • Esprit Lv. 2 — 33000 SP · passive. Increases one's recovery speed while one is running.
  • Bow Mastery Lv. 19–21 — 11000 SP each · passive
  • Sting Lv. 16–18 — 11000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 5. (Power: 148 / 157 / 166)
  • Acrobatic Move Lv. 2 — 33000 SP · passive. Dodging abilities increase when running.
  • Light Armor Mastery Lv. 14–16 — 11000 SP each · passive
  • Vicious Stance Lv. 7 — 33000 SP · toggle

Level 46

  • Confusion Lv. 7 — 47000 SP · active, magic
  • Double Shot Lv. 7–9 — 15000 SP each · active. (Power: 1399 / 1479 / 1562)
  • Drain Health Lv. 23–25 — 15000 SP each · active, magic. (Power: 58 / 60 / 61)
  • Stun Shot Lv. 10–12 — 15000 SP each · active · element/trait: Shock. (Power: 525 / 555 / 586)
  • Freezing Strike Lv. 7–8 — 23000 SP each · active, magic · element/trait: Water. (Power: 36 / 37)
  • Power Break Lv. 5 — 47000 SP · active, magic
  • Hex Lv. 3 — 47000 SP · active, magic
  • Esprit Lv. 3 — 47000 SP · passive
  • Bow Mastery Lv. 22–24 — 15000 SP each · passive
  • Sting Lv. 19–21 — 15000 SP each · active. (Power: 175 / 185 / 196)
  • Light Armor Mastery Lv. 17–19 — 15000 SP each · passive
  • Soul of Sagittarius Lv. 1 — 47000 SP · active, magic. Temporarily increases maximum MP. 185 HP is consumed. Effect 1.
  • Vicious Stance Lv. 8 — 47000 SP · toggle

Level 49

  • Confusion Lv. 8 — 75000 SP · active, magic
  • Double Shot Lv. 10–12 — 25000 SP each · active. (Power: 1647 / 1736 / 1828)
  • Drain Health Lv. 26–28 — 25000 SP each · active, magic. (Power: 63 / 65 / 66)
  • Stun Shot Lv. 13–15 — 25000 SP each · active · element/trait: Shock. (Power: 618 / 651 / 686)
  • Freezing Strike Lv. 9–10 — 38000 SP each · active, magic · element/trait: Water. (Power: 39 / 40)
  • Power Break Lv. 6 — 75000 SP · active, magic
  • Hex Lv. 4 — 75000 SP · active, magic
  • Poison Lv. 2 — 75000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 5.
  • Esprit Lv. 4 — 75000 SP · passive
  • Bow Mastery Lv. 25–27 — 25000 SP each · passive
  • Sting Lv. 22–24 — 25000 SP each · active. (Power: 206 / 217 / 229)
  • Light Armor Mastery Lv. 20–22 — 25000 SP each · passive
  • Vicious Stance Lv. 9 — 75000 SP · toggle

Level 52

  • Confusion Lv. 9 — 120000 SP · active, magic
  • Double Shot Lv. 13–15 — 42000 SP each · active. (Power: 1923 / 2021 / 2123)
  • Drain Health Lv. 29–31 — 42000 SP each · active, magic. (Power: 68 / 70 / 72)
  • Stun Shot Lv. 16–18 — 42000 SP each · active · element/trait: Shock. (Power: 722 / 758 / 796)
  • Freezing Strike Lv. 11–12 — 63000 SP each · active, magic · element/trait: Water. (Power: 42 / 43)
  • Power Break Lv. 7 — 120000 SP · active, magic
  • Hex Lv. 5 — 120000 SP · active, magic
  • Esprit Lv. 5 — 120000 SP · passive
  • Bow Mastery Lv. 28–30 — 42000 SP each · passive
  • Sting Lv. 25–27 — 42000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 6. (Power: 241 / 253 / 266)
  • Light Armor Mastery Lv. 23–25 — 42000 SP each · passive
  • Vicious Stance Lv. 10 — 120000 SP · toggle

