Dark elves · Lineage II The 2nd Throne: Gracia Final
Shillien Elder
Shillien Elder is a class of Lineage II Gracia Final (race: Dark elves). It comes from Shillien Oracle. It evolves into Shillien Saint.
Shillien Elder: weapons, armor and skills
- Armor: Light armor, Robes.
- Different skills learned: 38, between levels 40 and 76.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 11000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%%. (by: 40 / 42 / 43)
- Boost Mana Lv. 3 — 34000 SP · passive · enchantable. Max MP increases by 70.
- Fast Spell Casting Lv. 2 — 34000 SP · passive · enchantable. Casting Spd. increases by 7%%.
- Robe Mastery Lv. 9–11 — 11000 SP each · passive · enchantable. P. Def. increases by X when a robe is equipped. (by: 26.3 / 27.6 / 28.8)
- Light Armor Mastery Lv. 9–11 — 11000 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, Casting Spd. increases by 91%%, Atk. Spd. increases by 25%%, and MP recovery bonus increases by 20%%. (by: 19.8 / 20.8 / 21.8)
- Weapon Mastery Lv. 10–12 — 11000 SP each · passive. Increases P. Atk. and M. Atk.
- Recharge Lv. 5–6 — 11000 SP each · active, magic · enchantable. Recovers MP up to X effect depending on the target's level. Cannot be used for Oracles, Shillien Oracles, and various high-level occupation classes. (to: 66 / 70)
- Mental Shield Lv. 2 — 34000 SP · active, magic · enchantable. Increases resistance to hold/sleep/abnormal mental attacks by 30 for 20 minutes.
- Might Lv. 3 — 34000 SP · active, magic · enchantable. Increases P. Atk. by 15%% for 20 minutes.
- Resist Wind Lv. 2 — 34000 SP · active, magic · enchantable. Increases resistance to wind type attacks by 15 for 20 minutes.
- Dryad Root Lv. 10–12 — 11000 SP each · active, magic · enchantable. Causes hold on the enemy for 30 seconds.
- Wind Shackle Lv. 6 — 34000 SP · active, magic · enchantable. Decreases the enemy's Atk. Spd. by 23%% for 30 seconds.
- Guidance Lv. 1 — 34000 SP · active, magic · enchantable. Increases accuracy by 2 for 20 minutes.
- Death Whisper Lv. 1 — 34000 SP · active, magic · enchantable. Increases Critical attack power by 25%% for 20 minutes.
- Bless the Blood Lv. 1 — 34000 SP · active, magic. For 15 seconds, bestows the blessing of blood upon party members. Recovers HP by a certain rate when being attacked.
- Stigma of Shillien Lv. 1 — 34000 SP · active. For 30 seconds, decreases resistance to short-range weapons by 16.
Level 44
- Anti Magic Lv. 16–18 — 14000 SP each · passive · enchantable. (by: 46 / 47 / 49)
- Fast HP Recovery Lv. 2 — 41000 SP · passive · enchantable. HP recovery bonus increases by 1.6.
- Fast Mana Recovery Lv. 3 — 41000 SP · passive · enchantable. MP recovery bonus increases by 1.9.
- Robe Mastery Lv. 12–14 — 14000 SP each · passive · enchantable. (by: 31.5 / 32.9 / 34.2)
- Light Armor Mastery Lv. 12–14 — 14000 SP each · passive · enchantable. (by: 24 / 25.1 / 26.3)
- Weapon Mastery Lv. 13–15 — 14000 SP each · passive
- Recharge Lv. 7–8 — 21000 SP each · active, magic · enchantable. (to: 73 / 77)
- Purify Lv. 1 — 41000 SP · active, magic. Cancels paralysis and cures low-level poison/bleed condition.
- Shield Lv. 3 — 41000 SP · active, magic · enchantable. Increases P. Def. by 15%% for 20 minutes.
- Empower Lv. 2 — 41000 SP · active, magic · enchantable. Increases M. Atk. by 65%% for 20 minutes.
