Dark elves · Lineage II C5: Oath of Blood
Spellhowler
Spellhowler is a class of Lineage II C5 (race: Dark elves). It comes from Dark Wizard. It evolves into Storm Screamer.
Spellhowler: weapons, armor and skills
- Armor: Robes.
- Different skills learned: 31, between levels 40 and 74.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 9000 SP each · passive. Increases M. Def.
- Boost Mana Lv. 3 — 28000 SP · passive. Increases maximum MP.
- Fast Spell Casting Lv. 2 — 28000 SP · passive. Spell casting speed increases.
- Robe Mastery Lv. 9–11 — 9000 SP each · passive. Increases P. Def. when wearing a robe.
- Weapon Mastery Lv. 10–12 — 9000 SP each · passive. Increases P. Atk. and M. Atk.
- Higher Mana Gain Lv. 9–10 — 14000 SP each · passive. Increases the recovery rate when MP is being recovered by recharge.
- Silence Lv. 1 — 28000 SP · active, magic · requires Spellbook: Silence; enchantable. Instantly blocks an enemy's magic skills.
- Sleep Lv. 10–12 — 9000 SP each · active, magic · enchantable. Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- Surrender To Wind Lv. 1 — 28000 SP · active, magic · requires Spellbook: Surrender to Wind; enchantable. Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.
- Corpse Life Drain Lv. 3 — 28000 SP · active, magic · enchantable. Absorbs HP from a corpse to regenerate one's HP.
- Body To Mind Lv. 2 — 28000 SP · active, magic. Sacrifices HP to regenerate MP.
- Slow Lv. 2 — 28000 SP · active, magic · enchantable. Instantly reduces enemy's Speed. Effect 3.
- Curse Fear Lv. 1 — 28000 SP · active, magic · requires Spellbook: Curse Fear. Frightens a monster, causing it to flee.
- Curse Chaos Lv. 2 — 28000 SP · active, magic · enchantable. Instantaneous curse that reduces enemy's Accuracy. Effect 3.
- Surrender To Poison Lv. 4 — 28000 SP · active, magic · enchantable. Instantly decreases enemy's resistance to poison. Effect 4.
- Vampiric Claw Lv. 1–2 — 14000 SP each · active, magic · requires Spellbook: Vampiric Claw; enchantable. Absorbs HP. Power X. (Power: 49 / 52)
- Hurricane Lv. 1–2 — 14000 SP each · active, magic · requires Spellbook: Hurricane; enchantable. Creates a whirlwind of destruction. Power X. (Power: 49 / 52)
- Shadow Flare Lv. 1 — 28000 SP · active, magic · requires Spellbook: Shadow Flare; enchantable. Launches a dark magical attack. Over-hit is possible. Power 65.
- Clear Mind Lv. 1 — 28000 SP · passive. Enhances MP regeneration while standing or walking.
Level 44
- Anti Magic Lv. 16–18 — 12000 SP each · passive
- Fast HP Recovery Lv. 2 — 37000 SP · passive. Increases HP regeneration.
- Fast Mana Recovery Lv. 3 — 37000 SP · passive. Increases MP regeneration.
- Robe Mastery Lv. 12–14 — 12000 SP each · passive
- Weapon Mastery Lv. 13–15 — 12000 SP each · passive
- Higher Mana Gain Lv. 11–12 — 12000 SP each · passive
- Silence Lv. 2 — 37000 SP · active, magic · enchantable
- Sleep Lv. 13–15 — 12000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 2 — 37000 SP · active, magic · enchantable
- Death Spike Lv. 1 — 37000 SP · active, magic · requires Spellbook: Death Spike; enchantable. Damages an enemy by throwing a bone. Power 58. 1 Cursed Bone needed.
- Corpse Life Drain Lv. 4 — 37000 SP · active, magic · enchantable
- Slow Lv. 3 — 37000 SP · active, magic · enchantable
- Curse: Poison Lv. 4 — 37000 SP · active, magic. Instantaneous poisonous curse. Effect 5.
