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Elves · Lineage II The 1st Throne: Hellbound

Oracle

Oracle is a class of Lineage II Hellbound (race: Elves). It comes from Elven Mage. It evolves into Elder.

Oracle: weapons, armor and skills

  • Armor: Light armor, Robes.
  • Different skills learned: 30, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1600 SP each · passive · enchantable. Increases M. Def.
  • Quick Recycle Lv. 1 — 3300 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 1 — 3300 SP · passive · enchantable. Increases Max. MP.
  • Robe Mastery Lv. 1–2 — 1600 SP each · passive · enchantable. Increases P. Def. when wearing a robe.
  • Light Armor Mastery Lv. 1–2 — 1600 SP each · passive · enchantable. Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
  • Weapon Mastery Lv. 3 — 3300 SP · passive. Increases P. Atk. and M. Atk.
  • Heal Lv. 7–9 — 1100 SP each · active, magic. Recovers HP. Power X. (Power: 121 / 135 / 151)
  • Battle Heal Lv. 4–6 — 1100 SP each · active, magic. Quickly recovers HP. Power X. (Power: 121 / 135 / 151)
  • Resurrection Lv. 1 — 3300 SP · active, magic. Resurrects a corpse.
  • Group Heal Lv. 4–6 — 1100 SP each · active, magic. Recovers all party members' HP. Power X. (Power: 97 / 108 / 121)
  • Disrupt Undead Lv. 1–2 — 1600 SP each · active, magic · element/trait: Holy: 20. Does damage to undead monsters. Power X. (Power: 19 / 21)
  • Might Lv. 2 — 3300 SP · active, magic · enchantable. Temporarily increases P. Atk. Effect 2.
  • Kiss of Eva Lv. 1 — 3300 SP · active, magic · enchantable. Temporarily increases lung capacity. Effect 1.
  • Concentration Lv. 1 — 3300 SP · active, magic · enchantable. Temporarily reduces the chance of casting interruptions caused by taking damage. Effect 1.
  • Wind Walk Lv. 1 — 3300 SP · active, magic · enchantable. Temporarily increases Speed. Effect 1.
  • Wind Shackle Lv. 2 — 3300 SP · active, magic · enchantable. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.

Level 25

  • Anti Magic Lv. 7–8 — 3200 SP each · passive · enchantable
  • Fast Spell Casting Lv. 1 — 6500 SP · passive · enchantable. Increases spell Casting spd.
  • Fast Mana Recovery Lv. 1 — 6500 SP · passive · enchantable. Increases MP regeneration.
  • Robe Mastery Lv. 3–4 — 3200 SP each · passive · enchantable
  • Light Armor Mastery Lv. 3–4 — 3200 SP each · passive · enchantable
  • Weapon Mastery Lv. 4–5 — 3200 SP each · passive
  • Heal Lv. 10–12 — 2200 SP each · active, magic. (Power: 176 / 185 / 195)
  • Battle Heal Lv. 7–9 — 2200 SP each · active, magic. (Power: 176 / 185 / 195)
  • Group Heal Lv. 7–9 — 2200 SP each · active, magic. (Power: 141 / 148 / 156)
  • Disrupt Undead Lv. 3–4 — 3200 SP each · active, magic · element/trait: Holy: 20. (Power: 24 / 25)
  • Mental Shield Lv. 1 — 6500 SP · active, magic · enchantable. Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: Increases the effect's duration. Effect 1.
  • Shield Lv. 2 — 6500 SP · active, magic · enchantable. Temporarily increases P. Def. Effect 2.
  • Holy Weapon Lv. 1 — 6500 SP · active, magic · enchantable. Temporarily increases holy attack. Can be used on party members.
  • Sleep Lv. 1–3 — 2200 SP each · active, magic · enchantable. Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
  • Agility Lv. 1 — 6500 SP · active, magic · enchantable. Temporarily increases Evasion. Effect 1.
  • Dryad Root Lv. 1–3 — 2200 SP each · active, magic · enchantable. Temporarily holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
  • Wind Shackle Lv. 3 — 6500 SP · active, magic · enchantable