- Focus Lv. 2 — 41000 SP · active, magic · enchantable. Increases Critical attack rate by 25%% for 20 minutes.
- Concentration Lv. 3 — 41000 SP · active, magic · enchantable. Decreases magic cancel damage by 36 for 20 minute.
- Resist Wind Lv. 3 — 41000 SP · active, magic · enchantable. Increases resistance to wind type attacks by 20 for 20 minutes.
- Dryad Root Lv. 13–15 — 14000 SP each · active, magic · enchantable
- Wind Shackle Lv. 7 — 41000 SP · active, magic · enchantable
- Vampiric Rage Lv. 2 — 41000 SP · active, magic · enchantable. For 20 minutes, 7%% of the standard short-range physical damage inflicted on the enemy is recovered as HP.
- Inquisitor Lv. 1 — 123000 SP · active, magic. Receives the ability to judge those who oppose the gods' authority. Can use divine attacks and magic.
Level 48
- Anti Magic Lv. 19–21 — 27000 SP each · passive · enchantable. (by: 52 / 54 / 56)
- Quick Recycle Lv. 3 — 80000 SP · passive. Upon use of magic, re-use time decreases by 20%%.
- Boost Mana Lv. 4 — 80000 SP · passive · enchantable. Max MP increases by 100.
- Robe Mastery Lv. 15–17 — 27000 SP each · passive · enchantable. (by: 37.1 / 38.6 / 40.1)
- Light Armor Mastery Lv. 15–17 — 27000 SP each · passive · enchantable. (by: 28.6 / 29.8 / 31)
- Weapon Mastery Lv. 16–18 — 27000 SP each · passive
- Recharge Lv. 9–10 — 40000 SP each · active, magic · enchantable. (to: 81 / 86)
- Mental Shield Lv. 3 — 80000 SP · active, magic · enchantable. Increases resistance to hold/sleep/abnormal mental attacks by 40 for 20 minutes.
- Dryad Root Lv. 16–18 — 27000 SP each · active, magic · enchantable
- Wind Shackle Lv. 8 — 80000 SP · active, magic · enchantable
- Greater Heal Lv. 1–3 — 27000 SP each · active, magic · enchantable. Restores the target's HP by X power and causes X HP recovery every second for 15 seconds. (by: 204 / 212 / 219; causes: 14 / 15 / 15)
- Greater Group Heal Lv. 1–3 — 27000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes X HP recovery every second for 15 seconds. (by: 163 / 169 / 175; causes: 11 / 12 / 12)
- Guidance Lv. 2 — 80000 SP · active, magic · enchantable. Increases accuracy by 3 for 20 minutes.
- Death Whisper Lv. 2 — 80000 SP · active, magic · enchantable. Increases Critical attack power by 30%% for 20 minutes.
- Bless the Blood Lv. 2 — 80000 SP · active, magic
Level 52
- Anti Magic Lv. 22–24 — 35000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%%. (by: 59 / 61 / 63)
- Fast HP Recovery Lv. 3 — 110000 SP · passive · enchantable. HP recovery bonus increases by 1.7.
- Fast Mana Recovery Lv. 4 — 110000 SP · passive · enchantable. MP recovery bonus increases by 2.3.
- Robe Mastery Lv. 18–20 — 35000 SP each · passive · enchantable. (by: 43.2 / 44.8 / 46.4)
- Light Armor Mastery Lv. 18–19 — 35000 SP each · passive · enchantable. (by: 33.6 / 34.9)
- Weapon Mastery Lv. 19–21 — 35000 SP each · passive
- Recharge Lv. 11–12 — 53000 SP each · active, magic · enchantable. (to: 90 / 94)
- Purify Lv. 2 — 106000 SP · active, magic. Cancels paralysis and flint and cures mid-level poison/bleed condition.
- Empower Lv. 3 — 106000 SP · active, magic · enchantable. Increases M. Atk. by 75%% for 20 minutes.
- Kiss of Eva Lv. 2 — 106000 SP · active, magic · enchantable. Increases lung capacity by 600%% for 20 minutes.