- Curse Fear Lv. 2 — 37000 SP · active, magic
- Curse Chaos Lv. 3 — 37000 SP · active, magic · enchantable
- Surrender To Poison Lv. 5 — 37000 SP · active, magic · enchantable
- Vampiric Claw Lv. 3–4 — 18000 SP each · active, magic · enchantable. (Power: 55 / 58)
- Hurricane Lv. 3–4 — 18000 SP each · active, magic · enchantable. (Power: 55 / 58)
- Shadow Flare Lv. 2 — 37000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 73.
Level 48
- Anti Magic Lv. 19–21 — 19000 SP each · passive
- Quick Recovery Lv. 3 — 57000 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 4 — 57000 SP · passive
- Robe Mastery Lv. 15–17 — 19000 SP each · passive
- Weapon Mastery Lv. 16–18 — 19000 SP each · passive
- Higher Mana Gain Lv. 13–14 — 29000 SP each · passive
- Silence Lv. 3 — 57000 SP · active, magic · enchantable
- Sleep Lv. 16–18 — 19000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 3 — 57000 SP · active, magic · enchantable
- Death Spike Lv. 2 — 57000 SP · active, magic · enchantable. Damages an enemy by throwing a bone. Power 65. 1 Cursed Bone needed.
- Corpse Life Drain Lv. 5 — 57000 SP · active, magic · enchantable
- Slow Lv. 4 — 57000 SP · active, magic · enchantable
- Poisonous Cloud Lv. 3 — 57000 SP · active, magic. Instantaneous poison cloud attack. Effect 5.
- Curse Fear Lv. 3 — 57000 SP · active, magic
- Tempest Lv. 1–2 — 29000 SP each · active, magic · requires Spellbook: Tempest; enchantable. Calls forth a severe storm to attack multiple enemies. Power X. (Power: 31 / 33)
- Curse Chaos Lv. 4 — 57000 SP · active, magic · enchantable
- Surrender To Poison Lv. 6 — 57000 SP · active, magic · enchantable
- Vampiric Claw Lv. 5–6 — 29000 SP each · active, magic · enchantable. (Power: 61 / 65)
- Hurricane Lv. 5–6 — 29000 SP each · active, magic · enchantable. (Power: 61 / 65)
- Shadow Flare Lv. 3 — 57000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 81.
- Clear Mind Lv. 2 — 57000 SP · passive
Level 52
- Anti Magic Lv. 22–24 — 27000 SP each · passive
- Fast HP Recovery Lv. 3 — 82000 SP · passive
- Fast Mana Recovery Lv. 4 — 82000 SP · passive
- Robe Mastery Lv. 18–20 — 27000 SP each · passive
- Weapon Mastery Lv. 19–21 — 27000 SP each · passive
- Higher Mana Gain Lv. 15–16 — 41000 SP each · passive
- Silence Lv. 4 — 82000 SP · active, magic · enchantable
- Sleep Lv. 19–21 — 27000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 4 — 82000 SP · active, magic · enchantable
- Death Spike Lv. 3 — 82000 SP · active, magic · enchantable. Damages an enemy by throwing a bone. Power 72. 1 Cursed Bone needed.
- Corpse Life Drain Lv. 6 — 82000 SP · active, magic · enchantable
- Body To Mind Lv. 3 — 82000 SP · active, magic
- Curse Death Link Lv. 1–2 — 41000 SP each · active, magic · requires Spellbook: Curse Death Link; enchantable. Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power X. (Power: 68 / 72)
- Slow Lv. 5 — 82000 SP · active, magic · enchantable
- Curse: Poison Lv. 5 — 82000 SP · active, magic. Instantaneous poisonous curse. Effect 6.