Level 55

  • Confusion Lv. 10 — 170000 SP · active, magic
  • Double Shot Lv. 16–18 — 56000 SP each · active. (Power: 2227 / 2333 / 2443)
  • Drain Health Lv. 32–34 — 56000 SP each · active, magic. (Power: 73 / 75 / 77)
  • Rapid Shot Lv. 2 — 170000 SP · active. Increases speed of arrow launch. Effect 2.
  • Stun Shot Lv. 19–21 — 56000 SP each · active · element/trait: Shock. (Power: 835 / 875 / 916)
  • Freezing Strike Lv. 13–14 — 85000 SP each · active, magic · element/trait: Water. (Power: 45 / 46)
  • Power Break Lv. 8 — 170000 SP · active, magic
  • Hex Lv. 6 — 170000 SP · active, magic
  • Bow Mastery Lv. 31–33 — 56000 SP each · passive
  • Sting Lv. 28–30 — 56000 SP each · active. (Power: 279 / 292 / 306)
  • Acrobatic Move Lv. 3 — 170000 SP · passive
  • Light Armor Mastery Lv. 26–28 — 56000 SP each · passive
  • Vicious Stance Lv. 11 — 170000 SP · toggle

Level 58

  • Confusion Lv. 11 — 180000 SP · active, magic
  • Double Shot Lv. 19–21 — 62000 SP each · active. (Power: 2555 / 2670 / 2788)
  • Drain Health Lv. 35–37 — 62000 SP each · active, magic. (Power: 78 / 80 / 82)
  • Stun Shot Lv. 22–24 — 62000 SP each · active · element/trait: Shock. (Power: 959 / 1002 / 1046)
  • Freezing Strike Lv. 15–16 — 92000 SP each · active, magic · element/trait: Water. (Power: 48 / 49)
  • Power Break Lv. 9 — 180000 SP · active, magic
  • Hex Lv. 7 — 180000 SP · active, magic
  • Poison Lv. 3 — 180000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 6.
  • Bow Mastery Lv. 34–36 — 62000 SP each · passive
  • Sting Lv. 31–33 — 62000 SP each · active. (Power: 320 / 334 / 349)
  • Light Armor Mastery Lv. 29–31 — 62000 SP each · passive
  • Soul of Sagittarius Lv. 2 — 180000 SP · active, magic. Temporarily increases maximum MP. 271 HP is consumed. Effect 2.
  • Vicious Stance Lv. 12 — 180000 SP · toggle

Level 60

  • Confusion Lv. 12 — 240000 SP · active, magic
  • Double Shot Lv. 22–23 — 120000 SP each · active. Shoots two arrows in succession. Usable when a bow is equipped. Power X. Over-hit is possible. (Power: 2908 / 3030)
  • Drain Health Lv. 38–39 — 120000 SP each · active, magic. Absorbs HP. Power X (Power: 84 / 85)
  • Stun Shot Lv. 25–26 — 120000 SP each · active · element/trait: Shock. Archery attack that throws target into a state of shock. Power X. Over-hit is possible. (Power: 1091 / 1136)
  • Freezing Strike Lv. 17 — 240000 SP · active, magic · element/trait: Water. (Power: 51)
  • Power Break Lv. 10 — 240000 SP · active, magic
  • Hex Lv. 8 — 240000 SP · active, magic
  • Bow Mastery Lv. 37–38 — 120000 SP each · passive
  • Sting Lv. 34–35 — 120000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect X. (Power: 364 / 379; Effect: 6 / 7)
  • Light Armor Mastery Lv. 32–33 — 120000 SP each · passive
  • Vicious Stance Lv. 13 — 240000 SP · toggle
  • Fatal Counter Lv. 1–2 — 120000 SP each · active. Shoots an arrow containing pain of user. More powerful effect at low HP levels. Used with a bow. Power X. (Power: 2908 / 3030)

