Dark elves · Lineage II C4: Scions of Destiny
Phantom Ranger
Phantom Ranger is a class of Lineage II C4 (race: Dark elves). It comes from Assasin.
Phantom Ranger: weapons, armor and skills
- Weapons it masters: Bows.
- Armor: Light armor.
- Different skills learned: 21, between levels 40 and 74.
Skills learned by level
Level 40
- Confusion Lv. 5 — 33000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Double Shot Lv. 1–3 — 11000 SP each · active · enchantable. Shoots two arrows in succession. Usable when equipped with a bow. Over-hit is possible. Power X. (Power: 984 / 1046 / 1110)
- Drain Health Lv. 17–19 — 11000 SP each · active, magic · element/trait: Unholy; enchantable. Absorbs HP. Power X. (Power: 49 / 50 / 52)
- Stun Shot Lv. 4–6 — 11000 SP each · active · element/trait: Shock; enchantable. Stunning attack that inflicts shock and damage simultaneously by shooting an arrow into a target. Usable when equipped with a bow. Over-hit possible. Power X. (Power: 369 / 392 / 417)
- Freezing Strike Lv. 3–4 — 16000 SP each · active, magic · element/trait: Water; enchantable. Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power X. (Power: 30 / 31)
- Long Shot Lv. 2 — 33000 SP · passive. Bow range increases.
- Power Break Lv. 3 — 33000 SP · active, magic · enchantable. Instantly reduces enemy's P. Atk Effect 3.
- Hex Lv. 1 — 33000 SP · active, magic · requires Spellbook: Hex; enchantable. Instantly decreases enemy's P. Def. Effect 3.
- Bow Mastery Lv. 16–18 — 11000 SP each · passive. Increases P. Atk. when using a bow.
- Sting Lv. 13–15 — 11000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect X. (Power: 123 / 131 / 139; Effect: 4 / 4 / 5)
- Light Armor Mastery Lv. 11–13 — 11000 SP each · passive. Increases defense when wearing light equipment.
- Vicious Stance Lv. 6 — 33000 SP · toggle · enchantable. Increases one's critical attack power. MP will be consumed continuously.
Level 43
- Confusion Lv. 6 — 33000 SP · active, magic
- Double Shot Lv. 4–6 — 11000 SP each · active · enchantable. (Power: 1178 / 1249 / 1322)
- Drain Health Lv. 20–22 — 11000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 53 / 55 / 57)
- Stun Shot Lv. 7–9 — 11000 SP each · active · element/trait: Shock; enchantable. (Power: 442 / 469 / 496)
- Freezing Strike Lv. 5–6 — 16000 SP each · active, magic · element/trait: Water; enchantable. (Power: 33 / 34)
- Power Break Lv. 4 — 33000 SP · active, magic · enchantable
- Hex Lv. 2 — 33000 SP · active, magic · enchantable
- Quick Step Lv. 2 — 33000 SP · passive. Moving speed increases.
- Esprit Lv. 2 — 33000 SP · passive. Increases recovery speed while one is running.
- Bow Mastery Lv. 19–21 — 11000 SP each · passive
- Sting Lv. 16–18 — 11000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect 5. (Power: 148 / 157 / 166)
- Acrobatic Move Lv. 2 — 33000 SP · passive. Dodging abilities increase when running.
- Light Armor Mastery Lv. 14–16 — 11000 SP each · passive
Level 46
- Confusion Lv. 7 — 47000 SP · active, magic
- Double Shot Lv. 7–9 — 15000 SP each · active · enchantable. (Power: 1399 / 1479 / 1562)
- Drain Health Lv. 23–25 — 15000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 58 / 60 / 61)
- Stun Shot Lv. 10–12 — 15000 SP each · active · element/trait: Shock; enchantable. (Power: 525 / 555 / 586)
- Freezing Strike Lv. 7–8 — 23000 SP each · active, magic · element/trait: Water; enchantable. (Power: 36 / 37)
- Power Break Lv. 5 — 47000 SP · active, magic · enchantable
- Hex Lv. 3 — 47000 SP · active, magic · enchantable
- Esprit Lv. 3 — 47000 SP · passive
- Bow Mastery Lv. 22–24 — 15000 SP each · passive
- Sting Lv. 19–21 — 15000 SP each · active · element/trait: Bleed; enchantable. (Power: 175 / 185 / 196)
- Light Armor Mastery Lv. 17–19 — 15000 SP each · passive
- Soul of Sagittarius Lv. 1 — 47000 SP · active · enchantable. Temporarily increases maximum MP. Effect 1.
