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Dark elves · Lineage II The 2nd Throne: Gracia Final

Phantom Ranger

Phantom Ranger is a class of Lineage II Gracia Final (race: Dark elves). It comes from Assasin. It evolves into Ghost Sentinel.

Phantom Ranger: weapons, armor and skills

  • Weapons it masters: Bows.
  • Armor: Light armor.
  • Different skills learned: 26, between levels 40 and 76.

Skills learned by level

Level 40

  • Confusion Lv. 5 — 33000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
  • Double Shot Lv. 1–3 — 11000 SP each · active · enchantable. Shoots 2 arrows in succession to attack the enemy with X Power added to P. Atk. Requires a bow. Over-hit is possible. Critical. (with: 984 / 1046 / 1110)
  • Drain Health Lv. 17–19 — 11000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Inflicts darkness attribute damage on the target using X Power added to magic power. Absorbs 20%% of the damage as HP. (using: 49 / 50 / 52)
  • Stunning Shot Lv. 4–6 — 11000 SP each · active · enchantable. Shoots an arrow at the enemy with X Power added to P. Atk. Causes shock on the enemy for 9 seconds. Requires a bow. Over-hit is possible. Target cancel. (with: 443 / 471 / 500)
  • Freezing Strike Lv. 3–4 — 16000 SP each · active, magic · element/trait: Water: 20; enchantable. Cools and freezes the surrounding air momentarily. Inflicts water damage with X effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute. (with: 30 / 31)
  • Long Shot Lv. 2 — 33000 SP · passive. The bow's range increases by 400.
  • Power Break Lv. 3 — 33000 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 23%% for 30 seconds.
  • Hex Lv. 1 — 33000 SP · active, magic · enchantable. Decreases the enemy's P. Def. by 23%% for 30 seconds.
  • Bow Mastery Lv. 16–18 — 11000 SP each · passive · enchantable. P. Atk. increases by X when using a bow. (by: 105.1 / 111.9 / 178.8)
  • Sting Lv. 13–15 — 11000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume X HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 246 / 262 / 278; consume: 34 / 34 / 44)
  • Light Armor Mastery Lv. 11–13 — 11000 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 25%%. (by: 15.7 / 16.7 / 17.8)
  • Vicious Stance Lv. 6 — 33000 SP · toggle · enchantable. Increases the power of critical attacks by 139. MP is continuously consumed according to level.

Level 43

  • Confusion Lv. 6 — 33000 SP · active, magic
  • Double Shot Lv. 4–6 — 11000 SP each · active · enchantable. (with: 1178 / 1249 / 1322)
  • Drain Health Lv. 20–22 — 11000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 53 / 55 / 57)
  • Stunning Shot Lv. 7–9 — 11000 SP each · active · enchantable. (with: 530 / 562 / 595)
  • Freezing Strike Lv. 5–6 — 16000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 33 / 34)
  • Power Break Lv. 4 — 33000 SP · active, magic · enchantable
  • Hex Lv. 2 — 33000 SP · active, magic · enchantable
  • Quick Step Lv. 2 — 33000 SP · passive · enchantable. Moving speed increases by 11.
  • Esprit Lv. 2 — 33000 SP · passive. Increases HP recovery bonus by 3 and MP recovery bonus by 0.9 when running.
  • Bow Mastery Lv. 19–21 — 11000 SP each · passive · enchantable. (by: 189.9 / 201.4 / 213.5)
  • Sting Lv. 16–18 — 11000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 295 / 313 / 331)
  • Acrobatic Move Lv. 2 — 33000 SP · passive. Evasion increases by 5 when running.
  • Light Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. (by: 18.8 / 19.9 / 21.1)
  • Vicious Stance Lv. 7 — 33000 SP · toggle · enchantable. Increases the power of critical attacks by 166. MP is continuously consumed according to level.