Level 62

  • Confusion Lv. 13 — 310000 SP · active, magic
  • Double Shot Lv. 24–25 — 150000 SP each · active. (Power: 3154 / 3280)
  • Drain Health Lv. 40–41 — 150000 SP each · active, magic. (Power: 87 / 89)
  • Stun Shot Lv. 27–28 — 150000 SP each · active · element/trait: Shock. (Power: 1183 / 1230)
  • Freezing Strike Lv. 18 — 310000 SP · active, magic · element/trait: Water. (Power: 53)
  • Power Break Lv. 11 — 310000 SP · active, magic
  • Hex Lv. 9 — 310000 SP · active, magic
  • Esprit Lv. 6 — 310000 SP · passive
  • Bow Mastery Lv. 39–40 — 150000 SP each · passive
  • Sting Lv. 36–37 — 150000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 7. (Power: 395 / 410)
  • Light Armor Mastery Lv. 34–35 — 150000 SP each · passive
  • Vicious Stance Lv. 14 — 310000 SP · toggle
  • Fatal Counter Lv. 3–4 — 150000 SP each · active. (Power: 3154 / 3280)

Level 64

  • Confusion Lv. 14 — 370000 SP · active, magic
  • Double Shot Lv. 26–27 — 180000 SP each · active. (Power: 3408 / 3537)
  • Drain Health Lv. 42–43 — 180000 SP each · active, magic. (Power: 90 / 92)
  • Stun Shot Lv. 29–30 — 180000 SP each · active · element/trait: Shock. (Power: 1278 / 1327)
  • Freezing Strike Lv. 19 — 370000 SP · active, magic · element/trait: Water. (Power: 56)
  • Power Break Lv. 12 — 370000 SP · active, magic
  • Hex Lv. 10 — 370000 SP · active, magic
  • Bow Mastery Lv. 41–42 — 180000 SP each · passive
  • Sting Lv. 38–39 — 180000 SP each · active. (Power: 426 / 443)
  • Light Armor Mastery Lv. 36–37 — 180000 SP each · passive
  • Soul of Sagittarius Lv. 3 — 370000 SP · active, magic. Temporarily increases maximum MP. 316 HP is consumed. Effect 3.
  • Vicious Stance Lv. 15 — 370000 SP · toggle
  • Fatal Counter Lv. 5–6 — 180000 SP each · active. (Power: 3408 / 3537)

Level 66

  • Confusion Lv. 15 — 500000 SP · active, magic
  • Double Shot Lv. 28–29 — 250000 SP each · active. (Power: 3668 / 3800)
  • Drain Health Lv. 44–45 — 250000 SP each · active, magic. (Power: 94 / 96)
  • Stun Shot Lv. 31–32 — 250000 SP each · active · element/trait: Shock. (Power: 1376 / 1425)
  • Freezing Strike Lv. 20 — 500000 SP · active, magic · element/trait: Water. (Power: 58)
  • Power Break Lv. 13 — 500000 SP · active, magic
  • Hex Lv. 11 — 500000 SP · active, magic
  • Poison Lv. 4 — 500000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 7.
  • Bow Mastery Lv. 43–44 — 250000 SP each · passive
  • Sting Lv. 40–41 — 250000 SP each · active. (Power: 459 / 475)
  • Light Armor Mastery Lv. 38–39 — 250000 SP each · passive
  • Vicious Stance Lv. 16 — 500000 SP · toggle
  • Fatal Counter Lv. 7–8 — 250000 SP each · active. (Power: 3668 / 3800)
  • Quiver of Arrow: Grade A Lv. 1 — 250000 SP · active, magic. Summons between 480 and 1800 mithril arrows. Consumes 1 Crystal: A Grade.

Level 68

  • Confusion Lv. 16 — 600000 SP · active, magic
  • Double Shot Lv. 30–31 — 300000 SP each · active. (Power: 3933 / 4067)
  • Drain Health Lv. 46–47 — 300000 SP each · active, magic. (Power: 97 / 99)
  • Stun Shot Lv. 33–34 — 300000 SP each · active · element/trait: Shock. (Power: 1475 / 1525)
  • Freezing Strike Lv. 21 — 600000 SP · active, magic · element/trait: Water. (Power: 59)
  • Power Break Lv. 14 — 600000 SP · active, magic
  • Hex Lv. 12 — 600000 SP · active, magic
  • Esprit Lv. 7 — 600000 SP · passive
  • Bow Mastery Lv. 45–46 — 300000 SP each · passive
  • Sting Lv. 42–43 — 300000 SP each · active. (Power: 492 / 509)
  • Light Armor Mastery Lv. 40–41 — 300000 SP each · passive
  • Vicious Stance Lv. 17 — 600000 SP · toggle
  • Fatal Counter Lv. 9–10 — 300000 SP each · active. (Power: 3933 / 4067)

