Elves · Lineage II The 1st Throne: Hellbound
Elven Wizard
Elven Wizard is a class of Lineage II Hellbound (race: Elves). It comes from Elven Mage. It evolves into Elemental Summoner, Spellsinger.
Elven Wizard: weapons, armor and skills
- Armor: Robes.
- Different skills learned: 26, between levels 20 and 35.
Skills learned by level
Level 20
- Anti Magic Lv. 5–6 — 1600 SP each · passive · enchantable. Increases M. Def.
- Quick Recycle Lv. 1 — 3300 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 1 — 3300 SP · passive · enchantable. Increases Max. MP.
- Robe Mastery Lv. 1–2 — 1600 SP each · passive · enchantable. Increases P. Def. when wearing a robe.
- Weapon Mastery Lv. 3 — 3300 SP · passive. Increases P. Atk. and M. Atk.
- Higher Mana Gain Lv. 1–2 — 1600 SP each · passive · enchantable. Increases the recovery rate when MP is being recovered by recharge.
- Concentration Lv. 1 — 3300 SP · active, magic · enchantable. Temporarily reduces the chance of casting interruptions caused by taking damage. Effect 1.
- Servitor Heal Lv. 1–3 — 1100 SP each · active, magic · enchantable. Recovers a servitor's HP. Power X. (Power: 145 / 162 / 181)
- Curse: Weakness Lv. 2 — 3300 SP · active, magic · enchantable. Instantaneous curse that reduces target's P. Atk. Effect 2.
- Aura Burn Lv. 1–2 — 1600 SP each · active, magic. A short range magical attack. Power X. (Power: 19 / 21)
- Aqua Swirl Lv. 1–2 — 1600 SP each · active, magic · element/trait: Water: 20. Attacks target with a burst of water. Power X. (Power: 23 / 26)
- Flame Strike Lv. 1 — 3300 SP · active, magic · element/trait: Fire: 20. Toss flame that causes wide area to catch fire. Power 13.
- Ice Bolt Lv. 5–6 — 1600 SP each · active, magic · element/trait: Water: 20. Freezes an enemy, instantly reducing their speed. Effect 2. Power X. (Power: 14 / 16)
- Wind Shackle Lv. 2 — 3100 SP · active, magic · enchantable. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
- Summon Boxer the Unicorn Lv. 1 — 3300 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed.
- Summon Mirage the Unicorn Lv. 1 — 3300 SP · active, magic · enchantable. Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
- Energy Bolt Lv. 1 — 3300 SP · active, magic. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting spd. is short. Power 13.
Level 25
- Anti Magic Lv. 7–8 — 3100 SP each · passive · enchantable
- Fast Spell Casting Lv. 1 — 6100 SP · passive · enchantable. Increases spell Casting spd.
- Fast Mana Recovery Lv. 1 — 6100 SP · passive · enchantable. Increases MP regeneration.
- Robe Mastery Lv. 3–4 — 3100 SP each · passive · enchantable
- Weapon Mastery Lv. 4–5 — 3100 SP each · passive
- Higher Mana Gain Lv. 3–4 — 3100 SP each · passive · enchantable
- Sleep Lv. 1–3 — 2000 SP each · active, magic · enchantable. Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
- Servitor Recharge Lv. 1–2 — 3100 SP each · active, magic · enchantable. Recovers a servitor's MP. Power X. (Power: 41 / 44)
- Servitor Heal Lv. 4–6 — 2000 SP each · active, magic · enchantable. (Power: 212 / 222 / 234)
- Curse: Weakness Lv. 3 — 6100 SP · active, magic · enchantable
- Aura Burn Lv. 3–4 — 3100 SP each · active, magic. (Power: 24 / 25)
- Aqua Swirl Lv. 3–4 — 3100 SP each · active, magic · element/trait: Water: 20. (Power: 29 / 32)
- Flame Strike Lv. 2 — 6100 SP · active, magic · element/trait: Fire: 20. Toss flame that causes wide area to catch fire. Power 16.
- Resist Aqua Lv. 1 — 6100 SP · active, magic · enchantable. Temporarily increases defense against water attacks. Effect 1.
- Wind Shackle Lv. 3 — 5800 SP · active, magic · enchantable
- Summon Boxer the Unicorn Lv. 2 — 6100 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Requires 4 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed.
- Summon Mirage the Unicorn Lv. 2 — 6100 SP · active, magic · enchantable
- Solar Spark Lv. 1 — 6100 SP · active, magic · element/trait: Holy: 20. Unleashes a divine magic attack. Over-hit is possible. Power 39.
- Energy Bolt Lv. 2 — 6100 SP · active, magic. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting spd. is short. Power 16.