Level 46

  • Confusion Lv. 7 — 46000 SP · active, magic
  • Double Shot Lv. 7–9 — 15000 SP each · active · enchantable. (with: 1399 / 1479 / 1562)
  • Drain Health Lv. 23–25 — 15000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 58 / 60 / 61)
  • Stunning Shot Lv. 10–12 — 15000 SP each · active · enchantable. (with: 630 / 666 / 703)
  • Freezing Strike Lv. 7–8 — 23000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 36 / 37)
  • Power Break Lv. 5 — 46000 SP · active, magic · enchantable
  • Hex Lv. 3 — 46000 SP · active, magic · enchantable
  • Esprit Lv. 3 — 46000 SP · passive. Increases HP recovery bonus by 3.5 and MP recovery bonus by 1 when running.
  • Bow Mastery Lv. 22–24 — 15000 SP each · passive · enchantable. (by: 226 / 239.1 / 252.7)
  • Sting Lv. 19–21 — 15000 SP each · active · enchantable. (with: 350 / 370 / 391)
  • Light Armor Mastery Lv. 17–19 — 15000 SP each · passive · enchantable. (by: 22.2 / 23.4 / 24.5)
  • Soul of Sagittarius Lv. 1 — 46000 SP · active · enchantable. Increases one's own Max MP by 10%% for 20 minutes.
  • Vicious Stance Lv. 8 — 46000 SP · toggle · enchantable. Increases the power of critical attacks by 196. MP is continuously consumed according to level.

Level 49

  • Confusion Lv. 8 — 75000 SP · active, magic
  • Double Shot Lv. 10–12 — 25000 SP each · active · enchantable. (with: 1647 / 1736 / 1828)
  • Drain Health Lv. 26–28 — 25000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 63 / 65 / 66)
  • Stunning Shot Lv. 13–15 — 25000 SP each · active · enchantable. (with: 742 / 782 / 823)
  • Freezing Strike Lv. 9–10 — 38000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 39 / 40)
  • Power Break Lv. 6 — 75000 SP · active, magic · enchantable
  • Hex Lv. 4 — 75000 SP · active, magic · enchantable
  • Poison Lv. 2 — 75000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 41 HP every second.
  • Esprit Lv. 4 — 75000 SP · passive. Increases HP recovery bonus by 4 and MP recovery bonus by 1.1 when running.
  • Bow Mastery Lv. 25–27 — 25000 SP each · passive · enchantable. (by: 266.7 / 281.3 / 296.4)
  • Sting Lv. 22–24 — 25000 SP each · active · enchantable. (with: 412 / 434 / 457)
  • Light Armor Mastery Lv. 20–22 — 25000 SP each · passive · enchantable. (by: 25.8 / 27 / 28.2)
  • Vicious Stance Lv. 9 — 75000 SP · toggle · enchantable. Increases the power of critical attacks by 229. MP is continuously consumed according to level.

Level 52

  • Confusion Lv. 9 — 125000 SP · active, magic
  • Double Shot Lv. 13–15 — 42000 SP each · active · enchantable. (with: 1923 / 2021 / 2123)
  • Drain Health Lv. 29–31 — 42000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 68 / 70 / 72)
  • Stunning Shot Lv. 16–18 — 42000 SP each · active · enchantable. (with: 866 / 910 / 955)
  • Freezing Strike Lv. 11–12 — 63000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 42 / 43)
  • Power Break Lv. 7 — 125000 SP · active, magic · enchantable
  • Hex Lv. 5 — 125000 SP · active, magic · enchantable
  • Esprit Lv. 5 — 125000 SP · passive. Increases HP recovery bonus by 4.5 and MP recovery bonus by 1.2 when running.
  • Bow Mastery Lv. 28–30 — 42000 SP each · passive · enchantable. (by: 311.9 / 328 / 344.5)
  • Sting Lv. 25–27 — 42000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 481 / 506 / 531)
  • Light Armor Mastery Lv. 23–25 — 42000 SP each · passive · enchantable. (by: 29.5 / 30.8 / 32.1)
  • Vicious Stance Lv. 10 — 125000 SP · toggle · enchantable. Increases the power of critical attacks by 266. MP is continuously consumed according to level.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 55