- Vicious Stance Lv. 8 — 47000 SP · toggle · enchantable
Level 49
- Confusion Lv. 8 — 75000 SP · active, magic
- Double Shot Lv. 10–12 — 25000 SP each · active · enchantable. (Power: 1647 / 1736 / 1828)
- Drain Health Lv. 26–28 — 25000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 63 / 65 / 66)
- Stun Shot Lv. 13–15 — 25000 SP each · active · element/trait: Shock; enchantable. (Power: 618 / 651 / 686)
- Freezing Strike Lv. 9–10 — 38000 SP each · active, magic · element/trait: Water; enchantable. (Power: 39 / 40)
- Power Break Lv. 6 — 75000 SP · active, magic · enchantable
- Hex Lv. 4 — 75000 SP · active, magic · enchantable
- Poison Lv. 2 — 75000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 5.
- Esprit Lv. 4 — 75000 SP · passive
- Bow Mastery Lv. 25–27 — 25000 SP each · passive
- Sting Lv. 22–24 — 25000 SP each · active · element/trait: Bleed; enchantable. (Power: 206 / 217 / 229)
- Light Armor Mastery Lv. 20–22 — 25000 SP each · passive
- Vicious Stance Lv. 9 — 75000 SP · toggle · enchantable
Level 52
- Confusion Lv. 9 — 120000 SP · active, magic
- Double Shot Lv. 13–15 — 42000 SP each · active · enchantable. (Power: 1923 / 2021 / 2123)
- Drain Health Lv. 29–31 — 42000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 68 / 70 / 72)
- Stun Shot Lv. 16–18 — 42000 SP each · active · element/trait: Shock; enchantable. (Power: 722 / 758 / 796)
- Freezing Strike Lv. 11–12 — 63000 SP each · active, magic · element/trait: Water; enchantable. (Power: 42 / 43)
- Power Break Lv. 7 — 120000 SP · active, magic · enchantable
- Hex Lv. 5 — 120000 SP · active, magic · enchantable
- Esprit Lv. 5 — 120000 SP · passive
- Bow Mastery Lv. 28–30 — 42000 SP each · passive
- Sting Lv. 25–27 — 42000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect 6. (Power: 241 / 253 / 266)
- Light Armor Mastery Lv. 23–25 — 42000 SP each · passive
- Vicious Stance Lv. 10 — 120000 SP · toggle · enchantable
Level 55
- Confusion Lv. 10 — 170000 SP · active, magic
- Double Shot Lv. 16–18 — 56000 SP each · active · enchantable. (Power: 2227 / 2333 / 2443)
- Drain Health Lv. 32–34 — 56000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 73 / 75 / 77)
- Rapid Shot Lv. 2 — 170000 SP · active · enchantable. Increases speed of arrow launch. Effect 2.
- Stun Shot Lv. 19–21 — 56000 SP each · active · element/trait: Shock; enchantable. (Power: 835 / 875 / 916)
- Freezing Strike Lv. 13–14 — 85000 SP each · active, magic · element/trait: Water; enchantable. (Power: 45 / 46)
- Power Break Lv. 8 — 170000 SP · active, magic · enchantable
- Hex Lv. 6 — 170000 SP · active, magic · enchantable
- Bow Mastery Lv. 31–33 — 56000 SP each · passive
- Sting Lv. 28–30 — 56000 SP each · active · element/trait: Bleed; enchantable. (Power: 279 / 292 / 306)
- Acrobatic Move Lv. 3 — 170000 SP · passive
- Light Armor Mastery Lv. 26–28 — 56000 SP each · passive
- Vicious Stance Lv. 11 — 170000 SP · toggle · enchantable
Level 58
- Confusion Lv. 11 — 180000 SP · active, magic
- Double Shot Lv. 19–21 — 62000 SP each · active · enchantable. (Power: 2555 / 2670 / 2788)
- Drain Health Lv. 35–37 — 62000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 78 / 80 / 82)
- Stun Shot Lv. 22–24 — 62000 SP each · active · element/trait: Shock; enchantable. (Power: 959 / 1002 / 1046)
- Freezing Strike Lv. 15–16 — 92000 SP each · active, magic · element/trait: Water; enchantable. (Power: 48 / 49)
- Power Break Lv. 9 — 180000 SP · active, magic · enchantable
- Hex Lv. 7 — 180000 SP · active, magic · enchantable
- Poison Lv. 3 — 180000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 6.