- Curse Fear Lv. 4 — 82000 SP · active, magic
- Tempest Lv. 3–4 — 41000 SP each · active, magic · enchantable. (Power: 34 / 36)
- Curse Chaos Lv. 5 — 82000 SP · active, magic · enchantable
- Surrender To Poison Lv. 7 — 82000 SP · active, magic · enchantable
- Vampiric Claw Lv. 7–8 — 41000 SP each · active, magic · enchantable. (Power: 68 / 72)
- Hurricane Lv. 7–8 — 41000 SP each · active, magic · enchantable. (Power: 68 / 72)
- Shadow Flare Lv. 4 — 82000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 89.
Level 56
- Anti Magic Lv. 25–27 — 30000 SP each · passive
- Boost Mana Lv. 5 — 91000 SP · passive
- Fast Spell Casting Lv. 3 — 91000 SP · passive
- Robe Mastery Lv. 21–23 — 30000 SP each · passive
- Weapon Mastery Lv. 22–24 — 30000 SP each · passive
- Higher Mana Gain Lv. 17–18 — 45000 SP each · passive
- Silence Lv. 5 — 91000 SP · active, magic · enchantable
- Sleep Lv. 22–24 — 30000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 5 — 91000 SP · active, magic · enchantable
- Death Spike Lv. 4 — 91000 SP · active, magic · enchantable. Damages an enemy by throwing a bone. Power 78. 1 Cursed Bone needed.
- Corpse Life Drain Lv. 7 — 91000 SP · active, magic · enchantable
- Curse Death Link Lv. 3–4 — 45000 SP each · active, magic · enchantable. (Power: 75 / 78)
- Slow Lv. 6 — 91000 SP · active, magic · enchantable
- Poisonous Cloud Lv. 4 — 91000 SP · active, magic. Instantaneous poison cloud attack. Effect 6.
- Curse Fear Lv. 5 — 91000 SP · active, magic
- Tempest Lv. 5–6 — 45000 SP each · active, magic · enchantable. (Power: 38 / 39)
- Curse Chaos Lv. 6 — 91000 SP · active, magic · enchantable
- Surrender To Poison Lv. 8 — 91000 SP · active, magic · enchantable
- Vampiric Claw Lv. 9–10 — 45000 SP each · active, magic · enchantable. (Power: 75 / 78)
- Hurricane Lv. 9–10 — 45000 SP each · active, magic · enchantable. (Power: 75 / 78)
- Shadow Flare Lv. 5 — 91000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 98.
- Clear Mind Lv. 3 — 91000 SP · passive
Level 58
- Anti Magic Lv. 28–29 — 53000 SP each · passive
- Fast HP Recovery Lv. 4 — 105000 SP · passive
- Robe Mastery Lv. 24–25 — 53000 SP each · passive
- Weapon Mastery Lv. 25–26 — 53000 SP each · passive
- Higher Mana Gain Lv. 19 — 105000 SP · passive
- Silence Lv. 6 — 105000 SP · active, magic · enchantable
- Sleep Lv. 25–26 — 53000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 6 — 105000 SP · active, magic · enchantable
- Death Spike Lv. 5 — 105000 SP · active, magic · enchantable. Causes damage to enemy by throwing a bone. Power 82. Requires one cursed bone.
- Corpse Life Drain Lv. 8 — 105000 SP · active, magic · enchantable
- Body To Mind Lv. 4 — 105000 SP · active, magic
- Curse Death Link Lv. 5–6 — 53000 SP each · active, magic · enchantable. (Power: 80 / 82)
- Slow Lv. 7 — 105000 SP · active, magic · enchantable
- Curse Fear Lv. 6 — 105000 SP · active, magic
- Tempest Lv. 7 — 105000 SP · active, magic · enchantable. (Power: 41)
- Curse Chaos Lv. 7 — 105000 SP · active, magic · enchantable
- Surrender To Poison Lv. 9 — 105000 SP · active, magic · enchantable
- Vampiric Claw Lv. 11–12 — 53000 SP each · active, magic · enchantable. (Power: 80 / 82)
- Hurricane Lv. 11–12 — 53000 SP each · active, magic · enchantable. (Power: 80 / 82)
- Shadow Flare Lv. 6 — 105000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 102.
