Elves · Lineage II Interlude
Oracle
Oracle is a class of Lineage II Interlude (race: Elves). It comes from Elven Mage. It evolves into Elder.
Oracle: weapons, armor and skills
- Armor: Light armor, Robes.
- Different skills learned: 30, between levels 20 and 35.
Skills learned by level
Level 20
- Anti Magic Lv. 5–6 — 1600 SP each · passive. Increases M. Def.
- Quick Recovery Lv. 1 — 3300 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 1 — 3300 SP · passive. Increases maximum MP.
- Robe Mastery Lv. 1–2 — 1600 SP each · passive. Increases P. Def. when wearing a robe.
- Light Armor Mastery Lv. 1–2 — 1600 SP each · passive. Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
- Weapon Mastery Lv. 3 — 3300 SP · passive. Increases P. Atk. and M. Atk.
- Heal Lv. 7–9 — 1100 SP each · active, magic. Recovers HP. Power X. (Power: 121 / 135 / 151)
- Battle Heal Lv. 4–6 — 1100 SP each · active, magic. Quickly recovers HP. Power X. (Power: 121 / 135 / 151)
- Resurrection Lv. 1 — 3300 SP · active, magic · requires Spellbook: Resurrection. Resurrects a corpse.
- Group Heal Lv. 4–6 — 1100 SP each · active, magic. Recovers party member's HP. Power X. (Power: 97 / 108 / 121)
- Disrupt Undead Lv. 1–2 — 1600 SP each · active, magic · requires Spellbook: Disrupt Undead. Does damage to undead monsters. Power X. (Power: 19 / 21)
- Might Lv. 2 — 3300 SP · active, magic · enchantable. Temporarily increases P. Atk. Effect 2.
- Kiss of Eva Lv. 1 — 3300 SP · active, magic · requires Spellbook: Kiss of Eva; enchantable. Temporarily increases lung capacity. Effect 1.
- Concentration Lv. 1 — 3300 SP · active, magic · requires Spellbook: Concentration; enchantable. Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.
- Wind Walk Lv. 1 — 3300 SP · active, magic · requires Spellbook: Wind Walk; enchantable. Temporarily increases Speed. Effect 1.
- Wind Shackle Lv. 2 — 3300 SP · active, magic · enchantable. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
Level 25
- Anti Magic Lv. 7–8 — 3200 SP each · passive
- Fast Spell Casting Lv. 1 — 6500 SP · passive. Spell casting speed increases.
- Fast Mana Recovery Lv. 1 — 6500 SP · passive. Increases MP regeneration.
- Robe Mastery Lv. 3–4 — 3200 SP each · passive
- Light Armor Mastery Lv. 3–4 — 3200 SP each · passive
- Weapon Mastery Lv. 4–5 — 3200 SP each · passive
- Heal Lv. 10–12 — 2200 SP each · active, magic. (Power: 176 / 185 / 195)
- Battle Heal Lv. 7–9 — 2200 SP each · active, magic. (Power: 176 / 185 / 195)
- Group Heal Lv. 7–9 — 2200 SP each · active, magic. (Power: 141 / 148 / 156)
- Disrupt Undead Lv. 3–4 — 3200 SP each · active, magic. (Power: 24 / 25)
- Mental Shield Lv. 1 — 6500 SP · active, magic · requires Spellbook: Mental Shield; enchantable. Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 1.
- Shield Lv. 2 — 6500 SP · active, magic · enchantable. Temporarily increases P. Def. Effect 2.
- Holy Weapon Lv. 1 — 6500 SP · active, magic · requires Spellbook: Holy Weapon; enchantable. A temporary holy enhancement of a physical attack. Can be used on one's party members.
- Sleep Lv. 1–3 — 2200 SP each · active, magic · requires Spellbook: Sleep; enchantable. Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- Agility Lv. 1 — 6500 SP · active, magic · requires Spellbook: Agility; enchantable. Temporarily increases Evasion. Effect 1.
- Dryad Root Lv. 1–3 — 2200 SP each · active, magic · requires Spellbook: Dryad Root; enchantable. Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
- Wind Shackle Lv. 3 — 6500 SP · active, magic · enchantable
Level 30
- Anti Magic Lv. 9–10 — 6200 SP each · passive
- Quick Recovery Lv. 2 — 12000 SP · passive
- Boost Mana Lv. 2 — 12000 SP · passive
- Robe Mastery Lv. 5–6 — 6200 SP each · passive
- Light Armor Mastery Lv. 5–6 — 6200 SP each · passive
- Weapon Mastery Lv. 6–7 — 6200 SP each · passive
- Heal Lv. 13–15 — 4100 SP each · active, magic. (Power: 224 / 234 / 245)
- Recharge Lv. 1–2 — 6200 SP each · active, magic · requires Spellbook: Recharge; enchantable. Regenerates MP. Cannot be used on a class that has Recharge. Power X. (Power: 49 / 52)
- Battle Heal Lv. 10–12 — 4100 SP each · active, magic. (Power: 224 / 234 / 245)
- Resurrection Lv. 2 — 12000 SP · active, magic. Resurrects a corpse. In addition, restores about 20% of Exp.