- Bow Mastery Lv. 34–36 — 62000 SP each · passive
- Sting Lv. 31–33 — 62000 SP each · active · element/trait: Bleed; enchantable. (Power: 320 / 334 / 349)
- Light Armor Mastery Lv. 29–31 — 62000 SP each · passive
- Soul of Sagittarius Lv. 2 — 180000 SP · active · enchantable. Temporarily increases maximum MP. Effect 2.
- Vicious Stance Lv. 12 — 180000 SP · toggle · enchantable
Level 60
- Confusion Lv. 12 — 240000 SP · active, magic
- Double Shot Lv. 22–23 — 120000 SP each · active · enchantable. (Power: 2908 / 3030)
- Drain Health Lv. 38–39 — 120000 SP each · active, magic · element/trait: Unholy; enchantable. Absorbs HP. Power X (Power: 84 / 85)
- Stun Shot Lv. 25–26 — 120000 SP each · active · element/trait: Shock; enchantable. (Power: 1091 / 1136)
- Freezing Strike Lv. 17 — 240000 SP · active, magic · element/trait: Water; enchantable. (Power: 51)
- Power Break Lv. 10 — 240000 SP · active, magic · enchantable
- Hex Lv. 8 — 240000 SP · active, magic · enchantable
- Bow Mastery Lv. 37–38 — 120000 SP each · passive
- Sting Lv. 34–35 — 120000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect X. (Power: 364 / 379; Effect: 6 / 7)
- Light Armor Mastery Lv. 32–33 — 120000 SP each · passive
- Vicious Stance Lv. 13 — 240000 SP · toggle · enchantable
- Fatal Counter Lv. 1–2 — 120000 SP each · active · enchantable. Shoots an arrow containing pain of user. More powerful effect at lower HP level. Usable when a bow is equipped. Power X. (Power: 2908 / 3030)
Level 62
- Confusion Lv. 13 — 310000 SP · active, magic
- Double Shot Lv. 24–25 — 150000 SP each · active · enchantable. (Power: 3154 / 3280)
- Drain Health Lv. 40–41 — 150000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 87 / 89)
- Stun Shot Lv. 27–28 — 150000 SP each · active · element/trait: Shock; enchantable. (Power: 1183 / 1230)
- Freezing Strike Lv. 18 — 310000 SP · active, magic · element/trait: Water; enchantable. (Power: 53)
- Power Break Lv. 11 — 310000 SP · active, magic · enchantable
- Hex Lv. 9 — 310000 SP · active, magic · enchantable
- Esprit Lv. 6 — 310000 SP · passive
- Bow Mastery Lv. 39–40 — 150000 SP each · passive
- Sting Lv. 36–37 — 150000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect 7. (Power: 395 / 410)
- Light Armor Mastery Lv. 34–35 — 150000 SP each · passive
- Vicious Stance Lv. 14 — 310000 SP · toggle · enchantable
- Fatal Counter Lv. 3–4 — 150000 SP each · active · enchantable. (Power: 3154 / 3280)
Level 64
- Confusion Lv. 14 — 370000 SP · active, magic
- Double Shot Lv. 26–27 — 180000 SP each · active · enchantable. (Power: 3408 / 3537)
- Drain Health Lv. 42–43 — 180000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 90 / 92)
- Stun Shot Lv. 29–30 — 180000 SP each · active · element/trait: Shock; enchantable. (Power: 1278 / 1327)
- Freezing Strike Lv. 19 — 370000 SP · active, magic · element/trait: Water; enchantable. (Power: 56)
- Power Break Lv. 12 — 370000 SP · active, magic · enchantable
- Hex Lv. 10 — 370000 SP · active, magic · enchantable
- Bow Mastery Lv. 41–42 — 180000 SP each · passive
- Sting Lv. 38–39 — 180000 SP each · active · element/trait: Bleed; enchantable. (Power: 426 / 443)
- Light Armor Mastery Lv. 36–37 — 180000 SP each · passive
- Soul of Sagittarius Lv. 3 — 370000 SP · active · enchantable. Temporarily increases maximum MP. Effect 3.