Level 60
- Anti Magic Lv. 30–31 — 75000 SP each · passive
- Boost Mana Lv. 6 — 150000 SP · passive
- Fast Mana Recovery Lv. 5 — 150000 SP · passive
- Robe Mastery Lv. 26–27 — 75000 SP each · passive
- Weapon Mastery Lv. 27–28 — 75000 SP each · passive
- Higher Mana Gain Lv. 20 — 150000 SP · passive
- Silence Lv. 7 — 150000 SP · active, magic · enchantable
- Sleep Lv. 27–28 — 75000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 7 — 150000 SP · active, magic · enchantable
- Death Spike Lv. 6 — 150000 SP · active, magic · enchantable. Causes damage to enemy by throwing a bone. Power 85. Requires one cursed bone.
- Corpse Life Drain Lv. 9 — 150000 SP · active, magic · enchantable
- Curse Death Link Lv. 7–8 — 75000 SP each · active, magic · enchantable. (Power: 84 / 85)
- Slow Lv. 8 — 150000 SP · active, magic · enchantable
- Curse Fear Lv. 7 — 150000 SP · active, magic
- Tempest Lv. 8 — 150000 SP · active, magic · enchantable. (Power: 43)
- Curse Chaos Lv. 8 — 150000 SP · active, magic · enchantable
- Surrender To Poison Lv. 10 — 150000 SP · active, magic · enchantable
- Vampiric Claw Lv. 13–14 — 75000 SP each · active, magic · enchantable. (Power: 84 / 85)
- Hurricane Lv. 13–14 — 75000 SP each · active, magic · enchantable. (Power: 84 / 85)
- Shadow Flare Lv. 7 — 150000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 107.
Level 62
- Anti Magic Lv. 32–33 — 100000 SP each · passive
- Robe Mastery Lv. 28–29 — 100000 SP each · passive
- Weapon Mastery Lv. 29–30 — 100000 SP each · passive
- Higher Mana Gain Lv. 21 — 190000 SP · passive
- Silence Lv. 8 — 190000 SP · active, magic · enchantable
- Sleep Lv. 29–30 — 100000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 8 — 190000 SP · active, magic · enchantable
- Death Spike Lv. 7 — 190000 SP · active, magic · enchantable. Causes damage to enemy by throwing a bone. Power 89. Requires one cursed bone.
- Corpse Life Drain Lv. 10 — 190000 SP · active, magic · enchantable
- Curse Death Link Lv. 9–10 — 100000 SP each · active, magic · enchantable. (Power: 87 / 89)
- Slow Lv. 9 — 190000 SP · active, magic · enchantable
- Curse: Poison Lv. 6 — 190000 SP · active, magic. Instantaneous poisonous curse. Effect 7.
- Curse Fear Lv. 8 — 190000 SP · active, magic
- Tempest Lv. 9 — 190000 SP · active, magic · enchantable. (Power: 45)
- Curse Chaos Lv. 9 — 190000 SP · active, magic · enchantable
- Surrender To Poison Lv. 11 — 190000 SP · active, magic · enchantable
- Vampiric Claw Lv. 15–16 — 100000 SP each · active, magic · enchantable. (Power: 87 / 89)
- Hurricane Lv. 15–16 — 100000 SP each · active, magic · enchantable. (Power: 87 / 89)
- Shadow Flare Lv. 8 — 190000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 111.
- Clear Mind Lv. 4 — 190000 SP · passive
Level 64
- Anti Magic Lv. 34–35 — 120000 SP each · passive
- Fast HP Recovery Lv. 5 — 240000 SP · passive
- Robe Mastery Lv. 30–31 — 120000 SP each · passive
- Weapon Mastery Lv. 31–32 — 120000 SP each · passive
- Higher Mana Gain Lv. 22 — 240000 SP · passive
- Silence Lv. 9 — 240000 SP · active, magic · enchantable
- Sleep Lv. 31–32 — 120000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 9 — 240000 SP · active, magic · enchantable
- Death Spike Lv. 8 — 240000 SP · active, magic · enchantable. Causes damage to enemy by throwing a bone. Power 92. Requires one cursed bone.
