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Dark elves · Lineage II C1: Harbingers of War

Shillien Elder

Shillien Elder is a class of Lineage II C1 (race: Dark elves). It comes from Shillien Oracle.

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Shillien Elder: weapons, armor and skills

  • Armor: Light armor, Robes.
  • Different skills learned: 24, between levels 40 and 56.

Skills learned by level

Level 40

  • Anti Magic Lv. 13–15 — 13000 SP each · passive. Magic resistance increases.
  • Boost Mana Lv. 3 — 39000 SP · passive. maximum MP increases.
  • Fast Spell Casting Lv. 2 — 39000 SP · passive. Spell casting speed increases.
  • Robe Mastery Lv. 9–11 — 13000 SP each · passive. Increases defense when wearing robe.
  • Light Armor Mastery Lv. 9–11 — 13000 SP each · passive. Increases defense, attack speed, MP recovery speed when wearing light equipment.
  • Weapon Mastery Lv. 10–12 — 13000 SP each · passive. Attack and magic powers increase.
  • Recharge Lv. 5–6 — 19000 SP each · active, magic. Recovers MP. Power X. (Power: 33 / 35)
  • Mental Shield Lv. 2 — 39000 SP · active, magic. Increases resistance against hold and sleep. Intensity 2.
  • Might Lv. 3 — 39000 SP · active, magic. Temporarily increases attack power. Intensity 3.
  • Resist Wind Lv. 2 — 39000 SP · active, magic. Temporarily increases resistance to wind.
  • Dryad Root Lv. 10–12 — 13000 SP each · active, magic · element/trait: Hold. Temporarily disables movement.
  • Wind Shackle Lv. 3 — 39000 SP · active, magic. Spirit of Wind shackles the arms of your opponent and drops their attack speed. Intensity 3.
  • Guidance Lv. 1 — 39000 SP · active, magic · requires Spellbook: Guidance. Temporarily increases hit rate. Intensity 1.
  • Death Whisper Lv. 1 — 39000 SP · active, magic · requires Spellbook: Death Whisper. Temporarily increases critical power. Intensity 1.

Level 44

  • Anti Magic Lv. 16–18 — 17000 SP each · passive
  • Fast HP Recovery Lv. 2 — 50000 SP · passive. HP healing speed increases.
  • Fast Mana Recovery Lv. 3 — 50000 SP · passive. MP healing speed increases.
  • Robe Mastery Lv. 12–14 — 17000 SP each · passive
  • Light Armor Mastery Lv. 12–14 — 17000 SP each · passive
  • Weapon Mastery Lv. 13–15 — 17000 SP each · passive
  • Recharge Lv. 7–8 — 25000 SP each · active, magic. (Power: 37 / 39)
  • Purify Lv. 1 — 50000 SP · active, magic · requires Spellbook: Purify. Heals paralysis. Also, poison and bleeding with the intensity of under 3.
  • Shield Lv. 3 — 50000 SP · active, magic. Temporarily increases defense. Effect 3.
  • Empower Lv. 2 — 50000 SP · active, magic. Temporarily increases magic power. Intensity 2.
  • Focus Lv. 2 — 50000 SP · active, magic. Temporarily increases critical probability. Intensity 2.
  • Greater Concentration Lv. 3 — 50000 SP · active, magic. Lowers the chances of magic being canceled due to damage.
  • Resist Wind Lv. 3 — 50000 SP · active, magic
  • Dryad Root Lv. 13–15 — 17000 SP each · active, magic · element/trait: Hold

Level 48

  • Anti Magic Lv. 19–21 — 29000 SP each · passive
  • Quick Recovery Lv. 3 — 85000 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 4 — 85000 SP · passive
  • Robe Mastery Lv. 15–17 — 29000 SP each · passive
  • Light Armor Mastery Lv. 15–17 — 29000 SP each · passive
  • Weapon Mastery Lv. 16–18 — 29000 SP each · passive
  • Recharge Lv. 9–10 — 43000 SP each · active, magic. (Power: 41 / 43)
  • Mental Aegis Lv. 3 — 85000 SP · active, magic. Increases resistance against hold and sleep. Intensity 3.
  • Dryad Root Lv. 16–18 — 29000 SP each · active, magic · element/trait: Hold
  • Wind Shackle Lv. 4 — 85000 SP · active, magic. Spirit of Wind shackles the arms of your opponent and drops their attack speed. Intensity 4.
  • Greater Heal Lv. 1–3 — 29000 SP each · active, magic · requires Spellbook: Greater Heal11. Recovers target’s HP. Power X. (Power: 337 / 349 / 362)
  • Greater Group Heal Lv. 1–3 — 29000 SP each · active, magic · requires Spellbook: Greater Group Heal11. Recovers HP of all party members. Power X. (Power: 270 / 280 / 290)
  • Guidance Lv. 2 — 85000 SP · active, magic. Temporarily increases hit rate. Intensity 2.
  • Death Whisper Lv. 2 — 85000 SP · active, magic. Temporarily increases critical power. Intensity 2.