  • Confusion Lv. 10 — 154000 SP · active, magic
  • Double Shot Lv. 16–18 — 51000 SP each · active · enchantable. (with: 2227 / 2333 / 2443)
  • Drain Health Lv. 32–34 — 51000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 73 / 75 / 77)
  • Rapid Shot Lv. 2 — 154000 SP · active · element/trait: Yes [Stunning Shot] Stunning Shot Lv.19 Shoots an arrow at the enemy with 1002 Power added to P. Atk. Causes shock on the enemy for 9 seconds. Requires a bow. Over-hit is possible. Target cancel., 51000, Active; enchantable. Increases one's own bow Atk. Spd. by 12%% for 20 minutes.
  • Stunning Shot Lv. 20–21 — 51000 SP each · active · enchantable. (with: 1050 / 1100)
  • Freezing Strike Lv. 13–14 — 77000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 45 / 46)
  • Power Break Lv. 8 — 154000 SP · active, magic · enchantable
  • Hex Lv. 6 — 154000 SP · active, magic · enchantable
  • Bow Mastery Lv. 31–33 — 51000 SP each · passive · enchantable. (by: 361.6 / 379.1 / 397)
  • Sting Lv. 28–30 — 51000 SP each · active · enchantable. (with: 557 / 584 / 611)
  • Acrobatic Move Lv. 3 — 154000 SP · passive. Evasion increases by 6 when running.
  • Light Armor Mastery Lv. 26–28 — 51000 SP each · passive · enchantable. (by: 33.5 / 34.8 / 36.2)
  • Vicious Stance Lv. 11 — 154000 SP · toggle · enchantable. Increases the power of critical attacks by 306. MP is continuously consumed according to level.

Level 58

  • Confusion Lv. 11 — 173000 SP · active, magic
  • Double Shot Lv. 19–21 — 58000 SP each · active · enchantable. (with: 2555 / 2670 / 2788)
  • Drain Health Lv. 35–37 — 58000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 78 / 80 / 82)
  • Stunning Shot Lv. 22–24 — 58000 SP each · active · enchantable. (with: 1150 / 1202 / 1255)
  • Freezing Strike Lv. 15–16 — 87000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 48 / 49)
  • Power Break Lv. 9 — 173000 SP · active, magic · enchantable
  • Hex Lv. 7 — 173000 SP · active, magic · enchantable
  • Poison Lv. 3 — 173000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 50 HP every second.
  • Bow Mastery Lv. 34–36 — 58000 SP each · passive · enchantable. (by: 415.4 / 434.3 / 453.5)
  • Sting Lv. 31–33 — 58000 SP each · active · enchantable. (with: 639 / 668 / 697)
  • Light Armor Mastery Lv. 29–31 — 58000 SP each · passive · enchantable. (by: 37.6 / 39.1 / 40.5)
  • Soul of Sagittarius Lv. 2 — 173000 SP · active · enchantable. Increases one's own Max MP by 15%% for 20 minutes.
  • Vicious Stance Lv. 12 — 173000 SP · toggle · enchantable. Increases the power of critical attacks by 349. MP is continuously consumed according to level.
  • Spirit of Sagittarius Lv. 1 — 173000 SP · active. Increases one's own physical skill MP consumption by 10%% for 20 minutes.
  • Pain of Sagittarius Lv. 1 — 173000 SP · active · enchantable. Sacrifices one's own HP to regenerate MP by 36.