- Corpse Life Drain Lv. 11 — 240000 SP · active, magic · enchantable
- Curse Death Link Lv. 11–12 — 120000 SP each · active, magic · enchantable. (Power: 90 / 92)
- Slow Lv. 10 — 240000 SP · active, magic · enchantable
- Poisonous Cloud Lv. 5 — 240000 SP · active, magic. Instantaneous poison cloud attack. Effect 7.
- Curse Fear Lv. 9 — 240000 SP · active, magic
- Tempest Lv. 10 — 240000 SP · active, magic · enchantable. (Power: 46)
- Curse Chaos Lv. 10 — 240000 SP · active, magic · enchantable
- Surrender To Poison Lv. 12 — 240000 SP · active, magic · enchantable
- Vampiric Claw Lv. 17–18 — 120000 SP each · active, magic · enchantable. (Power: 90 / 92)
- Hurricane Lv. 17–18 — 120000 SP each · active, magic · enchantable. (Power: 90 / 92)
- Shadow Flare Lv. 9 — 240000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 115.
Level 66
- Anti Magic Lv. 36–37 — 160000 SP each · passive
- Boost Mana Lv. 7 — 320000 SP · passive
- Robe Mastery Lv. 32–33 — 160000 SP each · passive
- Weapon Mastery Lv. 33–34 — 160000 SP each · passive
- Higher Mana Gain Lv. 23 — 320000 SP · passive
- Silence Lv. 10 — 320000 SP · active, magic · enchantable
- Sleep Lv. 33–34 — 160000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 10 — 320000 SP · active, magic · enchantable
- Death Spike Lv. 9 — 320000 SP · active, magic · enchantable. Causes damage to enemy by throwing a bone. Power 96. Requires one cursed bone.
- Corpse Life Drain Lv. 12 — 320000 SP · active, magic · enchantable
- Body To Mind Lv. 5 — 320000 SP · active, magic
- Curse Death Link Lv. 13–14 — 160000 SP each · active, magic · enchantable. (Power: 94 / 96)
- Slow Lv. 11 — 320000 SP · active, magic · enchantable
- Curse Fear Lv. 10 — 320000 SP · active, magic
- Tempest Lv. 11 — 320000 SP · active, magic · enchantable. (Power: 48)
- Curse Chaos Lv. 11 — 320000 SP · active, magic · enchantable
- Surrender To Poison Lv. 13 — 320000 SP · active, magic · enchantable
- Vampiric Claw Lv. 19–20 — 160000 SP each · active, magic · enchantable. (Power: 94 / 96)
- Hurricane Lv. 19–20 — 160000 SP each · active, magic · enchantable. (Power: 94 / 96)
- Shadow Flare Lv. 10 — 320000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 119.
- Seed of Wind Lv. 1 — 320000 SP · active, magic · requires Spellbook: Seed of Wind. Instills the force of wind. Unless a new force is instilled in 5 seconds, all forces will disappear.
Level 68
- Anti Magic Lv. 38–39 — 180000 SP each · passive
- Fast Mana Recovery Lv. 6 — 370000 SP · passive
- Robe Mastery Lv. 34–35 — 180000 SP each · passive
- Weapon Mastery Lv. 35–36 — 180000 SP each · passive
- Higher Mana Gain Lv. 24 — 370000 SP · passive
- Silence Lv. 11 — 370000 SP · active, magic · enchantable
- Sleep Lv. 35–36 — 180000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 11 — 370000 SP · active, magic · enchantable
- Death Spike Lv. 10 — 370000 SP · active, magic · enchantable. Causes damage to enemy by throwing a bone. Power 99. Requires one cursed bone.
