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Dark elves · Lineage II C1: Harbingers of War

Spellhowler

Spellhowler is a class of Lineage II C1 (race: Dark elves). It comes from Dark Wizard.

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Spellhowler: weapons, armor and skills

  • Armor: Robes.
  • Different skills learned: 22, between levels 40 and 56.

Skills learned by level

Level 40

  • Anti Magic Lv. 13–15 — 14000 SP each · passive. Magic resistance increases.
  • Boost Mana Lv. 3 — 41000 SP · passive. maximum MP increases.
  • Fast Spell Casting Lv. 2 — 41000 SP · passive. Spell casting speed increases.
  • Robe Mastery Lv. 9–11 — 14000 SP each · passive. Increases defense when wearing robe.
  • Weapon Mastery Lv. 10–12 — 14000 SP each · passive. Attack and magic powers increase.
  • Higher Mana Gain Lv. 9–10 — 21000 SP each · passive. Raises amount of MP recovered from recharging.
  • Silence Lv. 1 — 41000 SP · active, magic · requires Spellbook: Silence; element/trait: Derangement. Disables magic.
  • Sleep Lv. 10–12 — 14000 SP each · active, magic · element/trait: Sleep. Temporarily puts to sleep.
  • Corpse Life Drain Lv. 3 — 41000 SP · active, magic. Drains HP from corpses.
  • Body To Mind Lv. 2 — 41000 SP · active, magic. Decreases your strength to recover MP.
  • Curse Chaos Lv. 2 — 41000 SP · active, magic. Curses to lower accuracy temporarily. Intensity 2.
  • Vampiric Claw Lv. 1–2 — 21000 SP each · active, magic · requires Spellbook: Vampiric Claw. Absorbs HP. Power X. (Power: 49 / 52)
  • Hurricane Lv. 1–2 — 21000 SP each · active, magic · requires Spellbook: Hurricane; element/trait: Wind. Creates a powerful tornado. Power X. (Power: 49 / 52)

Level 44

  • Anti Magic Lv. 16–18 — 16000 SP each · passive
  • Fast HP Recovery Lv. 2 — 47000 SP · passive. HP healing speed increases.
  • Fast Mana Recovery Lv. 3 — 47000 SP · passive. MP healing speed increases.
  • Robe Mastery Lv. 12–14 — 16000 SP each · passive
  • Weapon Mastery Lv. 13–15 — 16000 SP each · passive
  • Higher Mana Gain Lv. 11–12 — 23000 SP each · passive
  • Silence Lv. 2 — 47000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 13–15 — 16000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 1 — 47000 SP · active, magic · requires Spellbook: Death Spike; element/trait: Unholy. Damages an enemy by throwing a bone. Power 58. 1 Cursed Bone needed.
  • Corpse Life Drain Lv. 4 — 47000 SP · active, magic
  • Slow Lv. 2 — 47000 SP · active, magic. Slows moving speed down. Intensity 2.
  • Curse:Poison Lv. 4 — 47000 SP · active, magic · element/trait: Poison. Poisons. Intensity 5.
  • Curse Chaos Lv. 3 — 47000 SP · active, magic. Curses to lower accuracy temporarily. Intensity 3.
  • Vampiric Claw Lv. 3–4 — 23000 SP each · active, magic. (Power: 55 / 58)
  • Hurricane Lv. 3–4 — 23000 SP each · active, magic · element/trait: Wind. (Power: 55 / 58)

Level 48

  • Anti Magic Lv. 19–21 — 29000 SP each · passive
  • Quick Recovery Lv. 3 — 85000 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 4 — 85000 SP · passive
  • Robe Mastery Lv. 15–17 — 29000 SP each · passive
  • Weapon Mastery Lv. 16–18 — 29000 SP each · passive
  • Higher Mana Gain Lv. 13–14 — 43000 SP each · passive
  • Silence Lv. 3 — 85000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 16–18 — 29000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 2 — 85000 SP · active, magic · element/trait: Unholy. Damages an enemy by throwing a bone. Power 65. 1 Cursed Bone needed.
  • Corpse Life Drain Lv. 5 — 85000 SP · active, magic
  • Poisonous Cloud Lv. 3 — 85000 SP · active, magic · element/trait: Poison. Sends poisonous cloud. Intensity 5.
  • Tempest Lv. 1–2 — 43000 SP each · active, magic · requires Spellbook: Tempest; element/trait: Wind. Creates a fierce thunderstorm. Power X. (Power: 31 / 33)
  • Vampiric Claw Lv. 5–6 — 43000 SP each · active, magic. (Power: 61 / 65)
  • Hurricane Lv. 5–6 — 43000 SP each · active, magic · element/trait: Wind. (Power: 61 / 65)

