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Elves · Lineage II C1: Harbingers of War

Oracle

Oracle is a class of Lineage II C1 (race: Elves). It comes from Elven Mage. It evolves into Elder.

2 tips about this — read them

Oracle: weapons, armor and skills

  • Armor: Light armor, Robes.
  • Different skills learned: 30, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1600 SP each · passive. Magic resistance increases.
  • Quick Recovery Lv. 1 — 3200 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 1 — 3200 SP · passive. maximum MP increases.
  • Robe Mastery Lv. 1–2 — 1600 SP each · passive. Increases defense when wearing robe.
  • Light Armor Mastery Lv. 1–2 — 1600 SP each · passive. Increases defense, attack speed, MP recovery speed when wearing light equipment.
  • Weapon Mastery Lv. 3 — 3200 SP · passive. Attack and magic powers increase.
  • Heal Lv. 7–9 — 1100 SP each · active, magic. Recovers HP. Power X. (Power: 121 / 135 / 151)
  • Battle Heal Lv. 4–6 — 1100 SP each · active, magic. Quickly recovers HP. Power X. (Power: 121 / 135 / 151)
  • Resurrection Lv. 1 — 3200 SP · active, magic · requires Spellbook: Resurrection. Brings life to the dead. Can only be used on party members.
  • Group Heal Lv. 4–6 — 1100 SP each · active, magic. Recovers party member’s HP. Power X. (Power: 97 / 108 / 121)
  • Disrupt Undead Lv. 1–2 — 1600 SP each · active, magic · requires Spellbook: Disrupt Undead. Does damage to undead monsters. Power X. (Power: 19 / 21)
  • Might Lv. 2 — 3200 SP · active, magic. Temporarily increases attack power. Intensity 2.
  • Kiss of Eva Lv. 1 — 3200 SP · active, magic · requires Spellbook: Water Breathing. Enables player to hold breath under water for a long time.
  • Concentration Lv. 1 — 3200 SP · active, magic · requires Spellbook: Concentration. Lowers the chances of magic being canceled due to damage.
  • Wind Walk Lv. 1 — 3200 SP · active, magic · requires Spellbook: Wind Walk. Quickens moving speed. Intensity 1.
  • Wind Shackle Lv. 2 — 3200 SP · active, magic. Spirit of Wind shackles the arms of your opponent and drops their attack speed. Intensity 2.

Level 25

  • Anti Magic Lv. 7–8 — 3400 SP each · passive
  • Fast Spell Casting Lv. 1 — 6800 SP · passive. Spell casting speed increases.
  • Fast Mana Recovery Lv. 1 — 6800 SP · passive. MP healing speed increases.
  • Robe Mastery Lv. 3–4 — 3400 SP each · passive
  • Light Armor Mastery Lv. 3–4 — 3400 SP each · passive
  • Weapon Mastery Lv. 4–5 — 3400 SP each · passive
  • Heal Lv. 10–12 — 2300 SP each · active, magic. (Power: 176 / 185 / 195)
  • Battle Heal Lv. 7–9 — 2300 SP each · active, magic. (Power: 176 / 185 / 195)
  • Group Heal Lv. 7–9 — 2300 SP each · active, magic. (Power: 141 / 148 / 156)
  • Disrupt Undead Lv. 3–4 — 3400 SP each · active, magic. (Power: 24 / 25)
  • Mental Shield Lv. 1 — 6800 SP · active, magic · requires Spellbook: Mental Shield. Increases resistance against hold and sleep. Intensity 1.
  • Shield Lv. 2 — 6800 SP · active, magic. Temporarily increases defense. Effect 2.
  • Holy Weapon Lv. 1 — 6800 SP · active, magic · requires Spellbook: Holy Weapon. Enables attack of holy properties.
  • Sleep Lv. 1–3 — 2300 SP each · active, magic · requires Spellbook: Sleep; element/trait: Sleep. Temporarily puts to sleep.
  • Agility Lv. 1 — 6800 SP · active, magic · requires Spellbook: Agility. Temporarily increases evasion. Intensity 1.
  • Dryad Root Lv. 1–3 — 2300 SP each · active, magic · requires Spellbook: Dryad Root; element/trait: Hold. Temporarily disables movement.