- Group Heal Lv. 10–12 — 4100 SP each · active, magic. (Power: 179 / 188 / 196)
- Disrupt Undead Lv. 5–6 — 6200 SP each · active, magic. (Power: 28 / 30)
- Sleep Lv. 4–6 — 4100 SP each · active, magic · enchantable
- Concentration Lv. 2 — 12000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 2.
- Dryad Root Lv. 4–6 — 4100 SP each · active, magic · enchantable
- Wind Walk Lv. 2 — 12000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 2.
- Wind Shackle Lv. 4 — 12000 SP · active, magic · enchantable
Level 35
- Anti Magic Lv. 11–12 — 10000 SP each · passive
- Fast HP Recovery Lv. 1 — 21000 SP · passive. Increases HP regeneration.
- Fast Mana Recovery Lv. 2 — 21000 SP · passive
- Robe Mastery Lv. 7–8 — 10000 SP each · passive
- Light Armor Mastery Lv. 7–8 — 10000 SP each · passive
- Weapon Mastery Lv. 8–9 — 10000 SP each · passive
- Heal Lv. 16–18 — 6900 SP each · active, magic. (Power: 278 / 289 / 301)
- Cure Poison Lv. 2 — 21000 SP · active, magic. Cures poisoning up to Effect 7.
- Recharge Lv. 3–4 — 10000 SP each · active, magic · enchantable. (Power: 57 / 60)
- Battle Heal Lv. 13–15 — 6900 SP each · active, magic. (Power: 278 / 289 / 301)
- Group Heal Lv. 13–15 — 6900 SP each · active, magic. (Power: 222 / 231 / 241)
- Disrupt Undead Lv. 7–8 — 10000 SP each · active, magic. (Power: 33 / 36)
- Resist Poison Lv. 1 — 21000 SP · active, magic · requires Spellbook: Resist Poison; enchantable. Temporarily increases resistance to poison. Effect 1.
- Regeneration Lv. 1 — 21000 SP · active, magic · requires Spellbook: Regeneration; enchantable. Temporarily increases HP recovery. Effect 1.
- Sleep Lv. 7–9 — 6900 SP each · active, magic · enchantable
- Dryad Root Lv. 7–9 — 6900 SP each · active, magic · enchantable
- Wind Shackle Lv. 5 — 21000 SP · active, magic · enchantable
- Decrease Weight Lv. 1 — 21000 SP · active, magic · requires Spellbook: Decrease Weight; enchantable. Makes body lighter. Effect 1.
Tips about Oracle
Oracle: what it specializes in
Oracle (Elves, comes from Elven Mage): specializes in robes and light armor; new skills: Resurrection (Lv. 20), Disrupt Undead (Lv. 20), Kiss of Eva (Lv. 20), Concentration (Lv. 20), Wind Walk (Lv. 20), Mental Shield (Lv. 25), Holy Weapon (Lv. 25), Sleep (Lv. 25), Agility (Lv. 25), Dryad Root (Lv. 25), Recharge (Lv. 30), Resist Poison (Lv. 35) and 6 more.
Oracle: books and amulets you need
Bought at Denkus [Grocer] (Giran Castle Town): Spellbook: Resurrection (Resurrection, Lv. 20; 880 adena); Spellbook: Disrupt Undead (Disrupt Undead, Lv. 20; 880 adena); Spellbook: Kiss of Eva (Kiss of Eva, Lv. 20; 880 adena); Spellbook: Concentration (Concentration, Lv. 20; 880 adena); Spellbook: Wind Walk (Wind Walk, Lv. 20; 550 adena); Spellbook: Mental Shield (Mental Shield, Lv. 25; 1,375 adena); Spellbook: Holy Weapon (Holy Weapon, Lv. 25; 1,375 adena); Spellbook: Sleep (Sleep, Lv. 25; 1,980 adena); Spellbook: Agility (Agility, Lv. 25; 1,375 adena); Spellbook: Dryad Root (Dryad Root, Lv. 25; 1,375 adena); Spellbook: Recharge (Recharge, Lv. 30; 1,980 adena); Spellbook: Resist Poison (Resist Poison, Lv. 35; 2,695 adena); Spellbook: Regeneration (Regeneration, Lv. 35; 2,695 adena); Spellbook: Decrease Weight (Decrease Weight, Lv. 35; 2,695 adena).
In other chronicles
- Oracle — Lineage II The 1st Throne: The Kamael
- Oracle — Lineage II The 1st Throne: Hellbound
- Oracle — Lineage II The 2nd Throne: Gracia Part 1
- Oracle — Lineage II The 2nd Throne: Gracia Part 2
- Oracle — Lineage II The 2nd Throne: Gracia Final
- Oracle — Lineage II The 2nd Throne: Gracia Epilogue
- Oracle — Lineage II Freya
- Oracle — Lineage II High Five
- Oracle — Lineage II C5: Oath of Blood
- Oracle — Lineage II C4: Scions of Destiny
- Oracle — Lineage II C3: Rise of Darkness
- Oracle — Lineage II C2: Age of Splendor
- Oracle — Lineage II C1: Harbingers of War
Oracle: frequently asked questions
What armor does Oracle wear?
Armor: Light armor, Robes.
The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.