Level 30
- Anti Magic Lv. 9–10 — 5800 SP each · passive · enchantable
- Quick Recycle Lv. 2 — 12000 SP · passive
- Boost Mana Lv. 2 — 12000 SP · passive · enchantable
- Robe Mastery Lv. 5–6 — 5800 SP each · passive · enchantable
- Weapon Mastery Lv. 6–7 — 5800 SP each · passive
- Higher Mana Gain Lv. 5–6 — 5800 SP each · passive · enchantable
- Sleep Lv. 4–6 — 3900 SP each · active, magic · enchantable
- Concentration Lv. 2 — 12000 SP · active, magic · enchantable. Temporarily reduces the chance of casting interruptions caused by taking damage. Effect 2.
- Servitor Recharge Lv. 3–4 — 5800 SP each · active, magic · enchantable. (Power: 49 / 52)
- Servitor Heal Lv. 7–9 — 3900 SP each · active, magic · enchantable. (Power: 269 / 281 / 294)
- Curse: Weakness Lv. 4 — 12000 SP · active, magic · enchantable
- Aura Burn Lv. 5–6 — 5800 SP each · active, magic. (Power: 28 / 30)
- Aqua Swirl Lv. 5–6 — 5800 SP each · active, magic · element/trait: Water: 20. (Power: 35 / 38)
- Flame Strike Lv. 3 — 12000 SP · active, magic · element/trait: Fire: 20. Toss flame that causes wide area to catch fire. Power 19.
- Wind Shackle Lv. 4 — 11100 SP · active, magic · enchantable
- Summon Boxer the Unicorn Lv. 3 — 12000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Requires 1 Crystal: D-Grade. While active, 30 percent of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
- Summon Mirage the Unicorn Lv. 3 — 12000 SP · active, magic · enchantable
- Solar Spark Lv. 2 — 12000 SP · active, magic · element/trait: Holy: 20. Unleashes a divine magic attack. Over-hit is possible. Power 47.
- Energy Bolt Lv. 3 — 12000 SP · active, magic. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting spd. is short. Power 19.
Level 35
- Anti Magic Lv. 11–12 — 10000 SP each · passive · enchantable
- Fast HP Recovery Lv. 1 — 21000 SP · passive · enchantable. Increases HP regeneration.
- Fast Mana Recovery Lv. 2 — 21000 SP · passive · enchantable
- Robe Mastery Lv. 7–8 — 10000 SP each · passive · enchantable
- Weapon Mastery Lv. 8–9 — 10000 SP each · passive
- Higher Mana Gain Lv. 7–8 — 10000 SP each · passive · enchantable
- Sleep Lv. 7–9 — 6900 SP each · active, magic · enchantable
- Servitor Recharge Lv. 5–6 — 10000 SP each · active, magic · enchantable. (Power: 57 / 60)
- Servitor Heal Lv. 10–12 — 6900 SP each · active, magic · enchantable. (Power: 333 / 347 / 361)
- Bright Servitor Lv. 1 — 21000 SP · active, magic · enchantable. Temporarily increases servitor's M. Atk. Effect 1.
- Curse: Weakness Lv. 5 — 21000 SP · active, magic · enchantable
- Aura Burn Lv. 7–8 — 10000 SP each · active, magic. (Power: 33 / 36)
- Aqua Swirl Lv. 7–8 — 10000 SP each · active, magic · element/trait: Water: 20. (Power: 42 / 44)
- Wind Shackle Lv. 5 — 19500 SP · active, magic · enchantable
- Surrender To Earth Lv. 1 — 21000 SP · active, magic · enchantable. Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.
- Summon Boxer the Unicorn Lv. 4 — 21000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
- Summon Mirage the Unicorn Lv. 4 — 21000 SP · active, magic · enchantable
- Solar Spark Lv. 3 — 21000 SP · active, magic · element/trait: Holy: 20. Unleashes a divine magic attack. Over-hit is possible. Power 55.
- Energy Bolt Lv. 4 — 21000 SP · active, magic. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting spd. is short. Power 22.
In other chronicles
- Elven Wizard — Lineage II Interlude
- Elven Wizard — Lineage II The 1st Throne: The Kamael
- Elven Wizard — Lineage II The 2nd Throne: Gracia Part 1
- Elven Wizard — Lineage II The 2nd Throne: Gracia Part 2
- Elven Wizard — Lineage II The 2nd Throne: Gracia Final
- Elven Wizard — Lineage II The 2nd Throne: Gracia Epilogue
- Elven Wizard — Lineage II Freya
- Elven Wizard — Lineage II High Five
- Elven Wizard — Lineage II C5: Oath of Blood
- Elven Wizard — Lineage II C4: Scions of Destiny
- Elven Wizard — Lineage II C3: Rise of Darkness
- Elven Wizard — Lineage II C2: Age of Splendor
- Elven Wizard — Lineage II C1: Harbingers of War
Elven Wizard: frequently asked questions
What armor does Elven Wizard wear?
Armor: Robes.
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