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Elves · Lineage II Freya

Oracle

Oracle is a class of Lineage II Freya (race: Elves). It comes from Elven Mage. It evolves into Elder.

Oracle: weapons, armor and skills

  • Armor: Light armor, Robes.
  • Different skills learned: 30, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1600 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%. (by: 18 / 20)
  • Quick Recycle Lv. 1 — 3300 SP · passive. When using magic, re-use time decreases by 10%.
  • Boost Mana Lv. 1 — 3300 SP · passive · enchantable. Max MP increases by 30.
  • Robe Mastery Lv. 1–2 — 1600 SP each · passive · enchantable. P. Def. increases by X when a robe is equipped. (by: 7.2 / 8.6)
  • Light Armor Mastery Lv. 1–2 — 1600 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, Casting Spd. increases by 91%, Atk. Spd. increases by 25%, and MP recovery bonus increases by 20%. (by: 5.4 / 6.3)
  • Weapon Mastery Lv. 3 — 3300 SP · passive. P. Atk. increases by 4.5 and M. Atk. increases by 5.7.
  • Heal Lv. 7–9 — 1100 SP each · active, magic. Restores the target's HP with X Power. (with: 121 / 135 / 151)
  • Battle Heal Lv. 4–6 — 1100 SP each · active, magic. Immediately restores the target's HP with X Power. (with: 121 / 135 / 151)
  • Resurrection Lv. 1 — 3300 SP · active, magic. Resurrects a corpse.
  • Group Heal Lv. 4–6 — 1100 SP each · active, magic. Restores the HP of all party members with X Power. (with: 97 / 108 / 121)
  • Disrupt Undead Lv. 1–2 — 1600 SP each · active, magic · element/trait: Holy: 20. Supplements user's M. Atk. with X Power to inflict divine attribute damage on the target. Affects undead. (with: 19 / 21)
  • Might Lv. 2 — 3300 SP · active, magic · enchantable. Increases P. Atk. by 12% for 20 minutes.
  • Kiss of Eva Lv. 1 — 3300 SP · active, magic · enchantable. Increases lung capacity by 400% for 20 minutes.
  • Concentration Lv. 1 — 3300 SP · active, magic · enchantable. Decreases magic cancel damage by 18 for 20 minutes.
  • Wind Walk Lv. 1 — 3300 SP · active, magic · enchantable. Increases movement speed by 20 for 20 minutes.
  • Wind Shackle Lv. 2 — 3300 SP · active, magic · enchantable. Decreases the enemy's Atk. Spd. by 20% for 30 seconds.

Level 25

  • Anti Magic Lv. 7–8 — 3200 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%. (by: 23 / 25)
  • Fast Spell Casting Lv. 1 — 6500 SP · passive · enchantable. Casting Spd. increases by 5%.
  • Fast Mana Recovery Lv. 1 — 6500 SP · passive · enchantable. MP recovery bonus increases by 1.1.
  • Robe Mastery Lv. 3–4 — 3200 SP each · passive · enchantable. (by: 11 / 12.7)
  • Light Armor Mastery Lv. 3–4 — 3200 SP each · passive · enchantable. (by: 7.8 / 8.8)
  • Weapon Mastery Lv. 4–5 — 3200 SP each · passive. P. Atk. increases by X and M. Atk. increases by X. (by 1: 5.7 / 6.7; by 2: 7.2 / 8.3)
  • Heal Lv. 10–12 — 2200 SP each · active, magic. (with: 95 / 185 / 195)
  • Battle Heal Lv. 7–9 — 2200 SP each · active, magic. (with: 176 / 185 / 195)
  • Group Heal Lv. 7–9 — 2200 SP each · active, magic. (with: 141 / 148 / 156)
  • Disrupt Undead Lv. 3–4 — 3200 SP each · active, magic · element/trait: Holy: 20. (with: 24 / 25)
  • Mental Shield Lv. 1 — 6500 SP · active, magic · enchantable. Increases resistance to hold, sleep and mental attacks by 20 for 20 minutes.
  • Shield Lv. 2 — 6500 SP · active, magic · enchantable. Increases P. Def. by 12% for 20 minutes.
  • Holy Weapon Lv. 1 — 6500 SP · active, magic · enchantable. Increases a party member's divine attribute P. Atk. by 20 for 20 minutes.
  • Sleep Lv. 1–3 — 2200 SP each · active, magic · enchantable. Causes an enemy to sleep for 30 seconds.
  • Agility Lv. 1 — 6500 SP · active, magic · enchantable. Increases evasion by 2 for 20 minutes.
  • Dryad Root Lv. 1–3 — 2200 SP each · active, magic · enchantable. Immobilizes an enemy for 30 seconds.
  • Wind Shackle Lv. 3 — 6500 SP · active, magic · enchantable

