Elves · Lineage II C3: Rise of Darkness
Oracle
Oracle is a class of Lineage II C3 (race: Elves). It comes from Elven Mage. It evolves into Elder.
Oracle: weapons, armor and skills
- Armor: Light armor, Robes.
- Different skills learned: 30, between levels 20 and 35.
Skills learned by level
Level 20
- Anti Magic Lv. 5–6 — 1600 SP each · passive. Increases M. Def.
- Quick Recovery Lv. 1 — 3300 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 1 — 3300 SP · passive. Increases one's maximum MP.
- Robe Mastery Lv. 1–2 — 1600 SP each · passive. Increases one's P. Def. when one is wearing a robe.
- Light Armor Mastery Lv. 1–2 — 1600 SP each · passive. Increases one's P. Def., Casting Spd., and Atk. Spd. when wearing light armor.
- Weapon Mastery Lv. 3 — 3300 SP · passive. Increases P. Atk. and M. Atk.
- Heal Lv. 7–9 — 1100 SP each · active, magic. Recovers HP. Power X. (Power: 121 / 135 / 151)
- Battle Heal Lv. 4–6 — 1100 SP each · active, magic. Quickly recovers HP. Power X. (Power: 121 / 135 / 151)
- Resurrection Lv. 1 — 3300 SP · active, magic · requires Spellbook: Resurrection. Resurrects party members.
- Group Heal Lv. 4–6 — 1100 SP each · active, magic. Recovers party member’s HP. Power X. (Power: 97 / 108 / 121)
- Disrupt Undead Lv. 1–2 — 1600 SP each · active, magic · requires Spellbook: Disrupt Undead. Does damage to undead monsters. Power X. (Power: 19 / 21)
- Might Lv. 2 — 3300 SP · active, magic. Temporarily increases P. Atk. Effect 2.
- Kiss of Eva Lv. 1 — 3300 SP · active, magic · requires Spellbook: Kiss of Eva. Temporarily increases lung capacity. Effect 1.
- Concentration Lv. 1 — 3300 SP · active, magic · requires Spellbook: Concentration. Temporarily lowers the probability of magic being canceled due to damage. Effect 1.
- Wind Walk Lv. 1 — 3300 SP · active, magic · requires Spellbook: Wind Walk. Temporarily increases Speed. Effect 1.
- Wind Shackle Lv. 2 — 3300 SP · active, magic. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Level 25
- Anti Magic Lv. 7–8 — 3200 SP each · passive
- Fast Spell Casting Lv. 1 — 6500 SP · passive. Spell casting speed increases.
- Fast Mana Recovery Lv. 1 — 6500 SP · passive. Increases MP Recovery Speed.
- Robe Mastery Lv. 3–4 — 3200 SP each · passive
- Light Armor Mastery Lv. 3–4 — 3200 SP each · passive
- Weapon Mastery Lv. 4–5 — 3200 SP each · passive
- Heal Lv. 10–12 — 2200 SP each · active, magic. (Power: 176 / 185 / 195)
- Battle Heal Lv. 7–9 — 2200 SP each · active, magic. (Power: 176 / 185 / 195)
- Group Heal Lv. 7–9 — 2200 SP each · active, magic. (Power: 141 / 148 / 156)
- Disrupt Undead Lv. 3–4 — 3200 SP each · active, magic. (Power: 24 / 25)
- Mental Shield Lv. 1 — 6500 SP · active, magic · requires Spellbook: Mental Shield. Temporarily increases resistance to Hold, Sleep, Fear, and Silence. Effect 1.
- Shield Lv. 2 — 6500 SP · active, magic. Temporarily increases P. Def. Effect 2.
- Holy Weapon Lv. 1 — 6500 SP · active, magic · requires Spellbook: Holy Weapon. Temporary holy enhancement of physical attack.
- Sleep Lv. 1–3 — 2200 SP each · active, magic · requires Spellbook: Sleep; element/trait: Sleep. Instantly puts target to sleep.
- Agility Lv. 1 — 6500 SP · active, magic · requires Spellbook: Agility. Temporarily increases Evasion. Effect 1.
- Dryad Root Lv. 1–3 — 2200 SP each · active, magic · requires Spellbook: Dryad Root; element/trait: Hold. Instantaneous Hold attack.