Level 52

  • Anti Magic Lv. 22–24 — 46000 SP each · passive
  • Fast HP Recovery Lv. 3 — 130000 SP · passive
  • Fast Mana Recovery Lv. 4 — 130000 SP · passive
  • Robe Mastery Lv. 18–20 — 46000 SP each · passive
  • Weapon Mastery Lv. 19–21 — 46000 SP each · passive
  • Higher Mana Gain Lv. 15–16 — 69000 SP each · passive
  • Sleep Lv. 19–21 — 46000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 3 — 130000 SP · active, magic · element/trait: Unholy. Damages an enemy by throwing a bone. Power 72. 1 Cursed Bone needed.
  • Corpse Life Drain Lv. 6 — 130000 SP · active, magic
  • Body To Mind Lv. 3 — 130000 SP · active, magic
  • Curse Death Link Lv. 1–2 — 69000 SP each · active, magic · requires Spellbook: Curse Death Link. Moves one’s pain into an enemy. The lower the HP the higher the power. Power X. (Power: 68 / 72)
  • Slow Lv. 3 — 130000 SP · active, magic. Slows moving speed down. Intensity 3.
  • Curse:Poison Lv. 5 — 130000 SP · active, magic · element/trait: Poison. Poisons. Intensity 6.
  • Tempest Lv. 3–4 — 69000 SP each · active, magic · element/trait: Wind. (Power: 34 / 36)
  • Vampiric Claw Lv. 7–8 — 69000 SP each · active, magic. (Power: 68 / 72)
  • Hurricane Lv. 7–8 — 69000 SP each · active, magic · element/trait: Wind. (Power: 68 / 72)

Level 56

  • Anti Magic Lv. 25–27 — 88000 SP each · passive
  • Boost Mana Lv. 5 — 300000 SP · passive
  • Fast Spell Casting Lv. 3 — 300000 SP · passive
  • Robe Mastery Lv. 21–23 — 88000 SP each · passive
  • Weapon Mastery Lv. 22–24 — 88000 SP each · passive
  • Higher Mana Gain Lv. 17–18 — 130000 SP each · passive
  • Sleep Lv. 22–24 — 88000 SP each · active, magic · element/trait: Sleep
  • Death Spike Lv. 4 — 300000 SP · active, magic · element/trait: Unholy. Damages an enemy by throwing a bone. Power 78. 1 Cursed Bone needed.
  • Corpse Life Drain Lv. 7 — 300000 SP · active, magic
  • Curse Death Link Lv. 3–4 — 130000 SP each · active, magic. (Power: 75 / 78)
  • Poisonous Cloud Lv. 4 — 300000 SP · active, magic · element/trait: Poison. Sends poisonous cloud. Intensity 6.
  • Tempest Lv. 5–6 — 130000 SP each · active, magic · element/trait: Wind. (Power: 38 / 39)
  • Vampiric Claw Lv. 9–10 — 130000 SP each · active, magic. (Power: 75 / 78)
  • Hurricane Lv. 9–10 — 130000 SP each · active, magic · element/trait: Wind. (Power: 75 / 78)

Tips about Spellhowler

Spellhowler: what it specializes in

Spellhowler (Dark Elves, comes from Dark Wizard): specializes in robes; new skills: Silence (Lv. 40), Vampiric Claw (Lv. 40), Hurricane (Lv. 40), Death Spike (Lv. 44), Tempest (Lv. 48) and Curse Death Link (Lv. 52).

Spellhowler: books and amulets you need

Not sold (drop, exchange, or quest): Spellbook: Silence (Silence, Lv. 40): drop from Enchanted Iron Golem (Lv. 43, Ivory Tower…) 0.47%; Spellbook: Vampiric Claw (Vampiric Claw, Lv. 40): drop from Enchanted Gargoyle (Lv. 44, Ivory Tower…) 0.68%; Spellbook: Hurricane (Hurricane, Lv. 40): drop from Liele (Lv. 46, Town of Oren…) 0.54%; Spellbook: Death Spike (Death Spike, Lv. 44): drop from Unicorn (Lv. 49, Forest of Evil…) 0.69%; Spellbook: Tempest (Tempest, Lv. 48): drop from Satyr Elder (Lv. 54, The Enchanted Valley) 0.74%; Spellbook: Curse Death Link (Curse Death Link, Lv. 52): drop from Unicorn Elder (Lv. 55, The Enchanted Valley) 0.44%.

In other chronicles

Spellhowler: frequently asked questions

What armor does Spellhowler wear?

Armor: Robes.

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