Level 30

  • Anti Magic Lv. 9–10 — 6200 SP each · passive · enchantable. (by: 28 / 30)
  • Quick Recycle Lv. 2 — 12000 SP · passive. When using magic, re-use time decreases by 15%.
  • Boost Mana Lv. 2 — 12000 SP · passive · enchantable. Max MP increases by 50.
  • Robe Mastery Lv. 5–6 — 6200 SP each · passive · enchantable. (by: 15.4 / 17.4)
  • Light Armor Mastery Lv. 5–6 — 6200 SP each · passive · enchantable. (by: 10.9 / 12.5)
  • Weapon Mastery Lv. 6–7 — 6200 SP each · passive. (by 1: 8.3 / 9.5; by 2: 10.3 / 11.9)
  • Heal Lv. 13–15 — 4100 SP each · active, magic. (with: 224 / 234 / 245)
  • Recharge Lv. 1–2 — 6200 SP each · active, magic · enchantable. Recovers MP up to X Power, depending on the target's level. Cannot be used to classes that has Recharge skill. (to: 49 / 52)
  • Battle Heal Lv. 10–12 — 4100 SP each · active, magic. (with: 224 / 234 / 245)
  • Resurrection Lv. 2 — 12000 SP · active, magic. Resurrects a corpse. In addition, restores about 20 percent of Exp.
  • Group Heal Lv. 10–12 — 4100 SP each · active, magic. (with: 179 / 188 / 196)
  • Disrupt Undead Lv. 5–6 — 6200 SP each · active, magic · element/trait: Holy: 20. (with: 28 / 30)
  • Sleep Lv. 4–6 — 4100 SP each · active, magic · enchantable
  • Concentration Lv. 2 — 12000 SP · active, magic · enchantable. Decreases magic cancel damage by 25 for 20 minutes.
  • Dryad Root Lv. 4–6 — 4100 SP each · active, magic · enchantable
  • Wind Walk Lv. 2 — 12000 SP · active, magic · enchantable. Increases movement speed by 33 for 20 minutes.
  • Wind Shackle Lv. 4 — 12000 SP · active, magic · enchantable

Level 35

  • Anti Magic Lv. 11–12 — 10000 SP each · passive · enchantable. (by: 34 / 36)
  • Fast HP Recovery Lv. 1 — 21000 SP · passive · enchantable. HP recovery bonus increases by 1.1.
  • Fast Mana Recovery Lv. 2 — 21000 SP · passive · enchantable. MP recovery bonus increases by 1.5.
  • Robe Mastery Lv. 7–8 — 10000 SP each · passive · enchantable. (by: 20.5 / 22.7)
  • Light Armor Mastery Lv. 7–8 — 10000 SP each · passive · enchantable. (by: 15 / 16.9)
  • Weapon Mastery Lv. 8–9 — 10000 SP each · passive. (by 1: 11.6 / 13.3; by 2: 14.6 / 16.6)
  • Heal Lv. 16–18 — 6900 SP each · active, magic. (with: 278 / 289 / 301)
  • Cure Poison Lv. 2 — 21000 SP · active, magic. Provides an antidote for moderate poisoning.
  • Recharge Lv. 3–4 — 10000 SP each · active, magic · enchantable. (to: 57 / 60)
  • Battle Heal Lv. 13–15 — 6900 SP each · active, magic. (with: 278 / 289 / 301)
  • Group Heal Lv. 13–15 — 6900 SP each · active, magic. (with: 222 / 231 / 241)
  • Disrupt Undead Lv. 7–8 — 10000 SP each · active, magic · element/trait: Holy: 20. (with: 33 / 36)
  • Resist Poison Lv. 1 — 21000 SP · active, magic · enchantable. Increases resistance to poison attacks by 30% for 20 minutes.
  • Regeneration Lv. 1 — 21000 SP · active, magic · enchantable. Increases HP Regeneration by 10% for 20 minutes.
  • Sleep Lv. 7–9 — 6900 SP each · active, magic · enchantable
  • Dryad Root Lv. 7–9 — 6900 SP each · active, magic · enchantable
  • Wind Shackle Lv. 5 — 21000 SP · active, magic · enchantable
  • Decrease Weight Lv. 1 — 21000 SP · active, magic · enchantable. Increases the weight penalty interval by 3000 for 20 minutes.

In other chronicles

Oracle: frequently asked questions

What armor does Oracle wear?

Armor: Light armor, Robes.

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