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Elves · Lineage II C5: Oath of Blood

Oracle

Oracle is a class of Lineage II C5 (race: Elves). It comes from Elven Mage. It evolves into Elder.

Oracle: weapons, armor and skills

  • Armor: Light armor, Robes.
  • Different skills learned: 30, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1600 SP each · passive. Increases M. Def.
  • Quick Recovery Lv. 1 — 3300 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 1 — 3300 SP · passive. Increases maximum MP.
  • Robe Mastery Lv. 1–2 — 1600 SP each · passive. Increases P. Def. when wearing a robe.
  • Light Armor Mastery Lv. 1–2 — 1600 SP each · passive. Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
  • Weapon Mastery Lv. 3 — 3300 SP · passive. Increases P. Atk. and M. Atk.
  • Heal Lv. 7–9 — 1100 SP each · active, magic. Recovers HP. Power X. (Power: 121 / 135 / 151)
  • Battle Heal Lv. 4–6 — 1100 SP each · active, magic. Quickly recovers HP. Power X. (Power: 121 / 135 / 151)
  • Resurrection Lv. 1 — 3300 SP · active, magic · requires Spellbook: Resurrection. Resurrects a corpse.
  • Group Heal Lv. 4–6 — 1100 SP each · active, magic. Recovers party member's HP. Power X. (Power: 97 / 108 / 121)
  • Disrupt Undead Lv. 1–2 — 1600 SP each · active, magic · requires Spellbook: Disrupt Undead. Does damage to undead monsters. Power X. (Power: 19 / 21)
  • Might Lv. 2 — 3300 SP · active, magic · enchantable. Temporarily increases P. Atk. Effect 2.
  • Kiss of Eva Lv. 1 — 3300 SP · active, magic · requires Spellbook: Kiss of Eva; enchantable. Temporarily increases lung capacity. Effect 1.
  • Concentration Lv. 1 — 3300 SP · active, magic · requires Spellbook: Concentration; enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 1.
  • Wind Walk Lv. 1 — 3300 SP · active, magic · requires Spellbook: Wind Walk; enchantable. Temporarily increases Speed. Effect 1.
  • Wind Shackle Lv. 2 — 3300 SP · active, magic · enchantable. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.

Level 25

  • Anti Magic Lv. 7–8 — 3200 SP each · passive
  • Fast Spell Casting Lv. 1 — 6500 SP · passive. Spell casting speed increases.
  • Fast Mana Recovery Lv. 1 — 6500 SP · passive. Increases MP regeneration.
  • Robe Mastery Lv. 3–4 — 3200 SP each · passive
  • Light Armor Mastery Lv. 3–4 — 3200 SP each · passive
  • Weapon Mastery Lv. 4–5 — 3200 SP each · passive
  • Heal Lv. 10–12 — 2200 SP each · active, magic. (Power: 176 / 185 / 195)
  • Battle Heal Lv. 7–9 — 2200 SP each · active, magic. (Power: 176 / 185 / 195)
  • Group Heal Lv. 7–9 — 2200 SP each · active, magic. (Power: 141 / 148 / 156)
  • Disrupt Undead Lv. 3–4 — 3200 SP each · active, magic. (Power: 24 / 25)
  • Mental Shield Lv. 1 — 6500 SP · active, magic · requires Spellbook: Mental Shield; enchantable. Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 1.
  • Shield Lv. 2 — 6500 SP · active, magic · enchantable. Temporarily increases P. Def. Effect 2.
  • Holy Weapon Lv. 1 — 6500 SP · active, magic · requires Spellbook: Holy Weapon; enchantable. A temporary holy enhancement of a physical attack. Can be used on one's party members.
  • Sleep Lv. 1–3 — 2200 SP each · active, magic · requires Spellbook: Sleep; enchantable. Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
  • Agility Lv. 1 — 6500 SP · active, magic · requires Spellbook: Agility; enchantable. Temporarily increases Evasion. Effect 1.
  • Dryad Root Lv. 1–3 — 2200 SP each · active, magic · requires Spellbook: Dryad Root; enchantable. Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.
  • Wind Shackle Lv. 3 — 6500 SP · active, magic · enchantable