Level 60

  • Confusion Lv. 12 — 220000 SP · active, magic
  • Double Shot Lv. 22–23 — 110000 SP each · active · enchantable. (with: 2908 / 3030)
  • Drain Health Lv. 38–39 — 110000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 84 / 85)
  • Stunning Shot Lv. 25–26 — 110000 SP each · active · enchantable. (with: 1309 / 1364)
  • Freezing Strike Lv. 17 — 220000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 51)
  • Power Break Lv. 10 — 220000 SP · active, magic · enchantable
  • Hex Lv. 8 — 220000 SP · active, magic · enchantable
  • Bow Mastery Lv. 37–38 — 110000 SP each · passive · enchantable. (by: 473.2 / 493.1)
  • Sting Lv. 34–35 — 110000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume X HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 727 / 758; consume: 54 / 62)
  • Light Armor Mastery Lv. 32–33 — 110000 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 35%%. (by: 42 / 43.5)
  • Vicious Stance Lv. 13 — 220000 SP · toggle · enchantable. Increases the power of critical attacks by 379. MP is continuously consumed according to level.
  • Fatal Counter Lv. 1–2 — 110000 SP each · active · enchantable. Shoots an arrow to which agony has been added. Attacks the target with X Power added to P. Atk. Power increases as HP becomes lower. Requires a bow to be equipped. Over-hit. (with: 2908 / 3030)
  • Dead Eye Lv. 1 — 220000 SP · active · enchantable. For 2 minutes when using a bow, increases one's own accuracy by 1, P. Atk. by 124, and critical attack power by 20%%. Decreases Atk. Spd. by 20%%. Requires a bow to be equipped.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Confusion Lv. 13 — 270000 SP · active, magic
  • Double Shot Lv. 24–25 — 130000 SP each · active · enchantable. (with: 3154 / 3280)
  • Drain Health Lv. 40–41 — 130000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 87 / 89)
  • Stunning Shot Lv. 27–28 — 130000 SP each · active · enchantable. (with: 1420 / 1476)
  • Freezing Strike Lv. 18 — 270000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 53)
  • Power Break Lv. 11 — 270000 SP · active, magic · enchantable
  • Hex Lv. 9 — 270000 SP · active, magic · enchantable
  • Esprit Lv. 6 — 270000 SP · passive. Increases HP recovery bonus by 5 and MP recovery bonus by 1.3 when running.
  • Bow Mastery Lv. 39–40 — 130000 SP each · passive · enchantable. (by: 513.5 / 534.2)
  • Sting Lv. 36–37 — 130000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 789 / 820)
  • Light Armor Mastery Lv. 34–35 — 130000 SP each · passive · enchantable. (by: 44.9 / 46.5)
  • Vicious Stance Lv. 14 — 270000 SP · toggle · enchantable. Increases the power of critical attacks by 410. MP is continuously consumed according to level.
  • Fatal Counter Lv. 3–4 — 130000 SP each · active · enchantable. (with: 3154 / 3280)
  • Dead Eye Lv. 2 — 270000 SP · active · enchantable. For 2 minutes when using a bow, increases one's own accuracy by 1, P. Atk. by 134, and critical attack power by 20%%. Decreases Atk. Spd. by 20%%. Requires a bow to be equipped.
  • Pain of Sagittarius Lv. 2 — 270000 SP · active · enchantable. Sacrifices one's own HP to regenerate MP by 39.

Level 64

  • Confusion Lv. 14 — 340000 SP · active, magic
  • Double Shot Lv. 26–27 — 170000 SP each · active · enchantable. (with: 3408 / 3537)
  • Drain Health Lv. 42–43 — 170000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 90 / 92)
  • Stunning Shot Lv. 29–30 — 170000 SP each · active · enchantable. (with: 1534 / 1592)
  • Freezing Strike Lv. 19 — 340000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 56)
  • Power Break Lv. 12 — 340000 SP · active, magic · enchantable
  • Hex Lv. 10 — 340000 SP · active, magic · enchantable
  • Bow Mastery Lv. 41–42 — 170000 SP each · passive · enchantable. (by: 555.1 / 576.3)
  • Sting Lv. 38–39 — 170000 SP each · active · enchantable. (with: 852 / 885)
  • Light Armor Mastery Lv. 36–37 — 170000 SP each · passive · enchantable. (by: 48 / 49.5)
  • Soul of Sagittarius Lv. 3 — 340000 SP · active · enchantable. Increases one's own Max MP by 20%% for 20 minutes.
  • Vicious Stance Lv. 15 — 340000 SP · toggle · enchantable. Increases the power of critical attacks by 443. MP is continuously consumed according to level.
  • Fatal Counter Lv. 5–6 — 170000 SP each · active · enchantable. (with: 3408 / 3537)
  • Dead Eye Lv. 3 — 340000 SP · active · enchantable. For 2 minutes when using a bow, increases one's own accuracy by 2, P. Atk. by 155, and critical attack power by 20%%. Decreases Atk. Spd. by 20%%. Requires a bow to be equipped.