- Focus Lv. 3 — 106000 SP · active, magic · enchantable. Increases Critical attack rate by 30%% for 20 minutes.
- Concentration Lv. 4 — 106000 SP · active, magic · enchantable. Decreases magic cancel damage by 42 for 20 minute.
- Dryad Root Lv. 19–21 — 36000 SP each · active, magic · enchantable
- Wind Shackle Lv. 9 — 106000 SP · active, magic · enchantable
- Greater Heal Lv. 4–6 — 36000 SP each · active, magic · enchantable. (by: 235 / 243 / 251; causes: 16 / 17 / 17)
- Greater Group Heal Lv. 4–6 — 36000 SP each · active, magic · enchantable. (by: 188 / 194 / 201; causes: 13 / 13 / 14)
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
- Stigma of Shillien Lv. 2 — 106000 SP · active. For 30 seconds, decreases resistance to short-range weapons by 24.
Level 56
- Anti Magic Lv. 25–27 — 37000 SP each · passive · enchantable. (by: 66 / 68 / 70)
- Boost Mana Lv. 5 — 111000 SP · passive · enchantable. Max MP increases by 140.
- Fast Spell Casting Lv. 3 — 111000 SP · passive · enchantable. Casting Spd. increases by 10%%.
- Robe Mastery Lv. 21–23 — 37000 SP each · passive · enchantable. (by: 49.8 / 51.5 / 53.2)
- Light Armor Mastery Lv. 21–23 — 37000 SP each · passive · enchantable. (by: 38.9 / 40.3 / 41.7)
- Weapon Mastery Lv. 22–24 — 37000 SP each · passive
- Recharge Lv. 13–14 — 56000 SP each · active, magic · enchantable. (to: 98 / 102)
- Mental Shield Lv. 4 — 111000 SP · active, magic · enchantable. Increases resistance to hold/sleep/abnormal mental attacks by 50 for 20 minutes.
- Dryad Root Lv. 22–24 — 37000 SP each · active, magic · enchantable
- Wind Shackle Lv. 10 — 111000 SP · active, magic · enchantable
- Greater Heal Lv. 7–9 — 37000 SP each · active, magic · enchantable. (by: 267 / 275 / 283; causes: 18 / 19 / 19)
- Greater Group Heal Lv. 7–9 — 37000 SP each · active, magic · enchantable. (by: 213 / 220 / 226; causes: 15 / 15 / 16)
- Guidance Lv. 3 — 111000 SP · active, magic · enchantable. Increases accuracy by 4 for 20 minutes.
- Death Whisper Lv. 3 — 111000 SP · active, magic · enchantable. Increases Critical attack power by 35%% for 20 minutes.
- Erase Lv. 1 — 111000 SP · active, magic · enchantable. Blows away the enemy's servitor into another dimension. Consumes 3 Spirit Ores.
- Mana Burn Lv. 1 — 111000 SP · active, magic · enchantable. Burns up the enemy's MP with 117 Power added to magic power.
- Invocation Lv. 1 — 111000 SP · active, magic. Decreases P. Def. by 90%% and recovers 27 MP every second for 30 seconds. The status is canceled when damage is incurred.
- Bless the Blood Lv. 3 — 111000 SP · active, magic
Level 58
- Anti Magic Lv. 28–29 — 73000 SP each · passive · enchantable. (by: 72 / 74)
- Fast HP Recovery Lv. 4 — 147000 SP · passive · enchantable. HP recovery bonus increases by 2.1.
- Robe Mastery Lv. 24–25 — 73000 SP each · passive · enchantable. (by: 54.9 / 56.7)
- Light Armor Mastery Lv. 24–25 — 73000 SP each · passive · enchantable. (by: 43.1 / 44.6)
- Weapon Mastery Lv. 25–26 — 73000 SP each · passive
- Cure Poison Lv. 3 — 147000 SP · active, magic. Cures the target's high-level poison condition.