- Corpse Life Drain Lv. 13 — 370000 SP · active, magic · enchantable
- Curse Death Link Lv. 15–16 — 180000 SP each · active, magic · enchantable. (Power: 97 / 99)
- Slow Lv. 12 — 370000 SP · active, magic · enchantable
- Curse Fear Lv. 11 — 370000 SP · active, magic
- Tempest Lv. 12 — 370000 SP · active, magic · enchantable. (Power: 50)
- Curse Chaos Lv. 12 — 370000 SP · active, magic · enchantable
- Surrender To Poison Lv. 14 — 370000 SP · active, magic · enchantable
- Vampiric Claw Lv. 21–22 — 180000 SP each · active, magic · enchantable. (Power: 97 / 99)
- Hurricane Lv. 21–22 — 180000 SP each · active, magic · enchantable. (Power: 97 / 99)
- Shadow Flare Lv. 11 — 370000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 123.
- Aura Symphony Lv. 1 — 370000 SP · active, magic · requires Spellbook: Aura Symphony. By using two types of forces, launches an attack to inflict significant damage. Power 350.
- Clear Mind Lv. 5 — 370000 SP · passive
Level 70
- Anti Magic Lv. 40–41 — 240000 SP each · passive
- Robe Mastery Lv. 36–37 — 240000 SP each · passive
- Weapon Mastery Lv. 37–38 — 240000 SP each · passive
- Higher Mana Gain Lv. 25 — 470000 SP · passive
- Silence Lv. 12 — 470000 SP · active, magic · enchantable
- Sleep Lv. 37–38 — 240000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 12 — 470000 SP · active, magic · enchantable
- Death Spike Lv. 11 — 470000 SP · active, magic · enchantable. Causes damage to enemy by throwing a bone. Power 102. Requires one cursed bone.
- Corpse Life Drain Lv. 14 — 470000 SP · active, magic · element/trait: Yes [Curse Death Link] Curse Death Link Lv.17 Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 100., 240000, Active; enchantable
- Curse Death Link Lv. 18 — 240000 SP · active, magic · enchantable. (Power: 102)
- Slow Lv. 13 — 470000 SP · active, magic · enchantable
- Curse Fear Lv. 12 — 470000 SP · active, magic
- Tempest Lv. 13 — 470000 SP · active, magic · enchantable. (Power: 51)
- Curse Chaos Lv. 13 — 470000 SP · active, magic · enchantable
- Surrender To Poison Lv. 15 — 470000 SP · active, magic · enchantable
- Vampiric Claw Lv. 23–24 — 240000 SP each · active, magic · enchantable. (Power: 100 / 102)
- Hurricane Lv. 23–24 — 240000 SP each · active, magic · enchantable. (Power: 100 / 102)
- Shadow Flare Lv. 12 — 470000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 127.
- Demon Wind Lv. 1 — 470000 SP · active, magic · requires Spellbook: Demon Wind. A devastating double-wind attack. Temporarily reduces cursed enemy's HP regeneration. Power 350. Requires two Seeds of Wind.
Level 72
- Anti Magic Lv. 42–43 — 360000 SP each · passive
- Boost Mana Lv. 8 — 710000 SP · passive
- Robe Mastery Lv. 38–39 — 360000 SP each · passive
- Weapon Mastery Lv. 39–40 — 360000 SP each · passive
- Higher Mana Gain Lv. 26 — 710000 SP · passive
- Silence Lv. 13 — 710000 SP · active, magic · enchantable
- Sleep Lv. 39–40 — 360000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 13 — 710000 SP · active, magic · enchantable
- Death Spike Lv. 12 — 710000 SP · active, magic · enchantable. Causes damage to enemy by throwing a bone. Power 105. Requires one cursed bone.