Level 66

  • Confusion Lv. 15 — 410000 SP · active, magic
  • Double Shot Lv. 28–29 — 210000 SP each · active · enchantable. (with: 3668 / 3800)
  • Drain Health Lv. 44–45 — 210000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 94 / 96)
  • Stunning Shot Lv. 31–32 — 210000 SP each · active · enchantable. (with: 1651 / 1710)
  • Freezing Strike Lv. 20 — 410000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 58)
  • Power Break Lv. 13 — 410000 SP · active, magic · enchantable
  • Hex Lv. 11 — 410000 SP · active, magic · enchantable
  • Poison Lv. 4 — 410000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 58 HP every second.
  • Bow Mastery Lv. 43–44 — 210000 SP each · passive · enchantable. (by: 597.8 / 619.4)
  • Sting Lv. 40–41 — 210000 SP each · active · enchantable. (with: 917 / 950)
  • Light Armor Mastery Lv. 38–39 — 210000 SP each · passive · enchantable. (by: 51.1 / 52.7)
  • Vicious Stance Lv. 16 — 410000 SP · toggle · enchantable. Increases the power of critical attacks by 475. MP is continuously consumed according to level.
  • Fatal Counter Lv. 7–8 — 210000 SP each · active · enchantable. (with: 3668 / 3800)
  • Quiver of Arrow: Grade A Lv. 1 — 410000 SP · active, magic. Summons a mithril arrow. Minimum of 700 and maximum of 2800 arrows are summoned. Consumes 1 A-grade Crystal.
  • Dead Eye Lv. 4 — 410000 SP · active · enchantable
  • Spirit of Sagittarius Lv. 2 — 410000 SP · active. Increases one's own physical skill MP consumption by 20%% for 20 minutes.
  • Pain of Sagittarius Lv. 3 — 410000 SP · active · enchantable. Sacrifices one's own HP to regenerate MP by 41.

Level 68

  • Confusion Lv. 16 — 560000 SP · active, magic
  • Double Shot Lv. 30–31 — 280000 SP each · active · enchantable. (with: 3933 / 4067)
  • Drain Health Lv. 46–47 — 280000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 97 / 99)
  • Stunning Shot Lv. 33–34 — 280000 SP each · active · enchantable. (with: 1770 / 1830)
  • Freezing Strike Lv. 21 — 560000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 59)
  • Power Break Lv. 14 — 560000 SP · active, magic · enchantable
  • Hex Lv. 12 — 560000 SP · active, magic · enchantable
  • Esprit Lv. 7 — 560000 SP · passive. Increases HP recovery bonus by 5.5 and MP recovery bonus by 1.4 when running.
  • Bow Mastery Lv. 45–46 — 280000 SP each · passive · enchantable. (by: 641.2 / 663.1)
  • Sting Lv. 42–43 — 280000 SP each · active · enchantable. (with: 984 / 1017)
  • Light Armor Mastery Lv. 40–41 — 280000 SP each · passive · enchantable. (by: 54.2 / 55.8)
  • Vicious Stance Lv. 17 — 560000 SP · toggle · enchantable. Increases the power of critical attacks by 509. MP is continuously consumed according to level.
  • Fatal Counter Lv. 9–10 — 280000 SP each · active · enchantable. (with: 3933 / 4067)
  • Dead Eye Lv. 5 — 560000 SP · active · enchantable. For 2 minutes when using a bow, increases one's own accuracy by 2, P. Atk. by 166, and critical attack power by 20%%. Decreases Atk. Spd. by 20%%. Requires a bow to be equipped.

Level 70

  • Confusion Lv. 17 — 620000 SP · active, magic
  • Double Shot Lv. 32–33 — 310000 SP each · active · enchantable. (with: 4201 / 4336)
  • Drain Health Lv. 48–49 — 310000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 100 / 102)
  • Stunning Shot Lv. 35–36 — 310000 SP each · active · enchantable. (with: 1891 / 1951)
  • Freezing Strike Lv. 22 — 620000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 61)
  • Power Break Lv. 15 — 620000 SP · active, magic · enchantable
  • Hex Lv. 13 — 620000 SP · active, magic · enchantable
  • Bow Mastery Lv. 47–48 — 310000 SP each · passive · enchantable. (by: 685 / 707.1)
  • Sting Lv. 44–45 — 310000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume X HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1051 / 1084; consume: 62 / 67)
  • Light Armor Mastery Lv. 42–43 — 310000 SP each · passive · enchantable. (by: 57.4 / 59.1)
  • Soul of Sagittarius Lv. 4 — 620000 SP · active · enchantable. Increases one's own Max MP by 25%% for 20 minutes.
  • Vicious Stance Lv. 18 — 620000 SP · toggle · enchantable. Increases the power of critical attacks by 542. MP is continuously consumed according to level.
  • Fatal Counter Lv. 11–12 — 310000 SP each · active · enchantable. (with: 4201 / 4336)
  • Dead Eye Lv. 6 — 620000 SP · active · enchantable. For 2 minutes when using a bow, increases one's own accuracy by 3, P. Atk. by 177, and critical attack power by 20%%. Decreases Atk. Spd. by 20%%. Requires a bow to be equipped.
  • Pain of Sagittarius Lv. 4 — 620000 SP · active · enchantable. Sacrifices one's own HP to regenerate MP by 43.