- Vicious Stance Lv. 15 — 370000 SP · toggle · enchantable
- Fatal Counter Lv. 5–6 — 180000 SP each · active · enchantable. (Power: 3408 / 3537)
Level 66
- Confusion Lv. 15 — 500000 SP · active, magic
- Double Shot Lv. 28–29 — 250000 SP each · active · enchantable. (Power: 3668 / 3800)
- Drain Health Lv. 44–45 — 250000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 94 / 96)
- Stun Shot Lv. 31–32 — 250000 SP each · active · element/trait: Shock; enchantable. (Power: 1376 / 1425)
- Freezing Strike Lv. 20 — 500000 SP · active, magic · element/trait: Water; enchantable. (Power: 58)
- Power Break Lv. 13 — 500000 SP · active, magic · enchantable
- Hex Lv. 11 — 500000 SP · active, magic · enchantable
- Poison Lv. 4 — 500000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 7.
- Bow Mastery Lv. 43–44 — 250000 SP each · passive
- Sting Lv. 40–41 — 250000 SP each · active · element/trait: Bleed; enchantable. (Power: 459 / 475)
- Light Armor Mastery Lv. 38–39 — 250000 SP each · passive
- Vicious Stance Lv. 16 — 500000 SP · toggle · enchantable
- Fatal Counter Lv. 7–8 — 250000 SP each · active · enchantable. (Power: 3668 / 3800)
- Quiver of Arrow: Grade A Lv. 1 — 250000 SP · active, magic. Summons between 450 and 1800 Mithril arrows. Consumes 1 Crystal: A Grade.
Level 68
- Confusion Lv. 16 — 600000 SP · active, magic
- Double Shot Lv. 30–31 — 300000 SP each · active · enchantable. (Power: 3933 / 4067)
- Drain Health Lv. 46–47 — 300000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 97 / 99)
- Stun Shot Lv. 33–34 — 300000 SP each · active · element/trait: Shock; enchantable. (Power: 1475 / 1525)
- Freezing Strike Lv. 21 — 600000 SP · active, magic · element/trait: Water; enchantable. (Power: 59)
- Power Break Lv. 14 — 600000 SP · active, magic · enchantable
- Hex Lv. 12 — 600000 SP · active, magic · enchantable
- Esprit Lv. 7 — 600000 SP · passive
- Bow Mastery Lv. 45–46 — 300000 SP each · passive
- Sting Lv. 42–43 — 300000 SP each · active · element/trait: Bleed; enchantable. (Power: 492 / 509)
- Light Armor Mastery Lv. 40–41 — 300000 SP each · passive
- Vicious Stance Lv. 17 — 600000 SP · toggle · enchantable
- Fatal Counter Lv. 9–10 — 300000 SP each · active · enchantable. (Power: 3933 / 4067)
Level 70
- Confusion Lv. 17 — 720000 SP · active, magic
- Double Shot Lv. 32–33 — 360000 SP each · active · enchantable. (Power: 4201 / 4336)
- Drain Health Lv. 48–49 — 360000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 100 / 102)
- Stun Shot Lv. 35–36 — 360000 SP each · active · element/trait: Shock; enchantable. (Power: 1576 / 1626)
- Freezing Strike Lv. 22 — 720000 SP · active, magic · element/trait: Water; enchantable. (Power: 61)
- Power Break Lv. 15 — 720000 SP · active, magic · enchantable
- Hex Lv. 13 — 720000 SP · active, magic · enchantable
- Bow Mastery Lv. 47–48 — 360000 SP each · passive
- Sting Lv. 44–45 — 360000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect X. (Power: 526 / 542; Effect: 7 / 8)
- Light Armor Mastery Lv. 42–43 — 360000 SP each · passive
- Soul of Sagittarius Lv. 4 — 720000 SP · active · enchantable. Temporarily increases maximum MP. Effect 4.