- Recharge Lv. 15–16 — 73000 SP each · active, magic · enchantable. (to: 104 / 106)
- Dryad Root Lv. 25 — 147000 SP · active, magic · enchantable
- Wind Shackle Lv. 11 — 147000 SP · active, magic · enchantable
- Greater Heal Lv. 10–12 — 49000 SP each · active, magic · enchantable. (by: 299 / 307 / 316; causes: 20 / 21 / 22)
- Greater Group Heal Lv. 10–12 — 49000 SP each · active, magic · enchantable. (by: 239 / 246 / 253; causes: 16 / 17 / 17)
- Vampiric Rage Lv. 3 — 147000 SP · active, magic · enchantable. For 20 minutes, 8%% of the standard short-range physical damage inflicted on the enemy is recovered as HP.
- Holy Resistance Lv. 1 — 147000 SP · active, magic · enchantable. Increases resistance to divinity type attacks by 15 for 20 minutes.
- Erase Lv. 2 — 147000 SP · active, magic · enchantable
- Mana Burn Lv. 2 — 147000 SP · active, magic · enchantable. Burns up the enemy's MP with 123 Power added to magic power.
Level 60
- Anti Magic Lv. 30–31 — 90000 SP each · passive · enchantable. (by: 76 / 78)
- Boost Mana Lv. 6 — 190000 SP · passive · enchantable. Max MP increases by 150.
- Fast Mana Recovery Lv. 5 — 190000 SP · passive · enchantable. MP recovery bonus increases by 2.7.
- Robe Mastery Lv. 26–27 — 90000 SP each · passive · enchantable. (by: 58.5 / 60.3)
- Light Armor Mastery Lv. 26–27 — 90000 SP each · passive · enchantable. (by: 46 / 47.5)
- Weapon Mastery Lv. 27–28 — 90000 SP each · passive
- Recharge Lv. 17–18 — 90000 SP each · active, magic · enchantable. (to: 108 / 110)
- Concentration Lv. 5 — 190000 SP · active, magic · enchantable. Decreases magic cancel damage by 48 for 20 minute.
- Dryad Root Lv. 26 — 190000 SP · active, magic · enchantable
- Wind Shackle Lv. 12 — 190000 SP · active, magic · enchantable
- Greater Heal Lv. 13–15 — 60000 SP each · active, magic · enchantable. (by: 332 / 340 / 348; causes: 23 / 23 / 24)
- Greater Group Heal Lv. 13–15 — 60000 SP each · active, magic · enchantable. (by: 266 / 272 / 279; causes: 18 / 19 / 19)
- Erase Lv. 3 — 190000 SP · active, magic · enchantable
- Mana Burn Lv. 3 — 190000 SP · active, magic · enchantable. Burns up the enemy's MP with 128 Power added to magic power.
- Invocation Lv. 2 — 190000 SP · active, magic. Decreases P. Def. by 90%% and recovers 30 MP every second for 30 seconds. The status is canceled when damage is incurred.
- Bless the Blood Lv. 4 — 190000 SP · active, magic
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Anti Magic Lv. 32–33 — 140000 SP each · passive · enchantable. (by: 80 / 82)
- Robe Mastery Lv. 28–29 — 140000 SP each · passive · enchantable. (by: 62.1 / 64)
- Light Armor Mastery Lv. 28–29 — 140000 SP each · passive · enchantable. (by: 49 / 50.5)
- Weapon Mastery Lv. 29–30 — 140000 SP each · passive
- Recharge Lv. 19–20 — 140000 SP each · active, magic · enchantable. (to: 113 / 115)
- Purify Lv. 3 — 290000 SP · active, magic. Cancels paralysis and flint and cures high-level poison/bleed condition.
- Dryad Root Lv. 27 — 290000 SP · active, magic · enchantable
- Wind Shackle Lv. 13 — 290000 SP · active, magic · enchantable
- Greater Heal Lv. 16–17 — 140000 SP each · active, magic · enchantable. (by: 356 / 364; causes: 24 / 25)
- Greater Group Heal Lv. 16–17 — 140000 SP each · active, magic · enchantable. (by: 285 / 291; causes: 19 / 20)
- Wild Magic Lv. 1 — 290000 SP · active, magic · enchantable. For 20 minutes, increases by 1 the occurrence rate of damage that is caused by damage magic.