Level 72

  • Confusion Lv. 18 — 860000 SP · active, magic
  • Double Shot Lv. 34–35 — 430000 SP each · active · enchantable. (with: 4470 / 4604)
  • Drain Health Lv. 50–51 — 430000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 104 / 105)
  • Stunning Shot Lv. 37–38 — 430000 SP each · active · enchantable. (with: 2012 / 2072)
  • Freezing Strike Lv. 23 — 860000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 63)
  • Power Break Lv. 16 — 860000 SP · active, magic · enchantable
  • Hex Lv. 14 — 860000 SP · active, magic · enchantable
  • Bow Mastery Lv. 49–50 — 430000 SP each · passive · enchantable. (by: 729.1 / 751)
  • Sting Lv. 46–47 — 430000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1118 / 1151)
  • Light Armor Mastery Lv. 44–45 — 430000 SP each · passive · enchantable. (by: 60.7 / 62.3)
  • Vicious Stance Lv. 19 — 860000 SP · toggle · enchantable. Increases the power of critical attacks by 576. MP is continuously consumed according to level.
  • Fatal Counter Lv. 13–14 — 430000 SP each · active · enchantable. (with: 4470 / 4604)
  • Quiver of Arrow: Grade S Lv. 1 — 860000 SP · active, magic. Summons an arrow of light. Minimum of 900 and maximum of 3600 arrows are summoned. Consumes 1 S-grade Crystal.
  • Dead Eye Lv. 7 — 860000 SP · active · enchantable. For 2 minutes when using a bow, increases one's own accuracy by 3, P. Atk. by 188, and critical attack power by 20%%. Decreases Atk. Spd. by 20%%. Requires a bow to be equipped.

Level 74

  • Confusion Lv. 19 — 1440000 SP · active, magic
  • Double Shot Lv. 36–37 — 720000 SP each · active · enchantable. (with: 4738 / 4870)
  • Drain Health Lv. 52–53 — 720000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 107 / 108)
  • Stunning Shot Lv. 39–40 — 720000 SP each · active · enchantable. (with: 2132 / 2192)
  • Freezing Strike Lv. 24 — 1440000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 65)
  • Power Break Lv. 17 — 1440000 SP · active, magic · enchantable
  • Hex Lv. 15 — 1440000 SP · active, magic · enchantable
  • Poison Lv. 5 — 1440000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 63 HP every second.
  • Esprit Lv. 8 — 1440000 SP · passive. Increases HP recovery bonus by 6 and MP recovery bonus by 1.5 when running.
  • Bow Mastery Lv. 51–52 — 720000 SP each · passive · enchantable. (by: 772.9 / 794.6)
  • Sting Lv. 48–49 — 720000 SP each · active · enchantable. (with: 1185 / 1218)
  • Light Armor Mastery Lv. 46–47 — 720000 SP each · passive · enchantable. (by: 63.9 / 65.6)
  • Vicious Stance Lv. 20 — 1440000 SP · toggle · enchantable. Increases the power of critical attacks by 609. MP is continuously consumed according to level.
  • Fatal Counter Lv. 15–16 — 720000 SP each · active · enchantable. (with: 4738 / 4870)
  • Dead Eye Lv. 8 — 1440000 SP · active · enchantable. For 2 minutes when using a bow, increases one's own accuracy by 3, P. Atk. by 199, and critical attack power by 20%%. Decreases Atk. Spd. by 20%%. Requires a bow to be equipped.
  • Spirit of Sagittarius Lv. 3 — 1440000 SP · active. Increases one's own physical skill MP consumption by 30%% for 20 minutes.
  • Pain of Sagittarius Lv. 5 — 1440000 SP · active · enchantable. Sacrifices one's own HP to regenerate MP by 46.
  • Detection Lv. 1 — 1440000 SP · active. Finds nearby hidden enemies.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

In other chronicles

Phantom Ranger: frequently asked questions

What weapons does Phantom Ranger use?

Weapons it masters: Bows.

What armor does Phantom Ranger wear?

Armor: Light armor.

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