Level 30

  • Anti Magic Lv. 9–10 — 6200 SP each · passive · enchantable
  • Quick Recycle Lv. 2 — 12000 SP · passive
  • Boost Mana Lv. 2 — 12000 SP · passive · enchantable
  • Robe Mastery Lv. 5–6 — 6200 SP each · passive · enchantable
  • Light Armor Mastery Lv. 5–6 — 6200 SP each · passive · enchantable
  • Weapon Mastery Lv. 6–7 — 6200 SP each · passive
  • Heal Lv. 13–15 — 4100 SP each · active, magic. (Power: 224 / 234 / 245)
  • Recharge Lv. 1–2 — 6200 SP each · active, magic · enchantable. Recovers MP. Cannot be used on a class that has Recharge. Power X. (Power: 49 / 52)
  • Battle Heal Lv. 10–12 — 4100 SP each · active, magic. (Power: 224 / 234 / 245)
  • Resurrection Lv. 2 — 12000 SP · active, magic · element/trait: No [Group Heal] Group Heal Lv.10 Recovers all party members' HP. Power 179., 4100, Active. Resurrects a corpse. In addition, restores about 20 percent of Exp.
  • Group Heal Lv. 11–12 — 4100 SP each · active, magic. (Power: 188 / 196)
  • Disrupt Undead Lv. 5–6 — 6200 SP each · active, magic · element/trait: Holy: 20. (Power: 28 / 30)
  • Sleep Lv. 4–6 — 4100 SP each · active, magic · enchantable
  • Concentration Lv. 2 — 12000 SP · active, magic · enchantable. Temporarily reduces the chance of casting interruptions caused by taking damage. Effect 2.
  • Dryad Root Lv. 4–6 — 4100 SP each · active, magic · enchantable
  • Wind Walk Lv. 2 — 12000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 2.
  • Wind Shackle Lv. 4 — 12000 SP · active, magic · enchantable

Level 35

  • Anti Magic Lv. 11–12 — 10000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 1 — 21000 SP · passive · enchantable. Increases HP regeneration.
  • Fast Mana Recovery Lv. 2 — 21000 SP · passive · enchantable
  • Robe Mastery Lv. 7–8 — 10000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 7–8 — 10000 SP each · passive · enchantable
  • Weapon Mastery Lv. 8–9 — 10000 SP each · passive
  • Heal Lv. 16–18 — 6900 SP each · active, magic. (Power: 278 / 289 / 301)
  • Cure Poison Lv. 2 — 21000 SP · active, magic. Cures poisoning up to Effect 7.
  • Recharge Lv. 3–4 — 10000 SP each · active, magic · enchantable. (Power: 57 / 60)
  • Battle Heal Lv. 13–15 — 6900 SP each · active, magic. (Power: 278 / 289 / 301)
  • Group Heal Lv. 13–15 — 6900 SP each · active, magic. (Power: 222 / 231 / 241)
  • Disrupt Undead Lv. 7–8 — 10000 SP each · active, magic · element/trait: Holy: 20. (Power: 33 / 36)
  • Resist Poison Lv. 1 — 21000 SP · active, magic · enchantable. Temporarily increases resistance to poison. Effect 1.
  • Regeneration Lv. 1 — 21000 SP · active, magic · enchantable. Temporarily increases HP recovery. Effect 1.
  • Sleep Lv. 7–9 — 6900 SP each · active, magic · enchantable
  • Dryad Root Lv. 7–9 — 6900 SP each · active, magic · enchantable
  • Wind Shackle Lv. 5 — 21000 SP · active, magic · enchantable
  • Decrease Weight Lv. 1 — 21000 SP · active, magic · enchantable. Makes you weigh less temporarily. Effect 1.

In other chronicles

Oracle: frequently asked questions

What armor does Oracle wear?

Armor: Light armor, Robes.

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