- Vicious Stance Lv. 18 — 720000 SP · toggle · enchantable
- Fatal Counter Lv. 11–12 — 360000 SP each · active · enchantable. (Power: 4201 / 4336)
Level 72
- Confusion Lv. 18 — 1200000 SP · active, magic
- Double Shot Lv. 34–35 — 580000 SP each · active · enchantable. (Power: 4470 / 4604)
- Drain Health Lv. 50–51 — 580000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 104 / 105)
- Stun Shot Lv. 37–38 — 580000 SP each · active · element/trait: Shock; enchantable. (Power: 1677 / 1727)
- Freezing Strike Lv. 23 — 1200000 SP · active, magic · element/trait: Water; enchantable. (Power: 63)
- Power Break Lv. 16 — 1200000 SP · active, magic · enchantable
- Hex Lv. 14 — 1200000 SP · active, magic · enchantable
- Bow Mastery Lv. 49–50 — 580000 SP each · passive
- Sting Lv. 46–47 — 580000 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect 8. (Power: 559 / 576)
- Light Armor Mastery Lv. 44–45 — 580000 SP each · passive
- Vicious Stance Lv. 19 — 1200000 SP · toggle · enchantable
- Fatal Counter Lv. 13–14 — 580000 SP each · active · enchantable. (Power: 4470 / 4604)
- Quiver of Arrow: Grade S Lv. 1 — 1200000 SP · active, magic. Summons between 650 and 2600 shining arrows. Consumes 1 Crystal: S Grade.
Level 74
- Confusion Lv. 19 — 1600000 SP · active, magic
- Double Shot Lv. 36–37 — 820000 SP each · active · enchantable. (Power: 4738 / 4870)
- Drain Health Lv. 52–53 — 820000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 107 / 108)
- Stun Shot Lv. 39–40 — 820000 SP each · active · element/trait: Shock; enchantable. (Power: 1777 / 1827)
- Freezing Strike Lv. 24 — 1600000 SP · active, magic · element/trait: Water; enchantable. (Power: 65)
- Power Break Lv. 17 — 1600000 SP · active, magic · enchantable
- Hex Lv. 15 — 1600000 SP · active, magic · enchantable
- Poison Lv. 5 — 1600000 SP · active, magic · element/trait: Poison. Instantly poisons enemy. Effect 8.
- Esprit Lv. 8 — 1600000 SP · passive
- Bow Mastery Lv. 51–52 — 820000 SP each · passive
- Sting Lv. 48–49 — 820000 SP each · active · element/trait: Bleed; enchantable. (Power: 593 / 609)
- Light Armor Mastery Lv. 46–47 — 820000 SP each · passive
- Vicious Stance Lv. 20 — 1600000 SP · toggle · enchantable
- Fatal Counter Lv. 15–16 — 820000 SP each · active · enchantable. (Power: 4738 / 4870)
In other chronicles
- Phantom Ranger — Lineage II Interlude
- Phantom Ranger — Lineage II The 1st Throne: The Kamael
- Phantom Ranger — Lineage II The 1st Throne: Hellbound
- Phantom Ranger — Lineage II The 2nd Throne: Gracia Part 1
- Phantom Ranger — Lineage II The 2nd Throne: Gracia Part 2
- Phantom Ranger — Lineage II The 2nd Throne: Gracia Final
- Phantom Ranger — Lineage II The 2nd Throne: Gracia Epilogue
- Phantom Ranger — Lineage II Freya
- Phantom Ranger — Lineage II High Five
- Phantom Ranger — Lineage II C5: Oath of Blood
- Phantom Ranger — Lineage II C3: Rise of Darkness
- Phantom Ranger — Lineage II C2: Age of Splendor
- Phantom Ranger — Lineage II C1: Harbingers of War
Phantom Ranger: frequently asked questions
What weapons does Phantom Ranger use?
Weapons it masters: Bows.
What armor does Phantom Ranger wear?
Armor: Light armor.
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