Level 70

  • Confusion Lv. 17 — 720000 SP · active, magic
  • Double Shot Lv. 32–33 — 360000 SP each · active. (Power: 4201 / 4336)
  • Drain Health Lv. 48–49 — 360000 SP each · active, magic. (Power: 100 / 102)
  • Stun Shot Lv. 35–36 — 360000 SP each · active · element/trait: Shock. (Power: 1576 / 1626)
  • Freezing Strike Lv. 22 — 720000 SP · active, magic · element/trait: Water. (Power: 61)
  • Power Break Lv. 15 — 720000 SP · active, magic
  • Hex Lv. 13 — 720000 SP · active, magic
  • Bow Mastery Lv. 47–48 — 360000 SP each · passive
  • Sting Lv. 44–45 — 360000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect X. (Power: 526 / 542; Effect: 7 / 8)
  • Light Armor Mastery Lv. 42–43 — 360000 SP each · passive
  • Soul of Sagittarius Lv. 4 — 720000 SP · active, magic. Temporarily increases maximum MP. 364 HP is consumed. Effect 4.
  • Vicious Stance Lv. 18 — 720000 SP · toggle
  • Fatal Counter Lv. 11–12 — 360000 SP each · active. (Power: 4201 / 4336)

Level 72

  • Confusion Lv. 18 — 1200000 SP · active, magic
  • Double Shot Lv. 34–35 — 580000 SP each · active. (Power: 4470 / 4604)
  • Drain Health Lv. 50–51 — 580000 SP each · active, magic. (Power: 104 / 105)
  • Stun Shot Lv. 37–38 — 580000 SP each · active · element/trait: Shock. (Power: 1677 / 1727)
  • Freezing Strike Lv. 23 — 1200000 SP · active, magic · element/trait: Water. (Power: 63)
  • Power Break Lv. 16 — 1200000 SP · active, magic
  • Hex Lv. 14 — 1200000 SP · active, magic
  • Bow Mastery Lv. 49–50 — 580000 SP each · passive
  • Sting Lv. 46–47 — 580000 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 8. (Power: 559 / 576)
  • Light Armor Mastery Lv. 44–45 — 580000 SP each · passive
  • Vicious Stance Lv. 19 — 1200000 SP · toggle
  • Fatal Counter Lv. 13–14 — 580000 SP each · active. (Power: 4470 / 4604)
  • Quiver of Arrow: Grade S Lv. 1 — 1200000 SP · active, magic. Summons between 650 and 2600 mithril arrows. Consumes 1 Crystal: A Grade.

Level 74

  • Confusion Lv. 19 — 1600000 SP · active, magic
  • Double Shot Lv. 36–37 — 820000 SP each · active. (Power: 4738 / 4870)
  • Drain Health Lv. 52–53 — 820000 SP each · active, magic. (Power: 107 / 108)
  • Stun Shot Lv. 39–40 — 820000 SP each · active · element/trait: Shock. (Power: 1777 / 1827)
  • Freezing Strike Lv. 24 — 1600000 SP · active, magic · element/trait: Water. (Power: 65)
  • Power Break Lv. 17 — 1600000 SP · active, magic
  • Hex Lv. 15 — 1600000 SP · active, magic
  • Poison Lv. 5 — 1600000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 8.
  • Esprit Lv. 8 — 1600000 SP · passive
  • Bow Mastery Lv. 51–52 — 820000 SP each · passive
  • Sting Lv. 48–49 — 820000 SP each · active. (Power: 593 / 609)
  • Light Armor Mastery Lv. 46–47 — 820000 SP each · passive
  • Vicious Stance Lv. 20 — 1600000 SP · toggle
  • Fatal Counter Lv. 15–16 — 820000 SP each · active. (Power: 4738 / 4870)

In other chronicles

Phantom Ranger: frequently asked questions

What weapons does Phantom Ranger use?

Weapons it masters: Bows.

What armor does Phantom Ranger wear?

Armor: Light armor.

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