Level 52

  • Anti Magic Lv. 22–24 — 49000 SP each · passive
  • Fast HP Recovery Lv. 3 — 150000 SP · passive
  • Fast Mana Recovery Lv. 4 — 150000 SP · passive
  • Robe Mastery Lv. 18–20 — 49000 SP each · passive
  • Light Armor Mastery Lv. 18–20 — 49000 SP each · passive
  • Weapon Mastery Lv. 19–21 — 49000 SP each · passive
  • Recharge Lv. 11–12 — 73000 SP each · active, magic. (Power: 45 / 47)
  • Purify Lv. 2 — 150000 SP · active, magic. Heals paralysis. Also, poison and bleeding with the intensity of under 7.
  • Greater Empower Lv. 3 — 150000 SP · active, magic. Temporarily increases magic power. Intensity 3.
  • Kiss of Eva Lv. 2 — 150000 SP · active, magic. Enables player to hold breath under water for a long time.
  • Focus Lv. 3 — 150000 SP · active, magic. Temporarily increases critical probability. Intensity 3.
  • Greater Concentration Lv. 4 — 150000 SP · active, magic
  • Dryad Root Lv. 19–21 — 49000 SP each · active, magic · element/trait: Hold
  • Greater Heal Lv. 4–6 — 49000 SP each · active, magic. (Power: 388 / 401 / 414)
  • Greater Group Heal Lv. 4–6 — 49000 SP each · active, magic. (Power: 310 / 321 / 331)

Level 56

  • Anti Magic Lv. 25–27 — 88000 SP each · passive
  • Boost Mana Lv. 5 — 270000 SP · passive
  • Fast Spell Casting Lv. 3 — 270000 SP · passive
  • Robe Mastery Lv. 21–23 — 88000 SP each · passive
  • Light Armor Mastery Lv. 21–23 — 88000 SP each · passive
  • Weapon Mastery Lv. 22–24 — 88000 SP each · passive
  • Recharge Lv. 13–14 — 130000 SP each · active, magic. (Power: 49 / 51)
  • Mental Aegis Lv. 4 — 270000 SP · active, magic. Increases resistance against hold and sleep. Intensity 4.
  • Dryad Root Lv. 22–24 — 88000 SP each · active, magic · element/trait: Hold
  • Wind Shackle Lv. 5 — 270000 SP · active, magic. Spirit of Wind shackles the arms of your opponent and drops their attack speed. Intensity 5.
  • Greater Heal Lv. 7–9 — 88000 SP each · active, magic. (Power: 440 / 454 / 467)
  • Greater Group Heal Lv. 7–9 — 88000 SP each · active, magic. (Power: 352 / 363 / 374)
  • Guidance Lv. 3 — 270000 SP · active, magic. Temporarily increases hit rate. Intensity 3.
  • Death Whisper Lv. 3 — 270000 SP · active, magic. Temporarily increases critical power. Intensity 3.

Tips about Shillien Elder

Shillien Elder: what it specializes in

Shillien Elder (Dark Elves, comes from Shillien Oracle): specializes in robes and light armor; new skills: Guidance (Lv. 40), Death Whisper (Lv. 40) and Purify (Lv. 44), Greater Concentration (Lv. 44), Mental Aegis (Lv. 48), Greater Heal (Lv. 48) and Greater Group Heal (Lv. 48), Greater Empower (Lv. 52).

Shillien Elder: books and amulets you need

Not sold (drop, exchange, or quest): Spellbook: Guidance (Guidance, Lv. 40): drop from Valley Treant (Lv. 47, Town of Oren…) 0.76%; Spellbook: Death Whisper (Death Whisper, Lv. 40): drop from Valley Treant (Lv. 47, Town of Oren…) 0.76%; Spellbook: Purify (Purify, Lv. 44): drop from Forest Runner (Lv. 50, Town of Oren…) 0.60%; Spellbook: Greater Heal11 (Greater Heal, Lv. 48): drop from Manashen Gargoyle (Lv. 40, Ivory Tower…) 0.39%; Spellbook: Greater Group Heal11 (Greater Group Heal, Lv. 48): drop from Enchanted Stone Golem (Lv. 42, Ivory Tower…) 0.57%.

In other chronicles

Shillien Elder: frequently asked questions

What armor does Shillien Elder wear?

Armor: Light armor, Robes.

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