- Corpse Life Drain Lv. 15 — 710000 SP · active, magic · enchantable
- Curse Death Link Lv. 19–20 — 360000 SP each · active, magic · enchantable. (Power: 104 / 105)
- Slow Lv. 14 — 710000 SP · active, magic · enchantable
- Curse: Poison Lv. 7 — 710000 SP · active, magic. Instantaneous poisonous curse. Effect 8.
- Curse Fear Lv. 13 — 710000 SP · active, magic
- Tempest Lv. 14 — 710000 SP · active, magic · enchantable. (Power: 53)
- Curse Chaos Lv. 14 — 710000 SP · active, magic · enchantable
- Surrender To Poison Lv. 16 — 710000 SP · active, magic · enchantable
- Vampiric Claw Lv. 25–26 — 360000 SP each · active, magic · enchantable. (Power: 104 / 105)
- Hurricane Lv. 25–26 — 360000 SP each · active, magic · enchantable. (Power: 104 / 105)
- Shadow Flare Lv. 13 — 710000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 131.
- Elemental Storm Lv. 1 — 710000 SP · active, magic · requires Spellbook: Elemental Storm. Launches an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of water. Power 500.
Level 74
- Anti Magic Lv. 44–45 — 500000 SP each · passive
- Fast HP Recovery Lv. 6 — 1000000 SP · passive
- Fast Mana Recovery Lv. 7 — 1000000 SP · passive
- Robe Mastery Lv. 40–41 — 500000 SP each · passive
- Weapon Mastery Lv. 41–42 — 500000 SP each · passive
- Higher Mana Gain Lv. 27 — 1000000 SP · passive
- Silence Lv. 14 — 1000000 SP · active, magic · enchantable
- Sleep Lv. 41–42 — 500000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 14 — 1000000 SP · active, magic · enchantable
- Death Spike Lv. 13 — 1000000 SP · active, magic · enchantable. Causes damage to enemy by throwing a bone. Power 108. Requires one cursed bone.
- Corpse Life Drain Lv. 16 — 1000000 SP · active, magic · enchantable
- Curse Death Link Lv. 21–22 — 500000 SP each · active, magic · enchantable. (Power: 107 / 108)
- Slow Lv. 15 — 1000000 SP · active, magic · enchantable
- Poisonous Cloud Lv. 6 — 1000000 SP · active, magic. Instantaneous poison cloud attack. Effect 8.
- Curse Fear Lv. 14 — 1000000 SP · active, magic
- Tempest Lv. 15 — 1000000 SP · active, magic · enchantable. (Power: 54)
- Curse Chaos Lv. 15 — 1000000 SP · active, magic · enchantable
- Surrender To Poison Lv. 17 — 1000000 SP · active, magic · enchantable
- Vampiric Claw Lv. 27–28 — 500000 SP each · active, magic · enchantable. (Power: 107 / 108)
- Hurricane Lv. 27–28 — 500000 SP each · active, magic · enchantable. (Power: 107 / 108)
- Shadow Flare Lv. 14 — 1000000 SP · active, magic · enchantable. Launches a dark magical attack. Over-hit is possible. Power 135.
- Clear Mind Lv. 6 — 1000000 SP · passive
In other chronicles
- Spellhowler — Lineage II Interlude
- Spellhowler — Lineage II The 1st Throne: The Kamael
- Spellhowler — Lineage II The 1st Throne: Hellbound
- Spellhowler — Lineage II The 2nd Throne: Gracia Part 1
- Spellhowler — Lineage II The 2nd Throne: Gracia Part 2
- Spellhowler — Lineage II The 2nd Throne: Gracia Final
- Spellhowler — Lineage II The 2nd Throne: Gracia Epilogue
- Spellhowler — Lineage II Freya
- Spellhowler — Lineage II High Five
- Spellhowler — Lineage II C4: Scions of Destiny
- Spellhowler — Lineage II C3: Rise of Darkness
- Spellhowler — Lineage II C2: Age of Splendor
- Spellhowler — Lineage II C1: Harbingers of War
Spellhowler: frequently asked questions
What armor does Spellhowler wear?
Armor: Robes.
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