Level 30

  • Anti Magic Lv. 9–10 — 6600 SP each · passive
  • Quick Recovery Lv. 2 — 13000 SP · passive
  • Boost Mana Lv. 2 — 13000 SP · passive
  • Robe Mastery Lv. 5–6 — 6600 SP each · passive
  • Light Armor Mastery Lv. 5–6 — 6600 SP each · passive
  • Weapon Mastery Lv. 6–7 — 6600 SP each · passive
  • Heal Lv. 13–15 — 4400 SP each · active, magic. (Power: 224 / 234 / 245)
  • Recharge Lv. 1–2 — 6600 SP each · active, magic · requires Spellbook: Recharge. Recovers MP. Power X. (Power: 25 / 26)
  • Battle Heal Lv. 10–12 — 4400 SP each · active, magic. (Power: 224 / 234 / 245)
  • Resurrection Lv. 2 — 13000 SP · active, magic. Brings life to dead and recovers 20% of experience. Can only be used on party members.
  • Group Heal Lv. 10–12 — 4400 SP each · active, magic. (Power: 179 / 188 / 196)
  • Disrupt Undead Lv. 5–6 — 6600 SP each · active, magic. (Power: 28 / 30)
  • Sleep Lv. 4–6 — 4400 SP each · active, magic · element/trait: Sleep
  • Concentration Lv. 2 — 13000 SP · active, magic
  • Dryad Root Lv. 4–6 — 4400 SP each · active, magic · element/trait: Hold
  • Wind Walk Lv. 2 — 13000 SP · active, magic. Quickens moving speed. Intensity 2.

Level 35

  • Anti Magic Lv. 11–12 — 11000 SP each · passive
  • Fast HP Recovery Lv. 1 — 21000 SP · passive. HP healing speed increases.
  • Fast Mana Recovery Lv. 2 — 21000 SP · passive
  • Robe Mastery Lv. 7–8 — 11000 SP each · passive
  • Light Armor Mastery Lv. 7–8 — 11000 SP each · passive
  • Weapon Mastery Lv. 8–9 — 11000 SP each · passive
  • Heal Lv. 16–18 — 7300 SP each · active, magic. (Power: 278 / 289 / 301)
  • Cure Poison Lv. 2 — 21000 SP · active, magic. Cures poison.
  • Recharge Lv. 3–4 — 11000 SP each · active, magic. (Power: 29 / 30)
  • Battle Heal Lv. 13–15 — 7300 SP each · active, magic. (Power: 278 / 289 / 301)
  • Group Heal Lv. 13–15 — 7300 SP each · active, magic. (Power: 222 / 231 / 241)
  • Disrupt Undead Lv. 7–8 — 11000 SP each · active, magic. (Power: 33 / 36)
  • Resist Poison Lv. 1 — 21000 SP · active, magic · requires Spellbook: Resist Poison. Temporarily gives resistance against poison.
  • Regeneration Lv. 1 — 21000 SP · active, magic · requires Spellbook: Regeneration. Temporarily increases HP recovery speed. Effect 1.
  • Sleep Lv. 7–9 — 7300 SP each · active, magic · element/trait: Sleep
  • Dryad Root Lv. 7–9 — 7300 SP each · active, magic · element/trait: Hold
  • Decrease Weight Lv. 1 — 21000 SP · active, magic · requires Spellbook: Decrease Weight1. Makes body lighter. Effect 1.

Tips about Oracle

Oracle: what it specializes in

Oracle (Elves, comes from Elven Mage): specializes in robes and light armor; new skills: Resurrection (Lv. 20), Disrupt Undead (Lv. 20), Kiss of Eva (Lv. 20), Concentration (Lv. 20), Wind Walk (Lv. 20), Mental Shield (Lv. 25), Holy Weapon (Lv. 25), Sleep (Lv. 25), Agility (Lv. 25), Dryad Root (Lv. 25), Recharge (Lv. 30), Resist Poison (Lv. 35) and 6 more.

Oracle: books and amulets you need

Bought at Gentler [Magic Trader] (Giran Castle Town): Spellbook: Resurrection (Resurrection, Lv. 20; 880 adena); Spellbook: Disrupt Undead (Disrupt Undead, Lv. 20; 825 adena); Spellbook: Water Breathing (Kiss of Eva, Lv. 20; 880 adena); Spellbook: Concentration (Concentration, Lv. 20; 825 adena); Spellbook: Mental Shield (Mental Shield, Lv. 25; 1,375 adena); Spellbook: Holy Weapon (Holy Weapon, Lv. 25; 1,375 adena); Spellbook: Sleep (Sleep, Lv. 25; 1,980 adena); Spellbook: Agility (Agility, Lv. 25; 1,375 adena); Spellbook: Dryad Root (Dryad Root, Lv. 25; 1,375 adena); Spellbook: Recharge (Recharge, Lv. 30; 1,980 adena); Spellbook: Resist Poison (Resist Poison, Lv. 35; 2,695 adena); Spellbook: Regeneration (Regeneration, Lv. 35; 2,695 adena); Spellbook: Decrease Weight1 (Decrease Weight, Lv. 35; 2,695 adena) | at Galibredo [Trader] (Town of Oren): Spellbook: Wind Walk (Wind Walk, Lv. 20; 575 adena).

In other chronicles

Oracle: frequently asked questions

What armor does Oracle wear?

Armor: Light armor, Robes.

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