- Erase Lv. 4 — 290000 SP · active, magic · enchantable
- Mana Burn Lv. 4 — 290000 SP · active, magic · enchantable. Burns up the enemy's MP with 133 Power added to magic power.
- Stigma of Shillien Lv. 3 — 290000 SP · active. For 30 seconds, decreases resistance to short-range weapons by 32.
Level 64
- Anti Magic Lv. 34–35 — 140000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 25%%. (by: 84 / 86)
- Fast HP Recovery Lv. 5 — 290000 SP · passive · enchantable. HP recovery bonus increases by 2.6.
- Robe Mastery Lv. 30–31 — 140000 SP each · passive · enchantable. (by: 65.9 / 67.7)
- Light Armor Mastery Lv. 30–31 — 140000 SP each · passive · enchantable. (by: 52.1 / 53.6)
- Weapon Mastery Lv. 31–32 — 140000 SP each · passive
- Recharge Lv. 21–22 — 140000 SP each · active, magic · enchantable. (to: 116 / 118)
- Dryad Root Lv. 28 — 290000 SP · active, magic · enchantable
- Wind Shackle Lv. 14 — 290000 SP · active, magic · enchantable
- Greater Heal Lv. 18–19 — 140000 SP each · active, magic · enchantable. (by: 372 / 380; causes: 25 / 26)
- Greater Group Heal Lv. 18–19 — 140000 SP each · active, magic · enchantable. (by: 298 / 304; causes: 20 / 21)
- Erase Lv. 5 — 290000 SP · active, magic · enchantable. Blows away the enemy's servitor into another dimension. Consumes 4 Spirit Ores.
- Mana Burn Lv. 5 — 290000 SP · active, magic · element/trait: Yes [Invocation] Invocation Lv.3 Decreases P. Def. by 90%% and recovers 34 MP every second for 30 seconds. The status is canceled when damage is incurred., 290000, Active. Burns up the enemy's MP with 138 Power added to magic power.
- Bless the Blood Lv. 5 — 290000 SP · active, magic
Level 66
- Anti Magic Lv. 36–37 — 270000 SP each · passive · enchantable. (by: 88 / 91)
- Boost Mana Lv. 7 — 540000 SP · passive · enchantable. Max MP increases by 180.
- Robe Mastery Lv. 32–33 — 270000 SP each · passive · enchantable. (by: 69.7 / 71.6)
- Light Armor Mastery Lv. 32–33 — 270000 SP each · passive · enchantable. (by: 55.2 / 56.7)
- Weapon Mastery Lv. 33–34 — 270000 SP each · passive
- Recharge Lv. 23–24 — 270000 SP each · active, magic · enchantable. (to: 120 / 122)
- Dryad Root Lv. 29 — 540000 SP · active, magic · enchantable
- Wind Shackle Lv. 15 — 540000 SP · active, magic · enchantable
- Greater Heal Lv. 20–21 — 270000 SP each · active, magic · enchantable. (by: 388 / 395; causes: 26 / 27)
- Greater Group Heal Lv. 20–21 — 270000 SP each · active, magic · enchantable. (by: 310 / 316; causes: 21 / 22)
- Holy Resistance Lv. 2 — 540000 SP · active, magic · enchantable. Increases resistance to divinity type attacks by 23 for 20 minutes.
- Erase Lv. 6 — 540000 SP · active, magic · enchantable
- Mana Burn Lv. 6 — 540000 SP · active, magic · enchantable. Burns up the enemy's MP with 143 Power added to magic power.
Level 68
- Anti Magic Lv. 38–39 — 230000 SP each · passive · enchantable. (by: 93 / 95)
- Fast Mana Recovery Lv. 6 — 470000 SP · passive · enchantable. MP recovery bonus increases by 3.1.