Level 30

  • Anti Magic Lv. 9–10 — 6200 SP each · passive
  • Quick Recovery Lv. 2 — 12000 SP · passive
  • Boost Mana Lv. 2 — 12000 SP · passive
  • Robe Mastery Lv. 5–6 — 6200 SP each · passive
  • Light Armor Mastery Lv. 5–6 — 6200 SP each · passive
  • Weapon Mastery Lv. 6–7 — 6200 SP each · passive
  • Heal Lv. 13–15 — 4100 SP each · active, magic. (Power: 224 / 234 / 245)
  • Recharge Lv. 1–2 — 6200 SP each · active, magic · requires Spellbook: Recharge; enchantable. Restores one's MP. Power X. (Power: 49 / 52)
  • Battle Heal Lv. 10–12 — 4100 SP each · active, magic. (Power: 224 / 234 / 245)
  • Resurrection Lv. 2 — 12000 SP · active, magic. Resurrects a corpse. In addition, restores about 20% of Exp.
  • Group Heal Lv. 10–12 — 4100 SP each · active, magic. (Power: 179 / 188 / 196)
  • Disrupt Undead Lv. 5–6 — 6200 SP each · active, magic. (Power: 28 / 30)
  • Sleep Lv. 4–6 — 4100 SP each · active, magic · enchantable
  • Concentration Lv. 2 — 12000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 2.
  • Dryad Root Lv. 4–6 — 4100 SP each · active, magic · enchantable
  • Wind Walk Lv. 2 — 12000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 2.
  • Wind Shackle Lv. 4 — 12000 SP · active, magic · enchantable

Level 35

  • Anti Magic Lv. 11–12 — 10000 SP each · passive
  • Fast HP Recovery Lv. 1 — 21000 SP · passive. Increases HP regeneration.
  • Fast Mana Recovery Lv. 2 — 21000 SP · passive
  • Robe Mastery Lv. 7–8 — 10000 SP each · passive
  • Light Armor Mastery Lv. 7–8 — 10000 SP each · passive
  • Weapon Mastery Lv. 8–9 — 10000 SP each · passive
  • Heal Lv. 16–18 — 6900 SP each · active, magic. (Power: 278 / 289 / 301)
  • Cure Poison Lv. 2 — 21000 SP · active, magic. Cures poisoning up to Effect 7.
  • Recharge Lv. 3–4 — 10000 SP each · active, magic · enchantable. (Power: 57 / 60)
  • Battle Heal Lv. 13–15 — 6900 SP each · active, magic. (Power: 278 / 289 / 301)
  • Group Heal Lv. 13–15 — 6900 SP each · active, magic. (Power: 222 / 231 / 241)
  • Disrupt Undead Lv. 7–8 — 10000 SP each · active, magic. (Power: 33 / 36)
  • Resist Poison Lv. 1 — 21000 SP · active, magic · requires Spellbook: Resist Poison; enchantable. Temporarily increases resistance to poison. Effect 1.
  • Regeneration Lv. 1 — 21000 SP · active, magic · requires Spellbook: Regeneration; enchantable. Temporarily increases HP recovery. Effect 1.
  • Sleep Lv. 7–9 — 6900 SP each · active, magic · enchantable
  • Dryad Root Lv. 7–9 — 6900 SP each · active, magic · enchantable
  • Wind Shackle Lv. 5 — 21000 SP · active, magic · enchantable
  • Decrease Weight Lv. 1 — 21000 SP · active, magic · requires Spellbook: Decrease Weight; enchantable. Makes body lighter. Effect 1.

In other chronicles

Oracle: frequently asked questions

What armor does Oracle wear?

Armor: Light armor, Robes.

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