- Wind Shackle Lv. 3 — 6500 SP · active, magic
Level 30
- Anti Magic Lv. 9–10 — 6200 SP each · passive
- Quick Recovery Lv. 2 — 12000 SP · passive
- Boost Mana Lv. 2 — 12000 SP · passive
- Robe Mastery Lv. 5–6 — 6200 SP each · passive
- Light Armor Mastery Lv. 5–6 — 6200 SP each · passive
- Weapon Mastery Lv. 6–7 — 6200 SP each · passive
- Heal Lv. 13–15 — 4100 SP each · active, magic. (Power: 224 / 234 / 245)
- Recharge Lv. 1–2 — 6200 SP each · active, magic · requires Spellbook: Recharge. Restores one's MP. Power X. (Power: 49 / 52)
- Battle Heal Lv. 10–12 — 4100 SP each · active, magic. (Power: 224 / 234 / 245)
- Resurrection Lv. 2 — 12000 SP · active, magic. Resurrects party members and restores about 20% of their Exp.
- Group Heal Lv. 10–12 — 4100 SP each · active, magic. (Power: 179 / 188 / 196)
- Disrupt Undead Lv. 5–6 — 6200 SP each · active, magic. (Power: 28 / 30)
- Sleep Lv. 4–6 — 4100 SP each · active, magic · element/trait: Sleep
- Concentration Lv. 2 — 12000 SP · active, magic. Temporarily lowers the probability of magic being canceled due to damage. Effect 2.
- Dryad Root Lv. 4–6 — 4100 SP each · active, magic · element/trait: Hold
- Wind Walk Lv. 2 — 12000 SP · active, magic. Temporarily increases Speed. Effect 2.
- Wind Shackle Lv. 4 — 12000 SP · active, magic
Level 35
- Anti Magic Lv. 11–12 — 10000 SP each · passive
- Fast HP Recovery Lv. 1 — 21000 SP · passive. Increases one's HP recovery speed.
- Fast Mana Recovery Lv. 2 — 21000 SP · passive
- Robe Mastery Lv. 7–8 — 10000 SP each · passive
- Light Armor Mastery Lv. 7–8 — 10000 SP each · passive
- Weapon Mastery Lv. 8–9 — 10000 SP each · passive
- Heal Lv. 16–18 — 6900 SP each · active, magic. (Power: 278 / 289 / 301)
- Cure Poison Lv. 2 — 21000 SP · active, magic. Cures poisoning up to Effect 7.
- Recharge Lv. 3–4 — 10000 SP each · active, magic. (Power: 57 / 60)
- Battle Heal Lv. 13–15 — 6900 SP each · active, magic. (Power: 278 / 289 / 301)
- Group Heal Lv. 13–15 — 6900 SP each · active, magic. (Power: 222 / 231 / 241)
- Disrupt Undead Lv. 7–8 — 10000 SP each · active, magic. (Power: 33 / 36)
- Resist Poison Lv. 1 — 21000 SP · active, magic · requires Spellbook: Resist Poison. Temporarily increases resistance to poison. Effect 1.
- Regeneration Lv. 1 — 21000 SP · active, magic · requires Spellbook: Regeneration. Temporarily increases HP recovery. Effect 1.
- Sleep Lv. 7–9 — 6900 SP each · active, magic · element/trait: Sleep
- Dryad Root Lv. 7–9 — 6900 SP each · active, magic · element/trait: Hold
- Wind Shackle Lv. 5 — 21000 SP · active, magic
- Decrease Weight Lv. 1 — 21000 SP · active, magic · requires Spellbook: Decrease Weight. Makes body lighter. Effect 1.
In other chronicles
- Oracle — Lineage II Interlude
- Oracle — Lineage II The 1st Throne: The Kamael
- Oracle — Lineage II The 1st Throne: Hellbound
- Oracle — Lineage II The 2nd Throne: Gracia Part 1
- Oracle — Lineage II The 2nd Throne: Gracia Part 2
- Oracle — Lineage II The 2nd Throne: Gracia Final
- Oracle — Lineage II The 2nd Throne: Gracia Epilogue
- Oracle — Lineage II Freya
- Oracle — Lineage II High Five
- Oracle — Lineage II C5: Oath of Blood
- Oracle — Lineage II C4: Scions of Destiny
- Oracle — Lineage II C2: Age of Splendor
- Oracle — Lineage II C1: Harbingers of War
Oracle: frequently asked questions
What armor does Oracle wear?
Armor: Light armor, Robes.
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