- Robe Mastery Lv. 34–35 — 230000 SP each · passive · enchantable. (by: 73.5 / 75.5)
- Light Armor Mastery Lv. 34–35 — 230000 SP each · passive · enchantable. (by: 58.3 / 59.9)
- Weapon Mastery Lv. 35–36 — 230000 SP each · passive
- Recharge Lv. 25–26 — 230000 SP each · active, magic · enchantable. (to: 124 / 126)
- Concentration Lv. 6 — 470000 SP · active, magic · enchantable. Decreases magic cancel damage by 53 for 20 minute.
- Dryad Root Lv. 30 — 470000 SP · active, magic · enchantable
- Wind Shackle Lv. 16 — 470000 SP · active, magic · element/trait: Yes [Greater Heal] Greater Heal Lv.22 Restores the target's HP by 402 power and causes 27 HP recovery every second for 15 seconds., 230000, Active; enchantable
- Greater Heal Lv. 23 — 230000 SP · active, magic · enchantable. (by: 410; causes: 28)
- Greater Group Heal Lv. 22–23 — 230000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes 22 HP recovery every second for 15 seconds. (by: 322 / 328)
- Erase Lv. 7 — 470000 SP · active, magic · enchantable
- Mana Burn Lv. 7 — 470000 SP · active, magic · enchantable. Burns up the enemy's MP with 148 Power added to magic power.
- Invocation Lv. 4 — 470000 SP · active, magic. Decreases P. Def. by 90%% and recovers 37 MP every second for 30 seconds. The status is canceled when damage is incurred.
- Bless the Blood Lv. 6 — 470000 SP · active, magic
Level 70
- Anti Magic Lv. 40–41 — 360000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 30%%. (by: 97 / 99)
- Robe Mastery Lv. 36–37 — 360000 SP each · passive · enchantable. (by: 77.4 / 79.4)
- Light Armor Mastery Lv. 36–37 — 360000 SP each · passive · enchantable. (by: 61.5 / 63.1)
- Weapon Mastery Lv. 37–38 — 360000 SP each · passive
- Recharge Lv. 27–28 — 360000 SP each · active, magic · enchantable. (to: 128 / 129)
- Dryad Root Lv. 31 — 720000 SP · active, magic · enchantable
- Wind Shackle Lv. 17 — 720000 SP · active, magic · enchantable
- Greater Heal Lv. 24–25 — 360000 SP each · active, magic · enchantable. (by: 417 / 424; causes: 28 / 29)
- Greater Group Heal Lv. 24–25 — 360000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes 23 HP recovery every second for 15 seconds. (by: 334 / 339)
- Wild Magic Lv. 2 — 720000 SP · active, magic · enchantable. For 20 minutes, increases by 2 the occurrence rate of damage that is caused by damage magic.
- Erase Lv. 8 — 720000 SP · active, magic · enchantable. Blows away the enemy's servitor into another dimension. Consumes 5 Spirit Ores.
- Mana Burn Lv. 8 — 720000 SP · active, magic · enchantable. Burns up the enemy's MP with 153 Power added to magic power.
- Improved Magic Lv. 1 — 0 SP · active, magic · requires Forgotten Scroll - Improve Magic. Combines magic power increase and magic resistance increase to have more advanced magic ability increase effect. For 40 minutes, increases M. Atk. by 75%% and M. Def. by 30%%.
- Improved Critical Attack Lv. 1 — 0 SP · active, magic · requires Forgotten Scroll - Improve Critical Attack. Combines critical rate increase and critical power increase to have more advanced critical increase effect. For 40 minutes, increases critical rate by 30%% and critical power by 35%%.
- Stigma of Shillien Lv. 4 — 720000 SP · active. For 30 seconds, decreases resistance to short-range weapons by 40.
Level 72
- Anti Magic Lv. 42–43 — 500000 SP each · passive · enchantable. (by: 102 / 104)
- Boost Mana Lv. 8 — 1000000 SP · passive · enchantable. Max MP increases by 200.
- Robe Mastery Lv. 38–39 — 500000 SP each · passive · enchantable. (by: 81.4 / 83.4)
- Light Armor Mastery Lv. 38–39 — 500000 SP each · passive · enchantable. (by: 64.7 / 66.4)
- Weapon Mastery Lv. 39–40 — 500000 SP each · passive
- Recharge Lv. 29–30 — 500000 SP each · active, magic · enchantable. (to: 131 / 133)
- Dryad Root Lv. 32 — 1000000 SP · active, magic · enchantable
- Wind Shackle Lv. 18 — 1000000 SP · active, magic · enchantable
- Greater Heal Lv. 26–27 — 500000 SP each · active, magic · enchantable. (by: 431 / 437; causes: 29 / 30)
- Greater Group Heal Lv. 26–27 — 500000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes X HP recovery every second for 15 seconds. (by: 345 / 350; causes: 23 / 24)
- Vampiric Rage Lv. 4 — 1000000 SP · active, magic · enchantable. For 20 minutes, 9%% of the standard short-range physical damage inflicted on the enemy is recovered as HP.
- Erase Lv. 9 — 1000000 SP · active, magic · enchantable
- Mana Burn Lv. 9 — 1000000 SP · active, magic · enchantable. Burns up the enemy's MP with 157 Power added to magic power.
- Invocation Lv. 5 — 1000000 SP · active, magic. Decreases P. Def. by 90%% and recovers 42 MP every second for 30 seconds. The status is canceled when damage is incurred.
- Bless the Blood Lv. 7 — 1000000 SP · active, magic
Level 74
- Anti Magic Lv. 44–45 — 820000 SP each · passive · enchantable. (by: 106 / 108)
- Fast HP Recovery Lv. 6 — 1640000 SP · passive · enchantable. HP recovery bonus increases by 2.7.
- Fast Mana Recovery Lv. 7 — 1640000 SP · passive · enchantable. MP recovery bonus increases by 3.4.
- Robe Mastery Lv. 40–41 — 820000 SP each · passive · enchantable. (by: 85.4 / 87.4)
- Light Armor Mastery Lv. 40–41 — 820000 SP each · passive · enchantable. (by: 68 / 69.6)
- Weapon Mastery Lv. 41–42 — 820000 SP each · passive
- Recharge Lv. 31–32 — 820000 SP each · active, magic · enchantable. (to: 134 / 136)
- Dryad Root Lv. 33 — 1640000 SP · active, magic · enchantable
- Wind Shackle Lv. 19 — 1640000 SP · active, magic · enchantable
- Greater Heal Lv. 28–29 — 820000 SP each · active, magic · enchantable. Restores the target's HP by X power and causes 30 HP recovery every second for 15 seconds. (by: 444 / 450)
- Greater Group Heal Lv. 28–29 — 820000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes 24 HP recovery every second for 15 seconds. (by: 355 / 360)
- Holy Resistance Lv. 3 — 1640000 SP · active, magic · enchantable. Increases resistance to divinity type attacks by 30 for 20 minutes.
- Erase Lv. 10 — 1640000 SP · active, magic · enchantable
- Mana Burn Lv. 10 — 1640000 SP · active, magic · enchantable. Burns up the enemy's MP with 162 Power added to magic power.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Shillien Elder — Lineage II Interlude
- Shillien Elder — Lineage II The 1st Throne: The Kamael
- Shillien Elder — Lineage II The 1st Throne: Hellbound
- Shillien Elder — Lineage II The 2nd Throne: Gracia Part 1
- Shillien Elder — Lineage II The 2nd Throne: Gracia Part 2
- Shillien Elder — Lineage II The 2nd Throne: Gracia Epilogue
- Shillien Elder — Lineage II Freya
- Shillien Elder — Lineage II High Five
- Shillien Elder — Lineage II C5: Oath of Blood
- Shillien Elder — Lineage II C4: Scions of Destiny
- Shillien Elder — Lineage II C3: Rise of Darkness
- Shillien Elder — Lineage II C2: Age of Splendor
- Shillien Elder — Lineage II C1: Harbingers of War
Shillien Elder: frequently asked questions
What armor does Shillien Elder wear?
Armor: Light armor, Robes.
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